/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreColourValue.h" namespace Ogre { const ColourValue ColourValue::ZERO = ColourValue(0.0,0.0,0.0,0.0); const ColourValue ColourValue::Black = ColourValue(0.0,0.0,0.0); const ColourValue ColourValue::White = ColourValue(1.0,1.0,1.0); const ColourValue ColourValue::Red = ColourValue(1.0,0.0,0.0); const ColourValue ColourValue::Green = ColourValue(0.0,1.0,0.0); const ColourValue ColourValue::Blue = ColourValue(0.0,0.0,1.0); //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG ABGR ColourValue::getAsABGR(void) const #else RGBA ColourValue::getAsRGBA(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (RGBA = 8888) // Red val8 = static_cast(r * 255); val32 = val8 << 24; // Green val8 = static_cast(g * 255); val32 += val8 << 16; // Blue val8 = static_cast(b * 255); val32 += val8 << 8; // Alpha val8 = static_cast(a * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG BGRA ColourValue::getAsBGRA(void) const #else ARGB ColourValue::getAsARGB(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ARGB = 8888) // Alpha val8 = static_cast(a * 255); val32 = val8 << 24; // Red val8 = static_cast(r * 255); val32 += val8 << 16; // Green val8 = static_cast(g * 255); val32 += val8 << 8; // Blue val8 = static_cast(b * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG ARGB ColourValue::getAsARGB(void) const #else BGRA ColourValue::getAsBGRA(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ARGB = 8888) // Blue val8 = static_cast(b * 255); val32 = val8 << 24; // Green val8 = static_cast(g * 255); val32 += val8 << 16; // Red val8 = static_cast(r * 255); val32 += val8 << 8; // Alpha val8 = static_cast(a * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG RGBA ColourValue::getAsRGBA(void) const #else ABGR ColourValue::getAsABGR(void) const #endif { uint8 val8; uint32 val32 = 0; // Convert to 32bit pattern // (ABRG = 8888) // Alpha val8 = static_cast(a * 255); val32 = val8 << 24; // Blue val8 = static_cast(b * 255); val32 += val8 << 16; // Green val8 = static_cast(g * 255); val32 += val8 << 8; // Red val8 = static_cast(r * 255); val32 += val8; return val32; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsABGR(const ABGR val) #else void ColourValue::setAsRGBA(const RGBA val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (RGBA = 8888) // Red r = ((val32 >> 24) & 0xFF) / 255.0f; // Green g = ((val32 >> 16) & 0xFF) / 255.0f; // Blue b = ((val32 >> 8) & 0xFF) / 255.0f; // Alpha a = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsBGRA(const BGRA val) #else void ColourValue::setAsARGB(const ARGB val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ARGB = 8888) // Alpha a = ((val32 >> 24) & 0xFF) / 255.0f; // Red r = ((val32 >> 16) & 0xFF) / 255.0f; // Green g = ((val32 >> 8) & 0xFF) / 255.0f; // Blue b = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsARGB(const ARGB val) #else void ColourValue::setAsBGRA(const BGRA val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ARGB = 8888) // Blue b = ((val32 >> 24) & 0xFF) / 255.0f; // Green g = ((val32 >> 16) & 0xFF) / 255.0f; // Red r = ((val32 >> 8) & 0xFF) / 255.0f; // Alpha a = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- #if OGRE_ENDIAN == OGRE_ENDIAN_BIG void ColourValue::setAsRGBA(const RGBA val) #else void ColourValue::setAsABGR(const ABGR val) #endif { uint32 val32 = val; // Convert from 32bit pattern // (ABGR = 8888) // Alpha a = ((val32 >> 24) & 0xFF) / 255.0f; // Blue b = ((val32 >> 16) & 0xFF) / 255.0f; // Green g = ((val32 >> 8) & 0xFF) / 255.0f; // Red r = (val32 & 0xFF) / 255.0f; } //--------------------------------------------------------------------- bool ColourValue::operator==(const ColourValue& rhs) const { return (r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a); } //--------------------------------------------------------------------- bool ColourValue::operator!=(const ColourValue& rhs) const { return !(*this == rhs); } //--------------------------------------------------------------------- void ColourValue::setHSB(Real hue, Real saturation, Real brightness) { // wrap hue if (hue > 1.0f) { hue -= (int)hue; } else if (hue < 0.0f) { hue += (int)hue + 1; } // clamp saturation / brightness saturation = std::min(saturation, (Real)1.0); saturation = std::max(saturation, (Real)0.0); brightness = std::min(brightness, (Real)1.0); brightness = std::max(brightness, (Real)0.0); if (brightness == 0.0f) { // early exit, this has to be black r = g = b = 0.0f; return; } if (saturation == 0.0f) { // early exit, this has to be grey r = g = b = brightness; return; } Real hueDomain = hue * 6.0f; if (hueDomain >= 6.0f) { // wrap around, and allow mathematical errors hueDomain = 0.0f; } unsigned short domain = (unsigned short)hueDomain; Real f1 = brightness * (1 - saturation); Real f2 = brightness * (1 - saturation * (hueDomain - domain)); Real f3 = brightness * (1 - saturation * (1 - (hueDomain - domain))); switch (domain) { case 0: // red domain; green ascends r = brightness; g = f3; b = f1; break; case 1: // yellow domain; red descends r = f2; g = brightness; b = f1; break; case 2: // green domain; blue ascends r = f1; g = brightness; b = f3; break; case 3: // cyan domain; green descends r = f1; g = f2; b = brightness; break; case 4: // blue domain; red ascends r = f3; g = f1; b = brightness; break; case 5: // magenta domain; blue descends r = brightness; g = f1; b = f2; break; } } }