1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __TextureUnitState_H__ |
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30 | #define __TextureUnitState_H__ |
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31 | |
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32 | #include "OgrePrerequisites.h" |
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33 | #include "OgreCommon.h" |
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34 | #include "OgreBlendMode.h" |
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35 | #include "OgreMatrix4.h" |
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36 | #include "OgreIteratorWrappers.h" |
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37 | #include "OgreString.h" |
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38 | #include "OgreTexture.h" |
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39 | |
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40 | namespace Ogre { |
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41 | /** Class representing the state of a single texture unit during a Pass of a |
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42 | Technique, of a Material. |
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43 | @remarks |
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44 | Texture units are pipelines for retrieving texture data for rendering onto |
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45 | your objects in the world. Using them is common to both the fixed-function and |
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46 | the programmable (vertex and fragment program) pipeline, but some of the |
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47 | settings will only have an effect in the fixed-function pipeline (for example, |
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48 | setting a texture rotation will have no effect if you use the programmable |
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49 | pipeline, because this is overridden by the fragment program). The effect |
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50 | of each setting as regards the 2 pipelines is commented in each setting. |
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51 | @par |
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52 | When I use the term 'fixed-function pipeline' I mean traditional rendering |
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53 | where you do not use vertex or fragment programs (shaders). Programmable |
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54 | pipeline means that for this pass you are using vertex or fragment programs. |
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55 | */ |
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56 | class _OgreExport TextureUnitState |
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57 | { |
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58 | friend class RenderSystem; |
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59 | public: |
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60 | /** Definition of the broad types of texture effect you can apply to a texture unit. |
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61 | @note |
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62 | Note that these have no effect when using the programmable pipeline, since their |
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63 | effect is overridden by the vertex / fragment programs. |
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64 | */ |
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65 | enum TextureEffectType |
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66 | { |
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67 | /// Generate all texture coords based on angle between camera and vertex |
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68 | ET_ENVIRONMENT_MAP, |
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69 | /// Generate texture coords based on a frustum |
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70 | ET_PROJECTIVE_TEXTURE, |
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71 | /// Constant u/v scrolling effect |
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72 | ET_UVSCROLL, |
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73 | /// Constant u scrolling effect |
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74 | ET_USCROLL, |
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75 | /// Constant u/v scrolling effect |
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76 | ET_VSCROLL, |
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77 | /// Constant rotation |
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78 | ET_ROTATE, |
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79 | /// More complex transform |
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80 | ET_TRANSFORM |
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81 | |
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82 | }; |
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83 | |
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84 | /** Enumeration to specify type of envmap. |
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85 | @note |
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86 | Note that these have no effect when using the programmable pipeline, since their |
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87 | effect is overridden by the vertex / fragment programs. |
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88 | */ |
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89 | enum EnvMapType |
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90 | { |
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91 | /// Envmap based on vector from camera to vertex position, good for planar geometry |
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92 | ENV_PLANAR, |
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93 | /// Envmap based on dot of vector from camera to vertex and vertex normal, good for curves |
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94 | ENV_CURVED, |
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95 | /// Envmap entended to supply reflection vectors for cube mapping |
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96 | ENV_REFLECTION, |
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97 | /// Envmap entended to supply normal vectors for cube mapping |
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98 | ENV_NORMAL |
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99 | }; |
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100 | |
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101 | /** Useful enumeration when dealing with procedural transforms. |
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102 | @note |
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103 | Note that these have no effect when using the programmable pipeline, since their |
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104 | effect is overridden by the vertex / fragment programs. |
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105 | */ |
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106 | enum TextureTransformType |
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107 | { |
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108 | TT_TRANSLATE_U, |
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109 | TT_TRANSLATE_V, |
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110 | TT_SCALE_U, |
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111 | TT_SCALE_V, |
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112 | TT_ROTATE |
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113 | }; |
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114 | |
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115 | /** Texture addressing modes - default is TAM_WRAP. |
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116 | @note |
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117 | These settings are relevant in both the fixed-function and the |
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118 | programmable pipeline. |
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119 | */ |
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120 | enum TextureAddressingMode |
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121 | { |
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122 | /// Texture wraps at values over 1.0 |
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123 | TAM_WRAP, |
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124 | /// Texture mirrors (flips) at joins over 1.0 |
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125 | TAM_MIRROR, |
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126 | /// Texture clamps at 1.0 |
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127 | TAM_CLAMP, |
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128 | /// Texture coordinates outside the range [0.0, 1.0] are set to the border colour |
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129 | TAM_BORDER |
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130 | }; |
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131 | |
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132 | /** Texture addressing mode for each texture coordinate. */ |
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133 | struct UVWAddressingMode |
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134 | { |
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135 | TextureAddressingMode u, v, w; |
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136 | }; |
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137 | |
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138 | /** Enum identifying the frame indexes for faces of a cube map (not the composite 3D type. |
