[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __ParticleSystemManager_H__ |
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| 30 | #define __ParticleSystemManager_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreParticleSystem.h" |
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| 35 | #include "OgreFrameListener.h" |
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| 36 | #include "OgreSingleton.h" |
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| 37 | #include "OgreIteratorWrappers.h" |
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| 38 | #include "OgreScriptLoader.h" |
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| 39 | #include "OgreResourceGroupManager.h" |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | |
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| 43 | // Forward decl |
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| 44 | class ParticleSystemFactory; |
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| 45 | |
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| 46 | /** Manages particle systems, particle system scripts (templates) and the |
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| 47 | available emitter & affector factories. |
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| 48 | @remarks |
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| 49 | This singleton class is responsible for creating and managing particle |
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| 50 | systems. All particle systems must be created and destroyed using this |
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| 51 | object, although the user interface to creating them is via |
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| 52 | SceneManager. Remember that like all other MovableObject |
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| 53 | subclasses, ParticleSystems do not get rendered until they are |
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| 54 | attached to a SceneNode object. |
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| 55 | @par |
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| 56 | This class also manages factories for ParticleEmitter and |
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| 57 | ParticleAffector classes. To enable easy extensions to the types of |
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| 58 | emitters (particle sources) and affectors (particle modifiers), the |
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| 59 | ParticleSystemManager lets plugins or applications register factory |
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| 60 | classes which submit new subclasses to ParticleEmitter and |
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| 61 | ParticleAffector. Ogre comes with a number of them already provided, |
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| 62 | such as cone, sphere and box-shaped emitters, and simple affectors such |
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| 63 | as constant directional force and colour faders. However using this |
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| 64 | registration process, a plugin can create any behaviour required. |
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| 65 | @par |
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| 66 | This class also manages the loading and parsing of particle system |
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| 67 | scripts, which are text files describing named particle system |
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| 68 | templates. Instances of particle systems using these templates can |
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| 69 | then be created easily through the createParticleSystem method. |
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| 70 | */ |
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| 71 | class _OgreExport ParticleSystemManager: |
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| 72 | public Singleton<ParticleSystemManager>, public ScriptLoader |
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| 73 | { |
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| 74 | friend class ParticleSystemFactory; |
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| 75 | public: |
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| 76 | typedef std::map<String, ParticleSystem*> ParticleTemplateMap; |
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| 77 | typedef std::map<String, ParticleAffectorFactory*> ParticleAffectorFactoryMap; |
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| 78 | typedef std::map<String, ParticleEmitterFactory*> ParticleEmitterFactoryMap; |
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| 79 | typedef std::map<String, ParticleSystemRendererFactory*> ParticleSystemRendererFactoryMap; |
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| 80 | protected: |
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| 81 | OGRE_AUTO_MUTEX |
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| 82 | /// Templates based on scripts |
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| 83 | ParticleTemplateMap mSystemTemplates; |
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| 84 | |
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| 85 | /// Factories for named emitter types (can be extended using plugins) |
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| 86 | ParticleEmitterFactoryMap mEmitterFactories; |
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| 87 | |
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| 88 | /// Factories for named affector types (can be extended using plugins) |
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| 89 | ParticleAffectorFactoryMap mAffectorFactories; |
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| 90 | |
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| 91 | /// Map of renderer types to factories |
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| 92 | ParticleSystemRendererFactoryMap mRendererFactories; |
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| 93 | |
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| 94 | StringVector mScriptPatterns; |
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| 95 | |
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| 96 | // Factory instance |
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| 97 | ParticleSystemFactory* mFactory; |
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| 98 | |
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| 99 | /** Internal script parsing method. */ |
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| 100 | void parseNewEmitter(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
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| 101 | /** Internal script parsing method. */ |
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| 102 | void parseNewAffector(const String& type, DataStreamPtr& chunk, ParticleSystem* sys); |
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| 103 | /** Internal script parsing method. */ |
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| 104 | void parseAttrib(const String& line, ParticleSystem* sys); |
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| 105 | /** Internal script parsing method. */ |
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| 106 | void parseEmitterAttrib(const String& line, ParticleEmitter* sys); |
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| 107 | /** Internal script parsing method. */ |
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| 108 | void parseAffectorAttrib(const String& line, ParticleAffector* sys); |
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| 109 | /** Internal script parsing method. */ |
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| 110 | void skipToNextCloseBrace(DataStreamPtr& chunk); |
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| 111 | /** Internal script parsing method. */ |
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| 112 | void skipToNextOpenBrace(DataStreamPtr& chunk); |
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| 113 | |
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| 114 | /// Internal implementation of createSystem |
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| 115 | ParticleSystem* createSystemImpl(const String& name, size_t quota, |
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| 116 | const String& resourceGroup); |
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| 117 | /// Internal implementation of createSystem |
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| 118 | ParticleSystem* createSystemImpl(const String& name, const String& templateName); |
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| 119 | /// Internal implementation of destroySystem |
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| 120 | void destroySystemImpl(ParticleSystem* sys); |
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| 121 | |
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| 122 | |
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| 123 | public: |
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| 124 | |
