1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _ResourceManager_H__ |
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30 | #define _ResourceManager_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | |
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34 | #include "OgreResource.h" |
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35 | #include "OgreResourceGroupManager.h" |
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36 | #include "OgreIteratorWrappers.h" |
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37 | #include "OgreCommon.h" |
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38 | #include "OgreDataStream.h" |
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39 | #include "OgreStringVector.h" |
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40 | #include "OgreScriptLoader.h" |
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41 | |
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42 | namespace Ogre { |
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43 | |
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44 | /** Defines a generic resource handler. |
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45 | @remarks |
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46 | A resource manager is responsible for managing a pool of |
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47 | resources of a particular type. It must index them, look |
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48 | them up, load and destroy them. It may also need to stay within |
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49 | a defined memory budget, and temporaily unload some resources |
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50 | if it needs to to stay within this budget. |
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51 | @par |
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52 | Resource managers use a priority system to determine what can |
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53 | be unloaded, and a Least Recently Used (LRU) policy within |
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54 | resources of the same priority. |
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55 | @par |
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56 | Resources can be loaded using the generalised load interface, |
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57 | and they can be unloaded and removed. In addition, each |
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58 | subclass of ResourceManager will likely define custom 'load' methods |
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59 | which take explicit parameters depending on the kind of resource |
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60 | being created. |
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61 | @note |
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62 | Resources can be loaded and unloaded through the Resource class, |
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63 | but they can only be removed (and thus eventually destroyed) using |
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64 | their parent ResourceManager. |
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65 | @note |
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66 | If OGRE_THREAD_SUPPORT is 1, this class is thread-safe. |
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67 | */ |
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68 | class _OgreExport ResourceManager : public ScriptLoader |
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69 | { |
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70 | public: |
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71 | OGRE_AUTO_MUTEX // public to allow external locking |
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72 | ResourceManager(); |
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73 | virtual ~ResourceManager(); |
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74 | |
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75 | /** Creates a new blank resource, but does not immediately load it. |
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76 | @remarks |
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77 | Resource managers handle disparate types of resources, so if you want |
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78 | to get at the detailed interface of this resource, you'll have to |
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79 | cast the result to the subclass you know you're creating. |
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80 | @param name The unique name of the resource |
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81 | @param group The name of the resource group to attach this new resource to |
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82 | @param isManual Is this resource manually loaded? If so, you should really |
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83 | populate the loader parameter in order that the load process |
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84 | can call the loader back when loading is required. |
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85 | @param loader Pointer to a ManualLoader implementation which will be called |
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86 | when the Resource wishes to load (should be supplied if you set |
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87 | isManual to true). You can in fact leave this parameter null |
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88 | if you wish, but the Resource will never be able to reload if |
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89 | anything ever causes it to unload. Therefore provision of a proper |
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90 | ManualLoader instance is strongly recommended. |
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91 | @param createParams If any parameters are required to create an instance, |
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92 | they should be supplied here as name / value pairs |
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93 | */ |
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94 | virtual ResourcePtr create(const String& name, const String& group, |
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95 | bool isManual = false, ManualResourceLoader* loader = 0, |
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96 | const NameValuePairList* createParams = 0); |
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97 | |
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98 | typedef std::pair<ResourcePtr, bool> ResourceCreateOrRetrieveResult; |
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99 | /** Create a new resource, or retrieve an existing one with the same |
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100 | name if it already exists. |
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101 | @remarks |
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102 | This method performs the same task as calling getByName() followed |
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103 | by create() if that returns null. The advantage is that it does it |
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104 | in one call so there are no race conditions if using multiple |
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105 | threads that could cause getByName() to return null, but create() to |
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106 | fail because another thread created a resource in between. |
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107 | @see ResourceManager::create |
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108 | @see ResourceManager::getByName |
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109 | @returns A pair, the first element being the pointer, and the second being |
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110 | an indicator specifying whether the resource was newly created. |
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111 | */ |
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112 | virtual ResourceCreateOrRetrieveResult createOrRetrieve(const String& name, |
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113 | const String& group, bool isManual = false, |
