1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreCompositorInstance.h" |
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31 | #include "OgreCompositorChain.h" |
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32 | #include "OgreCompositorManager.h" |
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33 | #include "OgreCompositionTargetPass.h" |
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34 | #include "OgreCompositionPass.h" |
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35 | #include "OgreCompositionTechnique.h" |
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36 | #include "OgreTechnique.h" |
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37 | #include "OgrePass.h" |
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38 | #include "OgreTexture.h" |
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39 | #include "OgreLogManager.h" |
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40 | #include "OgreMaterialManager.h" |
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41 | #include "OgreTextureManager.h" |
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42 | #include "OgreSceneManager.h" |
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43 | #include "OgreStringConverter.h" |
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44 | #include "OgreException.h" |
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45 | #include "OgreHardwarePixelBuffer.h" |
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46 | #include "OgreCamera.h" |
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47 | |
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48 | namespace Ogre { |
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49 | CompositorInstance::CompositorInstance(Compositor *filter, CompositionTechnique *technique, |
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50 | CompositorChain *chain): |
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51 | mCompositor(filter), mTechnique(technique), mChain(chain), |
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52 | mEnabled(false) |
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53 | { |
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54 | } |
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55 | //----------------------------------------------------------------------- |
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56 | CompositorInstance::~CompositorInstance() |
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57 | { |
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58 | freeResources(); |
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59 | } |
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60 | //----------------------------------------------------------------------- |
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61 | void CompositorInstance::setEnabled(bool value) |
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62 | { |
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63 | if (mEnabled != value) |
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64 | { |
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65 | mEnabled = value; |
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66 | |
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67 | // Create of free resource. |
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68 | if (value) |
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69 | { |
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70 | createResources(); |
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71 | } |
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72 | else |
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73 | { |
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74 | freeResources(); |
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75 | } |
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76 | |
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77 | /// Notify chain state needs recompile. |
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78 | mChain->_markDirty(); |
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79 | } |
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80 | } |
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81 | //----------------------------------------------------------------------- |
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82 | bool CompositorInstance::getEnabled() |
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83 | { |
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84 | return mEnabled; |
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85 | } |
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86 | //----------------------------------------------------------------------- |
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87 | |
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88 | /** Clear framebuffer RenderSystem operation |
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89 | */ |
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90 | class RSClearOperation: public CompositorInstance::RenderSystemOperation |
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91 | { |
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92 | public: |
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93 | RSClearOperation(uint32 buffers, ColourValue colour, Real depth, unsigned short stencil): |
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94 | buffers(buffers), colour(colour), depth(depth), stencil(stencil) |
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95 | {} |
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96 | /// Which buffers to clear (FrameBufferType) |
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97 | uint32 buffers; |
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98 | /// Colour to clear in case FBT_COLOUR is set |
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99 | ColourValue colour; |
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100 | /// Depth to set in case FBT_DEPTH is set |
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101 | Real depth; |
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102 | /// Stencil value to set in case FBT_STENCIL is set |
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103 | unsigned short stencil; |
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104 | |
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105 | virtual void execute(SceneManager *sm, RenderSystem *rs) |
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106 | { |
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107 | rs->clearFrameBuffer(buffers, colour, depth, stencil); |
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108 | } |
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109 | }; |
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110 | |
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111 | /** "Set stencil state" RenderSystem operation |
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112 | */ |
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113 | class RSStencilOperation: public CompositorInstance::RenderSystemOperation |
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114 | { |
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115 | public: |
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116 | RSStencilOperation(bool stencilCheck,CompareFunction func,uint32 refValue,uint32 mask, |
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117 | StencilOperation stencilFailOp,StencilOperation depthFailOp,StencilOperation passOp, |
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118 | bool twoSidedOperation): |
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119 | stencilCheck(stencilCheck),func(func),refValue(refValue),mask(mask), |
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120 | stencilFailOp(stencilFailOp),depthFailOp(depthFailOp),passOp(passOp), |
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121 | twoSidedOperation(twoSidedOperation) |
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122 | {} |
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123 | bool stencilCheck; |
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124 | CompareFunction func; |
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125 | uint32 refValue; |
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126 | uint32 mask; |
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127 | StencilOperation stencilFailOp; |
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128 | StencilOperation depthFailOp; |
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129 | StencilOperation passOp; |
