[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreControllerManager.h" |
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| 31 | |
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| 32 | #include "OgreLogManager.h" |
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| 33 | #include "OgreTextureUnitState.h" |
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| 34 | #include "OgreRoot.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | //----------------------------------------------------------------------- |
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| 38 | template<> ControllerManager* Singleton<ControllerManager>::ms_Singleton = 0; |
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| 39 | ControllerManager* ControllerManager::getSingletonPtr(void) |
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| 40 | { |
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| 41 | return ms_Singleton; |
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| 42 | } |
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| 43 | ControllerManager& ControllerManager::getSingleton(void) |
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| 44 | { |
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| 45 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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| 46 | } |
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| 47 | //----------------------------------------------------------------------- |
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| 48 | ControllerManager::ControllerManager() |
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| 49 | : mFrameTimeController(new FrameTimeControllerValue()) |
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| 50 | , mPassthroughFunction(new PassthroughControllerFunction()) |
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| 51 | , mLastFrameNumber(0) |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------- |
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| 56 | ControllerManager::~ControllerManager() |
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| 57 | { |
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| 58 | clearControllers(); |
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| 59 | } |
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| 60 | //----------------------------------------------------------------------- |
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| 61 | Controller<Real>* ControllerManager::createController( |
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| 62 | const ControllerValueRealPtr& src, const ControllerValueRealPtr& dest, |
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| 63 | const ControllerFunctionRealPtr& func) |
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| 64 | { |
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| 65 | Controller<Real>* c = new Controller<Real>(src, dest, func); |
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| 66 | |
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| 67 | mControllers.insert(c); |
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| 68 | return c; |
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| 69 | } |
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| 70 | //----------------------------------------------------------------------- |
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| 71 | Controller<Real>* ControllerManager::createFrameTimePassthroughController( |
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| 72 | const ControllerValueRealPtr& dest) |
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| 73 | { |
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| 74 | return createController(getFrameTimeSource(), dest, getPassthroughControllerFunction()); |
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| 75 | } |
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| 76 | //----------------------------------------------------------------------- |
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| 77 | void ControllerManager::updateAllControllers(void) |
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| 78 | { |
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| 79 | // Only update once per frame |
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| 80 | unsigned long thisFrameNumber = Root::getSingleton().getCurrentFrameNumber(); |
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| 81 | if (thisFrameNumber != mLastFrameNumber) |
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| 82 | { |
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| 83 | ControllerList::const_iterator ci; |
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| 84 | for (ci = mControllers.begin(); ci != mControllers.end(); ++ci) |
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| 85 | { |
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| 86 | (*ci)->update(); |
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| 87 | } |
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| 88 | mLastFrameNumber = thisFrameNumber; |
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| 89 | } |
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| 90 | } |
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| 91 | //----------------------------------------------------------------------- |
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| 92 | void ControllerManager::clearControllers(void) |
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| 93 | { |
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| 94 | ControllerList::iterator ci; |
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| 95 | for (ci = mControllers.begin(); ci != mControllers.end(); ++ci) |
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| 96 | { |
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| 97 | delete *ci; |
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| 98 | } |
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| 99 | mControllers.clear(); |
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| 100 | } |
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| 101 | //----------------------------------------------------------------------- |
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| 102 | const ControllerValueRealPtr& ControllerManager::getFrameTimeSource(void) const |
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| 103 | { |
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| 104 | return mFrameTimeController; |
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| 105 | } |
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| 106 | //----------------------------------------------------------------------- |
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| 107 | const ControllerFunctionRealPtr& ControllerManager::getPassthroughControllerFunction(void) const |
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| 108 | { |
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| 109 | return mPassthroughFunction; |
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| 110 | } |
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| 111 | //----------------------------------------------------------------------- |
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| 112 | Controller<Real>* ControllerManager::createTextureAnimator(TextureUnitState* layer, Real sequenceTime) |
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| 113 | { |
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| 114 | SharedPtr< ControllerValue<Real> > texVal(new TextureFrameControllerValue(layer)); |
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| 115 | SharedPtr< ControllerFunction<Real> > animFunc(new AnimationControllerFunction(sequenceTime)); |
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| 116 | |
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| 117 | return createController(mFrameTimeController, texVal, animFunc); |
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| 118 | } |
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| 119 | //----------------------------------------------------------------------- |
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| 120 | Controller<Real>* ControllerManager::createTextureUVScroller(TextureUnitState* layer, Real speed) |
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| 121 | { |
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| 122 | Controller<Real>* ret = 0; |
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| 123 | |
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| 124 | if (speed != 0) |
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| 125 | { |
