1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __RenderQueueListener_H__ |
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30 | #define __RenderQueueListener_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreRenderQueue.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Abstract interface which classes must implement if they wish to receive |
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38 | events from the render queue. |
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39 | @remarks |
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40 | The OGRE render queue is divided into several queue groups, as defined by |
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41 | uint8. A class may implement this interface, and register itself |
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42 | as a listener by calling SceneManager::addRenderQueueListener. After doing so, |
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43 | the class will receive an event before and after each queue group is sent to |
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44 | the rendering system. |
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45 | @par |
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46 | The event listeners have an option to make a queue either be skipped, or to repeat. |
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47 | Note that if multiple listeners are registered, the one registered last has the final |
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48 | say, although options set by previous listeners will not be changed if the latest |
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49 | does not express a preference. |
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50 | */ |
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51 | class _OgreExport RenderQueueListener |
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52 | { |
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53 | public: |
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54 | virtual ~RenderQueueListener() {} |
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55 | /** Event raised before a queue group is rendered. |
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56 | @remarks |
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57 | This method is called by the SceneManager before each queue group is |
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58 | rendered. |
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59 | @param queueGroupId The id of the queue group which is about to be rendered |
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60 | @param invocation Name of the invocation which is causing this to be |
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61 | called (@see RenderQueueInvocation) |
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62 | @param skipThisInvocation A boolean passed by reference which is by default set to |
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63 | false. If the event sets this to true, the queue will be skipped and not |
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64 | rendered. Note that in this case the renderQueueEnded event will not be raised |
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65 | for this queue group. |
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66 | */ |
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67 | virtual void renderQueueStarted(uint8 queueGroupId, const String& invocation, |
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68 | bool& skipThisInvocation) = 0; |
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69 | |
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70 | /** Event raised after a queue group is rendered. |
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71 | @remarks |
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72 | This method is called by the SceneManager after each queue group is |
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73 | rendered. |
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74 | @param queueGroupId The id of the queue group which has just been rendered |
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75 | @param invocation Name of the invocation which is causing this to be |
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76 | called (@see RenderQueueInvocation) |
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77 | @param repeatThisInvocation A boolean passed by reference which is by default set to |
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78 | false. If the event sets this to true, the queue which has just been |
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79 | rendered will be repeated, and the renderQueueStarted and renderQueueEnded |
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80 | events will also be fired for it again. |
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81 | */ |
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82 | virtual void renderQueueEnded(uint8 queueGroupId, const String& invocation, |
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83 | bool& repeatThisInvocation) = 0; |
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84 | }; |
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85 | |
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86 | } |
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87 | |
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88 | #endif |
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89 | |
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