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139 | */ |
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140 | enum TextureCubeFace |
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141 | { |
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142 | CUBE_FRONT = 0, |
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143 | CUBE_BACK = 1, |
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144 | CUBE_LEFT = 2, |
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145 | CUBE_RIGHT = 3, |
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146 | CUBE_UP = 4, |
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147 | CUBE_DOWN = 5 |
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148 | }; |
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149 | |
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150 | /** Internal structure defining a texture effect. |
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151 | */ |
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152 | struct TextureEffect { |
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153 | TextureEffectType type; |
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154 | int subtype; |
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155 | Real arg1, arg2; |
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156 | WaveformType waveType; |
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157 | Real base; |
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158 | Real frequency; |
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159 | Real phase; |
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160 | Real amplitude; |
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161 | Controller<Real>* controller; |
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162 | const Frustum* frustum; |
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163 | }; |
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164 | |
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165 | /** Texture effects in a multimap paired array |
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166 | */ |
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167 | typedef std::multimap<TextureEffectType, TextureEffect> EffectMap; |
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168 | |
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169 | /** Default constructor. |
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170 | */ |
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171 | TextureUnitState(Pass* parent); |
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172 | |
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173 | TextureUnitState(Pass* parent, const TextureUnitState& oth ); |
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174 | |
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175 | TextureUnitState & operator = ( const TextureUnitState& oth ); |
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176 | |
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177 | /** Default destructor. |
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178 | */ |
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179 | ~TextureUnitState(); |
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180 | |
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181 | /** Name-based constructor. |
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182 | @param |
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183 | name The basic name of the texture e.g. brickwall.jpg, stonefloor.png |
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184 | @param |
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185 | texCoordSet The index of the texture coordinate set to use. |
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186 | */ |
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187 | TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0); |
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188 | |
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189 | /** Get the name of current texture image for this layer. |
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190 | @remarks |
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191 | This will either always be a single name for this layer, |
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192 | or will be the name of the current frame for an animated |
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193 | or otherwise multi-frame texture. |
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194 | @note |
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195 | Applies to both fixed-function and programmable pipeline. |
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196 | */ |
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197 | const String& getTextureName(void) const; |
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198 | |
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199 | /** Sets this texture layer to use a single texture, given the |
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200 | name of the texture to use on this layer. |
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201 | @note |
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202 | Applies to both fixed-function and programmable pipeline. |
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203 | */ |
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204 | void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D); |
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205 | |
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206 | /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. |
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207 | @remarks |
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208 | Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the |
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209 | world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by |
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210 | rendering a scene to a reflection map of a transparent cube and saving the output files. |
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211 | @par |
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212 | Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment |
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213 | maps to simulate reflections. The system deals with these 2 scenarios in different ways: |
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214 | <ol> |
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215 | <li> |
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216 | <p> |
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217 | for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which |
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218 | is then addressed using 3D texture coordinates. This is required because you don't know what |
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219 | face of the box you're going to need to address when you render an object, and typically you |
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220 | need to reflect more than one face on the one object, so all 6 textures are needed to be |
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221 | 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW |
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222 | parameter set to true, and then calling setEnvironmentMap(true). |
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223 | </p> |
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224 | <p> |
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225 | Note that not all cards support cubic environment mapping. |
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226 | </p> |
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227 | </li> |
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228 | <li> |
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229 | <p> |
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230 | for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. |
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231 | This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D |
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232 | texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing |
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233 | texture between faces. |
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234 | </p> |
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235 | <p> |
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236 | Skyboxes are created by calling SceneManager::setSkyBox. |
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237 | </p> |
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238 | </li> |
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239 | </ul> |
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240 | @note |
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241 | Applies to both fixed-function and programmable pipeline. |
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242 | @param |
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243 | name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions |
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244 | of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which |
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245 | make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. |
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246 | If you can't make your texture names conform to this, use the alternative method of the same name which takes |
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247 | an array of texture names instead. |
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248 | @param |