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114 | ManualResourceLoader* loader = 0, |
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115 | const NameValuePairList* createParams = 0); |
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116 | |
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117 | /** Set a limit on the amount of memory this resource handler may use. |
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118 | @remarks |
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119 | If, when asked to load a new resource, the manager believes it will exceed this memory |
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120 | budget, it will temporarily unload a resource to make room for the new one. This unloading |
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121 | is not permanent and the Resource is not destroyed; it simply needs to be reloaded when |
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122 | next used. |
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123 | */ |
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124 | virtual void setMemoryBudget( size_t bytes); |
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125 | |
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126 | /** Get the limit on the amount of memory this resource handler may use. |
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127 | */ |
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128 | virtual size_t getMemoryBudget(void) const; |
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129 | |
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130 | /** Gets the current memory usage, in bytes. */ |
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131 | virtual size_t getMemoryUsage(void) const { return mMemoryUsage; } |
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132 | |
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133 | /** Unloads a single resource by name. |
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134 | @remarks |
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135 | Unloaded resources are not removed, they simply free up their memory |
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136 | as much as they can and wait to be reloaded. |
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137 | @see ResourceGroupManager for unloading of resource groups. |
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138 | */ |
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139 | virtual void unload(const String& name); |
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140 | |
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141 | /** Unloads a single resource by handle. |
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142 | @remarks |
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143 | Unloaded resources are not removed, they simply free up their memory |
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144 | as much as they can and wait to be reloaded. |
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145 | @see ResourceGroupManager for unloading of resource groups. |
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146 | */ |
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147 | virtual void unload(ResourceHandle handle); |
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148 | |
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149 | /** Unloads all resources. |
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150 | @remarks |
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151 | Unloaded resources are not removed, they simply free up their memory |
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152 | as much as they can and wait to be reloaded. |
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153 | @see ResourceGroupManager for unloading of resource groups. |
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154 | @param reloadableOnly If true (the default), only unload the resource that |
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155 | is reloadable. Because some resources isn't reloadable, they will be |
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156 | unloaded but can't load them later. Thus, you might not want to them |
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157 | unloaded. Or, you might unload all of them, and then populate them |
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158 | manually later. |
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159 | @see Resource::isReloadable for resource is reloadable. |
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160 | */ |
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161 | virtual void unloadAll(bool reloadableOnly = true); |
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162 | |
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163 | /** Caused all currently loaded resources to be reloaded. |
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164 | @remarks |
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165 | All resources currently being held in this manager which are also |
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166 | marked as currently loaded will be unloaded, then loaded again. |
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167 | @param reloadableOnly If true (the default), only reload the resource that |
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168 | is reloadable. Because some resources isn't reloadable, they will be |
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169 | unloaded but can't loaded again. Thus, you might not want to them |
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170 | unloaded. Or, you might unload all of them, and then populate them |
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171 | manually later. |
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172 | @see Resource::isReloadable for resource is reloadable. |
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173 | */ |
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174 | virtual void reloadAll(bool reloadableOnly = true); |
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175 | |
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176 | /** Unload all resources which are not referenced by any other object. |
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177 | @remarks |
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178 | This method behaves like unloadAll, except that it only unloads resources |
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179 | which are not in use, ie not referenced by other objects. This allows you |
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180 | to free up some memory selectively whilst still keeping the group around |
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181 | (and the resources present, just not using much memory). |
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182 | @par |
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183 | Some referenced resource may exists 'weak' pointer to their sub-components |
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184 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that |
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185 | resource will cause dangerous pointer access. Use this function instead of |
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186 | unloadAll allows you avoid fail in those situations. |
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187 | @param reloadableOnly If true (the default), only unloads resources |
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188 | which can be subsequently automatically reloaded. |
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189 | */ |
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190 | virtual void unloadUnreferencedResources(bool reloadableOnly = true); |
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191 | |
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192 | /** Caused all currently loaded but not referenced by any other object |
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193 | resources to be reloaded. |
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194 | @remarks |
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195 | This method behaves like reloadAll, except that it only reloads resources |
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196 | which are not in use, ie not referenced by other objects. |
