1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | /* |
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30 | |
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31 | Although the code is original, many of the ideas for the profiler were borrowed from |
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32 | "Real-Time In-Game Profiling" by Steve Rabin which can be found in Game Programming |
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33 | Gems 1. |
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34 | |
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35 | This code can easily be adapted to your own non-Ogre project. The only code that is |
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36 | Ogre-dependent is in the visualization/logging routines and the use of the Timer class. |
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37 | |
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38 | Enjoy! |
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39 | |
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40 | */ |
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41 | |
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42 | #ifndef __Profiler_H__ |
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43 | #define __Profiler_H__ |
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44 | |
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45 | #include "OgrePrerequisites.h" |
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46 | #include "OgreSingleton.h" |
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47 | #include "OgreString.h" |
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48 | #include "OgreOverlay.h" |
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49 | |
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50 | #if OGRE_PROFILING == 1 |
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51 | # if OGRE_COMPILER != OGRE_COMPILER_BORL |
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52 | # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( (a) ) |
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53 | # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( (a) ) |
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54 | # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( (a) ) |
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55 | # else |
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56 | # define OgreProfile( a ) Ogre::Profile _OgreProfileInstance( __FUNC__ ) |
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57 | # define OgreProfileBegin( a ) Ogre::Profiler::getSingleton().beginProfile( __FUNC__ ) |
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58 | # define OgreProfileEnd( a ) Ogre::Profiler::getSingleton().endProfile( __FUNC__ ) |
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59 | # endif |
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60 | #else |
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61 | # define OgreProfile( a ) |
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62 | # define OgreProfileBegin( a ) |
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63 | # define OgreProfileEnd( a ) |
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64 | #endif |
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65 | |
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66 | namespace Ogre { |
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67 | |
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68 | /** An individual profile that will be processed by the Profiler |
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69 | @remarks |
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70 | Use the macro OgreProfile(name) instead of instantiating this profile directly |
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71 | @remarks |
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72 | We use this Profile to allow scoping rules to signify the beginning and end of |
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73 | the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name) |
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74 | and OgreProfileEnd(name)) directly if you want a profile to last |
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75 | outside of a scope (ie the main game loop). |
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76 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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77 | */ |
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78 | class _OgreExport Profile { |
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79 | |
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80 | public: |
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81 | Profile(const String& profileName); |
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82 | ~Profile(); |
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83 | |
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84 | protected: |
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85 | |
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86 | /// The name of this profile |
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87 | String mName; |
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88 | |
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89 | |
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90 | }; |
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91 | |
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92 | /** The profiler allows you to measure the performance of your code |
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93 | @remarks |
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94 | Do not create profiles directly from this unless you want a profile to last |
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95 | outside of its scope (ie the main game loop). For most cases, use the macro |
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96 | OgreProfile(name) and braces to limit the scope. You must enable the Profile |
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97 | before you can used it with setEnabled(true). If you want to disable profiling |
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98 | in Ogre, simply set the macro OGRE_PROFILING to 0. |
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99 | @author Amit Mathew (amitmathew (at) yahoo (dot) com) |
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100 | @todo resolve artificial cap on number of profiles displayed |
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101 | @todo fix display ordering of profiles not called every frame |
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102 | */ |
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103 | class _OgreExport Profiler : public Singleton<Profiler> { |
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104 | |
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105 | public: |
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106 | Profiler(); |
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107 | ~Profiler(); |
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108 | |
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109 | /** Sets the timer for the profiler */ |
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110 | void setTimer(Timer* t); |
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111 | |
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112 | /** Retrieves the timer for the profiler */ |
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113 | Timer* getTimer(); |
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114 | |
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115 | /** Begins a profile |
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116 | @remarks |
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117 | Use the macro OgreProfileBegin(name) instead of calling this directly |
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118 | so that profiling can be ignored in the release version of your app. |
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119 | @remarks |
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120 | You only use the macro (or this) if you want a profile to last outside |
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121 | of its scope (ie the main game loop). If you use this function, make sure you |
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122 | use a corresponding OgreProfileEnd(name). Usually you would use the macro |
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123 | OgreProfile(name). This function will be ignored for a profile that has been |
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124 | disabled or if the profiler is disabled. |
