1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __PatchSurface_H__ |
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30 | #define __PatchSurface_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreVector3.h" |
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35 | #include "OgreString.h" |
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36 | #include "OgreRenderOperation.h" |
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37 | #include "OgreAxisAlignedBox.h" |
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38 | |
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39 | namespace Ogre { |
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40 | |
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41 | /** A surface which is defined by curves of some kind to form a patch, e.g. a Bezier patch. |
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42 | @remarks |
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43 | This object will take a list of control points with various assorted data, and will |
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44 | subdivide it into a patch mesh. Currently only Bezier curves are supported for defining |
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45 | the surface, but other techniques such as NURBS would follow the same basic approach. |
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46 | */ |
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47 | class _OgreExport PatchSurface |
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48 | { |
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49 | public: |
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50 | PatchSurface(); |
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51 | ~PatchSurface(); |
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52 | |
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53 | enum PatchSurfaceType |
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54 | { |
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55 | /// A patch defined by a set of bezier curves |
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56 | PST_BEZIER |
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57 | }; |
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58 | |
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59 | /// Constant for indicating automatic determination of subdivision level for patches |
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60 | enum |
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61 | { |
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62 | AUTO_LEVEL = -1 |
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63 | }; |
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64 | |
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65 | enum VisibleSide { |
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66 | /// The side from which u goes right and v goes up (as in texture coords) |
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67 | VS_FRONT, |
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68 | /// The side from which u goes right and v goes down (reverse of texture coords) |
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69 | VS_BACK, |
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70 | /// Both sides are visible - warning this creates 2x the number of triangles and adds extra overhead for calculating normals |
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71 | VS_BOTH |
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72 | }; |
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73 | /** Sets up the surface by defining it's control points, type and initial subdivision level. |
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74 | @remarks |
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75 | This method initialises the surface by passing it a set of control points. The type of curves to be used |
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76 | are also defined here, although the only supported option currently is a bezier patch. You can also |
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77 | specify a global subdivision level here if you like, although it is recommended that the parameter |
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78 | is left as AUTO_LEVEL, which means the system decides how much subdivision is required (based on the |
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79 | curvature of the surface) |
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80 | @param |
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81 | controlPointBuffer A pointer to a buffer containing the vertex data which defines control points |
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82 | of the curves rather than actual vertices. Note that you are expected to provide not |
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83 | just position information, but potentially normals and texture coordinates too. The |
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84 | format of the buffer is defined in the VertexDeclaration parameter |
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85 | @param |
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86 | decaration VertexDeclaration describing the contents of the buffer. |
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87 | Note this declaration must _only_ draw on buffer source 0! |
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88 | @param |
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89 | width Specifies the width of the patch in control points. |
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90 | @param |
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91 | height Specifies the height of the patch in control points. |
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92 | @param |
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93 | pType The type of surface - currently only PST_BEZIER is supported |
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94 | @param |
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95 | uMaxSubdivisionLevel,vMaxSubdivisionLevel If you want to manually set the top level of subdivision, |
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96 | do it here, otherwise let the system decide. |
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97 | @param |
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98 | visibleSide Determines which side of the patch (or both) triangles are generated for. |
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99 | */ |
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100 | void defineSurface(void* controlPointBuffer, |
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101 | VertexDeclaration *declaration, size_t width, size_t height, |
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102 | PatchSurfaceType pType = PST_BEZIER, |
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103 | size_t uMaxSubdivisionLevel = AUTO_LEVEL, size_t vMaxSubdivisionLevel = AUTO_LEVEL, |
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104 | VisibleSide visibleSide = VS_FRONT); |
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105 | |
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106 | /** Based on a previous call to defineSurface, establishes the number of vertices required |
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107 | to hold this patch at the maximum detail level. |
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108 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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109 | |
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110 | */ |
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111 | size_t getRequiredVertexCount(void) const; |
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112 | /** Based on a previous call to defineSurface, establishes the number of indexes required |
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113 | to hold this patch at the maximum detail level. |
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114 | @remarks This is useful when you wish to build the patch into external vertex / index buffers. |
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115 | |
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116 | */ |
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117 | size_t getRequiredIndexCount(void) const; |
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118 | |
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119 | /** Gets the current index count based on the current subdivision level. */ |
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120 | size_t getCurrentIndexCount(void) const; |
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121 | /// Returns the index offset used by this buffer to write data into the buffer |
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122 | size_t getIndexOffset(void) const { return mIndexOffset; } |
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123 | /// Returns the vertex offset used by this buffer to write data into the buffer |
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124 | size_t getVertexOffset(void) const { return mVertexOffset; } |
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125 | |
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126 | |
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127 | /** Gets the bounds of this patch, only valid after calling defineSurface. */ |
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128 | const AxisAlignedBox& getBounds(void) const; |
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129 | /** Gets the radius of the bounding sphere for this patch, only valid after defineSurface |
