[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __PatchSurface_H__ |
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| 30 | #define __PatchSurface_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreVector3.h" |
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| 35 | #include "OgreString.h" |
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| 36 | #include "OgreRenderOperation.h" |
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| 37 | #include "OgreAxisAlignedBox.h" |
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| 38 | |
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| 39 | namespace Ogre { |
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| 40 | |
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| 41 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch. |
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| 42 | @remarks |
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| 43 | This object will take a list of control points with various assorted data, and will |
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| 44 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining |
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| 45 | the surface, but other techniques such as NURBS would follow the same basic approach. |
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| 46 | */ |
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| 47 | class _OgreExport PatchSurface |
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| 48 | { |
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| 49 | public: |
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| 50 | PatchSurface(); |
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| 51 | ~PatchSurface(); |
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| 52 | |
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| 53 | enum PatchSurfaceType |
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| 54 | { |
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| 55 | /// A patch defined by a set of bezier curves |
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| 56 | PST_BEZIER |
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| 57 | }; |
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| 58 | |
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| 59 | /// Constant for indicating automatic determination of subdivision level for patches |
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| 60 | enum |
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| 61 | { |
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| 62 | AUTO_LEVEL = -1 |
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| 63 | }; |
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| 64 | |
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| 65 | enum VisibleSide { |
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| 66 | /// The side from which u goes right and v goes up (as in texture coords) |
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| 67 | VS_FRONT, |
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| 68 | /// The side from which u goes right and v goes down (reverse of texture coords) |
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| 69 | VS_BACK, |
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| 70 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals |
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| 71 | VS_BOTH |
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| 72 | }; |
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| 73 | /** Sets up the surface by defining it's control points, type and initial subdivision level. |
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| 74 | @remarks |
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| 75 | This method initialises the surface by passing it a set of control points. The type of curves to be used |
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| 76 | are also defined here, although the only supported option currently is a bezier patch. You can also |
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| 77 | specify a global subdivision level here if you like, although it is recommended that the parameter |
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| 78 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the |
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| 79 | curvature of the surface) |
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| 80 | @param |
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| 81 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points |
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| 82 | of the curves rather than actual vertices. Note that you are expected to provide not |
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| 83 | just position information, but potentially normals and texture coordinates too. The |
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| 84 | format of the buffer is defined in the VertexDeclaration parameter |
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| 85 | @param |
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| 86 | decaration VertexDeclaration describing the contents of the buffer. |
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| 87 | Note this declaration must _only_ draw on buffer source 0! |
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| 88 | @param |
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| 89 | width Specifies the width of the patch in control points. |
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| 90 | @param |
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| 91 | height Specifies the height of the patch in control points. |
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| 92 | @param |
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| 93 | pType The type of surface - currently only PST_BEZIER is supported |
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| 94 | @param |
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| 95 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, |
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| 96 | do it here, otherwise let the system decide. |
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| 97 | @param |
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| 98 | visibleSide Determines which side of the patch (or both) triangles are generated for. |
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| 99 | */ |
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| 100 | void defineSurface(void* controlPointBuffer, |
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| 101 | VertexDeclaration *declaration, size_t width, size_t height, |
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| 102 | PatchSurfaceType pType = PST_BEZIER, |
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| 103 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL, |
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| 104 | VisibleSide visibleSide = VS_FRONT); |
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| 105 | |
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| 106 | /** Based on a previous call to defineSurface, establishes the number of vertices required |
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| 107 | to hold this patch at the maximum detail level. |
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| 108 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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| 109 | |
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| 110 | */ |
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| 111 | size_t getRequiredVertexCount(void) const; |
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| 112 | /** Based on a previous call to defineSurface, establishes the number of indexes required |
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| 113 | to hold this patch at the maximum detail level. |
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| 114 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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| 115 | |
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| 116 | */ |
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| 117 | size_t getRequiredIndexCount(void) const; |
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| 118 | |
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| 119 | /** Gets the current index count based on the current subdivision level. */ |
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| 120 | size_t getCurrentIndexCount(void) const; |
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| 121 | /// Returns the index offset used by this buffer to write data into the buffer |
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| 122 | size_t getIndexOffset(void) const { return mIndexOffset; } |
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| 123 | /// Returns the vertex offset used by this buffer to write data into the buffer |
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| 124 | size_t getVertexOffset(void) const { return mVertexOffset; } |
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| 125 | |
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| 126 | |
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| 127 | /** Gets the bounds of this patch, only valid after calling defineSurface. */ |
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| 128 | const AxisAlignedBox& getBounds(void) const; |
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| 129 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface |
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| 130 | has been called. */ |
