[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __RenderSystemCapabilities__ |
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| 30 | #define __RenderSystemCapabilities__ 1 |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | #include "OgreString.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | /// Enum describing the different hardware capabilities we want to check for |
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| 39 | enum Capabilities |
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| 40 | { |
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| 41 | //RSC_MULTITEXTURE = 0x00000001, |
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| 42 | /// Supporta generating mipmaps in hardware |
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| 43 | RSC_AUTOMIPMAP = 0x00000002, |
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| 44 | RSC_BLENDING = 0x00000004, |
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| 45 | /// Supports anisotropic texture filtering |
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| 46 | RSC_ANISOTROPY = 0x00000008, |
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| 47 | /// Supports fixed-function DOT3 texture blend |
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| 48 | RSC_DOT3 = 0x00000010, |
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| 49 | /// Supports cube mapping |
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| 50 | RSC_CUBEMAPPING = 0x00000020, |
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| 51 | /// Supports hardware stencil buffer |
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| 52 | RSC_HWSTENCIL = 0x00000040, |
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| 53 | /// Supports hardware vertex and index buffers |
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| 54 | RSC_VBO = 0x00000080, |
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| 55 | /// Supports vertex programs (vertex shaders) |
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| 56 | RSC_VERTEX_PROGRAM = 0x00000200, |
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| 57 | /// Supports fragment programs (pixel shaders) |
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| 58 | RSC_FRAGMENT_PROGRAM = 0x00000400, |
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| 59 | /// Supports compressed textures |
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| 60 | RSC_TEXTURE_COMPRESSION = 0x00000800, |
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| 61 | /// Supports compressed textures in the DXT/ST3C formats |
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| 62 | RSC_TEXTURE_COMPRESSION_DXT = 0x00001000, |
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| 63 | /// Supports compressed textures in the VTC format |
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| 64 | RSC_TEXTURE_COMPRESSION_VTC = 0x00002000, |
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| 65 | /// Supports performing a scissor test to exclude areas of the screen |
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| 66 | RSC_SCISSOR_TEST = 0x00004000, |
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| 67 | /// Supports separate stencil updates for both front and back faces |
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| 68 | RSC_TWO_SIDED_STENCIL = 0x00008000, |
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| 69 | /// Supports wrapping the stencil value at the range extremeties |
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| 70 | RSC_STENCIL_WRAP = 0x00010000, |
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| 71 | /// Supports hardware occlusion queries |
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| 72 | RSC_HWOCCLUSION = 0x00020000, |
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| 73 | /// Supports user clipping planes |
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| 74 | RSC_USER_CLIP_PLANES = 0x00040000, |
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| 75 | /// Supports the VET_UBYTE4 vertex element type |
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| 76 | RSC_VERTEX_FORMAT_UBYTE4 = 0x00080000, |
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| 77 | /// Supports infinite far plane projection |
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| 78 | RSC_INFINITE_FAR_PLANE = 0x00100000, |
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| 79 | /// Supports hardware render-to-texture (bigger than framebuffer) |
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| 80 | RSC_HWRENDER_TO_TEXTURE = 0x00200000, |
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| 81 | /// Supports float textures and render targets |
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| 82 | RSC_TEXTURE_FLOAT = 0x00400000, |
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| 83 | /// Supports non-power of two textures |
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| 84 | RSC_NON_POWER_OF_2_TEXTURES = 0x00800000, |
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| 85 | /// Supports 3d (volume) textures |
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| 86 | RSC_TEXTURE_3D = 0x01000000, |
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| 87 | /// Supports basic point sprite rendering |
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| 88 | RSC_POINT_SPRITES = 0x02000000, |
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| 89 | /// Supports extra point parameters (minsize, maxsize, attenuation) |
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| 90 | RSC_POINT_EXTENDED_PARAMETERS = 0x04000000, |
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| 91 | /// Supports vertex texture fetch |
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| 92 | RSC_VERTEX_TEXTURE_FETCH = 0x08000000, |
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| 93 | /// Supports mipmap LOD biasing |
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| 94 | RSC_MIPMAP_LOD_BIAS = 0x10000000 |
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| 95 | |
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| 96 | }; |
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| 97 | |
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| 98 | /** singleton class for storing the capabilities of the graphics card. |
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| 99 | @remarks |
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| 100 | This class stores the capabilities of the graphics card. This |
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| 101 | information is set by the individual render systems. |
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| 102 | */ |
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| 103 | class _OgreExport RenderSystemCapabilities |
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| 104 | { |
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| 105 | private: |
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| 106 | /// The number of world matricies available |
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| 107 | ushort mNumWorldMatrices; |
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| 108 | /// The number of texture units available |
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| 109 | ushort mNumTextureUnits; |
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| 110 | /// The stencil buffer bit depth |
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| 111 | ushort mStencilBufferBitDepth; |
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| 112 | /// The number of matrices available for hardware blending |
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| 113 | ushort mNumVertexBlendMatrices; |
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| 114 | /// Stores the capabilities flags. |
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| 115 | int mCapabilities; |
