1 | /*------------------------------------------------------------------------- |
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2 | This source file is a part of OGRE |
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3 | (Object-oriented Graphics Rendering Engine) |
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4 | |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This library is free software; you can redistribute it and/or modify it |
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11 | under the terms of the GNU Lesser General Public License (LGPL) as |
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12 | published by the Free Software Foundation; either version 2.1 of the |
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13 | License, or (at your option) any later version. |
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14 | |
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15 | This library is distributed in the hope that it will be useful, but |
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16 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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17 | or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public |
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18 | License for more details. |
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19 | |
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20 | You should have received a copy of the GNU Lesser General Public License |
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21 | along with this library; if not, write to the Free Software Foundation, |
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22 | Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to |
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23 | http://www.gnu.org/copyleft/lesser.txt |
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24 | -------------------------------------------------------------------------*/ |
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25 | #ifndef __RenderWindow_H__ |
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26 | #define __RenderWindow_H__ |
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27 | |
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28 | #include "OgrePrerequisites.h" |
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29 | |
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30 | #include "OgreRenderTarget.h" |
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31 | |
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32 | namespace Ogre |
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33 | { |
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34 | /** Manages the target rendering window. |
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35 | @remarks |
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36 | This class handles a window into which the contents |
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37 | of a scene are rendered. There is a many-to-1 relationship |
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38 | between instances of this class an instance of RenderSystem |
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39 | which controls the rendering of the scene. There may be |
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40 | more than one window in the case of level editor tools etc. |
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41 | This class is abstract since there may be |
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42 | different implementations for different windowing systems. |
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43 | @remarks |
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44 | Instances are created and communicated with by the render system |
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45 | although client programs can get a reference to it from |
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46 | the render system if required for resizing or moving. |
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47 | Note that you can have multiple viewpoints |
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48 | in the window for effects like rear-view mirrors and |
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49 | picture-in-picture views (see Viewport and Camera). |
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50 | @author |
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51 | Steven Streeting |
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52 | @version |
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53 | 1.0 |
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54 | */ |
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55 | class _OgreExport RenderWindow : public RenderTarget |
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56 | { |
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57 | |
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58 | public: |
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59 | /** Default constructor. |
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60 | */ |
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61 | RenderWindow(); |
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62 | |
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63 | /** Creates & displays the new window. |
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64 | @param |
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65 | width The width of the window in pixels. |
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66 | @param |
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67 | height The height of the window in pixels. |
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68 | @param |
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69 | colourDepth The colour depth in bits. Ignored if |
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70 | fullScreen is false since the desktop depth is used. |
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71 | @param |
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72 | fullScreen If true, the window fills the screen, |
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73 | with no title bar or border. |
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74 | @param |
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75 | left The x-position of the window. Ignored if |
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76 | fullScreen = true. |
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77 | @param |
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78 | top The y-position of the window. Ignored if |
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79 | fullScreen = true. |
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80 | @param |
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81 | depthBuffer Specify true to include a depth-buffer. |
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82 | @param |
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83 | miscParam A variable number of pointers to platform-specific arguments. The |
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84 | actual requirements must be defined by the implementing subclasses. |
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85 | */ |
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86 | virtual void create(const String& name, unsigned int width, unsigned int height, |
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87 | bool fullScreen, const NameValuePairList *miscParams) = 0; |
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88 | |
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89 | /** Alter fullscreen mode options. |
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90 | @note Nothing will happen unless the settings here are different from the |
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91 | current settings. |
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92 | @param fullScreen Whether to use fullscreen mode or not. |
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93 | @param width The new width to use |
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94 | @param height The new height to use |
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95 | */ |
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96 | virtual void setFullscreen(bool fullScreen, unsigned int width, unsigned int height) {} |
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97 | |
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98 | /** Destroys the window. |
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99 | */ |
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100 | virtual void destroy(void) = 0; |
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101 | |
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102 | /** Alter the size of the window. |
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103 | */ |
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104 | virtual void resize(unsigned int width, unsigned int height) = 0; |
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105 | |
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106 | /** Notify that the window has been resized |
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107 | @remarks |
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108 | You don't need to call this unless you created the window externally. |
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109 | */ |
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110 | virtual void windowMovedOrResized() {} |
