[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __RenderTarget_H__ |
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| 30 | #define __RenderTarget_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreString.h" |
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| 35 | #include "OgreTextureManager.h" |
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| 36 | #include "OgreViewport.h" |
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| 37 | #include "OgreTimer.h" |
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| 38 | |
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| 39 | /* Define the number of priority groups for the render system's render targets. */ |
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| 40 | #ifndef OGRE_NUM_RENDERTARGET_GROUPS |
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| 41 | #define OGRE_NUM_RENDERTARGET_GROUPS 10 |
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| 42 | #define OGRE_DEFAULT_RT_GROUP 4 |
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| 43 | #define OGRE_REND_TO_TEX_RT_GROUP 2 |
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| 44 | #endif |
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| 45 | |
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| 46 | namespace Ogre { |
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| 47 | |
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| 48 | /** A 'canvas' which can receive the results of a rendering |
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| 49 | operation. |
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| 50 | @remarks |
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| 51 | This abstract class defines a common root to all targets of rendering operations. A |
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| 52 | render target could be a window on a screen, or another |
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| 53 | offscreen surface like a texture or bump map etc. |
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| 54 | @author |
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| 55 | Steven Streeting |
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| 56 | @version |
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| 57 | 1.0 |
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| 58 | */ |
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| 59 | class _OgreExport RenderTarget |
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| 60 | { |
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| 61 | public: |
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| 62 | enum StatFlags |
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| 63 | { |
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| 64 | SF_NONE = 0, |
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| 65 | SF_FPS = 1, |
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| 66 | SF_AVG_FPS = 2, |
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| 67 | SF_BEST_FPS = 4, |
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| 68 | SF_WORST_FPS = 8, |
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| 69 | SF_TRIANGLE_COUNT = 16, |
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| 70 | SF_ALL = 0xFFFF |
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| 71 | }; |
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| 72 | |
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| 73 | struct FrameStats |
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| 74 | { |
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| 75 | float lastFPS; |
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| 76 | float avgFPS; |
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| 77 | float bestFPS; |
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| 78 | float worstFPS; |
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| 79 | unsigned long bestFrameTime; |
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| 80 | unsigned long worstFrameTime; |
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| 81 | size_t triangleCount; |
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| 82 | size_t batchCount; |
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| 83 | }; |
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| 84 | |
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| 85 | RenderTarget(); |
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| 86 | virtual ~RenderTarget(); |
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| 87 | |
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| 88 | /// Retrieve target's name. |
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| 89 | virtual const String& getName(void) const; |
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| 90 | |
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| 91 | /// Retrieve information about the render target. |
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| 92 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth); |
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| 93 | |
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| 94 | virtual unsigned int getWidth(void) const; |
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| 95 | virtual unsigned int getHeight(void) const; |
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| 96 | virtual unsigned int getColourDepth(void) const; |
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| 97 | |
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| 98 | /** Tells the target to update it's contents. |
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| 99 | @remarks |
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| 100 | If OGRE is not running in an automatic rendering loop |
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| 101 | (started using Root::startRendering), |
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| 102 | the user of the library is responsible for asking each render |
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| 103 | target to refresh. This is the method used to do this. It automatically |
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| 104 | re-renders the contents of the target using whatever cameras have been |
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| 105 | pointed at it (using Camera::setRenderTarget). |
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| 106 | @par |
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| 107 | This allows OGRE to be used in multi-windowed utilities |
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| 108 | and for contents to be refreshed only when required, rather than |
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| 109 | constantly as with the automatic rendering loop. |
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| 110 | */ |
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| 111 | virtual void update(void); |
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| 112 | |
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| 113 | /** Adds a viewport to the rendering target. |
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| 114 | @remarks |
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| 115 | A viewport is the rectangle into which redering output is sent. This method adds |
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| 116 | a viewport to the render target, rendering from the supplied camera. The |
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| 117 | rest of the parameters are only required if you wish to add more than one viewport |
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| 118 | to a single rendering target. Note that size information passed to this method is |