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125 | @param profileName Must be unique and must not be an empty string |
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126 | */ |
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127 | void beginProfile(const String& profileName); |
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128 | |
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129 | /** Ends a profile |
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130 | @remarks |
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131 | Use the macro OgreProfileEnd(name) instead of calling this directly so that |
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132 | profiling can be ignored in the release version of your app. |
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133 | @remarks |
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134 | This function is usually not called directly unless you want a profile to |
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135 | last outside of its scope. In most cases, using the macro OgreProfile(name) |
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136 | which will call this function automatically when it goes out of scope. Make |
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137 | sure the name of this profile matches its corresponding beginProfile name. |
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138 | This function will be ignored for a profile that has been disabled or if the |
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139 | profiler is disabled. |
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140 | */ |
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141 | void endProfile(const String& profileName); |
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142 | |
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143 | /** Sets whether this profiler is enabled. Only takes effect after the |
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144 | the frame has ended. |
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145 | @remarks When this is called the first time with the parameter true, |
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146 | it initializes the GUI for the Profiler |
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147 | */ |
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148 | void setEnabled(bool enabled); |
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149 | |
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150 | /** Gets whether this profiler is enabled */ |
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151 | bool getEnabled() const; |
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152 | |
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153 | /** Enables a previously disabled profile |
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154 | @remarks Only enables the profile if this function is not |
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155 | called during the profile it is trying to enable. |
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156 | */ |
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157 | void enableProfile(const String& profileName); |
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158 | |
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159 | /** Disables a profile |
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160 | @remarks Only disables the profile if this function is not called during |
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161 | the profile it is trying to disable. |
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162 | */ |
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163 | void disableProfile(const String& profileName); |
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164 | |
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165 | /** Returns true if the specified profile reaches a new frame time maximum |
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166 | @remarks If this is called during a frame, it will be reading the results |
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167 | from the previous frame. Therefore, it is best to use this after the frame |
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168 | has ended. |
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169 | */ |
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170 | bool watchForMax(const String& profileName); |
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171 | |
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172 | /** Returns true if the specified profile reaches a new frame time minimum |
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173 | @remarks If this is called during a frame, it will be reading the results |
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174 | from the previous frame. Therefore, it is best to use this after the frame |
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175 | has ended. |
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176 | */ |
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177 | bool watchForMin(const String& profileName); |
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178 | |
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179 | /** Returns true if the specified profile goes over or under the given limit |
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180 | frame time |
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181 | @remarks If this is called during a frame, it will be reading the results |
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182 | from the previous frame. Therefore, it is best to use this after the frame |
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183 | has ended. |
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184 | @param limit A number between 0 and 1 representing the percentage of frame time |
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185 | @param greaterThan If true, this will return whether the limit is exceeded. Otherwise, |
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186 | it will return if the frame time has gone under this limit. |
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187 | */ |
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188 | bool watchForLimit(const String& profileName, Real limit, bool greaterThan = true); |
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189 | |
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190 | /** Outputs current profile statistics to the log */ |
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191 | void logResults(); |
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192 | |
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193 | /** Clears the profiler statistics */ |
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194 | void reset(); |
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195 | |
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196 | /** Sets the Profiler so the display of results are updated ever n frames*/ |
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197 | void setUpdateDisplayFrequency(uint freq); |
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198 | |
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199 | /** Gets the frequency that the Profiler display is updated */ |
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200 | uint getUpdateDisplayFrequency() const; |
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201 | |
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202 | /** Override standard Singleton retrieval. |
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203 | @remarks |
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204 | Why do we do this? Well, it's because the Singleton |
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205 | implementation is in a .h file, which means it gets compiled |
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206 | into anybody who includes it. This is needed for the |
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207 | Singleton template to work, but we actually only want it |
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208 | compiled into the implementation of the class based on the |
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209 | Singleton, not all of them. If we don't change this, we get |
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210 | link errors when trying to use the Singleton-based class from |
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211 | an outside dll. |
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212 | @par |
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213 | This method just delegates to the template version anyway, |
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214 | but the implementation stays in this single compilation unit, |