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249 | forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than |
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250 | 6 separate textures. Useful for cubic environment mapping. |
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251 | */ |
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252 | void setCubicTextureName( const String& name, bool forUVW = false ); |
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253 | |
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254 | /** Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube. |
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255 | @remarks |
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256 | Cubic textures are made up of 6 separate texture images. Each one of these is an orthoganal view of the |
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257 | world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by |
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258 | rendering a scene to a reflection map of a transparent cube and saving the output files. |
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259 | @par |
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260 | Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment |
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261 | maps to simulate reflections. The system deals with these 2 scenarios in different ways: |
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262 | <ol> |
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263 | <li> |
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264 | <p> |
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265 | for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which |
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266 | is then addressed using 3D texture coordinates. This is required because you don't know what |
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267 | face of the box you're going to need to address when you render an object, and typically you |
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268 | need to reflect more than one face on the one object, so all 6 textures are needed to be |
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269 | 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW |
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270 | parameter set to true, and then calling setEnvironmentMap(true). |
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271 | </p> |
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272 | <p> |
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273 | Note that not all cards support cubic environment mapping. |
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274 | </p> |
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275 | </li> |
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276 | <li> |
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277 | <p> |
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278 | for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. |
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279 | This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D |
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280 | texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing |
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281 | texture between faces. |
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282 | </p> |
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283 | <p> |
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284 | Skyboxes are created by calling SceneManager::setSkyBox. |
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285 | </p> |
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286 | </li> |
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287 | </ul> |
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288 | @note |
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289 | Applies to both fixed-function and programmable pipeline. |
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290 | @param |
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291 | name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions |
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292 | of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which |
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293 | make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. |
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294 | If you can't make your texture names conform to this, use the alternative method of the same name which takes |
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295 | an array of texture names instead. |
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296 | @param |
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297 | forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than |
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298 | 6 separate textures. Useful for cubic environment mapping. |
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299 | */ |
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300 | void setCubicTextureName( const String* const names, bool forUVW = false ); |
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301 | |
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302 | /** Sets the names of the texture images for an animated texture. |
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303 | @remarks |
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304 | Animated textures are just a series of images making up the frames of the animation. All the images |
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305 | must be the same size, and their names must have a frame number appended before the extension, e.g. |
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306 | if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg" |
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307 | and "wall_2.jpg". |
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308 | @par |
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309 | You can change the active frame on a texture layer by calling the setCurrentFrame method. |
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310 | @note |
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311 | If you can't make your texture images conform to the naming standard layed out here, you |
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312 | can call the alternative setAnimatedTextureName method which takes an array of names instead. |
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313 | @note |
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314 | Applies to both fixed-function and programmable pipeline. |
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315 | @param |
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316 | name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc. |
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317 | @param |
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318 | numFrames The number of frames in the sequence. |
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319 | @param |
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320 | duration The length of time it takes to display the whole animation sequence, in seconds. |
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321 | If 0, no automatic transition occurs. |
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322 | */ |
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323 | void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 ); |
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324 | |
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325 | /** Sets the names of the texture images for an animated texture. |
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326 | @remarks |
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327 | This an alternative method to the one where you specify a single name and let the system derive |
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328 | the names of each frame, incase your images can't conform to this naming standard. |
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329 | @par |
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330 | Animated textures are just a series of images making up the frames of the animation. All the images |
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331 | must be the same size, and you must provide their names as an array in the first parameter. |
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332 | You can change the active frame on a texture layer by calling the setCurrentFrame method. |
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333 | @note |
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334 | If you can make your texture images conform to a naming standard of basicName_frame.ext, you |
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335 | can call the alternative setAnimatedTextureName method which just takes a base name instead. |
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336 | @note |
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337 | Applies to both fixed-function and programmable pipeline. |
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338 | @param |
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339 | names Pointer to array of names of the textures to use, in frame order. |
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340 | @param |
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341 | numFrames The number of frames in the sequence. |
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342 | @param |
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343 | duration The length of time it takes to display the whole animation sequence, in seconds. |
