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source: downloads/OgreMain/include/OgrePixelFormat.h @ 1

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef _PixelFormat_H__
30#define _PixelFormat_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreCommon.h"
34
35namespace Ogre {
36    /** The pixel format used for images, textures, and render surfaces */
37    enum PixelFormat
38    {
39        /// Unknown pixel format.
40        PF_UNKNOWN = 0,
41        /// 8-bit pixel format, all bits luminace.
42        PF_L8 = 1,
43                PF_BYTE_L = PF_L8,
44        /// 16-bit pixel format, all bits luminace.
45        PF_L16 = 2,
46                PF_SHORT_L = PF_L16,
47        /// 8-bit pixel format, all bits alpha.
48        PF_A8 = 3,
49                PF_BYTE_A = PF_A8,
50        /// 8-bit pixel format, 4 bits alpha, 4 bits luminace.
51        PF_A4L4 = 4,
52                /// 2 byte pixel format, 1 byte luminance, 1 byte alpha
53                PF_BYTE_LA = 5,
54        /// 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
55        PF_R5G6B5 = 6,
56                /// 16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
57        PF_B5G6R5 = 7,
58        /// 8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
59        PF_R3G3B2 = 31,
60        /// 16-bit pixel format, 4 bits for alpha, red, green and blue.
61        PF_A4R4G4B4 = 8,
62        /// 16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
63        PF_A1R5G5B5 = 9,
64        /// 24-bit pixel format, 8 bits for red, green and blue.
65        PF_R8G8B8 = 10,
66        /// 24-bit pixel format, 8 bits for blue, green and red.
67        PF_B8G8R8 = 11,
68        /// 32-bit pixel format, 8 bits for alpha, red, green and blue.
69        PF_A8R8G8B8 = 12,
70        /// 32-bit pixel format, 8 bits for blue, green, red and alpha.
71        PF_A8B8G8R8 = 13,
72        /// 32-bit pixel format, 8 bits for blue, green, red and alpha.
73        PF_B8G8R8A8 = 14,
74                /// 32-bit pixel format, 8 bits for red, green, blue and alpha.
75                PF_R8G8B8A8 = 28,
76        /// 32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue
77        /// like PF_A8R8G8B8, but alpha will get discarded
78        PF_X8R8G8B8 = 26,
79        /// 32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red
80        /// like PF_A8B8G8R8, but alpha will get discarded
81        PF_X8B8G8R8 = 27,
82#if OGRE_ENDIAN == OGRE_ENDIAN_BIG
83                /// 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
84                PF_BYTE_RGB = PF_R8G8B8,
85                /// 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
86                PF_BYTE_BGR = PF_B8G8R8,
87                /// 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
88                PF_BYTE_BGRA = PF_B8G8R8A8,
89                /// 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
90                PF_BYTE_RGBA = PF_R8G8B8A8,
91#else
92                /// 3 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue
93                PF_BYTE_RGB = PF_B8G8R8,
94                /// 3 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red
95                PF_BYTE_BGR = PF_R8G8B8,
96                /// 4 byte pixel format, 1 byte for blue, 1 byte for green, 1 byte for red and one byte for alpha
97                PF_BYTE_BGRA = PF_A8R8G8B8,
98                /// 4 byte pixel format, 1 byte for red, 1 byte for green, 1 byte for blue, and one byte for alpha
99                PF_BYTE_RGBA = PF_A8B8G8R8,
100#endif       
101        /// 32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
102        PF_A2R10G10B10 = 15,
103        /// 32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
104        PF_A2B10G10R10 = 16,
105        /// DDS (DirectDraw Surface) DXT1 format
106        PF_DXT1 = 17,
107        /// DDS (DirectDraw Surface) DXT2 format
108        PF_DXT2 = 18,
109        /// DDS (DirectDraw Surface) DXT3 format
110        PF_DXT3 = 19,
111        /// DDS (DirectDraw Surface) DXT4 format
112        PF_DXT4 = 20,
113        /// DDS (DirectDraw Surface) DXT5 format
114        PF_DXT5 = 21,
115                // 16-bit pixel format, 16 bits (float) for red
116        PF_FLOAT16_R = 32,
117        // 48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue
118        PF_FLOAT16_RGB = 22,
119        // 64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha
120        PF_FLOAT16_RGBA = 23,
121                // 16-bit pixel format, 16 bits (float) for red
122        PF_FLOAT32_R = 33,
123       // 96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
124        PF_FLOAT32_RGB = 24,