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130 | bool twoSidedOperation; |
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131 | |
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132 | virtual void execute(SceneManager *sm, RenderSystem *rs) |
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133 | { |
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134 | rs->setStencilCheckEnabled(stencilCheck); |
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135 | rs->setStencilBufferParams(func, refValue, mask, stencilFailOp, depthFailOp, passOp, twoSidedOperation); |
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136 | } |
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137 | }; |
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138 | |
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139 | /** "Render quad" RenderSystem operation |
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140 | */ |
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141 | class RSQuadOperation: public CompositorInstance::RenderSystemOperation |
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142 | { |
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143 | public: |
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144 | RSQuadOperation(CompositorInstance *instance, uint32 pass_id, MaterialPtr mat): |
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145 | mat(mat),instance(instance), pass_id(pass_id) |
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146 | { |
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147 | mat->load(); |
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148 | instance->_fireNotifyMaterialSetup(pass_id, mat); |
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149 | technique = mat->getTechnique(0); |
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150 | assert(technique); |
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151 | } |
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152 | MaterialPtr mat; |
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153 | Technique *technique; |
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154 | CompositorInstance *instance; |
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155 | uint32 pass_id; |
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156 | |
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157 | virtual void execute(SceneManager *sm, RenderSystem *rs) |
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158 | { |
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159 | // Fire listener |
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160 | instance->_fireNotifyMaterialRender(pass_id, mat); |
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161 | // Queue passes from mat |
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162 | Technique::PassIterator i = technique->getPassIterator(); |
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163 | while(i.hasMoreElements()) |
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164 | { |
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165 | sm->_injectRenderWithPass( |
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166 | i.getNext(), |
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167 | CompositorManager::getSingleton()._getTexturedRectangle2D(), |
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168 | false // don't allow replacement of shadow passes |
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169 | ); |
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170 | } |
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171 | } |
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172 | }; |
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173 | |
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174 | void CompositorInstance::collectPasses(TargetOperation &finalState, CompositionTargetPass *target) |
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175 | { |
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176 | /// Here, passes are converted into render target operations |
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177 | Pass *targetpass; |
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178 | Technique *srctech; |
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179 | MaterialPtr mat, srcmat; |
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180 | |
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181 | CompositionTargetPass::PassIterator it = target->getPassIterator(); |
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182 | while(it.hasMoreElements()) |
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183 | { |
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184 | CompositionPass *pass = it.getNext(); |
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185 | switch(pass->getType()) |
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186 | { |
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187 | case CompositionPass::PT_CLEAR: |
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188 | queueRenderSystemOp(finalState, new RSClearOperation( |
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189 | pass->getClearBuffers(), |
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190 | pass->getClearColour(), |
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191 | pass->getClearDepth(), |
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192 | pass->getClearStencil() |
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193 | )); |
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194 | break; |
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195 | case CompositionPass::PT_STENCIL: |
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196 | queueRenderSystemOp(finalState, new RSStencilOperation( |
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197 | pass->getStencilCheck(),pass->getStencilFunc(), pass->getStencilRefValue(), |
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198 | pass->getStencilMask(), pass->getStencilFailOp(), pass->getStencilDepthFailOp(), |
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199 | pass->getStencilPassOp(), pass->getStencilTwoSidedOperation() |
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200 | )); |
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201 | break; |
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202 | case CompositionPass::PT_RENDERSCENE: |
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203 | if(pass->getFirstRenderQueue() < finalState.currentQueueGroupID) |
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204 | { |
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205 | /// Mismatch -- warn user |
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206 | /// XXX We could support repeating the last queue, with some effort |
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207 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor " |
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208 | +mCompositor->getName()+": Attempt to render queue "+ |
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209 | StringConverter::toString(pass->getFirstRenderQueue())+" before "+ |
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210 | StringConverter::toString(finalState.currentQueueGroupID)); |
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211 | } |
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212 | /// Add render queues |
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213 | for(int x=pass->getFirstRenderQueue(); x<=pass->getLastRenderQueue(); ++x) |
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214 | { |
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215 | assert(x>=0); |
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216 | finalState.renderQueues.set(x); |
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217 | } |
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218 | finalState.currentQueueGroupID = pass->getLastRenderQueue()+1; |
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219 | finalState.findVisibleObjects = true; |
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220 | finalState.materialScheme = target->getMaterialScheme(); |
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221 | finalState.shadowsEnabled = target->getShadowsEnabled(); |
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222 | |
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223 | break; |
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224 | case CompositionPass::PT_RENDERQUAD: |
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225 | srcmat = pass->getMaterial(); |
