1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __Ray_H_ |
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30 | #define __Ray_H_ |
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31 | |
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32 | // Precompiler options |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "OgreVector3.h" |
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36 | #include "OgrePlaneBoundedVolume.h" |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** Representation of a ray in space, ie a line with an origin and direction. */ |
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41 | class _OgreExport Ray |
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42 | { |
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43 | protected: |
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44 | Vector3 mOrigin; |
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45 | Vector3 mDirection; |
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46 | public: |
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47 | Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {} |
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48 | Ray(const Vector3& origin, const Vector3& direction) |
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49 | :mOrigin(origin), mDirection(direction) {} |
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50 | |
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51 | /** Sets the origin of the ray. */ |
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52 | void setOrigin(const Vector3& origin) {mOrigin = origin;} |
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53 | /** Gets the origin of the ray. */ |
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54 | const Vector3& getOrigin(void) const {return mOrigin;} |
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55 | |
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56 | /** Sets the direction of the ray. */ |
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57 | void setDirection(const Vector3& dir) {mDirection = dir;} |
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58 | /** Gets the direction of the ray. */ |
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59 | const Vector3& getDirection(void) const {return mDirection;} |
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60 | |
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61 | /** Gets the position of a point t units along the ray. */ |
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62 | Vector3 getPoint(Real t) const { |
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63 | return Vector3(mOrigin + (mDirection * t)); |
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64 | } |
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65 | |
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66 | /** Gets the position of a point t units along the ray. */ |
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67 | Vector3 operator*(Real t) const { |
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68 | return getPoint(t); |
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69 | }; |
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70 | |
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71 | /** Tests whether this ray intersects the given plane. |
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72 | @returns A pair structure where the first element indicates whether |
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73 | an intersection occurs, and if true, the second element will |
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74 | indicate the distance along the ray at which it intersects. |
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75 | This can be converted to a point in space by calling getPoint(). |
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76 | */ |
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77 | std::pair<bool, Real> intersects(const Plane& p) const |
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78 | { |
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79 | return Math::intersects(*this, p); |
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80 | } |
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81 | /** Tests whether this ray intersects the given plane bounded volume. |
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82 | @returns A pair structure where the first element indicates whether |
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83 | an intersection occurs, and if true, the second element will |
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84 | indicate the distance along the ray at which it intersects. |
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85 | This can be converted to a point in space by calling getPoint(). |
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86 | */ |
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87 | std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const |
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88 | { |
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89 | return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE); |
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90 | } |
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91 | /** Tests whether this ray intersects the given sphere. |
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92 | @returns A pair structure where the first element indicates whether |
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93 | an intersection occurs, and if true, the second element will |
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94 | indicate the distance along the ray at which it intersects. |
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95 | This can be converted to a point in space by calling getPoint(). |
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96 | */ |
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97 | std::pair<bool, Real> intersects(const Sphere& s) const |
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98 | { |
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99 | return Math::intersects(*this, s); |
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100 | } |
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101 | /** Tests whether this ray intersects the given box. |
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102 | @returns A pair structure where the first element indicates whether |
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103 | an intersection occurs, and if true, the second element will |
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104 | indicate the distance along the ray at which it intersects. |
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105 | This can be converted to a point in space by calling getPoint(). |
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106 | */ |
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107 | std::pair<bool, Real> intersects(const AxisAlignedBox& box) const |
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108 | { |
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109 | return Math::intersects(*this, box); |
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110 | } |
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111 | |
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112 | }; |
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113 | |
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114 | } |
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115 | #endif |
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