1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Rectangle_H__ |
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30 | #define _Rectangle_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | struct _OgreExport Rectangle |
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37 | { |
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38 | Real left; |
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39 | Real top; |
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40 | Real right; |
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41 | Real bottom; |
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42 | |
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43 | inline bool inside(Real x, Real y) const { return x >= left && x <= right && y >= top && y <= bottom; } |
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44 | }; |
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45 | |
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46 | /** Geometric intersection of two rectanglar regions. |
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47 | * |
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48 | * @remarks Calculates the geometric intersection of two rectangular |
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49 | * regions. Rectangle coordinates must be ([0-N], [0-N]), such that |
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50 | * (0,0) is in the upper left hand corner. |
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51 | * |
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52 | * If the two input rectangles do not intersect, then the result will be |
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53 | * a degenerate rectangle, i.e. left >= right or top >= bottom, or both. |
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54 | */ |
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55 | inline Rectangle intersect(const Rectangle& lhs, const Rectangle& rhs) |
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56 | { |
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57 | Rectangle r; |
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58 | |
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59 | r.left = lhs.left > rhs.left ? lhs.left : rhs.left; |
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60 | r.top = lhs.top > rhs.top ? lhs.top : rhs.top; |
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61 | r.right = lhs.right < rhs.right ? lhs.right : rhs.right; |
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62 | r.bottom = lhs.bottom < rhs.bottom ? lhs.bottom : rhs.bottom; |
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63 | |
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64 | return r; |
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65 | } |
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66 | |
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67 | } |
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68 | |
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69 | #endif // _Rectangle_H__ |
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