1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __RotationalSpline_H__ |
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30 | #define __RotationalSpline_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreQuaternion.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** This class interpolates orientations (rotations) along a spline using |
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38 | derivatives of quaternions. |
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39 | @remarks |
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40 | Like the SimpleSpline class, this class is about interpolating values |
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41 | smoothly over a spline. Whilst SimpleSpline deals with positions (the normal |
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42 | sense we think about splines), this class interpolates orientations. The |
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43 | theory is identical, except we're now in 4-dimensional space instead of 3. |
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44 | @par |
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45 | In positional splines, we use the points and tangents on those points to generate |
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46 | control points for the spline. In this case, we use quaternions and derivatives |
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47 | of the quaternions (i.e. the rate and direction of change at each point). This is the |
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48 | same as SimpleSpline since a tangent is a derivative of a position. We effectively |
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49 | generate an extra quaternion in between each actual quaternion which when take with |
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50 | the original quaternion forms the 'tangent' of that quaternion. |
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51 | */ |
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52 | class _OgreExport RotationalSpline |
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53 | { |
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54 | public: |
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55 | RotationalSpline(); |
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56 | ~RotationalSpline(); |
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57 | |
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58 | /** Adds a control point to the end of the spline. */ |
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59 | void addPoint(const Quaternion& p); |
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60 | |
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61 | /** Gets the detail of one of the control points of the spline. */ |
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62 | const Quaternion& getPoint(unsigned short index) const; |
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63 | |
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64 | /** Gets the number of control points in the spline. */ |
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65 | unsigned short getNumPoints(void) const; |
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66 | |
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67 | /** Clears all the points in the spline. */ |
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68 | void clear(void); |
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69 | |
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70 | /** Updates a single point in the spline. |
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71 | @remarks |
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72 | This point must already exist in the spline. |
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73 | */ |
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74 | void updatePoint(unsigned short index, const Quaternion& value); |
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75 | |
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76 | /** Returns an interpolated point based on a parametric value over the whole series. |
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77 | @remarks |
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78 | Given a t value between 0 and 1 representing the parametric distance along the |
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79 | whole length of the spline, this method returns an interpolated point. |
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80 | @param t Parametric value. |
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81 | @param useShortestPath Defines if rotation should take the shortest possible path |
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82 | */ |
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83 | Quaternion interpolate(Real t, bool useShortestPath=true); |
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84 | |
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85 | /** Interpolates a single segment of the spline given a parametric value. |
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86 | @param fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1 |
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87 | @param t Parametric value |
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88 | @param useShortestPath Defines if rotation should take the shortest possible path |
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89 | */ |
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90 | Quaternion interpolate(unsigned int fromIndex, Real t, bool useShortestPath=true); |
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91 | |
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92 | /** Tells the spline whether it should automatically calculate tangents on demand |
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93 | as points are added. |
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94 | @remarks |
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95 | The spline calculates tangents at each point automatically based on the input points. |
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96 | Normally it does this every time a point changes. However, if you have a lot of points |
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97 | to add in one go, you probably don't want to incur this overhead and would prefer to |
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98 | defer the calculation until you are finished setting all the points. You can do this |
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99 | by calling this method with a parameter of 'false'. Just remember to manually call |
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100 | the recalcTangents method when you are done. |
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101 | @param autoCalc If true, tangents are calculated for you whenever a point changes. If false, |
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102 | you must call reclacTangents to recalculate them when it best suits. |
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103 | */ |
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104 | void setAutoCalculate(bool autoCalc); |
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105 | |
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106 | /** Recalculates the tangents associated with this spline. |
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107 | @remarks |
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108 | If you tell the spline not to update on demand by calling setAutoCalculate(false) |
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109 | then you must call this after completing your updates to the spline points. |
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110 | */ |
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111 | void recalcTangents(void); |
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112 | |
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113 | protected: |
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114 | |
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115 | bool mAutoCalc; |
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116 | |
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117 | |
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118 | |
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119 | std::vector<Quaternion> mPoints; |
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120 | std::vector<Quaternion> mTangents; |
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121 | |
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122 | }; |
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123 | |
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124 | |
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125 | } |
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126 | |
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127 | |
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128 | #endif |
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129 | |
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