[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _Rectangle2D_H__ |
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| 30 | #define _Rectangle2D_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreSimpleRenderable.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | /** Allows the rendering of a simple 2D rectangle |
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| 39 | This class renders a simple 2D rectangle; this rectangle has no depth and |
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| 40 | therefore is best used with specific render queue and depth settings, |
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| 41 | like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and |
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| 42 | RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads. |
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| 43 | */ |
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| 44 | class _OgreExport Rectangle2D : public SimpleRenderable |
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| 45 | { |
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| 46 | protected: |
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| 47 | /** Override this method to prevent parent transforms (rotation,translation,scale) |
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| 48 | */ |
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| 49 | void getWorldTransforms( Matrix4* xform ) const; |
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| 50 | /** @copydoc Renderable::getWorldOrientation */ |
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| 51 | const Quaternion& getWorldOrientation(void) const; |
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| 52 | /** @copydoc Renderable::getWorldPosition */ |
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| 53 | const Vector3& getWorldPosition(void) const; |
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| 54 | |
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| 55 | public: |
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| 56 | |
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| 57 | Rectangle2D(bool includeTextureCoordinates = false); |
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| 58 | ~Rectangle2D(); |
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| 59 | |
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| 60 | /** Sets the corners of the rectangle, in relative coordinates. |
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| 61 | @param |
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| 62 | left Left position in screen relative coordinates, -1 = left edge, 1.0 = right edge |
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| 63 | top Top position in screen relative coordinates, 1 = top edge, -1 = bottom edge |
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| 64 | right Right position in screen relative coordinates |
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| 65 | bottom Bottom position in screen relative coordinates |
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| 66 | */ |
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| 67 | void setCorners(Real left, Real top, Real right, Real bottom); |
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| 68 | |
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| 69 | Real getSquaredViewDepth(const Camera* cam) const { return 0; } |
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| 70 | |
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| 71 | Real getBoundingRadius(void) const { return 0; } |
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| 72 | |
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| 73 | }; |
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| 74 | |
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| 75 | }// namespace |
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| 76 | |
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| 77 | #endif |
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| 78 | |
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| 79 | |
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