/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreCompositionPass.h" #include "OgreMaterialManager.h" namespace Ogre { CompositionPass::CompositionPass(CompositionTargetPass *parent): mParent(parent), mType(PT_RENDERQUAD), mIdentifier(0), mFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY), mLastRenderQueue(RENDER_QUEUE_SKIES_LATE), mClearBuffers(FBT_COLOUR|FBT_DEPTH), mClearColour(0.0,0.0,0.0,0.0), mClearDepth(1.0f), mClearStencil(0), mStencilCheck(false), mStencilFunc(CMPF_ALWAYS_PASS), mStencilRefValue(0), mStencilMask(0xFFFFFFFF), mStencilFailOp(SOP_KEEP), mStencilDepthFailOp(SOP_KEEP), mStencilPassOp(SOP_KEEP), mStencilTwoSidedOperation(false) { } //----------------------------------------------------------------------- CompositionPass::~CompositionPass() { } //----------------------------------------------------------------------- void CompositionPass::setType(CompositionPass::PassType type) { mType = type; } //----------------------------------------------------------------------- CompositionPass::PassType CompositionPass::getType() const { return mType; } //----------------------------------------------------------------------- void CompositionPass::setIdentifier(uint32 id) { mIdentifier = id; } //----------------------------------------------------------------------- uint32 CompositionPass::getIdentifier() const { return mIdentifier; } //----------------------------------------------------------------------- void CompositionPass::setMaterial(const MaterialPtr& mat) { mMaterial = mat; } //----------------------------------------------------------------------- void CompositionPass::setMaterialName(const String &name) { mMaterial = MaterialManager::getSingleton().getByName(name); } //----------------------------------------------------------------------- const MaterialPtr& CompositionPass::getMaterial() const { return mMaterial; } //----------------------------------------------------------------------- void CompositionPass::setClearBuffers(uint32 val) { mClearBuffers = val; } //----------------------------------------------------------------------- uint32 CompositionPass::getClearBuffers() { return mClearBuffers; } //----------------------------------------------------------------------- void CompositionPass::setClearColour(ColourValue val) { mClearColour = val; } //----------------------------------------------------------------------- const ColourValue &CompositionPass::getClearColour() { return mClearColour; } //----------------------------------------------------------------------- void CompositionPass::setInput(size_t id, const String &input) { assert(idcompile(); if (mMaterial->getNumSupportedTechniques() == 0) { return false; } } return true; } }