125        // 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
126        PF_FLOAT32_RGBA = 25,
127                // 32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red
128                PF_FLOAT16_GR = 35,
129                // 64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red
130                PF_FLOAT32_GR = 36,
131                // Depth texture format
132                PF_DEPTH = 29,
133                // 64-bit pixel format, 16 bits for red, green, blue and alpha
134                PF_SHORT_RGBA = 30,
135                // 32-bit pixel format, 16-bit green, 16-bit red
136                PF_SHORT_GR = 34,
137                // 48-bit pixel format, 16 bits for red, green and blue
138                PF_SHORT_RGB = 37,
139                // Number of pixel formats currently defined
140        PF_COUNT = 38
141    };
142
143    /**
144     * Flags defining some on/off properties of pixel formats
145     */
146    enum PixelFormatFlags {
147        // This format has an alpha channel
148        PFF_HASALPHA        = 0x00000001,     
149        // This format is compressed. This invalidates the values in elemBytes,
150        // elemBits and the bit counts as these might not be fixed in a compressed format.
151        PFF_COMPRESSED    = 0x00000002,
152        // This is a floating point format
153        PFF_FLOAT           = 0x00000004,         
154        // This is a depth format (for depth textures)
155        PFF_DEPTH           = 0x00000008,
156        // Format is in native endian. Generally true for the 16, 24 and 32 bits
157        // formats which can be represented as machine integers.
158        PFF_NATIVEENDIAN    = 0x00000010,
159        // This is an intensity format instead of a RGB one. The luminance
160        // replaces R,G and B. (but not A)
161        PFF_LUMINANCE       = 0x00000020
162    };
163   
164    /** Pixel component format */
165    enum PixelComponentType
166    {
167        PCT_BYTE = 0,    /// Byte per component (8 bit fixed 0.0..1.0)
168        PCT_SHORT = 1,   /// Short per component (16 bit fixed 0.0..1.0))
169        PCT_FLOAT16 = 2, /// 16 bit float per component
170        PCT_FLOAT32 = 3, /// 32 bit float per component
171        PCT_COUNT = 4    /// Number of pixel types
172    };
173   
174        /** A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
175        In case of a rectangle, depth must be 1.
176        Pixels are stored as a succession of "depth" slices, each containing "height" rows of
177        "width" pixels.
178    */
179    class _OgreExport PixelBox: public Box {
180    public:
181        /// Parameter constructor for setting the members manually
182        PixelBox() {}
183                /** Constructor providing extents in the form of a Box object. This constructor
184                assumes the pixel data is laid out consecutively in memory. (this
185                means row after row, slice after slice, with no space in between)
186                @param extents      Extents of the region defined by data
187                @param pixelFormat      Format of this buffer
188                @param pixelData        Pointer to the actual data
189        */
190                PixelBox(const Box &extents, PixelFormat pixelFormat, void *pixelData=0):
191                        Box(extents), data(pixelData), format(pixelFormat)
192                {
193                        setConsecutive();
194                }
195        /** Constructor providing width, height and depth. This constructor
196                assumes the pixel data is laid out consecutively in memory. (this
197                means row after row, slice after slice, with no space in between)
198                @param width        Width of the region
199                @param height       Height of the region
200                @param depth        Depth of the region
201                @param pixelFormat      Format of this buffer
202                @param pixelData    Pointer to the actual data
203        */
204        PixelBox(size_t width, size_t height, size_t depth, PixelFormat pixelFormat, void *pixelData=0):
205                Box(0, 0, 0, width, height, depth),
206                data(pixelData), format(pixelFormat)
207        {
208                setConsecutive();
209        }
210       
211        /// The data pointer
212        void *data;
213        /// The pixel format
214        PixelFormat format;
215        /** Number of elements between the leftmost pixel of one row and the left
216                pixel of the next. This value must always be equal to getWidth() (consecutive)
217                        for compressed formats.
