1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef _Texture_H__ |
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30 | #define _Texture_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreHardwareBuffer.h" |
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34 | #include "OgreResource.h" |
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35 | #include "OgreImage.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | /** Enum identifying the texture usage |
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40 | */ |
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41 | enum TextureUsage |
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42 | { |
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43 | /// @copydoc HardwareBuffer::Usage |
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44 | TU_STATIC = HardwareBuffer::HBU_STATIC, |
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45 | TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC, |
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46 | TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY, |
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47 | TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY, |
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48 | TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, |
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49 | TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
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50 | /// mipmaps will be automatically generated for this texture |
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51 | TU_AUTOMIPMAP = 0x100, |
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52 | /// this texture will be a render target, ie. used as a target for render to texture |
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53 | /// setting this flag will ignore all other texture usages except TU_AUTOMIPMAP |
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54 | TU_RENDERTARGET = 0x200, |
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55 | /// default to automatic mipmap generation static textures |
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56 | TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY |
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57 | |
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58 | }; |
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59 | |
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60 | /** Enum identifying the texture type |
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61 | */ |
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62 | enum TextureType |
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63 | { |
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64 | /// 1D texture, used in combination with 1D texture coordinates |
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65 | TEX_TYPE_1D = 1, |
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66 | /// 2D texture, used in combination with 2D texture coordinates (default) |
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67 | TEX_TYPE_2D = 2, |
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68 | /// 3D volume texture, used in combination with 3D texture coordinates |
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69 | TEX_TYPE_3D = 3, |
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70 | /// 3D cube map, used in combination with 3D texture coordinates |
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71 | TEX_TYPE_CUBE_MAP = 4 |
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72 | }; |
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73 | |
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74 | /** Enum identifying special mipmap numbers |
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75 | */ |
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76 | enum TextureMipmap |
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77 | { |
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78 | /// Generate mipmaps up to 1x1 |
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79 | MIP_UNLIMITED = 0x7FFFFFFF, |
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80 | /// Use TextureManager default |
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81 | MIP_DEFAULT = -1 |
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82 | }; |
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83 | |
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84 | // Forward declaration |
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85 | class TexturePtr; |
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86 | |
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87 | /** Abstract class representing a Texture resource. |
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88 | @remarks |
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89 | The actual concrete subclass which will exist for a texture |
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90 | is dependent on the rendering system in use (Direct3D, OpenGL etc). |
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91 | This class represents the commonalities, and is the one 'used' |
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92 | by programmers even though the real implementation could be |
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93 | different in reality. Texture objects are created through |
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94 | the 'create' method of the TextureManager concrete subclass. |
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95 | */ |
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96 | class _OgreExport Texture : public Resource |
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97 | { |
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98 | public: |
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99 | Texture(ResourceManager* creator, const String& name, ResourceHandle handle, |
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100 | const String& group, bool isManual = false, ManualResourceLoader* loader = 0); |
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101 | |
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102 | /** Sets the type of texture; can only be changed before load() |
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103 | */ |
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104 | virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; } |
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105 | |
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106 | /** Gets the type of texture |
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107 | */ |
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108 | virtual TextureType getTextureType(void) const { return mTextureType; } |
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109 | |
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110 | /** Gets the number of mipmaps to be used for this texture. |
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111 | */ |
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112 | virtual size_t getNumMipmaps(void) const {return mNumMipmaps;} |
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113 | |
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114 | /** Sets the number of mipmaps to be used for this texture. |
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115 | @note |
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116 | Must be set before calling any 'load' method. |
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117 | */ |
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118 | virtual void setNumMipmaps(size_t num) {mNumRequestedMipmaps = mNumMipmaps = num;} |
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119 | |
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120 | /** Are mipmaps hardware generated? |
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121 | @remarks |
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122 | Will only be accurate after texture load, or createInternalResources |
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123 | */ |
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124 | virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; } |
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125 | |
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126 | /** Returns the gamma adjustment factor applied to this texture. |
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127 | */ |
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128 | virtual float getGamma(void) const { return mGamma; } |
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129 | |