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| 125 | ParticleSystemManager(); |
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| 126 | virtual ~ParticleSystemManager(); |
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| 127 | |
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| 128 | /** Adds a new 'factory' object for emitters to the list of available emitter types. |
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| 129 | @remarks |
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| 130 | This method allows plugins etc to add new particle emitter types to Ogre. Particle emitters |
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| 131 | are sources of particles, and generate new particles with their start positions, colours and |
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| 132 | momentums appropriately. Plugins would create new subclasses of ParticleEmitter which |
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| 133 | emit particles a certain way, and register a subclass of ParticleEmitterFactory to create them (since multiple |
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| 134 | emitters can be created for different particle systems). |
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| 135 | @par |
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| 136 | All particle emitter factories have an assigned name which is used to identify the emitter |
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| 137 | type. This must be unique. |
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| 138 | @par |
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| 139 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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| 140 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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| 141 | destroy the object later on, probably on plugin shutdown. |
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| 142 | @param |
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| 143 | factory Pointer to a ParticleEmitterFactory subclass created by the plugin or application code. |
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| 144 | */ |
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| 145 | void addEmitterFactory(ParticleEmitterFactory* factory); |
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| 146 | |
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| 147 | /** Adds a new 'factory' object for affectors to the list of available affector types. |
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| 148 | @remarks |
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| 149 | This method allows plugins etc to add new particle affector types to Ogre. Particle |
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| 150 | affectors modify the particles in a system a certain way such as affecting their direction |
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| 151 | or changing their colour, lifespan etc. Plugins would |
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| 152 | create new subclasses of ParticleAffector which affect particles a certain way, and register |
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| 153 | a subclass of ParticleAffectorFactory to create them. |
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| 154 | @par |
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| 155 | All particle affector factories have an assigned name which is used to identify the affector |
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| 156 | type. This must be unique. |
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| 157 | @par |
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| 158 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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| 159 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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| 160 | destroy the object later on, probably on plugin shutdown. |
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| 161 | @param |
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| 162 | factory Pointer to a ParticleAffectorFactory subclass created by the plugin or application code. |
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| 163 | */ |
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| 164 | void addAffectorFactory(ParticleAffectorFactory* factory); |
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| 165 | |
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| 166 | /** Registers a factory class for creating ParticleSystemRenderer instances. |
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| 167 | @par |
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| 168 | Note that the object passed to this function will not be destroyed by the ParticleSystemManager, |
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| 169 | since it may have been allocted on a different heap in the case of plugins. The caller must |
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| 170 | destroy the object later on, probably on plugin shutdown. |
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| 171 | @param |
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| 172 | factory Pointer to a ParticleSystemRendererFactory subclass created by the plugin or application code. |
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| 173 | */ |
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| 174 | void addRendererFactory(ParticleSystemRendererFactory* factory); |
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| 175 | |
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| 176 | /** Adds a new particle system template to the list of available templates. |
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| 177 | @remarks |
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| 178 | Instances of particle systems in a scene are not normally unique - often you want to place the |
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| 179 | same effect in many places. This method allows you to register a ParticleSystem as a named template, |
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| 180 | which can subsequently be used to create instances using the createSystem method. |
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| 181 | @par |
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| 182 | Note that particle system templates can either be created programmatically by an application |
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| 183 | and registered using this method, or they can be defined in a script file (*.particle) which is |
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| 184 | loaded by the engine at startup, very much like Material scripts. |
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| 185 | @param |
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| 186 | name The name of the template. Must be unique across all templates. |
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| 187 | @param |
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| 188 | sysTemplate A pointer to a particle system to be used as a template. The manager |
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| 189 | will take over ownership of this pointer. |
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| 190 | |
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| 191 | */ |
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| 192 | void addTemplate(const String& name, ParticleSystem* sysTemplate); |
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| 193 | |
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| 194 | /** Removes a specified template from the ParticleSystemManager. |
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| 195 | @remarks |
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| 196 | This method removes a given template from the particle system manager, optionally deleting |
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| 197 | the template if the deleteTemplate method is called. Throws an exception if the template |
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| 198 | could not be found. |
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| 199 | @param |
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| 200 | name The name of the template to remove. |
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| 201 | @param |
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| 202 | deleteTemplate Whether or not to delete the template before removing it. |
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| 203 | */ |
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| 204 | void removeTemplate(const String& name, bool deleteTemplate = true); |
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| 205 | |
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| 206 | /** Removes a specified template from the ParticleSystemManager. |
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| 207 | @remarks |
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| 208 | This method removes all templates from the ParticleSystemManager. |