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197 | @par |
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198 | Some referenced resource may exists 'weak' pointer to their sub-components |
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199 | (e.g. Entity held pointer to SubMesh), in this case, unload or reload that |
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200 | resource will cause dangerous pointer access. Use this function instead of |
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201 | reloadAll allows you avoid fail in those situations. |
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202 | @param reloadableOnly If true (the default), only reloads resources |
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203 | which can be subsequently automatically reloaded. |
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204 | */ |
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205 | virtual void reloadUnreferencedResources(bool reloadableOnly = true); |
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206 | |
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207 | /** Remove a single resource. |
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208 | @remarks |
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209 | Removes a single resource, meaning it will be removed from the list |
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210 | of valid resources in this manager, also causing it to be unloaded. |
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211 | @note |
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212 | The word 'Destroy' is not used here, since |
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213 | if any other pointers are referring to this resource, it will persist |
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214 | until they have finished with it; however to all intents and purposes |
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215 | it no longer exists and will likely get destroyed imminently. |
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216 | @note |
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217 | If you do have shared pointers to resources hanging around after the |
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218 | ResourceManager is destroyed, you may get problems on destruction of |
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219 | these resources if they were relying on the manager (especially if |
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220 | it is a plugin). If you find you get problems on shutdown in the |
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221 | destruction of resources, try making sure you release all your |
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222 | shared pointers before you shutdown OGRE. |
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223 | */ |
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224 | virtual void remove(ResourcePtr& r); |
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225 | |
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226 | /** Remove a single resource by name. |
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227 | @remarks |
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228 | Removes a single resource, meaning it will be removed from the list |
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229 | of valid resources in this manager, also causing it to be unloaded. |
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230 | @note |
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231 | The word 'Destroy' is not used here, since |
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232 | if any other pointers are referring to this resource, it will persist |
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233 | until they have finished with it; however to all intents and purposes |
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234 | it no longer exists and will likely get destroyed imminently. |
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235 | @note |
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236 | If you do have shared pointers to resources hanging around after the |
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237 | ResourceManager is destroyed, you may get problems on destruction of |
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238 | these resources if they were relying on the manager (especially if |
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239 | it is a plugin). If you find you get problems on shutdown in the |
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240 | destruction of resources, try making sure you release all your |
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241 | shared pointers before you shutdown OGRE. |
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242 | */ |
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243 | virtual void remove(const String& name); |
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244 | |
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245 | /** Remove a single resource by handle. |
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246 | @remarks |
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247 | Removes a single resource, meaning it will be removed from the list |
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248 | of valid resources in this manager, also causing it to be unloaded. |
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249 | @note |
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250 | The word 'Destroy' is not used here, since |
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251 | if any other pointers are referring to this resource, it will persist |
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252 | until they have finished with it; however to all intents and purposes |
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253 | it no longer exists and will likely get destroyed imminently. |
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254 | @note |
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255 | If you do have shared pointers to resources hanging around after the |
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256 | ResourceManager is destroyed, you may get problems on destruction of |
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257 | these resources if they were relying on the manager (especially if |
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258 | it is a plugin). If you find you get problems on shutdown in the |
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259 | destruction of resources, try making sure you release all your |
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260 | shared pointers before you shutdown OGRE. |
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261 | */ |
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262 | virtual void remove(ResourceHandle handle); |
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263 | /** Removes all resources. |
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264 | @note |
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265 | The word 'Destroy' is not used here, since |
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266 | if any other pointers are referring to these resources, they will persist |
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267 | until they have been finished with; however to all intents and purposes |
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268 | the resources no longer exist and will get destroyed imminently. |
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269 | @note |
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270 | If you do have shared pointers to resources hanging around after the |
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271 | ResourceManager is destroyed, you may get problems on destruction of |
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272 | these resources if they were relying on the manager (especially if |
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273 | it is a plugin). If you find you get problems on shutdown in the |
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274 | destruction of resources, try making sure you release all your |
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275 | shared pointers before you shutdown OGRE. |