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130 | /** Sets the gamma adjustment factor applied to this texture. |
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131 | @note |
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132 | Must be called before any 'load' method. |
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133 | */ |
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134 | virtual void setGamma(float g) { mGamma = g; } |
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135 | |
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136 | /** Returns the height of the texture. |
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137 | */ |
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138 | virtual size_t getHeight(void) const { return mHeight; } |
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139 | |
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140 | /** Returns the width of the texture. |
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141 | */ |
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142 | virtual size_t getWidth(void) const { return mWidth; } |
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143 | |
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144 | /** Returns the depth of the texture (only applicable for 3D textures). |
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145 | */ |
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146 | virtual size_t getDepth(void) const { return mDepth; } |
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147 | |
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148 | /** Returns the height of the original input texture (may differ due to hardware requirements). |
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149 | */ |
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150 | virtual size_t getSrcHeight(void) const { return mSrcHeight; } |
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151 | |
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152 | /** Returns the width of the original input texture (may differ due to hardware requirements). |
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153 | */ |
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154 | virtual size_t getSrcWidth(void) const { return mSrcWidth; } |
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155 | |
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156 | /** Returns the original depth of the input texture (only applicable for 3D textures). |
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157 | */ |
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158 | virtual size_t getSrcDepth(void) const { return mSrcDepth; } |
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159 | |
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160 | /** Set the height of the texture; can only do this before load(); |
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161 | */ |
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162 | virtual void setHeight(size_t h) { mHeight = mSrcHeight = h; } |
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163 | |
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164 | /** Set the width of the texture; can only do this before load(); |
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165 | */ |
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166 | virtual void setWidth(size_t w) { mWidth = mSrcWidth = w; } |
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167 | |
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168 | /** Set the depth of the texture (only applicable for 3D textures); |
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169 | ; can only do this before load(); |
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170 | */ |
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171 | virtual void setDepth(size_t d) { mDepth = mSrcDepth = d; } |
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172 | |
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173 | /** Returns the TextureUsage indentifier for this Texture |
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174 | */ |
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175 | virtual int getUsage() const |
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176 | { |
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177 | return mUsage; |
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178 | } |
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179 | |
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180 | /** Sets the TextureUsage indentifier for this Texture; only useful before load() |
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181 | |
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182 | @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY |
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183 | TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are |
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184 | strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to |
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185 | update regularly, consider HBU_DYNAMIC_WRITE_ONLY. |
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186 | */ |
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187 | virtual void setUsage(int u) { mUsage = u; } |
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188 | |
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189 | /** Creates the internal texture resources for this texture. |
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190 | @remarks |
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191 | This method creates the internal texture resources (pixel buffers, |
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192 | texture surfaces etc) required to begin using this texture. You do |
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193 | not need to call this method directly unless you are manually creating |
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194 | a texture, in which case something must call it, after having set the |
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195 | size and format of the texture (e.g. the ManualResourceLoader might |
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196 | be the best one to call it). If you are not defining a manual texture, |
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197 | or if you use one of the self-contained load...() methods, then it will be |
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198 | called for you. |
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199 | */ |
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200 | virtual void createInternalResources(void); |
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201 | |
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202 | /** Frees internal texture resources for this texture. |
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203 | */ |
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204 | virtual void freeInternalResources(void); |
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205 | |
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206 | /** Copies (and maybe scales to fit) the contents of this texture to |
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207 | another texture. */ |
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208 | virtual void copyToTexture( TexturePtr& target ); |
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209 | |
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210 | /** Loads the data from an image. |
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211 | @note Important: only call this from outside the load() routine of a |
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212 | Resource. Don't call it within (including ManualResourceLoader) - use |
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213 | _loadImages() instead. This method is designed to be external, |
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214 | performs locking and checks the load status before loading. |
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215 | */ |
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216 | virtual void loadImage( const Image &img ); |
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217 | |
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218 | /** Loads the data from a raw stream. |
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219 | @note Important: only call this from outside the load() routine of a |
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220 | Resource. Don't call it within (including ManualResourceLoader) - use |
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221 | _loadImages() instead. This method is designed to be external, |