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344 | If 0, no automatic transition occurs. |
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345 | */ |
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346 | void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 ); |
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347 | |
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348 | /** Returns the width and height of the texture in the given frame. |
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349 | */ |
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350 | std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const; |
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351 | |
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352 | /** Changes the active frame in an animated or multi-image texture. |
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353 | @remarks |
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354 | An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of |
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355 | a number of frames. This method sets the active frame. |
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356 | @note |
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357 | Applies to both fixed-function and programmable pipeline. |
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358 | */ |
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359 | void setCurrentFrame( unsigned int frameNumber ); |
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360 | |
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361 | /** Gets the active frame in an animated or multi-image texture layer. |
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362 | @note |
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363 | Applies to both fixed-function and programmable pipeline. |
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364 | */ |
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365 | unsigned int getCurrentFrame(void) const; |
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366 | |
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367 | /** Gets the name of the texture associated with a frame number. |
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368 | Throws an exception if frameNumber exceeds the number of stored frames. |
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369 | @note |
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370 | Applies to both fixed-function and programmable pipeline. |
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371 | */ |
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372 | const String& getFrameTextureName(unsigned int frameNumber) const; |
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373 | |
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374 | /** Sets the name of the texture associated with a frame. |
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375 | @param name The name of the texture |
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376 | @param frameNumber The frame the texture name is to be placed in |
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377 | @note |
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378 | Throws an exception if frameNumber exceeds the number of stored frames. |
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379 | Applies to both fixed-function and programmable pipeline. |
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380 | */ |
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381 | void setFrameTextureName(const String& name, unsigned int frameNumber); |
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382 | |
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383 | /** Add a Texture name to the end of the frame container. |
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384 | @param name The name of the texture |
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385 | @note |
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386 | Applies to both fixed-function and programmable pipeline. |
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387 | */ |
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388 | void addFrameTextureName(const String& name); |
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389 | /** deletes a specific texture frame. The texture used is not deleted but the |
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390 | texture will no longer be used by the Texture Unit. An exception is raised |
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391 | if the frame number exceeds the number of actual frames. |
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392 | @param frameNumber The frame number of the texture to be deleted. |
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393 | @note |
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394 | Applies to both fixed-function and programmable pipeline. |
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395 | */ |
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396 | void deleteFrameTextureName(const size_t frameNumber); |
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397 | /** Gets the number of frames for a texture. |
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398 | @note |
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399 | Applies to both fixed-function and programmable pipeline. |
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400 | */ |
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401 | unsigned int getNumFrames(void) const; |
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402 | |
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403 | |
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404 | /** The type of unit to bind the texture settings to. */ |
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405 | enum BindingType |
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406 | { |
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407 | /** Regular fragment processing unit - the default. */ |
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408 | BT_FRAGMENT = 0, |
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409 | /** Vertex processing unit - indicates this unit will be used for |
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410 | a vertex texture fetch. |
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411 | */ |
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412 | BT_VERTEX = 1 |
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413 | }; |
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414 | /** Enum identifying the type of content this texture unit contains. |
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415 | */ |
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416 | enum ContentType |
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417 | { |
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418 | /// Normal texture identified by name |
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419 | CONTENT_NAMED = 0, |
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420 | /// A shadow texture, automatically bound by engine |
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421 | CONTENT_SHADOW = 1 |
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422 | }; |
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423 | |
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424 | /** Sets the type of unit these texture settings should be bound to. |
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425 | @remarks |
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426 | Some render systems, when implementing vertex texture fetch, separate |
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427 | the binding of textures for use in the vertex program versus those |
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428 | used in fragment programs. This setting allows you to target the |
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429 | vertex processing unit with a texture binding, in those cases. For |
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430 | rendersystems which have a unified binding for the vertex and fragment |
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431 | units, this setting makes no difference. |
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432 | */ |
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433 | void setBindingType(BindingType bt); |
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434 | |
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435 | /** Gets the type of unit these texture settings should be bound to. |
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436 | */ |
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437 | BindingType getBindingType(void) const; |
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438 | |
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439 | /** Set the type of content this TextureUnitState references. |
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440 | @remarks |
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441 | The default is to reference a standard named texture, but this unit |
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442 | can also reference automated content like a shadow texture. |
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443 | */ |
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444 | void setContentType(ContentType ct); |
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445 | /** Get the type of content this TextureUnitState references. */ |
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446 | ContentType getContentType(void) const; |
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447 | |