218        */
219        size_t rowPitch;
220        /** Number of elements between the top left pixel of one (depth) slice and
221                the top left pixel of the next. This can be a negative value. Must be a multiple of
222                rowPitch. This value must always be equal to getWidth()*getHeight() (consecutive)
223                        for compressed formats.
224        */
225        size_t slicePitch;
226       
227        /** Set the rowPitch and slicePitch so that the buffer is laid out consecutive
228                in memory.
229        */       
230        void setConsecutive()
231        {
232            rowPitch = getWidth();
233            slicePitch = getWidth()*getHeight();
234        }
235        /**     Get the number of elements between one past the rightmost pixel of
236                one row and the leftmost pixel of the next row. (IE this is zero if rows
237                are consecutive).
238        */
239        size_t getRowSkip() const { return rowPitch - getWidth(); }
240        /** Get the number of elements between one past the right bottom pixel of
241                one slice and the left top pixel of the next slice. (IE this is zero if slices
242                are consecutive).
243        */
244        size_t getSliceSkip() const { return slicePitch - (getHeight() * rowPitch); }
245
246        /** Return whether this buffer is laid out consecutive in memory (ie the pitches
247                are equal to the dimensions)
248        */       
249        bool isConsecutive() const 
250                { 
251                        return rowPitch == getWidth() && slicePitch == getWidth()*getHeight(); 
252                }
253        /** Return the size (in bytes) this image would take if it was
254                laid out consecutive in memory
255        */
256        size_t getConsecutiveSize() const;
257        /** Return a subvolume of this PixelBox.
258                @param def      Defines the bounds of the subregion to return
259                @returns        A pixel box describing the region and the data in it
260                @remarks        This function does not copy any data, it just returns
261                        a PixelBox object with a data pointer pointing somewhere inside
262                        the data of object.
263                @throws Exception(ERR_INVALIDPARAMS) if def is not fully contained
264        */
265        PixelBox getSubVolume(const Box &def) const;
266    };
267   
268
269    /**
270     * Some utility functions for packing and unpacking pixel data
271     */
272    class _OgreExport PixelUtil {
273    public:
274        /** Returns the size in bytes of an element of the given pixel format.
275         @returns
276               The size in bytes of an element. See Remarks.
277         @remarks
278               Passing PF_UNKNOWN will result in returning a size of 0 bytes.
279        */
280        static size_t getNumElemBytes( PixelFormat format );
281
282        /** Returns the size in bits of an element of the given pixel format.
283          @returns
284               The size in bits of an element. See Remarks.
285           @remarks
286               Passing PF_UNKNOWN will result in returning a size of 0 bits.
287        */
288        static size_t getNumElemBits( PixelFormat format );
289
290                /** Returns the size in memory of a region with the given extents and pixel
291                        format with consecutive memory layout.
292                        @param width
293                                The width of the area
294                        @param height
295                                The height of the area
296                        @param depth
297                                The depth of the area
298                        @param format
299                                The format of the area
300                        @returns
301                                The size in bytes
302                        @remarks
303                                In case that the format is non-compressed, this simply returns
304                                width*height*depth*PixelUtil::getNumElemBytes(format). In the compressed
305                                case, this does serious magic.