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| 131 | Real getBoundingSphereRadius(void) const; |
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| 132 | /** Tells the system to build the mesh relating to the surface into externally created |
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| 133 | buffers. |
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| 134 | @remarks |
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| 135 | The VertexDeclaration of the vertex buffer must be identical to the one passed into |
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| 136 | defineSurface. In addition, there must be enough space in the buffer to |
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| 137 | accommodate the patch at full detail level; you should call getRequiredVertexCount |
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| 138 | and getRequiredIndexCount to determine this. This method does not create an internal |
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| 139 | mesh for this patch and so getMesh will return null if you call it after building the |
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| 140 | patch this way. |
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| 141 | @param destVertexBuffer The destination vertex buffer in which to build the patch. |
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| 142 | @param vertexStart The offset at which to start writing vertices for this patch |
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| 143 | @param destIndexBuffer The destination index buffer in which to build the patch. |
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| 144 | @param vertexStart The offset at which to start writing indexes for this patch |
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| 145 | |
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| 146 | */ |
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| 147 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart, |
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| 148 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart); |
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| 149 | |
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| 150 | /** Alters the level of subdivision for this surface. |
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| 151 | @remarks |
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| 152 | This method changes the proportionate detail level of the patch; since |
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| 153 | the U and V directions can have different subdivision levels, this method |
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| 154 | takes a single Real value where 0 is the minimum detail (the control points) |
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| 155 | and 1 is the maximum detail level as supplied to the original call to |
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| 156 | defineSurface. |
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| 157 | */ |
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| 158 | void setSubdivisionFactor(Real factor); |
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| 159 | |
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| 160 | /** Gets the current level of subdivision. */ |
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| 161 | Real getSubdivisionFactor(void) const; |
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| 162 | |
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| 163 | void* getControlPointBuffer(void) const |
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| 164 | { |
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| 165 | return mControlPointBuffer; |
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| 166 | } |
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| 167 | /** Convenience method for telling the patch that the control points have been |
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| 168 | deleted, since once the patch has been built they are not required. */ |
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| 169 | void notifyControlPointBufferDeallocated(void) { |
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| 170 | mControlPointBuffer = 0; |
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| 171 | } |
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| 172 | protected: |
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| 173 | /// Vertex declaration describing the control point buffer |
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| 174 | VertexDeclaration* mDeclaration; |
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| 175 | /// Buffer containing the system-memory control points |
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| 176 | void* mControlPointBuffer; |
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| 177 | /// Type of surface |
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| 178 | PatchSurfaceType mType; |
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| 179 | /// Width in control points |
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| 180 | size_t mCtlWidth; |
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| 181 | /// Height in control points |
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| 182 | size_t mCtlHeight; |
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| 183 | /// TotalNumber of control points |
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| 184 | size_t mCtlCount; |
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| 185 | /// U-direction subdivision level |
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| 186 | size_t mULevel; |
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| 187 | /// V-direction subdivision level |
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| 188 | size_t mVLevel; |
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| 189 | /// Max subdivision level |
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| 190 | size_t mMaxULevel; |
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| 191 | size_t mMaxVLevel; |
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| 192 | /// Width of the subdivided mesh (big enough for max level) |
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| 193 | size_t mMeshWidth; |
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| 194 | /// Height of the subdivided mesh (big enough for max level) |
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| 195 | size_t mMeshHeight; |
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| 196 | /// Which side is visible |
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| 197 | VisibleSide mVSide; |
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| 198 | |
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| 199 | Real mSubdivisionFactor; |
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| 200 | |
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| 201 | std::vector<Vector3> mVecCtlPoints; |
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| 202 | |
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| 203 | /** Internal method for finding the subdivision level given 3 control points. |
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| 204 | */ |
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| 205 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c); |
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| 206 | |
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| 207 | void distributeControlPoints(void* lockedBuffer); |
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| 208 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations); |
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| 209 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex); |
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| 210 | void makeTriangles(void); |
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| 211 | |
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| 212 | size_t getAutoULevel(bool forMax = false); |
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| 213 | size_t getAutoVLevel(bool forMax = false); |
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| 214 | |
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| 215 | HardwareVertexBufferSharedPtr mVertexBuffer; |
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| 216 | HardwareIndexBufferSharedPtr mIndexBuffer; |
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| 217 | size_t mVertexOffset; |
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| 218 | size_t mIndexOffset; |
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| 219 | size_t mRequiredVertexCount; |
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| 220 | size_t mRequiredIndexCount; |
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| 221 | size_t mCurrIndexCount; |
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| 222 | |
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| 223 | AxisAlignedBox mAABB; |
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| 224 | Real mBoundingSphere; |
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| 225 | |
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| 226 | |
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| 227 | |
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| 228 | }; |
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| 229 | |
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| 230 | |
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| 231 | } // namespace |
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| 232 | |
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| 233 | #endif |
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