[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __Sphere_H_ |
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| 30 | #define __Sphere_H_ |
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| 31 | |
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| 32 | // Precompiler options |
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| 33 | #include "OgrePrerequisites.h" |
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| 34 | |
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| 35 | #include "OgreVector3.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | |
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| 40 | /** A sphere primitive, mostly used for bounds checking. |
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| 41 | @remarks |
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| 42 | A sphere in math texts is normally represented by the function |
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| 43 | x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres |
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| 44 | simply as a center point and a radius. |
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| 45 | */ |
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| 46 | class _OgreExport Sphere |
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| 47 | { |
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| 48 | protected: |
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| 49 | Real mRadius; |
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| 50 | Vector3 mCenter; |
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| 51 | public: |
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| 52 | /** Standard constructor - creates a unit sphere around the origin.*/ |
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| 53 | Sphere() : mRadius(1.0), mCenter(Vector3::ZERO) {} |
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| 54 | /** Constructor allowing arbitrary spheres. |
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| 55 | @param center The center point of the sphere. |
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| 56 | @param radius The radius of the sphere. |
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| 57 | */ |
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| 58 | Sphere(const Vector3& center, Real radius) |
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| 59 | : mRadius(radius), mCenter(center) {} |
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| 60 | |
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| 61 | /** Returns the radius of the sphere. */ |
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| 62 | Real getRadius(void) const { return mRadius; } |
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| 63 | |
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| 64 | /** Sets the radius of the sphere. */ |
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| 65 | void setRadius(Real radius) { mRadius = radius; } |
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| 66 | |
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| 67 | /** Returns the center point of the sphere. */ |
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| 68 | const Vector3& getCenter(void) const { return mCenter; } |
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| 69 | |
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| 70 | /** Sets the center point of the sphere. */ |
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| 71 | void setCenter(const Vector3& center) { mCenter = center; } |
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| 72 | |
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| 73 | /** Returns whether or not this sphere interects another sphere. */ |
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| 74 | bool intersects(const Sphere& s) const |
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| 75 | { |
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| 76 | return (s.mCenter - mCenter).squaredLength() <= |
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| 77 | Math::Sqr(s.mRadius + mRadius); |
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| 78 | } |
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| 79 | /** Returns whether or not this sphere interects a box. */ |
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| 80 | bool intersects(const AxisAlignedBox& box) const |
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| 81 | { |
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| 82 | return Math::intersects(*this, box); |
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| 83 | } |
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| 84 | /** Returns whether or not this sphere interects a plane. */ |
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| 85 | bool intersects(const Plane& plane) const |
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| 86 | { |
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| 87 | return Math::intersects(*this, plane); |
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| 88 | } |
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| 89 | /** Returns whether or not this sphere interects a point. */ |
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| 90 | bool intersects(const Vector3& v) const |
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| 91 | { |
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| 92 | return ((v - mCenter).squaredLength() <= Math::Sqr(mRadius)); |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | }; |
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| 97 | |
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| 98 | } |
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| 99 | |
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| 100 | #endif |
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| 101 | |
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