1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __SkeletonInstance_H__ |
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31 | #define __SkeletonInstance_H__ |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | #include "OgreSkeleton.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | /** A SkeletonInstance is a single instance of a Skeleton used by a world object. |
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39 | @remarks |
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40 | The difference between a Skeleton and a SkeletonInstance is that the |
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41 | Skeleton is the 'master' version much like Mesh is a 'master' version of |
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42 | Entity. Many SkeletonInstance objects can be based on a single Skeleton, |
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43 | and are copies of it when created. Any changes made to this are not |
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44 | reflected in the master copy. The exception is animations; these are |
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45 | shared on the Skeleton itself and may not be modified here. |
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46 | */ |
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47 | class _OgreExport SkeletonInstance : public Skeleton |
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48 | { |
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49 | public: |
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50 | /** Constructor, don't call directly, this will be created automatically |
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51 | when you create an Entity based on a skeletally animated Mesh. |
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52 | */ |
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53 | SkeletonInstance(const SkeletonPtr& masterCopy); |
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54 | ~SkeletonInstance(); |
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55 | |
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56 | /** Gets the number of animations on this skeleton. */ |
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57 | unsigned short getNumAnimations(void) const; |
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58 | |
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59 | /** Gets a single animation by index. */ |
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60 | Animation* getAnimation(unsigned short index) const; |
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61 | /// Internal accessor for animations (returns null if animation does not exist) |
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62 | Animation* _getAnimationImpl(const String& name, |
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63 | const LinkedSkeletonAnimationSource** linker = 0) const; |
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64 | |
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65 | /** Creates a new Animation object for animating this skeleton. |
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66 | @remarks |
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67 | This method updates the reference skeleton, not just this instance! |
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68 | @param name The name of this animation |
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69 | @param length The length of the animation in seconds |
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70 | */ |
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71 | Animation* createAnimation(const String& name, Real length); |
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72 | |
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73 | /** Returns the named Animation object. */ |
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74 | Animation* getAnimation(const String& name, |
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75 | const LinkedSkeletonAnimationSource** linker = 0) const; |
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76 | |
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77 | /** Removes an Animation from this skeleton. |
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78 | @remarks |
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79 | This method updates the reference skeleton, not just this instance! |
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80 | */ |
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81 | void removeAnimation(const String& name); |
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82 | |
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83 | |
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84 | /** Creates a TagPoint ready to be attached to a bone */ |
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85 | TagPoint* createTagPointOnBone(Bone* bone, |
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86 | const Quaternion &offsetOrientation = Quaternion::IDENTITY, |
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87 | const Vector3 &offsetPosition = Vector3::ZERO); |
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88 | |
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89 | /** Frees a TagPoint that already attached to a bone */ |
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90 | void freeTagPoint(TagPoint* tagPoint); |
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91 | |
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92 | /// @copydoc Skeleton::addLinkedSkeletonAnimationSource |
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93 | void addLinkedSkeletonAnimationSource(const String& skelName, |
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94 | Real scale = 1.0f); |
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95 | /// @copydoc Skeleton::removeAllLinkedSkeletonAnimationSources |
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96 | void removeAllLinkedSkeletonAnimationSources(void); |
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97 | /// @copydoc Skeleton::getLinkedSkeletonAnimationSourceIterator |
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98 | LinkedSkeletonAnimSourceIterator |
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99 | getLinkedSkeletonAnimationSourceIterator(void) const; |
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100 | |
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101 | /// @copydoc Skeleton::_initAnimationState |
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102 | void _initAnimationState(AnimationStateSet* animSet); |
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103 | |
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104 | /// @copydoc Skeleton::_refreshAnimationState |
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105 | void _refreshAnimationState(AnimationStateSet* animSet); |
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106 | |
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107 | /// @copydoc Resource::getName |
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108 | const String& getName(void) const; |
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109 | /// @copydoc Resource::getHandle |
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110 | ResourceHandle getHandle(void) const; |
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111 | /// @copydoc Resource::getGroup |
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112 | const String& getGroup(void); |
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113 | |
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114 | protected: |
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115 | /// Pointer back to master Skeleton |
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116 | SkeletonPtr mSkeleton; |
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117 | |
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118 | typedef std::list<TagPoint*> TagPointList; |
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119 | |
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120 | /** Active tag point list. |
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121 | @remarks |
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122 | This is a linked list of pointers to actived tag point |
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123 | @par |
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124 | This allows very fast instertions and deletions from anywhere in the list to activate / deactivate |
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125 | tag points (required for weapon / equip systems etc) as well as resuse of TagPoint instances |
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126 | without construction & destruction which avoids memory thrashing. |
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127 | */ |
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128 | TagPointList mActiveTagPoints; |
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129 | |
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130 | /** Free tag point list. |
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131 | @remarks |
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132 | This contains a list of the tag points free for use as new instances |
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133 | as required by the set. When a TagPoint instances are deactived, there will are referenced on this |
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134 | list. As they get used this list reduces, as they get released back to to the set they get added |
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135 | back to the list. |
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136 | */ |
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137 | TagPointList mFreeTagPoints; |
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138 | |
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139 | /// TagPoint automatic handles |
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140 | unsigned short mNextTagPointAutoHandle; |
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141 | |
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142 | void cloneBoneAndChildren(Bone* source, Bone* parent); |
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143 | /** Overridden from Skeleton |
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144 | */ |
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145 | void loadImpl(void); |
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146 | /** Overridden from Skeleton |
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147 | */ |
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148 | void unloadImpl(void); |
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149 | |
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150 | }; |
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151 | |
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152 | } |
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153 | |
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154 | |
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155 | #endif |
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156 | |
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