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| 116 | /// The best vertex program that this card / rendersystem supports |
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| 117 | String mMaxVertexProgramVersion; |
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| 118 | /// The best fragment program that this card / rendersystem supports |
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| 119 | String mMaxFragmentProgramVersion; |
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| 120 | /// The number of floating-point constants vertex programs support |
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| 121 | ushort mVertexProgramConstantFloatCount; |
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| 122 | /// The number of integer constants vertex programs support |
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| 123 | ushort mVertexProgramConstantIntCount; |
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| 124 | /// The number of boolean constants vertex programs support |
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| 125 | ushort mVertexProgramConstantBoolCount; |
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| 126 | /// The number of floating-point constants fragment programs support |
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| 127 | ushort mFragmentProgramConstantFloatCount; |
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| 128 | /// The number of integer constants fragment programs support |
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| 129 | ushort mFragmentProgramConstantIntCount; |
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| 130 | /// The number of boolean constants fragment programs support |
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| 131 | ushort mFragmentProgramConstantBoolCount; |
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| 132 | /// The number of simultaneous render targets supported |
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| 133 | ushort mNumMultiRenderTargets; |
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| 134 | /// The maximum point size |
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| 135 | Real mMaxPointSize; |
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| 136 | /// Are non-POW2 textures feature-limited? |
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| 137 | bool mNonPOW2TexturesLimited; |
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| 138 | /// The number of vertex texture units supported |
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| 139 | ushort mNumVertexTextureUnits; |
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| 140 | /// Are vertex texture units shared with fragment processor? |
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| 141 | bool mVertexTextureUnitsShared; |
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| 142 | |
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| 143 | public: |
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| 144 | RenderSystemCapabilities (); |
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| 145 | ~RenderSystemCapabilities (); |
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| 146 | |
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| 147 | void setNumWorldMatricies(ushort num) |
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| 148 | { |
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| 149 | mNumWorldMatrices = num; |
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| 150 | } |
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| 151 | |
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| 152 | void setNumTextureUnits(ushort num) |
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| 153 | { |
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| 154 | mNumTextureUnits = num; |
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| 155 | } |
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| 156 | |
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| 157 | void setStencilBufferBitDepth(ushort num) |
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| 158 | { |
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| 159 | mStencilBufferBitDepth = num; |
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| 160 | } |
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| 161 | |
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| 162 | void setNumVertexBlendMatrices(ushort num) |
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| 163 | { |
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| 164 | mNumVertexBlendMatrices = num; |
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| 165 | } |
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| 166 | |
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| 167 | /// The number of simultaneous render targets supported |
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| 168 | void setNumMultiRenderTargets(ushort num) |
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| 169 | { |
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| 170 | mNumMultiRenderTargets = num; |
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| 171 | } |
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| 172 | |
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| 173 | ushort getNumWorldMatricies(void) const |
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| 174 | { |
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| 175 | return mNumWorldMatrices; |
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| 176 | } |
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| 177 | |
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| 178 | /** Returns the number of texture units the current output hardware |
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| 179 | supports. |
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| 180 | |
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| 181 | For use in rendering, this determines how many texture units the |
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| 182 | are available for multitexturing (i.e. rendering multiple |
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| 183 | textures in a single pass). Where a Material has multiple |
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| 184 | texture layers, it will try to use multitexturing where |
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| 185 | available, and where it is not available, will perform multipass |
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| 186 | rendering to achieve the same effect. This property only applies |
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| 187 | to the fixed-function pipeline, the number available to the |
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| 188 | programmable pipeline depends on the shader model in use. |
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| 189 | */ |
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| 190 | ushort getNumTextureUnits(void) const |
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| 191 | { |
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| 192 | return mNumTextureUnits; |
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| 193 | } |
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| 194 | |
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| 195 | /** Determines the bit depth of the hardware accelerated stencil |
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| 196 | buffer, if supported. |
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| 197 | @remarks |
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| 198 | If hardware stencilling is not supported, the software will |
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| 199 | provide an 8-bit software stencil. |
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| 200 | */ |
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| 201 | ushort getStencilBufferBitDepth(void) const |