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| 209 | @param |
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| 210 | deleteTemplate Whether or not to delete the templates before removing them. |
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| 211 | */ |
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| 212 | void removeAllTemplates(bool deleteTemplate = true); |
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| 213 | |
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| 214 | /** Create a new particle system template. |
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| 215 | @remarks |
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| 216 | This method is similar to the addTemplate method, except this just creates a new template |
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| 217 | and returns a pointer to it to be populated. Use this when you don't already have a system |
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| 218 | to add as a template and just want to create a new template which you will build up in-place. |
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| 219 | @param |
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| 220 | name The name of the template. Must be unique across all templates. |
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| 221 | @param |
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| 222 | resourceGroup The name of the resource group which will be used to |
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| 223 | load any dependent resources. |
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| 224 | |
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| 225 | */ |
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| 226 | ParticleSystem* createTemplate(const String& name, const String& resourceGroup); |
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| 227 | |
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| 228 | /** Retrieves a particle system template for possible modification. |
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| 229 | @remarks |
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| 230 | Modifying a template does not affect the settings on any ParticleSystems already created |
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| 231 | from this template. |
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| 232 | */ |
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| 233 | ParticleSystem* getTemplate(const String& name); |
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| 234 | |
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| 235 | /** Internal method for creating a new emitter from a factory. |
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| 236 | @remarks |
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| 237 | Used internally by the engine to create new ParticleEmitter instances from named |
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| 238 | factories. Applications should use the ParticleSystem::addEmitter method instead, |
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| 239 | which calls this method to create an instance. |
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| 240 | @param |
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| 241 | emitterType String name of the emitter type to be created. A factory of this type must have been registered. |
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| 242 | @param |
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| 243 | psys The particle system this is being created for |
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| 244 | */ |
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| 245 | ParticleEmitter* _createEmitter(const String& emitterType, ParticleSystem* psys); |
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| 246 | |
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| 247 | /** Internal method for destroying an emitter. |
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| 248 | @remarks |
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| 249 | Because emitters are created by factories which may allocate memory from separate heaps, |
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| 250 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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| 251 | to destroy the instance passed in as a pointer. |
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| 252 | @param |
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| 253 | emitter Pointer to emitter to be destroyed. On return this pointer will point to invalid (freed) memory. |
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| 254 | */ |
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| 255 | void _destroyEmitter(ParticleEmitter* emitter); |
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| 256 | |
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| 257 | /** Internal method for creating a new affector from a factory. |
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| 258 | @remarks |
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| 259 | Used internally by the engine to create new ParticleAffector instances from named |
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| 260 | factories. Applications should use the ParticleSystem::addAffector method instead, |
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| 261 | which calls this method to create an instance. |
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| 262 | @param |
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| 263 | effectorType String name of the affector type to be created. A factory of this type must have been registered. |
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| 264 | @param |
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| 265 | psys The particle system it is being created for |
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| 266 | */ |
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| 267 | ParticleAffector* _createAffector(const String& affectorType, ParticleSystem* psys); |
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| 268 | |
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| 269 | /** Internal method for destroying an affector. |
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| 270 | @remarks |
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| 271 | Because affectors are created by factories which may allocate memory from separate heaps, |
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| 272 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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| 273 | to destroy the instance passed in as a pointer. |
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| 274 | @param |
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| 275 | affector Pointer to affector to be destroyed. On return this pointer will point to invalid (freed) memory. |
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| 276 | */ |
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| 277 | void _destroyAffector(ParticleAffector* affector); |
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| 278 | |
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| 279 | /** Internal method for creating a new renderer from a factory. |
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| 280 | @remarks |
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| 281 | Used internally by the engine to create new ParticleSystemRenderer instances from named |
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| 282 | factories. Applications should use the ParticleSystem::setRenderer method instead, |
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| 283 | which calls this method to create an instance. |
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| 284 | @param |
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| 285 | rendererType String name of the renderer type to be created. A factory of this type must have been registered. |
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| 286 | */ |
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| 287 | ParticleSystemRenderer* _createRenderer(const String& rendererType); |
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| 288 | |
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| 289 | /** Internal method for destroying a renderer. |
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| 290 | @remarks |
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| 291 | Because renderer are created by factories which may allocate memory from separate heaps, |
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| 292 | the memory allocated must be freed from the same place. This method is used to ask the factory |
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| 293 | to destroy the instance passed in as a pointer. |
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| 294 | @param |
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| 295 | renderer Pointer to renderer to be destroyed. On return this pointer will point to invalid (freed) memory. |
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| 296 | */ |