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222 | performs locking and checks the load status before loading. |
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223 | @param stream Data stream containing the raw pixel data |
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224 | @param uWidth Width of the image |
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225 | @param uHeight Height of the image |
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226 | @param eFormat The format of the pixel data |
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227 | */ |
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228 | virtual void loadRawData( DataStreamPtr& stream, |
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229 | ushort uWidth, ushort uHeight, PixelFormat eFormat); |
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230 | |
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231 | /** Internal method to load the texture from a set of images. |
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232 | @note Do NOT call this method unless you are inside the load() routine |
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233 | already, e.g. a ManualResourceLoader. It is not threadsafe and does |
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234 | not check or update resource loading status. |
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235 | */ |
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236 | virtual void _loadImages( const ConstImagePtrList& images ); |
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237 | |
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238 | /** Returns the pixel format for the texture surface. */ |
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239 | virtual PixelFormat getFormat() const |
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240 | { |
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241 | return mFormat; |
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242 | } |
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243 | |
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244 | /** Returns the desired pixel format for the texture surface. */ |
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245 | virtual PixelFormat getDesiredFormat(void) const |
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246 | { |
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247 | return mDesiredFormat; |
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248 | } |
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249 | |
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250 | /** Returns the pixel format of the original input texture (may differ due to |
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251 | hardware requirements and pixel format convertion). |
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252 | */ |
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253 | virtual PixelFormat getSrcFormat(void) const |
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254 | { |
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255 | return mSrcFormat; |
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256 | } |
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257 | |
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258 | /** Sets the pixel format for the texture surface; can only be set before load(). */ |
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259 | virtual void setFormat(PixelFormat pf); |
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260 | |
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261 | /** Returns true if the texture has an alpha layer. */ |
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262 | virtual bool hasAlpha(void) const; |
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263 | |
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264 | /** Sets desired bit depth for integer pixel format textures. |
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265 | @note |
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266 | Available values: 0, 16 and 32, where 0 (the default) means keep original format |
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267 | as it is. This value is number of bits for the pixel. |
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268 | */ |
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269 | virtual void setDesiredIntegerBitDepth(ushort bits); |
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270 | |
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271 | /** gets desired bit depth for integer pixel format textures. |
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272 | */ |
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273 | virtual ushort getDesiredIntegerBitDepth(void) const; |
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274 | |
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275 | /** Sets desired bit depth for float pixel format textures. |
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276 | @note |
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277 | Available values: 0, 16 and 32, where 0 (the default) means keep original format |
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278 | as it is. This value is number of bits for a channel of the pixel. |
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279 | */ |
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280 | virtual void setDesiredFloatBitDepth(ushort bits); |
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281 | |
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282 | /** gets desired bit depth for float pixel format textures. |
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283 | */ |
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284 | virtual ushort getDesiredFloatBitDepth(void) const; |
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285 | |
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286 | /** Sets desired bit depth for integer and float pixel format. |
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287 | */ |
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288 | virtual void setDesiredBitDepths(ushort integerBits, ushort floatBits); |
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289 | |
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290 | /** Sets whether luminace pixel format will treated as alpha format when load this texture. |
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291 | */ |
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292 | virtual void setTreatLuminanceAsAlpha(bool asAlpha); |
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293 | |
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294 | /** Gets whether luminace pixel format will treated as alpha format when load this texture. |
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295 | */ |
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296 | virtual bool getTreatLuminanceAsAlpha(void) const; |
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297 | |
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298 | /** Return the number of faces this texture has. This will be 6 for a cubemap |
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299 | texture and 1 for a 1D, 2D or 3D one. |
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300 | */ |
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301 | virtual size_t getNumFaces() const; |
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302 | |
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303 | /** Return hardware pixel buffer for a surface. This buffer can then |
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304 | be used to copy data from and to a particular level of the texture. |
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305 | @param face Face number, in case of a cubemap texture. Must be 0 |
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306 | for other types of textures. |
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307 | For cubemaps, this is one of |
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308 | +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5) |
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309 | @param mipmap Mipmap level. This goes from 0 for the first, largest |
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310 | mipmap level to getNumMipmaps()-1 for the smallest. |
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311 | @returns A shared pointer to a hardware pixel buffer |
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312 | @remarks The buffer is invalidated when the resource is unloaded or destroyed. |
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313 | Do not use it after the lifetime of the containing texture. |