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| 202 | { |
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| 203 | return mStencilBufferBitDepth; |
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| 204 | } |
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| 205 | |
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| 206 | /** Returns the number of matrices available to hardware vertex |
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| 207 | blending for this rendering system. */ |
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| 208 | ushort numVertexBlendMatrices(void) const |
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| 209 | { |
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| 210 | return mNumVertexBlendMatrices; |
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| 211 | } |
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| 212 | |
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| 213 | /// The number of simultaneous render targets supported |
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| 214 | ushort numMultiRenderTargets(void) const |
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| 215 | { |
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| 216 | return mNumMultiRenderTargets; |
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| 217 | } |
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| 218 | |
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| 219 | /** Adds a capability flag to mCapabilities |
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| 220 | */ |
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| 221 | void setCapability(const Capabilities c) |
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| 222 | { |
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| 223 | mCapabilities |= c; |
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| 224 | } |
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| 225 | |
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| 226 | /** Checks for a capability |
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| 227 | */ |
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| 228 | bool hasCapability(const Capabilities c) const |
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| 229 | { |
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| 230 | if(mCapabilities & c) |
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| 231 | { |
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| 232 | return true; |
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| 233 | } |
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| 234 | else |
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| 235 | { |
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| 236 | return false; |
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| 237 | } |
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| 238 | } |
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| 239 | /// Gets the best low-level vertex program version supported |
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| 240 | const String& getMaxVertexProgramVersion(void) const |
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| 241 | { |
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| 242 | return mMaxVertexProgramVersion; |
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| 243 | } |
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| 244 | /// Gets the best fragment program that this card / rendersystem supports |
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| 245 | const String& getMaxFragmentProgramVersion(void) const |
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| 246 | { |
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| 247 | return mMaxFragmentProgramVersion; |
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| 248 | } |
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| 249 | /// The number of floating-point constants vertex programs support |
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| 250 | ushort getVertexProgramConstantFloatCount(void) const |
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| 251 | { |
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| 252 | return mVertexProgramConstantFloatCount; |
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| 253 | } |
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| 254 | /// The number of integer constants vertex programs support |
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| 255 | ushort getVertexProgramConstantIntCount(void) const |
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| 256 | { |
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| 257 | return mVertexProgramConstantIntCount; |
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| 258 | } |
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| 259 | /// The number of boolean constants vertex programs support |
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| 260 | ushort getVertexProgramConstantBoolCount(void) const |
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| 261 | { |
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| 262 | return mVertexProgramConstantBoolCount; |
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| 263 | } |
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| 264 | /// The number of floating-point constants fragment programs support |
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| 265 | ushort getFragmentProgramConstantFloatCount(void) const |
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| 266 | { |
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| 267 | return mFragmentProgramConstantFloatCount; |
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| 268 | } |
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| 269 | /// The number of integer constants fragment programs support |
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| 270 | ushort getFragmentProgramConstantIntCount(void) const |
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| 271 | { |
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| 272 | return mFragmentProgramConstantIntCount; |
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| 273 | } |
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| 274 | /// The number of boolean constants fragment programs support |
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| 275 | ushort getFragmentProgramConstantBoolCount(void) const |
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| 276 | { |
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| 277 | return mFragmentProgramConstantBoolCount; |
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| 278 | } |
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| 279 | |
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| 280 | |
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| 281 | |
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| 282 | /// sets the best low-level vertex program version supported |
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| 283 | void setMaxVertexProgramVersion(const String& ver) |
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| 284 | { |
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| 285 | mMaxVertexProgramVersion = ver; |
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| 286 | } |
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| 287 | /// sets the best fragment program that this card / rendersystem supports |
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| 288 | void setMaxFragmentProgramVersion(const String& ver) |
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| 289 | { |
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| 290 | mMaxFragmentProgramVersion = ver; |
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| 291 | } |
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| 292 | /// The number of floating-point constants vertex programs support |