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226 | if(srcmat.isNull()) |
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227 | { |
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228 | /// No material -- warn user |
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229 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor " |
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230 | +mCompositor->getName()+": No material defined for composition pass"); |
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231 | break; |
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232 | } |
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233 | srcmat->load(); |
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234 | if(srcmat->getNumSupportedTechniques()==0) |
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235 | { |
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236 | /// No supported techniques -- warn user |
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237 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor " |
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238 | +mCompositor->getName()+": material "+srcmat->getName()+" has no supported techniques"); |
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239 | break; |
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240 | } |
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241 | srctech = srcmat->getBestTechnique(0); |
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242 | /// Create local material |
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243 | MaterialPtr mat = createLocalMaterial(); |
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244 | /// Copy and adapt passes from source material |
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245 | Technique::PassIterator i = srctech->getPassIterator(); |
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246 | while(i.hasMoreElements()) |
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247 | { |
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248 | Pass *srcpass = i.getNext(); |
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249 | /// Create new target pass |
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250 | targetpass = mat->getTechnique(0)->createPass(); |
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251 | (*targetpass) = (*srcpass); |
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252 | /// Set up inputs |
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253 | for(size_t x=0; x<pass->getNumInputs(); ++x) |
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254 | { |
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255 | String inp = pass->getInput(x); |
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256 | if(!inp.empty()) |
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257 | { |
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258 | if(x < targetpass->getNumTextureUnitStates()) |
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259 | { |
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260 | targetpass->getTextureUnitState((ushort)x)->setTextureName(getSourceForTex(inp)); |
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261 | } |
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262 | else |
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263 | { |
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264 | /// Texture unit not there |
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265 | LogManager::getSingleton().logMessage("Warning in compilation of Compositor " |
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266 | +mCompositor->getName()+": material "+srcmat->getName()+" texture unit " |
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267 | +StringConverter::toString(x)+" out of bounds"); |
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268 | } |
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269 | } |
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270 | } |
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271 | } |
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272 | queueRenderSystemOp(finalState, new RSQuadOperation(this,pass->getIdentifier(),mat)); |
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273 | break; |
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274 | } |
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275 | } |
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276 | } |
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277 | //----------------------------------------------------------------------- |
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278 | void CompositorInstance::_compileTargetOperations(CompiledState &compiledState) |
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279 | { |
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280 | /// Collect targets of previous state |
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281 | if(mPreviousInstance) |
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282 | mPreviousInstance->_compileTargetOperations(compiledState); |
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283 | /// Texture targets |
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284 | CompositionTechnique::TargetPassIterator it = mTechnique->getTargetPassIterator(); |
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285 | while(it.hasMoreElements()) |
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286 | { |
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287 | CompositionTargetPass *target = it.getNext(); |
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288 | |
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289 | TargetOperation ts(getTargetForTex(target->getOutputName())); |
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290 | /// Set "only initial" flag, visibilityMask and lodBias according to CompositionTargetPass. |
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291 | ts.onlyInitial = target->getOnlyInitial(); |
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292 | ts.visibilityMask = target->getVisibilityMask(); |
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293 | ts.lodBias = target->getLodBias(); |
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294 | ts.shadowsEnabled = target->getShadowsEnabled(); |
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295 | /// Check for input mode previous |
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296 | if(target->getInputMode() == CompositionTargetPass::IM_PREVIOUS) |
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297 | { |
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298 | /// Collect target state for previous compositor |
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299 | /// The TargetOperation for the final target is collected seperately as it is merged |
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300 | /// with later operations |
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301 | mPreviousInstance->_compileOutputOperation(ts); |
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302 | } |
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303 | /// Collect passes of our own target |
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304 | collectPasses(ts, target); |
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305 | compiledState.push_back(ts); |
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306 | } |
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307 | } |
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308 | //----------------------------------------------------------------------- |
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309 | void CompositorInstance::_compileOutputOperation(TargetOperation &finalState) |
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310 | { |
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311 | /// Final target |
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312 | CompositionTargetPass *tpass = mTechnique->getOutputTargetPass(); |
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313 | |
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314 | /// Logical-and together the visibilityMask, and multiply the lodBias |
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315 | finalState.visibilityMask &= tpass->getVisibilityMask(); |
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316 | finalState.lodBias *= tpass->getLodBias(); |
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317 | |
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318 | if(tpass->getInputMode() == CompositionTargetPass::IM_PREVIOUS) |