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448 | /** Returns true if this texture unit is either a series of 6 2D textures, each |
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449 | in it's own frame, or is a full 3D cube map. You can tell which by checking |
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450 | getTextureType. |
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451 | @note |
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452 | Applies to both fixed-function and programmable pipeline. |
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453 | */ |
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454 | bool isCubic(void) const; |
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455 | |
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456 | /** Returns true if this texture layer uses a composite 3D cubic texture. |
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457 | @note |
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458 | Applies to both fixed-function and programmable pipeline. |
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459 | */ |
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460 | bool is3D(void) const; |
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461 | |
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462 | /** Returns the type of this texture. |
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463 | @note |
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464 | Applies to both fixed-function and programmable pipeline. |
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465 | */ |
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466 | TextureType getTextureType(void) const; |
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467 | |
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468 | /** Sets the desired pixel format when load the texture. |
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469 | */ |
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470 | void setDesiredFormat(PixelFormat desiredFormat); |
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471 | |
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472 | /** Gets the desired pixel format when load the texture. |
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473 | */ |
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474 | PixelFormat getDesiredFormat(void) const; |
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475 | |
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476 | /** Sets how many mipmaps have been requested for the texture. |
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477 | */ |
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478 | void setNumMipmaps(int numMipmaps); |
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479 | |
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480 | /** Gets how many mipmaps have been requested for the texture. |
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481 | */ |
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482 | int getNumMipmaps(void) const; |
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483 | |
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484 | /** Sets whether this texture is requested to be loaded as alpha if single channel |
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485 | */ |
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486 | void setIsAlpha(bool isAlpha); |
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487 | |
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488 | /** Gets whether this texture is requested to be loaded as alpha if single channel |
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489 | */ |
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490 | bool getIsAlpha(void) const; |
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491 | |
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492 | /** Gets the index of the set of texture co-ords this layer uses. |
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493 | @note |
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494 | Applies to both fixed-function and programmable pipeline. |
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495 | */ |
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496 | unsigned int getTextureCoordSet(void) const; |
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497 | |
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498 | /** Sets the index of the set of texture co-ords this layer uses. |
---|
499 | @note |
---|
500 | Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per |
---|
501 | vertex. |
---|
502 | @note |
---|
503 | Applies to both fixed-function and programmable pipeline. |
---|
504 | */ |
---|
505 | void setTextureCoordSet(unsigned int set); |
---|
506 | |
---|
507 | /** Sets a matrix used to transform any texture coordinates on this layer. |
---|
508 | @remarks |
---|
509 | Texture coordinates can be modified on a texture layer to create effects like scrolling |
---|
510 | textures. A texture transform can either be applied to a layer which takes the source coordinates |
---|
511 | from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping). |
---|
512 | @par |
---|
513 | It's obviously a bit impractical to create scrolling effects by calling this method manually since you |
---|
514 | would have to call it every framw with a slight alteration each time, which is tedious. Instead |
---|
515 | you can use the ControllerManager class to create a Controller object which will manage the |
---|
516 | effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.<BR> |
---|
517 | In addition, if you want to set the individual texture transformations rather than concatenating them |
---|
518 | yourself, use setTextureScroll, setTextureScale and setTextureRotate. |
---|
519 | @note |
---|
520 | Has no effect in the programmable pipeline. |
---|
521 | */ |
---|
522 | void setTextureTransform(const Matrix4& xform); |
---|
523 | |
---|
524 | /** Gets the current texture transformation matrix. |
---|
525 | @remarks |
---|
526 | Causes a reclaculation of the matrix if any parameters have been changed via |
---|
527 | setTextureScroll, setTextureScale and setTextureRotate. |
---|
528 | @note |
---|
529 | Has no effect in the programmable pipeline. |
---|
530 | */ |
---|
531 | const Matrix4& getTextureTransform(void) const; |
---|
532 | |
---|
533 | /** Sets the translation offset of the texture, ie scrolls the texture. |
---|
534 | @remarks |
---|
535 | This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if |
---|
536 | you are combining translation, scaling and rotation in your texture transformation. Again if you want |
---|
537 | to animate these values you need to use a Controller |
---|
538 | @note |
---|
539 | Has no effect in the programmable pipeline. |
---|
540 | @param u The amount the texture should be moved horizontally (u direction). |
---|
541 | @param v The amount the texture should be moved vertically (v direction). |
---|
542 | @see |
---|
543 | ControllerManager, Controller |
---|
544 | */ |
---|
545 | void setTextureScroll(Real u, Real v); |
---|
546 | |
---|
547 | /** As setTextureScroll, but sets only U value. |
---|
548 | @note |
---|
549 | Has no effect in the programmable pipeline. |
---|
550 | */ |
---|
551 | void setTextureUScroll(Real value); |
---|
552 | // get texture uscroll value |
---|
553 | Real getTextureUScroll(void) const; |
---|
554 | |
---|
555 | /** As setTextureScroll, but sets only V value. |
---|
556 | @note |
---|
557 | Has no effect in the programmable pipeline. |
---|
558 | */ |
---|
559 | void setTextureVScroll(Real value); |
---|
560 | // get texture vscroll value |
---|
561 | Real getTextureVScroll(void) const; |
---|
562 | |
---|
563 | /** As setTextureScale, but sets only U value. |
---|
564 | @note |
---|
565 | Has no effect in the programmable pipeline. |
---|
566 | */ |
---|
567 | void setTextureUScale(Real value); |
---|
568 | // get texture uscale value |
---|
569 | Real getTextureUScale(void) const; |
---|
570 | |
---|
571 | /** As setTextureScale, but sets only V value. |
---|
572 | @note |
---|
573 | Has no effect in the programmable pipeline. |
---|
574 | */ |
---|
575 | void setTextureVScale(Real value); |
---|
576 | // get texture vscale value |
---|
577 | Real getTextureVScale(void) const; |
---|
578 | |
---|
579 | /** Sets the scaling factor applied to texture coordinates. |
---|
580 | @remarks |
---|
581 | This method sets the scale element of the texture transformation, and is easier to use than |
---|
582 | setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want |
---|
583 | to animate these values you need to use a Controller (see ControllerManager and it's methods for |
---|
584 | more information). |
---|
585 | @note |
---|
586 | Has no effect in the programmable pipeline. |
---|
587 | @param |
---|
588 | uScale The value by which the texture is to be scaled horizontally. |
---|
589 | @param |
---|
590 | vScale The value by which the texture is to be scaled vertically. |
---|
591 | */ |
---|
592 | void setTextureScale(Real uScale, Real vScale); |
---|
593 | |
---|
594 | /** Sets the anticlockwise rotation factor applied to texture coordinates. |
---|
595 | @remarks |
---|
596 | This sets a fixed rotation angle - if you wish to animate this, see the |
---|
597 | ControllerManager::createTextureRotater method. |
---|
598 | @note |
---|
599 | Has no effect in the programmable pipeline. |
---|
600 | @param |
---|
601 | angle The angle of rotation (anticlockwise). |
---|
602 | */ |
---|
603 | void setTextureRotate(const Radian& angle); |
---|
604 | #ifndef OGRE_FORCE_ANGLE_TYPES |
---|
605 | inline void setTextureRotate(Real angle) { |
---|
606 | setTextureRotate ( Degree(angle) ); |
---|
607 | } |
---|
608 | #endif//OGRE_FORCE_ANGLE_TYPES |
---|
609 | // get texture rotation effects angle value |
---|
610 | const Radian& getTextureRotate(void) const; |
---|