306                */
307                static size_t getMemorySize(size_t width, size_t height, size_t depth, PixelFormat format);
308               
309        /** Returns the property flags for this pixel format
310          @returns
311               A bitfield combination of PFF_HASALPHA, PFF_ISCOMPRESSED,
312               PFF_FLOAT, PFF_DEPTH, PFF_NATIVEENDIAN, PFF_LUMINANCE
313          @remarks
314               This replaces the seperate functions for formatHasAlpha, formatIsFloat, ...
315        */
316        static unsigned int getFlags( PixelFormat format );
317
318        /** Shortcut method to determine if the format has an alpha component */
319        static bool hasAlpha(PixelFormat format);
320        /** Shortcut method to determine if the format is floating point */
321        static bool isFloatingPoint(PixelFormat format);
322        /** Shortcut method to determine if the format is compressed */
323        static bool isCompressed(PixelFormat format);
324        /** Shortcut method to determine if the format is a depth format. */
325        static bool isDepth(PixelFormat format);
326        /** Shortcut method to determine if the format is in native endian format. */
327        static bool isNativeEndian(PixelFormat format);
328        /** Shortcut method to determine if the format is a luminance format. */
329        static bool isLuminance(PixelFormat format);
330               
331                /** Return wether a certain image extent is valid for this image format.
332                        @param width
333                                The width of the area
334                        @param height
335                                The height of the area
336                        @param depth
337                                The depth of the area
338                        @param format
339                                The format of the area
340                        @remarks For non-compressed formats, this is always true. For DXT formats,
341                        only sizes with a width and height multiple of 4 and depth 1 are allowed.
342                */
343                static bool isValidExtent(size_t width, size_t height, size_t depth, PixelFormat format);
344
345        /** Gives the number of bits (RGBA) for a format. See remarks.         
346          @remarks      For non-colour formats (dxt, depth) this returns [0,0,0,0].
347        */
348        static void getBitDepths(PixelFormat format, int rgba[4]);
349
350                /** Gives the masks for the R, G, B and A component
351                  @note                 Only valid for native endian formats
352        */
353        static void getBitMasks(PixelFormat format, uint32 rgba[4]);
354
355        /** Gets the name of an image format
356        */
357        static String getFormatName(PixelFormat srcformat);
358
359        /** Returns wether the format can be packed or unpacked with the packColour()
360        and unpackColour() functions. This is generally not true for compressed and
361        depth formats as they are special. It can only be true for formats with a
362        fixed element size.
363          @returns
364               true if yes, otherwise false
365        */
366        static bool isAccessible(PixelFormat srcformat);
367       
368        /** Returns the component type for a certain pixel format. Returns PCT_BYTE
369            in case there is no clear component type like with compressed formats.
370            This is one of PCT_BYTE, PCT_SHORT, PCT_FLOAT16, PCT_FLOAT32.
371        */
372        static PixelComponentType getComponentType(PixelFormat fmt);
373       
374        /** Returns the component count for a certain pixel format. Returns 3(no alpha) or
375            4 (has alpha) in case there is no clear component type like with compressed formats.
376         */
377        static size_t getComponentCount(PixelFormat fmt);
378
379        /** Gets the format from given name.
380            @param  name            The string of format name
381            @param  accessibleOnly  If true, non-accessible format will treat as invalid format,
382                                    otherwise, all supported format are valid.
383            @param  caseSensitive   Should be set true if string match should use case sensitivity.
384            @returns                The format match the format name, or PF_UNKNOWN if is invalid name.
385        */
386        static PixelFormat getFormatFromName(const String& name, bool accessibleOnly = false, bool caseSensitive = false);
387
388        /** Gets the BNF expression of the pixel-formats.
389            @note                   The string returned by this function is intented to use as a BNF expression
390                                    to work with Compiler2Pass.
391            @param  accessibleOnly  If true, only accessible pixel format will take into account, otherwise all
392                                    pixel formats list in PixelFormat enumeration will being returned.
393            @returns                A string contains the BNF expression.