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314 | */ |
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315 | virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0; |
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316 | |
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317 | protected: |
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318 | size_t mHeight; |
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319 | size_t mWidth; |
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320 | size_t mDepth; |
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321 | |
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322 | size_t mNumRequestedMipmaps; |
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323 | size_t mNumMipmaps; |
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324 | bool mMipmapsHardwareGenerated; |
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325 | float mGamma; |
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326 | |
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327 | TextureType mTextureType; |
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328 | PixelFormat mFormat; |
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329 | int mUsage; // Bit field, so this can't be TextureUsage |
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330 | |
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331 | PixelFormat mSrcFormat; |
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332 | size_t mSrcWidth, mSrcHeight, mSrcDepth; |
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333 | |
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334 | PixelFormat mDesiredFormat; |
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335 | unsigned short mDesiredIntegerBitDepth; |
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336 | unsigned short mDesiredFloatBitDepth; |
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337 | bool mTreatLuminanceAsAlpha; |
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338 | |
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339 | bool mInternalResourcesCreated; |
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340 | |
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341 | /// @copydoc Resource::calculateSize |
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342 | size_t calculateSize(void) const; |
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343 | |
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344 | |
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345 | /** Implementation of creating internal texture resources |
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346 | */ |
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347 | virtual void createInternalResourcesImpl(void) = 0; |
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348 | |
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349 | /** Implementation of freeing internal texture resources |
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350 | */ |
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351 | virtual void freeInternalResourcesImpl(void) = 0; |
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352 | |
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353 | /** Default implementation of unload which calls freeInternalResources */ |
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354 | void unloadImpl(void); |
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355 | |
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356 | }; |
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357 | |
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358 | /** Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr |
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359 | @note Has to be a subclass since we need operator=. |
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360 | We could templatise this instead of repeating per Resource subclass, |
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361 | except to do so requires a form VC6 does not support i.e. |
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362 | ResourceSubclassPtr<T> : public SharedPtr<T> |
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363 | */ |
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364 | class _OgreExport TexturePtr : public SharedPtr<Texture> |
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365 | { |
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366 | public: |
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367 | TexturePtr() : SharedPtr<Texture>() {} |
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368 | explicit TexturePtr(Texture* rep) : SharedPtr<Texture>(rep) {} |
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369 | TexturePtr(const TexturePtr& r) : SharedPtr<Texture>(r) {} |
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370 | TexturePtr(const ResourcePtr& r) : SharedPtr<Texture>() |
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371 | { |
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372 | // lock & copy other mutex pointer |
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373 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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374 | { |
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375 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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376 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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377 | pRep = static_cast<Texture*>(r.getPointer()); |
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378 | pUseCount = r.useCountPointer(); |
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379 | if (pUseCount) |
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380 | { |
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381 | ++(*pUseCount); |
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382 | } |
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383 | } |
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384 | } |
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385 | |
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386 | /// Operator used to convert a ResourcePtr to a TexturePtr |
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387 | TexturePtr& operator=(const ResourcePtr& r) |
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388 | { |
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389 | if (pRep == static_cast<Texture*>(r.getPointer())) |
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390 | return *this; |
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391 | release(); |
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392 | // lock & copy other mutex pointer |
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393 | OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME) |
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394 | { |
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395 | OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) |
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396 | OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) |
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397 | pRep = static_cast<Texture*>(r.getPointer()); |
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398 | pUseCount = r.useCountPointer(); |
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399 | if (pUseCount) |
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400 | { |
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401 | ++(*pUseCount); |
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402 | } |
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403 | } |
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404 | else |
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405 | { |
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406 | // RHS must be a null pointer |
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407 | assert(r.isNull() && "RHS must be null if it has no mutex!"); |
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408 | setNull(); |
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409 | } |
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410 | return *this; |
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411 | } |
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412 | }; |
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413 | |
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414 | } |
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415 | |
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416 | #endif |
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