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319 | { |
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320 | /// Collect target state for previous compositor |
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321 | /// The TargetOperation for the final target is collected seperately as it is merged |
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322 | /// with later operations |
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323 | mPreviousInstance->_compileOutputOperation(finalState); |
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324 | } |
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325 | /// Collect passes |
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326 | collectPasses(finalState, tpass); |
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327 | } |
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328 | //----------------------------------------------------------------------- |
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329 | Compositor *CompositorInstance::getCompositor() |
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330 | { |
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331 | return mCompositor; |
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332 | } |
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333 | //----------------------------------------------------------------------- |
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334 | CompositionTechnique *CompositorInstance::getTechnique() |
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335 | { |
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336 | return mTechnique; |
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337 | } |
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338 | //----------------------------------------------------------------------- |
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339 | CompositorChain *CompositorInstance::getChain() |
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340 | { |
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341 | return mChain; |
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342 | } |
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343 | //----------------------------------------------------------------------- |
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344 | const String& CompositorInstance::getTextureInstanceName(const String& name) |
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345 | { |
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346 | return getSourceForTex(name); |
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347 | } |
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348 | //----------------------------------------------------------------------- |
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349 | MaterialPtr CompositorInstance::createLocalMaterial() |
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350 | { |
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351 | static size_t dummyCounter = 0; |
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352 | MaterialPtr mat = |
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353 | MaterialManager::getSingleton().create( |
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354 | "CompositorInstanceMaterial"+StringConverter::toString(dummyCounter), |
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355 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME |
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356 | ); |
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357 | ++dummyCounter; |
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358 | /// This is safe, as we hold a private reference |
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359 | /// XXX does not compile due to ResourcePtr conversion : |
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360 | /// MaterialManager::getSingleton().remove(mat); |
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361 | MaterialManager::getSingleton().remove(mat->getName()); |
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362 | /// Remove all passes from first technique |
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363 | mat->getTechnique(0)->removeAllPasses(); |
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364 | return mat; |
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365 | } |
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366 | //----------------------------------------------------------------------- |
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367 | void CompositorInstance::createResources() |
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368 | { |
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369 | static size_t dummyCounter = 0; |
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370 | freeResources(); |
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371 | /// Create temporary textures |
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372 | /// In principle, temporary textures could be shared between multiple viewports |
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373 | /// (CompositorChains). This will save a lot of memory in case more viewports |
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374 | /// are composited. |
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375 | CompositionTechnique::TextureDefinitionIterator it = mTechnique->getTextureDefinitionIterator(); |
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376 | while(it.hasMoreElements()) |
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377 | { |
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378 | CompositionTechnique::TextureDefinition *def = it.getNext(); |
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379 | /// Determine width and height |
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380 | size_t width = def->width; |
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381 | size_t height = def->height; |
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382 | if(width == 0) |
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383 | width = mChain->getViewport()->getActualWidth(); |
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384 | if(height == 0) |
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385 | height = mChain->getViewport()->getActualHeight(); |
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386 | /// Make the tetxure |
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387 | TexturePtr tex = TextureManager::getSingleton().createManual( |
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388 | "CompositorInstanceTexture"+StringConverter::toString(dummyCounter), |
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389 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
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390 | (uint)width, (uint)height, 0, def->format, TU_RENDERTARGET ); |
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391 | ++dummyCounter; |
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392 | mLocalTextures[def->name] = tex; |
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393 | |
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394 | /// Set up viewport over entire texture |
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395 | RenderTexture *rtt = tex->getBuffer()->getRenderTarget(); |
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396 | rtt->setAutoUpdated( false ); |
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397 | |
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398 | Camera* camera = mChain->getViewport()->getCamera(); |
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399 | |
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400 | // Save last viewport and current aspect ratio |
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401 | Viewport* oldViewport = camera->getViewport(); |
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402 | Real aspectRatio = camera->getAspectRatio(); |
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403 | |
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404 | Viewport* v = rtt->addViewport( camera ); |
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405 | v->setClearEveryFrame( false ); |
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406 | v->setOverlaysEnabled( false ); |
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407 | v->setBackgroundColour( ColourValue( 0, 0, 0, 0 ) ); |
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408 | |
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409 | // Should restore aspect ratio, in case of auto aspect ratio |