394        */
395        static String getBNFExpressionOfPixelFormats(bool accessibleOnly = false);
396
397        /** Returns the similar format but acoording with given bit depths.
398            @param fmt      The original foamt.
399            @param integerBits Preferred bit depth (pixel bits) for integer pixel format.
400                            Available values: 0, 16 and 32, where 0 (the default) means as it is.
401            @param floatBits Preferred bit depth (channel bits) for float pixel format.
402                            Available values: 0, 16 and 32, where 0 (the default) means as it is.
403            @returns        The format that similar original format with bit depth according
404                            with preferred bit depth, or original format if no convertion occuring.
405        */
406        static PixelFormat getFormatForBitDepths(PixelFormat fmt, ushort integerBits, ushort floatBits);
407
408        /** Pack a colour value to memory
409                @param colour   The colour
410                @param pf               Pixelformat in which to write the colour
411                @param dest             Destination memory location
412        */
413        static void packColour(const ColourValue &colour, const PixelFormat pf,  void* dest);
414        /** Pack a colour value to memory
415                @param r,g,b,a  The four colour components, range 0x00 to 0xFF
416                @param pf               Pixelformat in which to write the colour
417                @param dest             Destination memory location
418        */
419        static void packColour(const uint8 r, const uint8 g, const uint8 b, const uint8 a, const PixelFormat pf,  void* dest);
420         /** Pack a colour value to memory
421                @param r,g,b,a  The four colour components, range 0.0f to 1.0f
422                                                (an exception to this case exists for floating point pixel
423                                                formats, which don't clamp to 0.0f..1.0f)
424                @param pf               Pixelformat in which to write the colour
425                @param dest             Destination memory location
426        */
427        static void packColour(const float r, const float g, const float b, const float a, const PixelFormat pf,  void* dest);
428
429        /** Unpack a colour value from memory
430                @param colour   The colour is returned here
431                @param pf               Pixelformat in which to read the colour
432                @param src              Source memory location
433        */
434        static void unpackColour(ColourValue *colour, PixelFormat pf,  const void* src);
435        /** Unpack a colour value from memory
436                @param r,g,b,a  The colour is returned here (as byte)
437                @param pf               Pixelformat in which to read the colour
438                @param src              Source memory location
439                @remarks        This function returns the colour components in 8 bit precision,
440                        this will lose precision when coming from PF_A2R10G10B10 or floating
441                        point formats. 
442        */
443        static void unpackColour(uint8 *r, uint8 *g, uint8 *b, uint8 *a, PixelFormat pf,  const void* src);
444        /** Unpack a colour value from memory
445                @param r,g,b,a  The colour is returned here (as float)
446                @param pf               Pixelformat in which to read the colour
447                @param src              Source memory location
448        */
449        static void unpackColour(float *r, float *g, float *b, float *a, PixelFormat pf,  const void* src); 
450       
451        /** Convert consecutive pixels from one format to another. No dithering or filtering is being done.
452                Converting from RGB to luminance takes the R channel.  In case the source and destination format match,
453                just a copy is done.
454                @param  src                     Pointer to source region
455                @param  srcFormat       Pixel format of source region
456                @param   dst                    Pointer to destination region
457                @param  dstFormat       Pixel format of destination region
458         */
459        static void bulkPixelConversion(void *src, PixelFormat srcFormat, void *dest, PixelFormat dstFormat, unsigned int count);
460
461        /** Convert pixels from one format to another. No dithering or filtering is being done. Converting
462                from RGB to luminance takes the R channel.
463                        @param  src                     PixelBox containing the source pixels, pitches and format
464                        @param  dst                     PixelBox containing the destination pixels, pitches and format
465                        @remarks The source and destination boxes must have the same
466                dimensions. In case the source and destination format match, a plain copy is done.
467        */
468        static void bulkPixelConversion(const PixelBox &src, const PixelBox &dst);
469    };
470
471}
472
473#endif
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