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111 | |
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112 | /** Reposition the window. |
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113 | */ |
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114 | virtual void reposition(int left, int top) = 0; |
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115 | |
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116 | /** Indicates whether the window is visible (not minimized or obscured) |
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117 | */ |
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118 | virtual bool isVisible(void) const { return true; } |
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119 | |
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120 | /** Set the visibility state |
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121 | */ |
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122 | virtual void setVisible(bool visible) {} |
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123 | |
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124 | /** Overridden from RenderTarget, flags invisible windows as inactive |
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125 | */ |
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126 | virtual bool isActive(void) const { return mActive && isVisible(); } |
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127 | |
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128 | /** Indicates whether the window has been closed by the user. |
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129 | */ |
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130 | virtual bool isClosed(void) const = 0; |
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131 | |
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132 | /** Indicates wether the window is the primary window. The |
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133 | primary window is special in that it is destroyed when |
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134 | ogre is shut down, and cannot be destroyed directly. |
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135 | This is the case because it holds the context for vertex, |
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136 | index buffers and textures. |
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137 | */ |
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138 | virtual bool isPrimary(void) const; |
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139 | |
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140 | /** Swaps the frame buffers to display the next frame. |
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141 | @remarks |
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142 | All render windows are double-buffered so that no |
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143 | 'in-progress' versions of the scene are displayed |
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144 | during rendering. Once rendering has completed (to |
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145 | an off-screen version of the window) the buffers |
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146 | are swapped to display the new frame. |
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147 | |
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148 | @param |
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149 | waitForVSync If true, the system waits for the |
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150 | next vertical blank period (when the CRT beam turns off |
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151 | as it travels from bottom-right to top-left at the |
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152 | end of the pass) before flipping. If false, flipping |
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153 | occurs no matter what the beam position. Waiting for |
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154 | a vertical blank can be slower (and limits the |
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155 | framerate to the monitor refresh rate) but results |
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156 | in a steadier image with no 'tearing' (a flicker |
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157 | resulting from flipping buffers when the beam is |
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158 | in the progress of drawing the last frame). |
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159 | */ |
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160 | virtual void swapBuffers(bool waitForVSync = true) = 0; |
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161 | |
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162 | /// @copydoc RenderTarget::update |
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163 | virtual void update(void); |
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164 | /** Updates the window contents. |
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165 | @remarks |
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166 | The window is updated by telling each camera which is supposed |
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167 | to render into this window to render it's view, and then |
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168 | the window buffers are swapped via swapBuffers() if requested |
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169 | @param swapBuffers If set to true, the window will immediately |
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170 | swap it's buffers after update. Otherwise, the buffers are |
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171 | not swapped, and you have to call swapBuffers yourself sometime |
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172 | later. You might want to do this on some rendersystems which |
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173 | pause for queued rendering commands to complete before accepting |
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174 | swap buffers calls - so you could do other CPU tasks whilst the |
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175 | queued commands complete. Or, you might do this if you want custom |
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176 | control over your windows, such as for externally created windows. |
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177 | */ |
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178 | virtual void update(bool swapBuffers); |
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179 | |
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180 | /** Returns true if window is running in fullscreen mode. |
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181 | */ |
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182 | virtual bool isFullScreen(void) const; |
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183 | |
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184 | /** Overloaded version of getMetrics from RenderTarget, including extra details |
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185 | specific to windowing systems. |
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186 | */ |
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187 | virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth, |
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188 | int& left, int& top); |
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189 | |
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190 | protected: |
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191 | bool mIsFullScreen; |
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192 | bool mIsPrimary; |
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193 | int mLeft; |
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194 | int mTop; |
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195 | |
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196 | /** Indicates that this is the primary window. Only to be called by |
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197 | Ogre::Root |
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198 | */ |
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199 | void _setPrimary() { mIsPrimary = true; } |
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200 | |
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201 | friend class Root; |
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202 | }; |
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203 | |
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204 | /** Defines the interface a DLL implemeting a platform-specific version must implement. |
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205 | @remarks |
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206 | Any library (.dll, .so) wishing to implement a platform-specific version of this |
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207 | dialog must export the symbol 'createRenderWindow' with the signature |
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208 | void createPlatformRenderWindow(RenderWindow** ppDlg) |
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209 | */ |
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210 | typedef void (*DLL_CREATERENDERWINDOW)(RenderWindow** ppWindow); |
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211 | |
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212 | } // Namespace |
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213 | #endif |
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