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source: downloads/OgreMain/include/OgreParticleSystemRenderer.h @ 5

Last change on this file since 5 was 5, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __ParticleSystemRenderer_H__
30#define __ParticleSystemRenderer_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreStringInterface.h"
34#include "OgreFactoryObj.h"
35#include "OgreRenderQueue.h"
36#include "OgreCommon.h"
37
38namespace Ogre {
39
40    /** Abstract class defining the interface required to be implemented
41        by classes which provide rendering capability to ParticleSystem instances.
42    */
43    class _OgreExport ParticleSystemRenderer : public StringInterface
44    {
45    public:
46        /// Constructor
47        ParticleSystemRenderer() {}
48        /// Destructor
49        virtual ~ParticleSystemRenderer() {}
50
51        /** Gets the type of this renderer - must be implemented by subclasses */
52                virtual const String& getType(void) const = 0;
53
54                /** Delegated to by ParticleSystem::_updateRenderQueue
55        @remarks
56            The subclass must update the render queue using whichever Renderable
57            instance(s) it wishes.
58        */
59        virtual void _updateRenderQueue(RenderQueue* queue, 
60            std::list<Particle*>& currentParticles, bool cullIndividually) = 0;
61
62        /** Sets the material this renderer must use; called by ParticleSystem. */
63        virtual void _setMaterial(MaterialPtr& mat) = 0;
64        /** Delegated to by ParticleSystem::_notifyCurrentCamera */
65        virtual void _notifyCurrentCamera(Camera* cam) = 0;
66        /** Delegated to by ParticleSystem::_notifyAttached */
67        virtual void _notifyAttached(Node* parent, bool isTagPoint = false) = 0;
68        /** Optional callback notified when particles are rotated */
69        virtual void _notifyParticleRotated(void) {}
70        /** Optional callback notified when particles are resized individually */
71        virtual void _notifyParticleResized(void) {}
72        /** Tells the renderer that the particle quota has changed */
73        virtual void _notifyParticleQuota(size_t quota) = 0;
74        /** Tells the renderer that the particle default size has changed */
75        virtual void _notifyDefaultDimensions(Real width, Real height) = 0;
76        /** Optional callback notified when particle emitted */
77        virtual void _notifyParticleEmitted(Particle* particle) {}
78        /** Optional callback notified when particle expired */
79        virtual void _notifyParticleExpired(Particle* particle) {}
80        /** Optional callback notified when particles moved */
81        virtual void _notifyParticleMoved(std::list<Particle*>& currentParticles) {}
82        /** Optional callback notified when particles cleared */
83        virtual void _notifyParticleCleared(std::list<Particle*>& currentParticles) {}
84                /** Create a new ParticleVisualData instance for attachment to a particle.
85                @remarks
86                        If this renderer needs additional data in each particle, then this should
87                        be held in an instance of a subclass of ParticleVisualData, and this method
88                        should be overridden to return a new instance of it. The default
89                        behaviour is to return null.
90                */
91                virtual ParticleVisualData* _createVisualData(void) { return 0; }
92                /** Destroy a ParticleVisualData instance.
93                @remarks
94                        If this renderer needs additional data in each particle, then this should
95                        be held in an instance of a subclass of ParticleVisualData, and this method
96                        should be overridden to destroy an instance of it. The default
97                        behaviour is to do nothing.
98                */
99                virtual void _destroyVisualData(ParticleVisualData* vis) { assert (vis == 0); }
100
101                /** Sets which render queue group this renderer should target with it's
102                        output.
103                */
104                virtual void setRenderQueueGroup(uint8 queueID) = 0;
105
106                /** Setting carried over from ParticleSystem.
107                */
108                virtual void setKeepParticlesInLocalSpace(bool keepLocal) = 0;
109
110        /** Gets the desired particles sort mode of this renderer */
111        virtual SortMode _getSortMode(void) const = 0;
112
113    };
114
115    /** Abstract class definition of a factory object for ParticleSystemRenderer. */
116    class _OgreExport ParticleSystemRendererFactory : public FactoryObj<ParticleSystemRenderer>
117    {
118    public:
119        // No methods, must just override all methods inherited from FactoryObj
120    };
121
122}
123
124#endif
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