[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __SkeletonFileFormat_H__ |
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| 30 | #define __SkeletonFileFormat_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | namespace Ogre { |
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| 35 | |
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| 36 | /** Definition of the OGRE .skeleton file format |
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| 37 | |
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| 38 | .skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks |
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| 39 | of data, very like 3D Studio's format. |
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| 40 | A chunk always consists of: |
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| 41 | unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk |
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| 42 | unsigned long LENGTH : length of the chunk in bytes, including this header |
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| 43 | void* DATA : the data, which may contain other sub-chunks (various data types) |
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| 44 | |
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| 45 | A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It |
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| 46 | contains only a single skeleton but can contain multiple animations. |
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| 47 | |
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| 48 | |
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| 49 | */ |
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| 50 | enum SkeletonChunkID { |
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| 51 | SKELETON_HEADER = 0x1000, |
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| 52 | // char* version : Version number check |
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| 53 | SKELETON_BONE = 0x2000, |
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| 54 | // Repeating section defining each bone in the system. |
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| 55 | // Bones are assigned indexes automatically based on their order of declaration |
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| 56 | // starting with 0. |
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| 57 | |
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| 58 | // char* name : name of the bone |
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| 59 | // unsigned short handle : handle of the bone, should be contiguous & start at 0 |
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| 60 | // Vector3 position : position of this bone relative to parent |
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| 61 | // Quaternion orientation : orientation of this bone relative to parent |
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| 62 | // Vector3 scale : scale of this bone relative to parent |
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| 63 | |
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| 64 | SKELETON_BONE_PARENT = 0x3000, |
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| 65 | // Record of the parent of a single bone, used to build the node tree |
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| 66 | // Repeating section, listed in Bone Index order, one per Bone |
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| 67 | |
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| 68 | // unsigned short handle : child bone |
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| 69 | // unsigned short parentHandle : parent bone |
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| 70 | |
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| 71 | SKELETON_ANIMATION = 0x4000, |
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| 72 | // A single animation for this skeleton |
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| 73 | |
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| 74 | // char* name : Name of the animation |
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| 75 | // float length : Length of the animation in seconds |
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| 76 | |
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| 77 | SKELETON_ANIMATION_TRACK = 0x4100, |
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| 78 | // A single animation track (relates to a single bone) |
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| 79 | // Repeating section (within SKELETON_ANIMATION) |
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| 80 | |
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| 81 | // unsigned short boneIndex : Index of bone to apply to |
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| 82 | |
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| 83 | SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, |
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| 84 | // A single keyframe within the track |
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| 85 | // Repeating section |
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| 86 | |
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| 87 | // float time : The time position (seconds) |
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| 88 | // Quaternion rotate : Rotation to apply at this keyframe |
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| 89 | // Vector3 translate : Translation to apply at this keyframe |
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| 90 | // Vector3 scale : Scale to apply at this keyframe |
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| 91 | SKELETON_ANIMATION_LINK = 0x5000 |
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| 92 | // Link to another skeleton, to re-use its animations |
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| 93 | |
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| 94 | // char* skeletonName : name of skeleton to get animations from |
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| 95 | // float scale : scale to apply to trans/scale keys |
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| 96 | |
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| 97 | }; |
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| 98 | |
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| 99 | } // namespace |
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| 100 | |
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| 101 | |
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| 102 | #endif |
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