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215 | preventing link errors. |
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216 | */ |
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217 | static Profiler& getSingleton(void); |
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218 | /** Override standard Singleton retrieval. |
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219 | @remarks |
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220 | Why do we do this? Well, it's because the Singleton |
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221 | implementation is in a .h file, which means it gets compiled |
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222 | into anybody who includes it. This is needed for the |
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223 | Singleton template to work, but we actually only want it |
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224 | compiled into the implementation of the class based on the |
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225 | Singleton, not all of them. If we don't change this, we get |
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226 | link errors when trying to use the Singleton-based class from |
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227 | an outside dll. |
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228 | @par |
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229 | This method just delegates to the template version anyway, |
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230 | but the implementation stays in this single compilation unit, |
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231 | preventing link errors. |
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232 | */ |
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233 | static Profiler* getSingletonPtr(void); |
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234 | |
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235 | protected: |
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236 | |
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237 | /** Initializes the profiler's gui elements */ |
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238 | void initialize(); |
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239 | |
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240 | /** Prints the profiling results of each frame */ |
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241 | void displayResults(); |
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242 | |
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243 | /** Processes the profiler data after each frame */ |
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244 | void processFrameStats(); |
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245 | |
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246 | /** Handles a change of the profiler's enabled state*/ |
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247 | void changeEnableState(); |
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248 | |
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249 | /** An internal function to create the container which will hold our display elements*/ |
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250 | OverlayContainer* createContainer(); |
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251 | |
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252 | /** An internal function to create a text area */ |
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253 | OverlayElement* createTextArea(const String& name, Real width, Real height, Real top, Real left, |
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254 | uint fontSize, const String& caption, bool show = true); |
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255 | |
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256 | /** An internal function to create a panel */ |
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257 | OverlayElement* createPanel(const String& name, Real width, Real height, Real top, Real left, |
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258 | const String& materialName, bool show = true); |
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259 | |
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260 | /// Represents an individual profile call |
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261 | struct ProfileInstance { |
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262 | |
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263 | /// The name of the profile |
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264 | String name; |
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265 | |
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266 | /// The name of the parent, empty string if root |
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267 | String parent; |
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268 | |
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269 | /// The time this profile was started |
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270 | ulong currTime; |
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271 | |
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272 | /// Represents the total time of all child profiles to subtract |
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273 | /// from this profile |
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274 | ulong accum; |
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275 | |
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276 | /// The hierarchical level of this profile, 0 being the root profile |
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277 | uint hierarchicalLvl; |
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278 | }; |
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279 | |
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280 | /// Represents the total timing information of a profile |
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281 | /// since profiles can be called more than once each frame |
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282 | struct ProfileFrame { |
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283 | |
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284 | /// The name of the profile |
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285 | String name; |
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286 | |
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287 | /// The total time this profile has taken this frame |
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288 | ulong frameTime; |
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289 | |
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290 | /// The number of times this profile was called this frame |
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291 | uint calls; |
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292 | |
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293 | /// The hierarchical level of this profile, 0 being the main loop |
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294 | uint hierarchicalLvl; |
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295 | |
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296 | }; |
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297 | |
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298 | /// Represents a history of each profile during the duration of the app |
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299 | struct ProfileHistory { |
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300 | |
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301 | /// The name of the profile |
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302 | String name; |
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303 | |
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304 | /// The current percentage of frame time this profile has taken |
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305 | Real currentTime; // % |
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306 | |
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307 | /// The maximum percentage of frame time this profile has taken |
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308 | Real maxTime; // % |
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309 | |
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310 | /// The minimum percentage of frame time this profile has taken |
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311 | Real minTime; // % |
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312 | |
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313 | /// The number of times this profile has been called each frame |
