[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _RenderOperation_H__ |
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| 30 | #define _RenderOperation_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreVertexIndexData.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | |
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| 38 | /** 'New' rendering operation using vertex buffers. */ |
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| 39 | class _OgrePrivate RenderOperation { |
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| 40 | public: |
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| 41 | /// The rendering operation type to perform |
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| 42 | enum OperationType { |
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| 43 | /// A list of points, 1 vertex per point |
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| 44 | OT_POINT_LIST = 1, |
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| 45 | /// A list of lines, 2 vertices per line |
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| 46 | OT_LINE_LIST = 2, |
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| 47 | /// A strip of connected lines, 1 vertex per line plus 1 start vertex |
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| 48 | OT_LINE_STRIP = 3, |
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| 49 | /// A list of triangles, 3 vertices per triangle |
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| 50 | OT_TRIANGLE_LIST = 4, |
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| 51 | /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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| 52 | OT_TRIANGLE_STRIP = 5, |
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| 53 | /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that |
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| 54 | OT_TRIANGLE_FAN = 6 |
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| 55 | }; |
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| 56 | |
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| 57 | /// Vertex source data |
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| 58 | VertexData *vertexData; |
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| 59 | |
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| 60 | /// The type of operation to perform |
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| 61 | OperationType operationType; |
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| 62 | |
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| 63 | /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are |
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| 64 | simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices |
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| 65 | anywhere in the buffer, and allowing vertices to be used more than once. |
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| 66 | If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */ |
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| 67 | bool useIndexes; |
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| 68 | |
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| 69 | /// Index data - only valid if useIndexes is true |
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| 70 | IndexData *indexData; |
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| 71 | /// Debug pointer back to renderable which created this |
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| 72 | const Renderable* srcRenderable; |
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| 73 | |
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| 74 | |
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| 75 | RenderOperation() : |
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| 76 | vertexData(0), operationType(OT_TRIANGLE_LIST), useIndexes(true), |
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| 77 | indexData(0) {} |
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| 78 | |
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| 79 | }; |
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| 80 | } |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | #endif |
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