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| 297 | void _destroyRenderer(ParticleSystemRenderer* renderer); |
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| 298 | |
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| 299 | /** Init method to be called by OGRE system. |
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| 300 | @remarks |
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| 301 | Due to dependencies between various objects certain initialisation tasks cannot be done |
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| 302 | on construction. OGRE will call this method when the rendering subsystem is initialised. |
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| 303 | */ |
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| 304 | void _initialise(void); |
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| 305 | |
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| 306 | /// @copydoc ScriptLoader::getScriptPatterns |
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| 307 | const StringVector& getScriptPatterns(void) const; |
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| 308 | /// @copydoc ScriptLoader::parseScript |
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| 309 | void parseScript(DataStreamPtr& stream, const String& groupName); |
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| 310 | /// @copydoc ScriptLoader::getLoadingOrder |
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| 311 | Real getLoadingOrder(void) const; |
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| 312 | |
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| 313 | typedef MapIterator<ParticleAffectorFactoryMap> ParticleAffectorFactoryIterator; |
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| 314 | typedef MapIterator<ParticleEmitterFactoryMap> ParticleEmitterFactoryIterator; |
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| 315 | typedef MapIterator<ParticleSystemRendererFactoryMap> ParticleRendererFactoryIterator; |
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| 316 | /** Return an iterator over the affector factories currently registered */ |
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| 317 | ParticleAffectorFactoryIterator getAffectorFactoryIterator(void); |
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| 318 | /** Return an iterator over the emitter factories currently registered */ |
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| 319 | ParticleEmitterFactoryIterator getEmitterFactoryIterator(void); |
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| 320 | /** Return an iterator over the renderer factories currently registered */ |
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| 321 | ParticleRendererFactoryIterator getRendererFactoryIterator(void); |
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| 322 | |
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| 323 | |
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| 324 | typedef MapIterator<ParticleTemplateMap> ParticleSystemTemplateIterator; |
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| 325 | /** Gets an iterator over the list of particle system templates. */ |
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| 326 | ParticleSystemTemplateIterator getTemplateIterator(void) |
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| 327 | { |
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| 328 | return ParticleSystemTemplateIterator( |
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| 329 | mSystemTemplates.begin(), mSystemTemplates.end()); |
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| 330 | } |
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| 331 | |
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| 332 | /** Get an instance of ParticleSystemFactory (internal use). */ |
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| 333 | ParticleSystemFactory* _getFactory(void) { return mFactory; } |
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| 334 | |
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| 335 | /** Override standard Singleton retrieval. |
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| 336 | @remarks |
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| 337 | Why do we do this? Well, it's because the Singleton |
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| 338 | implementation is in a .h file, which means it gets compiled |
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| 339 | into anybody who includes it. This is needed for the |
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| 340 | Singleton template to work, but we actually only want it |
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| 341 | compiled into the implementation of the class based on the |
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| 342 | Singleton, not all of them. If we don't change this, we get |
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| 343 | link errors when trying to use the Singleton-based class from |
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| 344 | an outside dll. |
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| 345 | @par |
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| 346 | This method just delegates to the template version anyway, |
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| 347 | but the implementation stays in this single compilation unit, |
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| 348 | preventing link errors. |
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| 349 | */ |
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| 350 | static ParticleSystemManager& getSingleton(void); |
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| 351 | /** Override standard Singleton retrieval. |
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| 352 | @remarks |
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| 353 | Why do we do this? Well, it's because the Singleton |
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| 354 | implementation is in a .h file, which means it gets compiled |
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| 355 | into anybody who includes it. This is needed for the |
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| 356 | Singleton template to work, but we actually only want it |
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| 357 | compiled into the implementation of the class based on the |
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| 358 | Singleton, not all of them. If we don't change this, we get |
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| 359 | link errors when trying to use the Singleton-based class from |
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| 360 | an outside dll. |
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| 361 | @par |
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| 362 | This method just delegates to the template version anyway, |
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| 363 | but the implementation stays in this single compilation unit, |
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| 364 | preventing link errors. |
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| 365 | */ |
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| 366 | static ParticleSystemManager* getSingletonPtr(void); |
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| 367 | |
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| 368 | }; |
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| 369 | |
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| 370 | /** Factory object for creating ParticleSystem instances */ |
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| 371 | class _OgreExport ParticleSystemFactory : public MovableObjectFactory |
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| 372 | { |
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| 373 | protected: |
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| 374 | MovableObject* createInstanceImpl(const String& name, const NameValuePairList* params); |
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| 375 | public: |
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| 376 | ParticleSystemFactory() {} |
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| 377 | ~ParticleSystemFactory() {} |
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| 378 | |
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| 379 | static String FACTORY_TYPE_NAME; |
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| 380 | |
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| 381 | const String& getType(void) const; |
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| 382 | void destroyInstance( MovableObject* obj); |
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| 383 | |
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| 384 | }; |
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| 385 | |
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| 386 | } |
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| 387 | |
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| 388 | #endif |
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| 389 | |
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