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276 | */ |
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277 | virtual void removeAll(void); |
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278 | |
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279 | /** Retrieves a pointer to a resource by name, or null if the resource does not exist. |
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280 | */ |
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281 | virtual ResourcePtr getByName(const String& name); |
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282 | /** Retrieves a pointer to a resource by handle, or null if the resource does not exist. |
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283 | */ |
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284 | virtual ResourcePtr getByHandle(ResourceHandle handle); |
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285 | |
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286 | /// Returns whether the named resource exists in this manager |
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287 | virtual bool resourceExists(const String& name) |
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288 | { |
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289 | return !getByName(name).isNull(); |
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290 | } |
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291 | /// Returns whether a resource with the given handle exists in this manager |
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292 | virtual bool resourceExists(ResourceHandle handle) |
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293 | { |
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294 | return !getByHandle(handle).isNull(); |
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295 | } |
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296 | |
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297 | /** Notify this manager that a resource which it manages has been |
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298 | 'touched', ie used. |
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299 | */ |
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300 | virtual void _notifyResourceTouched(Resource* res); |
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301 | |
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302 | /** Notify this manager that a resource which it manages has been |
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303 | loaded. |
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304 | */ |
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305 | virtual void _notifyResourceLoaded(Resource* res); |
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306 | |
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307 | /** Notify this manager that a resource which it manages has been |
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308 | unloaded. |
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309 | */ |
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310 | virtual void _notifyResourceUnloaded(Resource* res); |
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311 | |
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312 | /** Generic load method, used to create a Resource specific to this |
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313 | ResourceManager without using one of the specialised 'load' methods |
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314 | (containing per-Resource-type parameters). |
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315 | @param name The name of the Resource |
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316 | @param group The resource group to which this resource will belong |
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317 | @param isManual Is the resource to be manually loaded? If so, you should |
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318 | provide a value for the loader parameter |
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319 | @param loader The manual loader which is to perform the required actions |
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320 | when this resource is loaded; only applicable when you specify true |
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321 | for the previous parameter |
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322 | @param loadParams Optional pointer to a list of name/value pairs |
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323 | containing loading parameters for this type of resource. |
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324 | */ |
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325 | virtual ResourcePtr load(const String& name, |
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326 | const String& group, bool isManual = false, |
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327 | ManualResourceLoader* loader = 0, const NameValuePairList* loadParams = 0); |
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328 | |
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329 | /** Gets the file patterns which should be used to find scripts for this |
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330 | ResourceManager. |
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331 | @remarks |
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332 | Some resource managers can read script files in order to define |
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333 | resources ahead of time. These resources are added to the available |
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334 | list inside the manager, but none are loaded initially. This allows |
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335 | you to load the items that are used on demand, or to load them all |
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336 | as a group if you wish (through ResourceGroupManager). |
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337 | @par |
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338 | This method lets you determine the file pattern which will be used |
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339 | to identify scripts intended for this manager. |
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340 | @returns |
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341 | A list of file patterns, in the order they should be searched in. |
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342 | @see isScriptingSupported, parseScript |
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343 | */ |
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344 | virtual const StringVector& getScriptPatterns(void) const { return mScriptPatterns; } |
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345 | |
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346 | /** Parse the definition of a set of resources from a script file. |
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347 | @remarks |
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348 | Some resource managers can read script files in order to define |
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349 | resources ahead of time. These resources are added to the available |
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350 | list inside the manager, but none are loaded initially. This allows |
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351 | you to load the items that are used on demand, or to load them all |
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352 | as a group if you wish (through ResourceGroupManager). |
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353 | @param stream Weak reference to a data stream which is the source of the script |
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354 | @param groupName The name of the resource group that resources which are |
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355 | parsed are to become a member of. If this group is loaded or unloaded, |
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356 | then the resources discovered in this script will be loaded / unloaded |
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357 | with it. |
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358 | */ |
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359 | virtual void parseScript(DataStreamPtr& stream, const String& groupName) {} |