611 | |
---|
612 | /** Gets the texture addressing mode for a given coordinate, |
---|
613 | i.e. what happens at uv values above 1.0. |
---|
614 | @note |
---|
615 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
616 | */ |
---|
617 | const UVWAddressingMode& getTextureAddressingMode(void) const; |
---|
618 | |
---|
619 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
620 | @note |
---|
621 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
622 | @note This is a shortcut method which sets the addressing mode for all |
---|
623 | coordinates at once; you can also call the more specific method |
---|
624 | to set the addressing mode per coordinate. |
---|
625 | @note |
---|
626 | This applies for both the fixed-function and programmable pipelines. |
---|
627 | */ |
---|
628 | void setTextureAddressingMode( TextureAddressingMode tam); |
---|
629 | |
---|
630 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
631 | @note |
---|
632 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
633 | @note |
---|
634 | This applies for both the fixed-function and programmable pipelines. |
---|
635 | */ |
---|
636 | void setTextureAddressingMode( TextureAddressingMode u, |
---|
637 | TextureAddressingMode v, TextureAddressingMode w); |
---|
638 | |
---|
639 | /** Sets the texture addressing mode, i.e. what happens at uv values above 1.0. |
---|
640 | @note |
---|
641 | The default is TAM_WRAP i.e. the texture repeats over values of 1.0. |
---|
642 | @note |
---|
643 | This applies for both the fixed-function and programmable pipelines. |
---|
644 | */ |
---|
645 | void setTextureAddressingMode( const UVWAddressingMode& uvw); |
---|
646 | |
---|
647 | /** Sets the texture border colour. |
---|
648 | @note |
---|
649 | The default is ColourValue::Black, and this value only used when addressing mode |
---|
650 | is TAM_BORDER. |
---|
651 | @note |
---|
652 | This applies for both the fixed-function and programmable pipelines. |
---|
653 | */ |
---|
654 | void setTextureBorderColour(const ColourValue& colour); |
---|
655 | |
---|
656 | /** Sets the texture border colour. |
---|
657 | @note |
---|
658 | The default is ColourValue::Black, and this value only used when addressing mode |
---|
659 | is TAM_BORDER. |
---|
660 | */ |
---|
661 | const ColourValue& getTextureBorderColour(void) const; |
---|
662 | |
---|
663 | /** Setting advanced blending options. |
---|
664 | @remarks |
---|
665 | This is an extended version of the TextureUnitState::setColourOperation method which allows |
---|
666 | extremely detailed control over the blending applied between this and earlier layers. |
---|
667 | See the IMPORTANT note below about the issues between mulitpass and multitexturing that |
---|
668 | using this method can create. |
---|
669 | @par |
---|
670 | Texture colour operations determine how the final colour of the surface appears when |
---|
671 | rendered. Texture units are used to combine colour values from various sources (ie. the |
---|
672 | diffuse colour of the surface from lighting calculations, combined with the colour of |
---|
673 | the texture). This method allows you to specify the 'operation' to be used, ie. the |
---|
674 | calculation such as adds or multiplies, and which values to use as arguments, such as |
---|
675 | a fixed value or a value from a previous calculation. |
---|
676 | @par |
---|
677 | The defaults for each layer are: |
---|
678 | <ul> |
---|
679 | <li>op = LBX_MODULATE</li> |
---|
680 | <li>source1 = LBS_TEXTURE</li> |
---|
681 | <li>source2 = LBS_CURRENT</li> |
---|
682 | </ul> |
---|
683 | ie. each layer takes the colour results of the previous layer, and multiplies them |
---|
684 | with the new texture being applied. Bear in mind that colours are RGB values from |
---|
685 | 0.0 - 1.0 so multiplying them together will result in values in the same range, |
---|
686 | 'tinted' by the multiply. Note however that a straight multiply normally has the |
---|
687 | effect of darkening the textures - for this reason there are brightening operations |
---|
688 | like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated |
---|
689 | types for full details. |
---|
690 | @note |
---|
691 | Because of the limitations on some underlying APIs (Direct3D included) |
---|
692 | the LBS_TEXTURE argument can only be used as the first argument, not the second. |
---|
693 | @par |
---|
694 | The final 3 parameters are only required if you decide to pass values manually |
---|
695 | into the operation, i.e. you want one or more of the inputs to the colour calculation |
---|
696 | to come from a fixed value that you supply. Hence you only need to fill these in if |
---|
697 | you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL |
---|
698 | operation. |
---|
699 | @warning |
---|
700 | Ogre tries to use multitexturing hardware to blend texture layers |
---|
701 | together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a |
---|
702 | GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object |
---|
703 | multiple times with different textures. This is both less efficient and there is a smaller |
---|
704 | range of blending operations which can be performed. For this reason, if you use this method |
---|
705 | you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you |
---|
706 | want to fall back on if sufficient hardware is not available. |
---|
707 | @note |
---|
708 | This has no effect in the programmable pipeline. |
---|
709 | @param |
---|
710 | If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method |
---|
711 | which allows less flexible blending options but sets up the multipass fallback automatically, |
---|
712 | since it only allows operations which have direct multipass equivalents. |
---|
713 | @param |
---|
714 | op The operation to be used, e.g. modulate (multiply), add, subtract |
---|
715 | @param |
---|
716 | source1 The source of the first colour to the operation e.g. texture colour |
---|
717 | @param |
---|
718 | source2 The source of the second colour to the operation e.g. current surface colour |
---|
719 | @param |
---|
720 | arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL) |
---|
721 | @param |
---|
722 | arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL) |
---|
723 | @param |
---|
724 | manualBlend Manually supplied 'blend' value - only required for operations |
---|
725 | which require manual blend e.g. LBX_BLEND_MANUAL |
---|
726 | */ |
---|
727 | void setColourOperationEx( |
---|
728 | LayerBlendOperationEx op, |
---|
729 | LayerBlendSource source1 = LBS_TEXTURE, |
---|
730 | LayerBlendSource source2 = LBS_CURRENT, |
---|
731 | |
---|
732 | const ColourValue& arg1 = ColourValue::White, |
---|
733 | const ColourValue& arg2 = ColourValue::White, |
---|
734 | |
---|
735 | Real manualBlend = 0.0); |
---|
736 | |
---|
737 | /** Determines how this texture layer is combined with the one below it (or the diffuse colour of |
---|
738 | the geometry if this is layer 0). |
---|
739 | @remarks |
---|
740 | This method is the simplest way to blend tetxure layers, because it requires only one parameter, |
---|
741 | gives you the most common blending types, and automatically sets up 2 blending methods: one for |
---|
742 | if single-pass multitexturing hardware is available, and another for if it is not and the blending must |
---|
743 | be achieved through multiple rendering passes. It is, however, quite limited and does not expose |
---|
744 | the more flexible multitexturing operations, simply because these can't be automatically supported in |
---|
745 | multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx, |
---|
746 | but you'll either have to be sure that enough multitexturing units will be available, or you should |
---|
747 | explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback. |
---|
748 | @note |
---|
749 | The default method is LBO_MODULATE for all layers. |
---|
750 | @note |
---|
751 | This option has no effect in the programmable pipeline. |
---|
752 | @param |
---|
753 | op One of the LayerBlendOperation enumerated blending types. |
---|
754 | */ |
---|
755 | void setColourOperation( const LayerBlendOperation op); |
---|
756 | |
---|
757 | /** Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx |
---|
758 | and not enough multitexturing hardware is available. |
---|
759 | @remarks |
---|
760 | Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under |
---|
761 | multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering, |
---|
762 | which unfortunately doesn't support as many effects. This method is for you to specify the fallback |
---|
763 | operation which most suits you. |
---|
764 | @par |
---|
765 | You'll notice that the interface is the same as the Material::setSceneBlending method; this is |
---|
766 | because multipass rendering IS effectively scene blending, since each layer is rendered on top |
---|
767 | of the last using the same mechanism as making an object transparent, it's just being rendered |
---|
768 | in the same place repeatedly to get the multitexture effect. |
---|
769 | @par |
---|
770 | If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you |
---|
771 | don't need to call this as the system sets up the fallback for you. |
---|
772 | @note |
---|
773 | This option has no effect in the programmable pipeline, because there is no multipass fallback |
---|
774 | and multitexture blending is handled by the fragment shader. |
---|
775 | */ |
---|
776 | void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); |
---|
777 | |
---|
778 | /** Get multitexturing colour blending mode. |
---|
779 | */ |
---|
780 | const LayerBlendModeEx& getColourBlendMode(void) const; |
---|
781 | |
---|
782 | /** Get multitexturing alpha blending mode. |
---|
783 | */ |
---|
784 | const LayerBlendModeEx& getAlphaBlendMode(void) const; |
---|
785 | |
---|
786 | /** Get the multipass fallback for colour blending operation source factor. |
---|
787 | */ |