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130 | has been called. */ |
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131 | Real getBoundingSphereRadius(void) const; |
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132 | /** Tells the system to build the mesh relating to the surface into externally created |
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133 | buffers. |
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134 | @remarks |
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135 | The VertexDeclaration of the vertex buffer must be identical to the one passed into |
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136 | defineSurface. In addition, there must be enough space in the buffer to |
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137 | accommodate the patch at full detail level; you should call getRequiredVertexCount |
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138 | and getRequiredIndexCount to determine this. This method does not create an internal |
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139 | mesh for this patch and so getMesh will return null if you call it after building the |
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140 | patch this way. |
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141 | @param destVertexBuffer The destination vertex buffer in which to build the patch. |
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142 | @param vertexStart The offset at which to start writing vertices for this patch |
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143 | @param destIndexBuffer The destination index buffer in which to build the patch. |
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144 | @param vertexStart The offset at which to start writing indexes for this patch |
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145 | |
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146 | */ |
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147 | void build(HardwareVertexBufferSharedPtr destVertexBuffer, size_t vertexStart, |
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148 | HardwareIndexBufferSharedPtr destIndexBuffer, size_t indexStart); |
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149 | |
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150 | /** Alters the level of subdivision for this surface. |
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151 | @remarks |
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152 | This method changes the proportionate detail level of the patch; since |
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153 | the U and V directions can have different subdivision levels, this method |
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154 | takes a single Real value where 0 is the minimum detail (the control points) |
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155 | and 1 is the maximum detail level as supplied to the original call to |
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156 | defineSurface. |
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157 | */ |
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158 | void setSubdivisionFactor(Real factor); |
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159 | |
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160 | /** Gets the current level of subdivision. */ |
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161 | Real getSubdivisionFactor(void) const; |
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162 | |
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163 | void* getControlPointBuffer(void) const |
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164 | { |
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165 | return mControlPointBuffer; |
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166 | } |
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167 | /** Convenience method for telling the patch that the control points have been |
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168 | deleted, since once the patch has been built they are not required. */ |
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169 | void notifyControlPointBufferDeallocated(void) { |
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170 | mControlPointBuffer = 0; |
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171 | } |
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172 | protected: |
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173 | /// Vertex declaration describing the control point buffer |
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174 | VertexDeclaration* mDeclaration; |
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175 | /// Buffer containing the system-memory control points |
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176 | void* mControlPointBuffer; |
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177 | /// Type of surface |
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178 | PatchSurfaceType mType; |
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179 | /// Width in control points |
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180 | size_t mCtlWidth; |
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181 | /// Height in control points |
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182 | size_t mCtlHeight; |
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183 | /// TotalNumber of control points |
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184 | size_t mCtlCount; |
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185 | /// U-direction subdivision level |
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186 | size_t mULevel; |
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187 | /// V-direction subdivision level |
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188 | size_t mVLevel; |
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189 | /// Max subdivision level |
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190 | size_t mMaxULevel; |
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191 | size_t mMaxVLevel; |
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192 | /// Width of the subdivided mesh (big enough for max level) |
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193 | size_t mMeshWidth; |
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194 | /// Height of the subdivided mesh (big enough for max level) |
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195 | size_t mMeshHeight; |
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196 | /// Which side is visible |
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197 | VisibleSide mVSide; |
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198 | |
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199 | Real mSubdivisionFactor; |
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200 | |
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201 | std::vector<Vector3> mVecCtlPoints; |
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202 | |
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203 | /** Internal method for finding the subdivision level given 3 control points. |
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204 | */ |
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205 | size_t findLevel( Vector3& a, Vector3& b, Vector3& c); |
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206 | |
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207 | void distributeControlPoints(void* lockedBuffer); |
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208 | void subdivideCurve(void* lockedBuffer, size_t startIdx, size_t stepSize, size_t numSteps, size_t iterations); |
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209 | void interpolateVertexData(void* lockedBuffer, size_t leftIndex, size_t rightIndex, size_t destIndex); |
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210 | void makeTriangles(void); |
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211 | |
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212 | size_t getAutoULevel(bool forMax = false); |
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213 | size_t getAutoVLevel(bool forMax = false); |
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214 | |
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215 | HardwareVertexBufferSharedPtr mVertexBuffer; |
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216 | HardwareIndexBufferSharedPtr mIndexBuffer; |
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217 | size_t mVertexOffset; |
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218 | size_t mIndexOffset; |
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219 | size_t mRequiredVertexCount; |
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220 | size_t mRequiredIndexCount; |
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221 | size_t mCurrIndexCount; |
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222 | |
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223 | AxisAlignedBox mAABB; |
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224 | Real mBoundingSphere; |
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225 | |
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226 | |
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227 | |
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228 | }; |
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229 | |
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230 | |
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231 | } // namespace |
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232 | |
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233 | #endif |
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