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410 | // enabled, it'll changed when add new viewport. |
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411 | camera->setAspectRatio(aspectRatio); |
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412 | // Should restore last viewport, i.e. never disturb user code |
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413 | // which might based on that. |
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414 | camera->_notifyViewport(oldViewport); |
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415 | } |
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416 | |
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417 | } |
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418 | //----------------------------------------------------------------------- |
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419 | void CompositorInstance::freeResources() |
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420 | { |
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421 | /// Remove temporary textures |
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422 | /// LocalTextureMap mLocalTextures; |
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423 | LocalTextureMap::iterator i, iend=mLocalTextures.end(); |
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424 | for(i=mLocalTextures.begin(); i!=iend; ++i) |
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425 | { |
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426 | TextureManager::getSingleton().remove(i->second->getName()); |
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427 | } |
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428 | mLocalTextures.clear(); |
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429 | } |
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430 | //----------------------------------------------------------------------- |
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431 | RenderTarget *CompositorInstance::getTargetForTex(const String &name) |
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432 | { |
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433 | LocalTextureMap::iterator i = mLocalTextures.find(name); |
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434 | if(i == mLocalTextures.end()) |
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435 | { |
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436 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Non-existent local texture name", "CompositorInstance::getTargetForTex"); |
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437 | } |
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438 | return i->second->getBuffer()->getRenderTarget(); |
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439 | } |
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440 | //----------------------------------------------------------------------- |
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441 | const String &CompositorInstance::getSourceForTex(const String &name) |
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442 | { |
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443 | LocalTextureMap::iterator i = mLocalTextures.find(name); |
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444 | if(i == mLocalTextures.end()) |
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445 | { |
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446 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Non-existent local texture name", "CompositorInstance::getSourceForTex"); |
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447 | } |
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448 | return i->second->getName(); |
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449 | } |
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450 | //----------------------------------------------------------------------- |
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451 | void CompositorInstance::queueRenderSystemOp(TargetOperation &finalState, RenderSystemOperation *op) |
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452 | { |
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453 | /// Store operation for current QueueGroup ID |
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454 | finalState.renderSystemOperations.push_back(RenderSystemOpPair(finalState.currentQueueGroupID, op)); |
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455 | /// Tell parent for deletion |
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456 | mChain->_queuedOperation(op); |
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457 | } |
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458 | //----------------------------------------------------------------------- |
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459 | void CompositorInstance::addListener(Listener *l) |
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460 | { |
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461 | mListeners.push_back(l); |
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462 | } |
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463 | //----------------------------------------------------------------------- |
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464 | void CompositorInstance::removeListener(Listener *l) |
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465 | { |
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466 | mListeners.erase(std::find(mListeners.begin(), mListeners.end(), l)); |
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467 | } |
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468 | //----------------------------------------------------------------------- |
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469 | void CompositorInstance::_fireNotifyMaterialSetup(uint32 pass_id, MaterialPtr &mat) |
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470 | { |
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471 | Listeners::iterator i, iend=mListeners.end(); |
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472 | for(i=mListeners.begin(); i!=iend; ++i) |
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473 | (*i)->notifyMaterialSetup(pass_id, mat); |
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474 | } |
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475 | //----------------------------------------------------------------------- |
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476 | void CompositorInstance::_fireNotifyMaterialRender(uint32 pass_id, MaterialPtr &mat) |
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477 | { |
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478 | Listeners::iterator i, iend=mListeners.end(); |
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479 | for(i=mListeners.begin(); i!=iend; ++i) |
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480 | (*i)->notifyMaterialRender(pass_id, mat); |
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481 | } |
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482 | //----------------------------------------------------------------------- |
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483 | CompositorInstance::RenderSystemOperation::~RenderSystemOperation() |
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484 | { |
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485 | } |
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486 | //----------------------------------------------------------------------- |
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487 | CompositorInstance::Listener::~Listener() |
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488 | { |
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489 | } |
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490 | void CompositorInstance::Listener::notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat) |
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491 | { |
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492 | } |
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493 | void CompositorInstance::Listener::notifyMaterialRender(uint32 pass_id, MaterialPtr &mat) |
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494 | { |
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495 | } |
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496 | //----------------------------------------------------------------------- |
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497 | |
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498 | } |
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