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source: downloads/OgreMain/include/OgreTagPoint.h @ 1

Last change on this file since 1 was 1, checked in by landauf, 17 years ago
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __TagPoint_H_
30#define __TagPoint_H_
31
32#include "OgrePrerequisites.h"
33
34#include "OgreBone.h"
35#include "OgreMatrix4.h"
36
37namespace Ogre  {
38
39
40       
41    /** A tagged point on a skeleton, which can be used to attach entities to on specific
42        other entities.
43    @remarks
44        A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required
45        when it comes to rendering. However there are times when you want to attach another object
46        to an animated entity, and make sure that attachment follows the parent entity's animation
47        (for example, a character holding a gun in his / her hand). This class simply identifies
48        attachment points on a skeleton which can be used to attach child objects.
49    @par
50        The child objects themselves are not physically attached to this class; as it's name suggests
51        this class just 'tags' the area. The actual child objects are attached to the Entity using the
52        skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach
53        the objects, which creates a new TagPoint on demand.
54    */
55    class _OgreExport TagPoint : public Bone
56        {
57
58        public:
59                TagPoint(unsigned short handle, Skeleton* creator);
60                virtual ~TagPoint();
61
62                Entity *getParentEntity(void) const;
63        MovableObject* getChildObject(void) const;
64               
65                void setParentEntity(Entity *pEntity);
66                void setChildObject(MovableObject *pObject);
67
68        /** Tells the TagPoint whether it should inherit orientation from it's parent entity.
69        @param inherit If true, this TagPoint's orientation will be affected by
70            its parent entity's orientation. If false, it will not be affected.
71        */
72        void setInheritParentEntityOrientation(bool inherit);
73
74        /** Returns true if this TagPoint is affected by orientation applied to the parent entity.
75        */
76        bool getInheritParentEntityOrientation(void) const;
77
78        /** Tells the TagPoint whether it should inherit scaling factors from it's parent entity.
79        @param inherit If true, this TagPoint's scaling factors will be affected by
80            its parent entity's scaling factors. If false, it will not be affected.
81        */
82        void setInheritParentEntityScale(bool inherit);
83
84        /** Returns true if this TagPoint is affected by scaling factors applied to the parent entity.
85        */
86        bool getInheritParentEntityScale(void) const;
87
88                /** Gets the transform of parent entity. */
89                const Matrix4& getParentEntityTransform(void) const;
90
91        /** Gets the transform of this node just for the skeleton (not entity) */
92                const Matrix4& _getFullLocalTransform(void) const;
93
94        /** @copydoc Node::needUpdate */
95        void needUpdate(bool forceParentUpdate = false);
96
97        /** Overridden from Node in order to include parent Entity transform. */
98        void updateFromParentImpl(void) const;
99        /** @copydoc Renderable::getLights */
100        const LightList& getLights(void) const;
101
102
103
104        private:
105                Entity *mParentEntity;
106                MovableObject *mChildObject;
107        mutable Matrix4 mFullLocalTransform;
108        bool mInheritParentEntityOrientation;
109        bool mInheritParentEntityScale;
110        };
111
112
113} //namespace
114
115
116#endif//__TagPoint_H_
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