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| 293 | void setVertexProgramConstantFloatCount(ushort c) |
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| 294 | { |
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| 295 | mVertexProgramConstantFloatCount = c; |
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| 296 | } |
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| 297 | /// The number of integer constants vertex programs support |
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| 298 | void setVertexProgramConstantIntCount(ushort c) |
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| 299 | { |
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| 300 | mVertexProgramConstantIntCount = c; |
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| 301 | } |
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| 302 | /// The number of boolean constants vertex programs support |
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| 303 | void setVertexProgramConstantBoolCount(ushort c) |
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| 304 | { |
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| 305 | mVertexProgramConstantBoolCount = c; |
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| 306 | } |
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| 307 | /// The number of floating-point constants fragment programs support |
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| 308 | void setFragmentProgramConstantFloatCount(ushort c) |
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| 309 | { |
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| 310 | mFragmentProgramConstantFloatCount = c; |
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| 311 | } |
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| 312 | /// The number of integer constants fragment programs support |
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| 313 | void setFragmentProgramConstantIntCount(ushort c) |
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| 314 | { |
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| 315 | mFragmentProgramConstantIntCount = c; |
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| 316 | } |
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| 317 | /// The number of boolean constants fragment programs support |
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| 318 | void setFragmentProgramConstantBoolCount(ushort c) |
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| 319 | { |
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| 320 | mFragmentProgramConstantBoolCount = c; |
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| 321 | } |
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| 322 | /// Maximum point screen size in pixels |
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| 323 | void setMaxPointSize(Real s) |
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| 324 | { |
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| 325 | mMaxPointSize = s; |
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| 326 | } |
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| 327 | /// Maximum point screen size in pixels |
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| 328 | Real getMaxPointSize(void) const |
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| 329 | { |
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| 330 | return mMaxPointSize; |
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| 331 | } |
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| 332 | /// Non-POW2 textures limited |
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| 333 | void setNonPOW2TexturesLimited(bool l) |
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| 334 | { |
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| 335 | mNonPOW2TexturesLimited = l; |
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| 336 | } |
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| 337 | /** Are non-power of two textures limited in features? |
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| 338 | @remarks |
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| 339 | If the RSC_NON_POWER_OF_2_TEXTURES capability is set, but this |
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| 340 | method returns true, you can use non power of 2 textures only if: |
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| 341 | <ul><li>You load them explicitly with no mip maps</li> |
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| 342 | <li>You don't use DXT texture compression</li> |
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| 343 | <li>You use clamp texture addressing</li></ul> |
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| 344 | */ |
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| 345 | bool getNonPOW2TexturesLimited(void) const |
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| 346 | { |
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| 347 | return mNonPOW2TexturesLimited; |
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| 348 | } |
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| 349 | |
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| 350 | /// Set the number of vertex texture units supported |
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| 351 | void setNumVertexTextureUnits(ushort n) |
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| 352 | { |
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| 353 | mNumVertexTextureUnits = n; |
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| 354 | } |
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| 355 | /// Get the number of vertex texture units supported |
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| 356 | ushort getNumVertexTextureUnits(void) const |
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| 357 | { |
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| 358 | return mNumVertexTextureUnits; |
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| 359 | } |
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| 360 | /// Set whether the vertex texture units are shared with the fragment processor |
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| 361 | void setVertexTextureUnitsShared(bool shared) |
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| 362 | { |
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| 363 | mVertexTextureUnitsShared = shared; |
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| 364 | } |
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| 365 | /// Get whether the vertex texture units are shared with the fragment processor |
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| 366 | bool getVertexTextureUnitsShared(void) const |
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| 367 | { |
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| 368 | return mVertexTextureUnitsShared; |
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| 369 | } |
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| 370 | |
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| 371 | |
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| 372 | /** Write the capabilities to the pass in Log */ |
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| 373 | void log(Log* pLog); |
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| 374 | |
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| 375 | |
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| 376 | |
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| 377 | |
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| 378 | }; |
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| 379 | } |
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| 380 | |
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| 381 | #endif // __RenderSystemCapabilities__ |
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| 382 | |
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