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| 119 | passed as a parametric, i.e. it is relative rather than absolute. This is to allow |
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| 120 | viewports to automatically resize along with the target. |
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| 121 | @param |
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| 122 | cam The camera from which the viewport contents will be rendered (mandatory) |
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| 123 | @param |
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| 124 | ZOrder The relative order of the viewport with others on the target (allows overlapping |
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| 125 | viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number |
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| 126 | is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering) |
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| 127 | @param |
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| 128 | left The relative position of the left of the viewport on the target, as a value between 0 and 1. |
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| 129 | @param |
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| 130 | top The relative position of the top of the viewport on the target, as a value between 0 and 1. |
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| 131 | @param |
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| 132 | width The relative width of the viewport on the target, as a value between 0 and 1. |
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| 133 | @param |
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| 134 | height The relative height of the viewport on the target, as a value between 0 and 1. |
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| 135 | */ |
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| 136 | virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f , |
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| 137 | float width = 1.0f, float height = 1.0f); |
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| 138 | |
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| 139 | /** Returns the number of viewports attached to this target.*/ |
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| 140 | virtual unsigned short getNumViewports(void) const; |
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| 141 | |
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| 142 | /** Retrieves a pointer to the viewport with the given index. */ |
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| 143 | virtual Viewport* getViewport(unsigned short index); |
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| 144 | |
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| 145 | /** Removes a viewport at a given ZOrder. |
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| 146 | */ |
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| 147 | virtual void removeViewport(int ZOrder); |
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| 148 | |
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| 149 | /** Removes all viewports on this target. |
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| 150 | */ |
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| 151 | virtual void removeAllViewports(void); |
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| 152 | |
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| 153 | /** Retieves details of current rendering performance. |
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| 154 | @remarks |
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| 155 | If the user application wishes to do it's own performance |
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| 156 | display, or use performance for some other means, this |
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| 157 | method allows it to retrieve the statistics. |
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| 158 | @param |
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| 159 | lastFPS Pointer to a float to receive the number of frames per second (FPS) |
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| 160 | based on the last frame rendered. |
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| 161 | @param |
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| 162 | avgFPS Pointer to a float to receive the FPS rating based on an average of all |
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| 163 | the frames rendered since rendering began (the call to |
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| 164 | Root::startRendering). |
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| 165 | @param |
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| 166 | bestFPS Pointer to a float to receive the best FPS rating that has been achieved |
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| 167 | since rendering began. |
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| 168 | @param |
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| 169 | worstFPS Pointer to a float to receive the worst FPS rating seen so far. |
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| 170 | */ |
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| 171 | virtual void getStatistics(float& lastFPS, float& avgFPS, |
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| 172 | float& bestFPS, float& worstFPS) const; // Access to stats |
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| 173 | |
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| 174 | virtual const FrameStats& getStatistics(void) const; |
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| 175 | |
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| 176 | /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. |
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| 177 | */ |
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| 178 | virtual float getLastFPS() const; |
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| 179 | |
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| 180 | /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering. |
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| 181 | */ |
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| 182 | virtual float getAverageFPS() const; |
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| 183 | |
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| 184 | /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering. |
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| 185 | */ |
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| 186 | virtual float getBestFPS() const; |
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| 187 | |
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| 188 | /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering. |
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| 189 | */ |
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| 190 | virtual float getWorstFPS() const; |
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| 191 | |
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| 192 | /** Individual stats access - gets the best frame time |
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| 193 | */ |
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| 194 | virtual float getBestFrameTime() const; |
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| 195 | |
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| 196 | /** Individual stats access - gets the worst frame time |
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| 197 | */ |
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| 198 | virtual float getWorstFrameTime() const; |
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| 199 | |
