[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __OGREPLUGIN_H__ |
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| 30 | #define __OGREPLUGIN_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | namespace Ogre |
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| 35 | { |
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| 36 | /** Class defining a generic OGRE plugin. |
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| 37 | @remarks |
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| 38 | OGRE is very plugin-oriented and you can customise much of its behaviour |
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| 39 | by registering new plugins, dynamically if you are using dynamic linking. |
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| 40 | This class abstracts the generic interface that all plugins must support. |
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| 41 | Within the implementations of this interface, the plugin must call other |
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| 42 | OGRE classes in order to register the detailed customisations it is |
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| 43 | providing, e.g. registering a new SceneManagerFactory, a new |
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| 44 | MovableObjectFactory, or a new RenderSystem. |
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| 45 | @par |
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| 46 | Plugins can be linked statically or dynamically. If they are linked |
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| 47 | dynamically (ie the plugin is in a DLL or Shared Object file), then you |
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| 48 | load the plugin by calling the Root::loadPlugin method (or some other |
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| 49 | mechanism which leads to that call, e.g. plugins.cfg), passing the name of |
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| 50 | the DLL. OGRE will then call a global init function on that DLL, and it |
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| 51 | will be expected to register one or more Plugin implementations using |
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| 52 | Root::installPlugin. The procedure is very similar if you use a static |
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| 53 | linked plugin, except that you simply instantiate the Plugin implementation |
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| 54 | yourself and pass it to Root::installPlugin. |
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| 55 | @note |
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| 56 | Lifecycle of a Plugin instance is very important. The Plugin instance must |
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| 57 | remain valid until the Plugin is uninstalled. Here are the things you |
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| 58 | must bear in mind: |
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| 59 | <ul><li>If your plugin is in a DLL: |
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| 60 | <ul><li>Create the Plugin instance and call Root::installPlugin in dllStartPlugin</li> |
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| 61 | <li>Call Root::uninstallPlugin, then delete it in dllStopPlugin</li></ul> |
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| 62 | <li>If your plugin is statically linked in your app: |
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| 63 | <ul><li>Create the Plugin anytime you like</li> |
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| 64 | <li>Call Root::installPlugin any time whilst Root is valid</li> |
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| 65 | <li>Call Root::uninstallPlugin if you like so long as Root is valid. However, |
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| 66 | it will be done for you when Root is destroyed, so the Plugin instance must |
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| 67 | still be valid at that point if you haven't manually uninstalled it.</li></ul> |
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| 68 | </ul> |
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| 69 | The install and unninstall methods will be called when the plugin is |
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| 70 | installed or uninstalled. The initialise and shutdown will be called when |
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| 71 | there is a system initialisation or shutdown, e.g. when Root::initialise |
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| 72 | or Root::shutdown are called. |
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| 73 | */ |
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| 74 | class _OgreExport Plugin |
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| 75 | { |
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| 76 | public: |
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| 77 | Plugin() {} |
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| 78 | virtual ~Plugin() {} |
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| 79 | |
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| 80 | /** Get the name of the plugin. |
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| 81 | @remarks An implementation must be supplied for this method to uniquely |
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| 82 | identify the plugin. |
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| 83 | */ |
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| 84 | virtual const String& getName() const = 0; |
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| 85 | |
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| 86 | /** Perform the plugin initial installation sequence. |
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| 87 | @remarks An implementation must be supplied for this method. It must perform |
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| 88 | the startup tasks necessary to install any rendersystem customisations |
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| 89 | or anything else that is not dependent on system initialisation, ie |
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| 90 | only dependent on the core of Ogre. It must not perform any |
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| 91 | operations that would create rendersystem-specific objects at this stage, |
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| 92 | that should be done in initialise(). |
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| 93 | */ |
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| 94 | virtual void install() = 0; |
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| 95 | |
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| 96 | /** Perform any tasks the plugin needs to perform on full system |
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| 97 | initialisation. |
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| 98 | @remarks An implementation must be supplied for this method. It is called |
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| 99 | just after the system is fully initialised (either after Root::initialise |
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| 100 | if a window is created then, or after the frist window is created) |
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| 101 | and therefore all rendersystem functionality is available at this |
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| 102 | time. You can use this hook to create any resources which are |
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| 103 | dependent on a rendersystem or have rendersystem-specific implementations. |
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| 104 | */ |
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| 105 | virtual void initialise() = 0; |
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| 106 | |
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| 107 | /** Perform any tasks the plugin needs to perform when the system is shut down. |
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| 108 | @remarks An implementation must be supplied for this method. |
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| 109 | This method is called just before key parts of the system are unloaded, |
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| 110 | such as rendersystems being shut down. You should use this hook to free up |
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| 111 | resources and decouple custom objects from the OGRE system, whilst all the |
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| 112 | instances of other plugins (e.g. rendersystems) still exist. |
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| 113 | */ |
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| 114 | virtual void shutdown() = 0; |
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| 115 | |
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| 116 | /** Perform the final plugin uninstallation sequence. |
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| 117 | @remarks An implementation must be supplied for this method. It must perform |
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| 118 | the cleanup tasks which haven't already been performed in shutdown() |
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| 119 | (e.g. final deletion of custom instances, if you kept them around incase |
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| 120 | the system was reinitialised). At this stage you cannot be sure what other |
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| 121 | plugins are still loaded or active. It must therefore not perform any |
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| 122 | operations that would reference any rendersystem-specific objects - those |
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| 123 | should have been sorted out in the 'shutdown' method. |
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| 124 | */ |
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| 125 | virtual void uninstall() = 0; |
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| 126 | }; |
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| 127 | |
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| 128 | } |
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| 129 | |
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| 130 | #endif |
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| 131 | |
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| 132 | |
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