---|
788 | SceneBlendFactor getColourBlendFallbackSrc(void) const; |
---|
789 | |
---|
790 | /** Get the multipass fallback for colour blending operation destination factor. |
---|
791 | */ |
---|
792 | SceneBlendFactor getColourBlendFallbackDest(void) const; |
---|
793 | |
---|
794 | /** Sets the alpha operation to be applied to this texture. |
---|
795 | @remarks |
---|
796 | This works in exactly the same way as setColourOperation, except |
---|
797 | that the effect is applied to the level of alpha (i.e. transparency) |
---|
798 | of the texture rather than its colour. When the alpha of a texel (a pixel |
---|
799 | on a texture) is 1.0, it is opaque, wheras it is fully transparent if the |
---|
800 | alpha is 0.0. Please refer to the setColourOperation method for more info. |
---|
801 | @param |
---|
802 | op The operation to be used, e.g. modulate (multiply), add, subtract |
---|
803 | @param |
---|
804 | source1 The source of the first alpha value to the operation e.g. texture alpha |
---|
805 | @param |
---|
806 | source2 The source of the second alpha value to the operation e.g. current surface alpha |
---|
807 | @param |
---|
808 | arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL) |
---|
809 | @param |
---|
810 | arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL) |
---|
811 | @param |
---|
812 | manualBlend Manually supplied 'blend' value - only required for operations |
---|
813 | which require manual blend e.g. LBX_BLEND_MANUAL |
---|
814 | @see |
---|
815 | setColourOperation |
---|
816 | @note |
---|
817 | This option has no effect in the programmable pipeline. |
---|
818 | */ |
---|
819 | void setAlphaOperation(LayerBlendOperationEx op, |
---|
820 | LayerBlendSource source1 = LBS_TEXTURE, |
---|
821 | LayerBlendSource source2 = LBS_CURRENT, |
---|
822 | Real arg1 = 1.0, |
---|
823 | Real arg2 = 1.0, |
---|
824 | Real manualBlend = 0.0); |
---|
825 | |
---|
826 | /** Generic method for setting up texture effects. |
---|
827 | @remarks |
---|
828 | Allows you to specify effects directly by using the TextureEffectType enumeration. The |
---|
829 | arguments that go with it depend on the effect type. Only one effect of |
---|
830 | each type can be applied to a texture layer. |
---|
831 | @par |
---|
832 | This method is used internally by Ogre but it is better generally for applications to use the |
---|
833 | more intuitive specialised methods such as setEnvironmentMap and setScroll. |
---|
834 | @note |
---|
835 | This option has no effect in the programmable pipeline. |
---|
836 | */ |
---|
837 | void addEffect(TextureEffect& effect); |
---|
838 | |
---|
839 | /** Turns on/off texture coordinate effect that makes this layer an environment map. |
---|
840 | @remarks |
---|
841 | Environment maps make an object look reflective by using the object's vertex normals relative |
---|
842 | to the camera view to generate texture coordinates. |
---|
843 | @par |
---|
844 | The vectors generated can either be used to address a single 2D texture which |
---|
845 | is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures |
---|
846 | for each side of the inside of a cube. The type depends on what texture you set up - if you use the |
---|
847 | setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName |
---|
848 | then a cubic environemnt map will be used. |
---|
849 | @par |
---|
850 | This effect works best if the object has lots of gradually changing normals. The texture also |
---|
851 | has to be designed for this effect - see the example spheremap.png included with the sample |
---|
852 | application for a 2D environment map; a cubic map can be generated by rendering 6 views of a |
---|
853 | scene to each of the cube faces with orthoganal views. |
---|
854 | @note |
---|
855 | Enabling this disables any other texture coordinate generation effects. |
---|
856 | However it can be combined with texture coordinate modification functions, which then operate on the |
---|
857 | generated coordinates rather than static model texture coordinates. |
---|
858 | @param |
---|
859 | enable True to enable, false to disable |
---|
860 | @param |
---|
861 | planar If set to true, instead of being based on normals the environment effect is based on |
---|
862 | vertex positions. This is good for planar surfaces. |
---|
863 | @note |
---|
864 | This option has no effect in the programmable pipeline. |
---|
865 | */ |
---|
866 | void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED); |
---|
867 | |
---|
868 | /** Sets up an animated scroll for the texture layer. |
---|
869 | @note |
---|
870 | Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation). |
---|
871 | @param |
---|
872 | uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left) |
---|
873 | @param |
---|
874 | vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down) |
---|
875 | @note |
---|
876 | This option has no effect in the programmable pipeline. |
---|
877 | */ |
---|
878 | void setScrollAnimation(Real uSpeed, Real vSpeed); |
---|
879 | |
---|
880 | /** Sets up an animated texture rotation for this layer. |
---|
881 | @note |
---|
882 | Useful for constant rotations (for varying rotations, see setTransformAnimation). |
---|
883 | @param |
---|
884 | speed The number of complete anticlockwise revolutions per second (use -ve for clockwise) |
---|
885 | @note |
---|
886 | This option has no effect in the programmable pipeline. |
---|
887 | */ |
---|
888 | void setRotateAnimation(Real speed); |
---|
889 | |
---|
890 | /** Sets up a general time-relative texture modification effect. |
---|
891 | @note |
---|
892 | This can be called multiple times for different values of ttype, but only the latest effect |
---|
893 | applies if called multiple time for the same ttype. |
---|
894 | @param |
---|
895 | ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin) |
---|
896 | @param |
---|
897 | waveType The shape of the wave, see WaveformType enum for details |
---|
898 | @param |
---|
899 | base The base value for the function (range of output = {base, base + amplitude}) |
---|
900 | @param |
---|
901 | frequency The speed of the wave in cycles per second |
---|
902 | @param |
---|
903 | phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave |
---|
904 | @param |
---|
905 | amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects |
---|
906 | @note |
---|
907 | This option has no effect in the programmable pipeline. |
---|
908 | */ |
---|
909 | void setTransformAnimation( const TextureTransformType ttype, |
---|
910 | const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 ); |
---|
911 | |
---|
912 | |
---|
913 | /** Enables or disables projective texturing on this texture unit. |
---|
914 | @remarks |
---|
915 | Projective texturing allows you to generate texture coordinates |
---|
916 | based on a Frustum, which gives the impression that a texture is |
---|
917 | being projected onto the surface. Note that once you have called |
---|
918 | this method, the texture unit continues to monitor the Frustum you |
---|
919 | passed in and the projection will change if you can alter it. It also |
---|
920 | means that you must ensure that the Frustum object you pass a pointer |
---|
921 | to remains in existence for as long as this TextureUnitState does. |
---|
922 | @par |
---|
923 | This effect cannot be combined with other texture generation effects, |
---|
924 | such as environment mapping. It also has no effect on passes which |
---|
925 | have a vertex program enabled - projective texturing has to be done |
---|
926 | in the vertex program instead. |
---|
927 | @param enabled Whether to enable / disable |
---|
928 | @param projectionSettings The Frustum which will be used to derive the |
---|
929 | projection parameters. |
---|
930 | */ |
---|
931 | void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0); |
---|
932 | |
---|
933 | /** Removes all effects applied to this texture layer. |
---|
934 | */ |
---|
935 | void removeAllEffects(void); |
---|
936 | |
---|
937 | /** Removes a single effect applied to this texture layer. |
---|
938 | @note |
---|
939 | Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied |
---|
940 | to a layer, only the effect type is required. |
---|
941 | */ |
---|
942 | void removeEffect( const TextureEffectType type ); |
---|
943 | |
---|
944 | /** Determines if this texture layer is currently blank. |
---|
945 | @note |
---|
946 | This can happen if a texture fails to load or some other non-fatal error. Worth checking after |
---|
947 | setting texture name. |
---|
948 | */ |
---|
949 | bool isBlank(void) const; |
---|
950 | |
---|
951 | /** Sets this texture layer to be blank. |
---|
952 | */ |
---|
953 | void setBlank(void); |
---|
954 | |
---|
955 | /** Tests if the texture associated with this unit has failed to load. |
---|
956 | */ |
---|
957 | bool isTextureLoadFailing() const { return mTextureLoadFailed; } |
---|
958 | |
---|
959 | /** Tells the unit to retry loading the texture if it had failed to load. |
---|
960 | */ |
---|
961 | void retryTextureLoad() { mTextureLoadFailed = false; } |
---|
962 | |
---|
963 | // get texture effects in a multimap paired array |
---|
964 | const EffectMap& getEffects(void) const; |
---|
965 | // get the animated-texture animation duration |
---|
966 | Real getAnimationDuration(void) const; |
---|
967 | |
---|
968 | /** Set the texture filtering for this unit, using the simplified interface. |
---|
969 | @remarks |
---|
970 | You also have the option of specifying the minification, magnification |
---|
971 | and mip filter individually if you want more control over filtering |
---|
972 | options. See the alternative setTextureFiltering methods for details. |
---|
973 | @note |
---|
974 | This option applies in both the fixed function and the programmable pipeline. |
---|
975 | @param filterType The high-level filter type to use. |
---|
976 | */ |
---|
977 | void setTextureFiltering(TextureFilterOptions filterType); |