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| 200 | /** Resets saved frame-rate statistices. |
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| 201 | */ |
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| 202 | virtual void resetStatistics(void); |
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| 203 | |
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| 204 | /** Gets a custom (maybe platform-specific) attribute. |
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| 205 | @remarks |
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| 206 | This is a nasty way of satisfying any API's need to see platform-specific details. |
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| 207 | It horrid, but D3D needs this kind of info. At least it's abstracted. |
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| 208 | @param |
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| 209 | name The name of the attribute. |
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| 210 | @param |
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| 211 | pData Pointer to memory of the right kind of structure to receive the info. |
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| 212 | */ |
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| 213 | virtual void getCustomAttribute(const String& name, void* pData); |
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| 214 | |
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| 215 | /** Add a listener to this RenderTarget which will be called back before & after rendering. |
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| 216 | @remarks |
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| 217 | If you want notifications before and after a target is updated by the system, use |
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| 218 | this method to register your own custom RenderTargetListener class. This is useful |
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| 219 | for potentially adding your own manual rendering commands before and after the |
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| 220 | 'normal' system rendering. |
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| 221 | @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that. |
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| 222 | */ |
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| 223 | virtual void addListener(RenderTargetListener* listener); |
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| 224 | /** Removes a RenderTargetListener previously registered using addListener. */ |
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| 225 | virtual void removeListener(RenderTargetListener* listener); |
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| 226 | /** Removes all listeners from this instance. */ |
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| 227 | virtual void removeAllListeners(void); |
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| 228 | |
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| 229 | /** Sets the priority of this render target in relation to the others. |
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| 230 | @remarks |
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| 231 | This can be used in order to schedule render target updates. Lower |
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| 232 | priorities will be rendered first. Note that the priority must be set |
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| 233 | at the time the render target is attached to the render system, changes |
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| 234 | afterwards will not affect the ordering. |
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| 235 | */ |
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| 236 | virtual void setPriority( uchar priority ) { mPriority = priority; } |
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| 237 | /** Gets the priority of a render target. */ |
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| 238 | virtual uchar getPriority() const { return mPriority; } |
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| 239 | |
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| 240 | /** Used to retrieve or set the active state of the render target. |
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| 241 | */ |
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| 242 | virtual bool isActive() const; |
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| 243 | |
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| 244 | /** Used to set the active state of the render target. |
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| 245 | */ |
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| 246 | virtual void setActive( bool state ); |
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| 247 | |
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| 248 | /** Sets whether this target should be automatically updated if Ogre's rendering |
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| 249 | loop or Root::_updateAllRenderTargets is being used. |
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| 250 | @remarks |
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| 251 | By default, if you use Ogre's own rendering loop (Root::startRendering) |
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| 252 | or call Root::_updateAllRenderTargets, all render targets are updated |
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| 253 | automatically. This method allows you to control that behaviour, if |
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| 254 | for example you have a render target which you only want to update periodically. |
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| 255 | @param autoupdate If true, the render target is updated during the automatic render |
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| 256 | loop or when Root::_updateAllRenderTargets is called. If false, the |
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| 257 | target is only updated when its update() method is called explicitly. |
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| 258 | */ |
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| 259 | virtual void setAutoUpdated(bool autoupdate); |
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| 260 | /** Gets whether this target is automatically updated if Ogre's rendering |
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| 261 | loop or Root::_updateAllRenderTargets is being used. |
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| 262 | */ |
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| 263 | virtual bool isAutoUpdated(void) const; |
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| 264 | |
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| 265 | /** Writes the current contents of the render target to the named file. */ |
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| 266 | virtual void writeContentsToFile(const String& filename) = 0; |
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| 267 | |
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| 268 | /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. |
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| 269 | @returns the name of the file used.*/ |
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| 270 | virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix); |
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| 271 | |
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| 272 | virtual bool requiresTextureFlipping() const = 0; |
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| 273 | |
