/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/
#ifndef __Win32ConfigDialog_H__
#define __Win32ConfigDialog_H__
#include "OgrePrerequisites.h"
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
//Get around Windows hackery
#ifdef max
# undef max
#endif
#ifdef min
# undef min
#endif
namespace Ogre
{
/** Defines the behaviour of an automatic renderer configuration dialog.
@remarks
OGRE comes with it's own renderer configuration dialog, which
applications can use to easily allow the user to configure the
settings appropriate to their machine. This class defines the
interface to this standard dialog. Because dialogs are inherently
tied to a particular platform's windowing system, there will be a
different subclass for each platform.
@author
Steven J. Streeting
*/
class _OgreExport ConfigDialog
{
public:
ConfigDialog();
~ConfigDialog();
/** Displays the dialog.
@remarks
This method displays the dialog and from then on the dialog
interacts with the user independently. The dialog will be
calling the relevant OGRE rendering systems to query them for
options and to set the options the user selects. The method
returns when the user closes the dialog.
@returns
If the user accepted the dialog, true is returned.
@par
If the user cancelled the dialog (indicating the application
should probably terminate), false is returned.
@see
RenderSystem
*/
bool display();
protected:
/** Callback to process window events */
#if OGRE_ARCHITECTURE_64 == OGRE_ARCH_TYPE
static INT_PTR CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam);
#else
static BOOL CALLBACK DlgProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam);
#endif
RenderSystem* mSelectedRenderSystem;
HINSTANCE mHInstance; // HInstance of application, for dialog
};
}
#endif