---|
978 | /** Set a single filtering option on this texture unit. |
---|
979 | @params ftype The filtering type to set |
---|
980 | @params opts The filtering option to set |
---|
981 | */ |
---|
982 | void setTextureFiltering(FilterType ftype, FilterOptions opts); |
---|
983 | /** Set a the detailed filtering options on this texture unit. |
---|
984 | @params minFilter The filtering to use when reducing the size of the texture. |
---|
985 | Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC |
---|
986 | @params magFilter The filtering to use when increasing the size of the texture |
---|
987 | Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC |
---|
988 | @params mipFilter The filtering to use between mip levels |
---|
989 | Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering) |
---|
990 | */ |
---|
991 | void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter); |
---|
992 | // get the texture filtering for the given type |
---|
993 | FilterOptions getTextureFiltering(FilterType ftpye) const; |
---|
994 | |
---|
995 | /** Sets the anisotropy level to be used for this texture level. |
---|
996 | @par maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy). |
---|
997 | @note |
---|
998 | This option applies in both the fixed function and the programmable pipeline. |
---|
999 | */ |
---|
1000 | void setTextureAnisotropy(unsigned int maxAniso); |
---|
1001 | // get this layer texture anisotropy level |
---|
1002 | unsigned int getTextureAnisotropy() const; |
---|
1003 | |
---|
1004 | /** Sets the bias value applied to the mipmap calculation. |
---|
1005 | @remarks |
---|
1006 | You can alter the mipmap calculation by biasing the result with a |
---|
1007 | single floating point value. After the mip level has been calculated, |
---|
1008 | this bias value is added to the result to give the final mip level. |
---|
1009 | Lower mip levels are larger (higher detail), so a negative bias will |
---|
1010 | force the larger mip levels to be used, and a positive bias |
---|
1011 | will cause smaller mip levels to be used. The bias values are in |
---|
1012 | mip levels, so a -1 bias will force mip levels one larger than by the |
---|
1013 | default calculation. |
---|
1014 | @param bias The bias value as described above, can be positive or negative. |
---|
1015 | */ |
---|
1016 | void setTextureMipmapBias(float bias) { mMipmapBias = bias; } |
---|
1017 | /** Gets the bias value applied to the mipmap calculation. |
---|
1018 | @see TextureUnitState::setTextureMipmapBias |
---|
1019 | */ |
---|
1020 | float getTextureMipmapBias(void) const { return mMipmapBias; } |
---|
1021 | |
---|
1022 | /// Gets the parent Pass object |
---|
1023 | Pass* getParent(void) const { return mParent; } |
---|
1024 | |
---|
1025 | /** Internal method for loading this object as part of Material::load */ |
---|
1026 | void _load(void); |
---|
1027 | /** Internal method for unloading this object as part of Material::unload */ |
---|
1028 | void _unload(void); |
---|
1029 | /// Returns whether this unit has texture coordinate generation that depends on the camera |
---|
1030 | bool hasViewRelativeTextureCoordinateGeneration(void) const; |
---|
1031 | |
---|
1032 | // Is this loaded? |
---|
1033 | bool isLoaded(void) const; |
---|
1034 | /** Tells the class that it needs recompilation. */ |
---|
1035 | void _notifyNeedsRecompile(void); |
---|
1036 | |
---|
1037 | /** Set the name of the Texture Unit State |
---|
1038 | @remarks |
---|
1039 | The name of the Texture Unit State is optional. Its usefull in material scripts where a material could inherit |
---|
1040 | from another material and only want to modify a particalar Texture Unit State. |
---|
1041 | */ |
---|
1042 | void setName(const String& name); |
---|
1043 | /// get the name of the Texture Unit State |
---|
1044 | const String& getName(void) const { return mName; } |
---|
1045 | |
---|
1046 | /** Set the alias name used for texture frame names |
---|
1047 | @param name can be any sequence of characters and does not have to be unique |
---|
1048 | */ |
---|
1049 | void setTextureNameAlias(const String& name); |
---|
1050 | /** gets the Texture Name Alias of the Texture Unit. |
---|
1051 | */ |
---|
1052 | const String& getTextureNameAlias(void) const { return mTextureNameAlias;} |
---|
1053 | |
---|
1054 | /** Applies texture names to Texture Unit State with matching texture name aliases. |
---|
1055 | If no matching aliases are found then the TUS state does not change. |
---|
1056 | @remarks |
---|
1057 | Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit. |
---|
1058 | Assumes animated frames are sequentially numbered in the name. |
---|
1059 | If matching texture aliases are found then true is returned. |
---|
1060 | |
---|
1061 | @param |
---|
1062 | aliasList is a map container of texture alias, texture name pairs |
---|
1063 | @param |
---|
1064 | apply set true to apply the texture aliases else just test to see if texture alias matches are found. |
---|
1065 | @return |
---|
1066 | True if matching texture aliases were found in the Texture Unit State. |
---|
1067 | */ |
---|
1068 | bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true); |
---|
1069 | |
---|
1070 | /** Notify this object that its parent has changed */ |
---|
1071 | void _notifyParent(Pass* parent); |
---|
1072 | |
---|
1073 | /** Get the texture pointer for the current frame. */ |
---|
1074 | const TexturePtr& _getTexturePtr(void) const; |
---|
1075 | /** Get the texture pointer for a given frame. */ |
---|
1076 | const TexturePtr& _getTexturePtr(size_t frame) const; |
---|
1077 | |
---|
1078 | /** Set the texture pointer for the current frame (internal use only!). */ |
---|
1079 | void _setTexturePtr(const TexturePtr& texptr); |
---|
1080 | /** Set the texture pointer for a given frame (internal use only!). */ |
---|
1081 | void _setTexturePtr(const TexturePtr& texptr, size_t frame); |
---|
1082 | |
---|
1083 | /** Gets the animation controller (as created because of setAnimatedTexture) |
---|
1084 | if it exists. |
---|
1085 | */ |
---|
1086 | Controller<Real>* _getAnimController() const { return mAnimController; } |
---|
1087 | protected: |
---|
1088 | // State |
---|
1089 | /// The current animation frame. |
---|
1090 | unsigned int mCurrentFrame; |
---|
1091 | |
---|
1092 | /// Duration of animation in seconds |
---|
1093 | Real mAnimDuration; |
---|
1094 | bool mCubic; // is this a series of 6 2D textures to make up a cube? |
---|
1095 | |
---|
1096 | TextureType mTextureType; |
---|
1097 | PixelFormat mDesiredFormat; |
---|
1098 | int mTextureSrcMipmaps; // Request number of mipmaps |
---|
1099 | |
---|
1100 | unsigned int mTextureCoordSetIndex; |
---|
1101 | UVWAddressingMode mAddressMode; |
---|
1102 | ColourValue mBorderColour; |
---|
1103 | |
---|
1104 | LayerBlendModeEx mColourBlendMode; |
---|
1105 | SceneBlendFactor mColourBlendFallbackSrc; |
---|
1106 | SceneBlendFactor mColourBlendFallbackDest; |
---|
1107 | |
---|
1108 | LayerBlendModeEx mAlphaBlendMode; |
---|
1109 | mutable bool mTextureLoadFailed; |
---|
1110 | bool mIsAlpha; |
---|
1111 | |
---|
1112 | mutable bool mRecalcTexMatrix; |
---|
1113 | Real mUMod, mVMod; |
---|
1114 | Real mUScale, mVScale; |
---|
1115 | Radian mRotate; |
---|
1116 | mutable Matrix4 mTexModMatrix; |
---|
1117 | |
---|
1118 | /// Texture filtering - minification |
---|
1119 | FilterOptions mMinFilter; |
---|
1120 | /// Texture filtering - magnification |
---|
1121 | FilterOptions mMagFilter; |
---|
1122 | /// Texture filtering - mipmapping |
---|
1123 | FilterOptions mMipFilter; |
---|
1124 | ///Texture anisotropy |
---|
1125 | unsigned int mMaxAniso; |
---|
1126 | /// Mipmap bias (always float, not Real) |
---|
1127 | float mMipmapBias; |
---|
1128 | |
---|
1129 | bool mIsDefaultAniso; |
---|
1130 | bool mIsDefaultFiltering; |
---|
1131 | /// Binding type (fragment or vertex pipeline) |
---|
1132 | BindingType mBindingType; |
---|
1133 | /// Content type of texture (normal loaded texture, auto-texture) |
---|
1134 | ContentType mContentType; |
---|
1135 | |
---|
1136 | //----------------------------------------------------------------------------- |
---|
1137 | // Complex members (those that can't be copied using memcpy) are at the end to |
---|
1138 | // allow for fast copying of the basic members. |
---|
1139 | // |
---|
1140 | std::vector<String> mFrames; |
---|
1141 | mutable std::vector<TexturePtr> mFramePtrs; |
---|
1142 | String mName; // optional name for the TUS |
---|
1143 | String mTextureNameAlias; // optional alias for texture frames |
---|
1144 | EffectMap mEffects; |
---|
1145 | //----------------------------------------------------------------------------- |
---|
1146 | |
---|
1147 | //----------------------------------------------------------------------------- |
---|
1148 | // Pointer members (those that can't be copied using memcpy), and MUST |
---|
1149 | // preserving even if assign from others |
---|
1150 | // |
---|
1151 | Pass* mParent; |
---|
1152 | Controller<Real>* mAnimController; |
---|
1153 | //----------------------------------------------------------------------------- |
---|
1154 | |
---|
1155 | |
---|
1156 | /** Internal method for calculating texture matrix. |
---|
1157 | */ |
---|
1158 | void recalcTextureMatrix(void) const; |
---|
1159 | |
---|
1160 | /** Internal method for creating animation controller. |
---|
1161 | */ |
---|
1162 | void createAnimController(void); |
---|
1163 | |
---|
1164 | /** Internal method for creating texture effect controller. |
---|
1165 | */ |
---|
1166 | void createEffectController(TextureEffect& effect); |
---|
1167 | |
---|
1168 | /** Internal method for ensuring the texture for a given frame is loaded. */ |
---|
1169 | void ensureLoaded(size_t frame) const; |
---|
1170 | |
---|
1171 | |
---|
1172 | }; |
---|
1173 | |
---|
1174 | |
---|
1175 | } |
---|
1176 | |
---|
1177 | #endif |
---|