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314 | uint numCallsThisFrame; |
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315 | |
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316 | /// The total percentage of frame time this profile has taken |
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317 | /// (used to calculate average) |
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318 | Real totalTime; // % |
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319 | |
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320 | /// The total number of times this profile was called |
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321 | /// (used to calculate average) |
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322 | ulong totalCalls; // % |
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323 | |
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324 | /// The hierarchical level of this profile, 0 being the root profile |
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325 | uint hierarchicalLvl; |
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326 | |
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327 | }; |
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328 | |
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329 | |
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330 | typedef std::list<ProfileInstance> ProfileStack; |
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331 | typedef std::list<ProfileFrame> ProfileFrameList; |
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332 | typedef std::list<ProfileHistory> ProfileHistoryList; |
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333 | typedef std::map<String, ProfileHistoryList::iterator> ProfileHistoryMap; |
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334 | typedef std::map<String, bool> DisabledProfileMap; |
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335 | |
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336 | typedef std::list<OverlayElement*> ProfileBarList; |
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337 | |
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338 | /// A stack for each individual profile per frame |
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339 | ProfileStack mProfiles; |
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340 | |
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341 | /// Accumulates the results of each profile per frame (since a profile can be called |
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342 | /// more than once a frame) |
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343 | ProfileFrameList mProfileFrame; |
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344 | |
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345 | /// Keeps track of the statistics of each profile |
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346 | ProfileHistoryList mProfileHistory; |
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347 | |
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348 | /// We use this for quick look-ups of profiles in the history list |
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349 | ProfileHistoryMap mProfileHistoryMap; |
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350 | |
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351 | /// Holds the names of disabled profiles |
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352 | DisabledProfileMap mDisabledProfiles; |
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353 | |
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354 | /// Holds the display bars for each profile results |
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355 | ProfileBarList mProfileBars; |
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356 | |
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357 | /// Whether the GUI elements have been initialized |
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358 | bool mInitialized; |
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359 | |
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360 | /// The max number of profiles we can display |
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361 | uint maxProfiles; |
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362 | |
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363 | /// The overlay which contains our profiler results display |
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364 | Overlay* mOverlay; |
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365 | |
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366 | /// The window that displays the profiler results |
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367 | OverlayContainer* mProfileGui; |
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368 | |
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369 | /// The height of each bar |
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370 | Real mBarHeight; |
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371 | |
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372 | /// The height of the stats window |
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373 | Real mGuiHeight; |
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374 | |
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375 | /// The width of the stats window |
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376 | Real mGuiWidth; |
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377 | |
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378 | /// The size of the indent for each profile display bar |
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379 | Real mBarIndent; |
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380 | |
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381 | /// The width of the border between the profile window and each bar |
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382 | Real mGuiBorderWidth; |
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383 | |
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384 | /// The width of the min, avg, and max lines in a profile display |
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385 | Real mBarLineWidth; |
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386 | |
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387 | /// The number of frames that must elapse before the current |
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388 | /// frame display is updated |
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389 | uint mUpdateDisplayFrequency; |
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390 | |
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391 | /// The number of elasped frame, used with mUpdateDisplayFrequency |
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392 | uint mCurrentFrame; |
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393 | |
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394 | /// The timer used for profiling |
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395 | Timer* mTimer; |
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396 | |
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397 | /// The total time each frame takes |
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398 | ulong mTotalFrameTime; |
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399 | |
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400 | /// Whether this profiler is enabled |
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401 | bool mEnabled; |
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402 | |
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403 | /// Keeps track of whether this profiler has |
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404 | /// received a request to be enabled/disabled |
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405 | bool mEnableStateChangePending; |
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406 | |
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407 | /// Keeps track of the new enabled/disabled state that the user has requested |
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408 | /// which will be applied after the frame ends |
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409 | bool mNewEnableState; |
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410 | |
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411 | }; // end class |
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412 | |
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413 | } // end namespace |
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414 | |
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415 | #endif |
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