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360 | |
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361 | /** Gets the relative loading order of resources of this type. |
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362 | @remarks |
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363 | There are dependencies between some kinds of resource in terms of loading |
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364 | order, and this value enumerates that. Higher values load later during |
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365 | bulk loading tasks. |
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366 | */ |
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367 | virtual Real getLoadingOrder(void) const { return mLoadOrder; } |
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368 | |
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369 | /** Gets a string identifying the type of resource this manager handles. */ |
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370 | const String& getResourceType(void) const { return mResourceType; } |
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371 | |
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372 | protected: |
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373 | |
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374 | /** Allocates the next handle. */ |
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375 | ResourceHandle getNextHandle(void); |
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376 | |
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377 | /** Create a new resource instance compatible with this manager (no custom |
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378 | parameters are populated at this point). |
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379 | @remarks |
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380 | Subclasses must override this method and create a subclass of Resource. |
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381 | @param name The unique name of the resource |
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382 | @param group The name of the resource group to attach this new resource to |
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383 | @param isManual Is this resource manually loaded? If so, you should really |
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384 | populate the loader parameter in order that the load process |
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385 | can call the loader back when loading is required. |
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386 | @param loader Pointer to a ManualLoader implementation which will be called |
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387 | when the Resource wishes to load (should be supplied if you set |
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388 | isManual to true). You can in fact leave this parameter null |
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389 | if you wish, but the Resource will never be able to reload if |
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390 | anything ever causes it to unload. Therefore provision of a proper |
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391 | ManualLoader instance is strongly recommended. |
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392 | @param createParams If any parameters are required to create an instance, |
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393 | they should be supplied here as name / value pairs. These do not need |
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394 | to be set on the instance (handled elsewhere), just used if required |
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395 | to differentiate which concrete class is created. |
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396 | |
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397 | */ |
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398 | virtual Resource* createImpl(const String& name, ResourceHandle handle, |
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399 | const String& group, bool isManual, ManualResourceLoader* loader, |
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400 | const NameValuePairList* createParams) = 0; |
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401 | /** Add a newly created resource to the manager (note weak reference) */ |
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402 | virtual void addImpl( ResourcePtr& res ); |
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403 | /** Remove a resource from this manager; remove it from the lists. */ |
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404 | virtual void removeImpl( ResourcePtr& res ); |
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405 | /** Checks memory usage and pages out if required. |
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406 | */ |
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407 | virtual void checkUsage(void); |
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408 | |
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409 | |
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410 | public: |
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411 | typedef HashMap< String, ResourcePtr > ResourceMap; |
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412 | typedef std::map<ResourceHandle, ResourcePtr> ResourceHandleMap; |
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413 | protected: |
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414 | ResourceHandleMap mResourcesByHandle; |
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415 | ResourceMap mResources; |
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416 | ResourceHandle mNextHandle; |
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417 | size_t mMemoryBudget; // In bytes |
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418 | size_t mMemoryUsage; // In bytes |
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419 | |
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420 | // IMPORTANT - all subclasses must populate the fields below |
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421 | |
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422 | /// Patterns to use to look for scripts if supported (e.g. *.overlay) |
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423 | StringVector mScriptPatterns; |
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424 | /// Loading order relative to other managers, higher is later |
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425 | Real mLoadOrder; |
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426 | /// String identifying the resource type this manager handles |
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427 | String mResourceType; |
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428 | |
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429 | public: |
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430 | typedef MapIterator<ResourceHandleMap> ResourceMapIterator; |
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431 | /** Returns an iterator over all resources in this manager. |
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432 | @note |
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433 | Use of this iterator is NOT thread safe! |
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434 | */ |
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435 | ResourceMapIterator getResourceIterator(void) |
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436 | { |
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437 | return ResourceMapIterator(mResourcesByHandle.begin(), mResourcesByHandle.end()); |
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438 | } |
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439 | |
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440 | |
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441 | |
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442 | }; |
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443 | |
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444 | } |
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445 | |
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446 | #endif |
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