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| 274 | /** Gets the number of triangles rendered in the last update() call. */ |
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| 275 | virtual size_t getTriangleCount(void) const; |
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| 276 | /** Gets the number of batches rendered in the last update() call. */ |
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| 277 | virtual size_t getBatchCount(void) const; |
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| 278 | /** Utility method to notify a render target that a camera has been removed, |
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| 279 | incase it was referring to it as a viewer. |
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| 280 | */ |
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| 281 | virtual void _notifyCameraRemoved(const Camera* cam); |
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| 282 | |
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| 283 | /** Indicates whether this target is the primary window. The |
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| 284 | primary window is special in that it is destroyed when |
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| 285 | ogre is shut down, and cannot be destroyed directly. |
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| 286 | This is the case because it holds the context for vertex, |
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| 287 | index buffers and textures. |
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| 288 | */ |
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| 289 | virtual bool isPrimary(void) const; |
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| 290 | |
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| 291 | |
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| 292 | /** RenderSystem specific interface for a RenderTarget; |
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| 293 | this should be subclassed by RenderSystems. |
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| 294 | */ |
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| 295 | class Impl |
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| 296 | { |
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| 297 | protected: |
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| 298 | /** Declared protected as interface is never used for destruction. |
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| 299 | gcc will issue a warning here: `class Impl' has virtual functions |
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| 300 | but non-virtual destructor. This is no problem because this interface |
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| 301 | is never used to delete an object. |
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| 302 | */ |
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| 303 | ~Impl() { }; |
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| 304 | }; |
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| 305 | /** Get rendersystem specific interface for this RenderTarget. |
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| 306 | This is used by the RenderSystem to (un)bind this target, |
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| 307 | and to get specific information like surfaces |
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| 308 | and framebuffer objects. |
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| 309 | */ |
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| 310 | virtual Impl *_getImpl(); |
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| 311 | protected: |
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| 312 | /// The name of this target. |
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| 313 | String mName; |
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| 314 | /// The priority of the render target. |
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| 315 | uchar mPriority; |
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| 316 | |
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| 317 | unsigned int mWidth; |
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| 318 | unsigned int mHeight; |
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| 319 | unsigned int mColourDepth; |
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| 320 | bool mIsDepthBuffered; |
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| 321 | |
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| 322 | // Stats |
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| 323 | FrameStats mStats; |
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| 324 | |
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| 325 | Timer* mTimer ; |
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| 326 | unsigned long mLastSecond; |
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| 327 | unsigned long mLastTime; |
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| 328 | size_t mFrameCount; |
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| 329 | |
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| 330 | bool mActive; |
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| 331 | bool mAutoUpdate; |
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| 332 | |
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| 333 | void updateStats(void); |
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| 334 | |
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| 335 | typedef std::map<int, Viewport*, std::less<int> > ViewportList; |
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| 336 | /// List of viewports, map on Z-order |
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| 337 | ViewportList mViewportList; |
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| 338 | |
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| 339 | typedef std::vector<RenderTargetListener*> RenderTargetListenerList; |
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| 340 | RenderTargetListenerList mListeners; |
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| 341 | |
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| 342 | |
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| 343 | /// internal method for firing events |
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| 344 | virtual void firePreUpdate(void); |
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| 345 | /// internal method for firing events |
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| 346 | virtual void firePostUpdate(void); |
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| 347 | /// internal method for firing events |
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| 348 | virtual void fireViewportPreUpdate(Viewport* vp); |
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| 349 | /// internal method for firing events |
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| 350 | virtual void fireViewportPostUpdate(Viewport* vp); |
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| 351 | /// internal method for firing events |
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| 352 | virtual void fireViewportAdded(Viewport* vp); |
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| 353 | /// internal method for firing events |
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| 354 | virtual void fireViewportRemoved(Viewport* vp); |
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| 355 | }; |
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| 356 | |
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| 357 | } // Namespace |
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| 358 | |
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| 359 | #endif |
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