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| 126 | SharedPtr< ControllerValue<Real> > val; |
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| 127 | SharedPtr< ControllerFunction<Real> > func; |
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| 128 | |
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| 129 | // We do both scrolls with a single controller |
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| 130 | val.bind(new TexCoordModifierControllerValue(layer, true, true)); |
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| 131 | // Create function: use -speed since we're altering texture coords so they have reverse effect |
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| 132 | func.bind(new ScaleControllerFunction(-speed, true)); |
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| 133 | ret = createController(mFrameTimeController, val, func); |
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| 134 | } |
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| 135 | |
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| 136 | return ret; |
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| 137 | } |
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| 138 | //----------------------------------------------------------------------- |
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| 139 | Controller<Real>* ControllerManager::createTextureUScroller(TextureUnitState* layer, Real uSpeed) |
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| 140 | { |
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| 141 | Controller<Real>* ret = 0; |
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| 142 | |
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| 143 | if (uSpeed != 0) |
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| 144 | { |
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| 145 | SharedPtr< ControllerValue<Real> > uVal; |
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| 146 | SharedPtr< ControllerFunction<Real> > uFunc; |
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| 147 | |
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| 148 | uVal.bind(new TexCoordModifierControllerValue(layer, true)); |
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| 149 | // Create function: use -speed since we're altering texture coords so they have reverse effect |
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| 150 | uFunc.bind(new ScaleControllerFunction(-uSpeed, true)); |
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| 151 | ret = createController(mFrameTimeController, uVal, uFunc); |
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| 152 | } |
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| 153 | |
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| 154 | return ret; |
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| 155 | } |
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| 156 | //----------------------------------------------------------------------- |
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| 157 | Controller<Real>* ControllerManager::createTextureVScroller(TextureUnitState* layer, Real vSpeed) |
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| 158 | { |
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| 159 | Controller<Real>* ret = 0; |
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| 160 | |
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| 161 | if (vSpeed != 0) |
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| 162 | { |
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| 163 | SharedPtr< ControllerValue<Real> > vVal; |
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| 164 | SharedPtr< ControllerFunction<Real> > vFunc; |
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| 165 | |
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| 166 | // Set up a second controller for v scroll |
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| 167 | vVal.bind(new TexCoordModifierControllerValue(layer, false, true)); |
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| 168 | // Create function: use -speed since we're altering texture coords so they have reverse effect |
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| 169 | vFunc.bind(new ScaleControllerFunction(-vSpeed, true)); |
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| 170 | ret = createController(mFrameTimeController, vVal, vFunc); |
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| 171 | } |
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| 172 | |
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| 173 | return ret; |
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| 174 | } |
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| 175 | //----------------------------------------------------------------------- |
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| 176 | Controller<Real>* ControllerManager::createTextureRotater(TextureUnitState* layer, Real speed) |
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| 177 | { |
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| 178 | SharedPtr< ControllerValue<Real> > val; |
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| 179 | SharedPtr< ControllerFunction<Real> > func; |
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| 180 | |
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| 181 | // Target value is texture coord rotation |
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| 182 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, false, true)); |
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| 183 | // Function is simple scale (seconds * speed) |
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| 184 | // Use -speed since altering texture coords has the reverse visible effect |
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| 185 | func.bind(new ScaleControllerFunction(-speed, true)); |
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| 186 | |
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| 187 | return createController(mFrameTimeController, val, func); |
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| 188 | |
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| 189 | } |
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| 190 | //----------------------------------------------------------------------- |
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| 191 | Controller<Real>* ControllerManager::createTextureWaveTransformer(TextureUnitState* layer, |
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| 192 | TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base, Real frequency, Real phase, Real amplitude) |
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| 193 | { |
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| 194 | SharedPtr< ControllerValue<Real> > val; |
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| 195 | SharedPtr< ControllerFunction<Real> > func; |
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| 196 | |
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| 197 | switch (ttype) |
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| 198 | { |
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| 199 | case TextureUnitState::TT_TRANSLATE_U: |
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| 200 | // Target value is a u scroll |
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| 201 | val.bind(new TexCoordModifierControllerValue(layer, true)); |
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| 202 | break; |
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| 203 | case TextureUnitState::TT_TRANSLATE_V: |
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| 204 | // Target value is a v scroll |
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| 205 | val.bind(new TexCoordModifierControllerValue(layer, false, true)); |
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| 206 | break; |
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| 207 | case TextureUnitState::TT_SCALE_U: |
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| 208 | // Target value is a u scale |
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| 209 | val.bind(new TexCoordModifierControllerValue(layer, false, false, true)); |
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| 210 | break; |
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| 211 | case TextureUnitState::TT_SCALE_V: |
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| 212 | // Target value is a v scale |
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| 213 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, true)); |
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| 214 | break; |
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| 215 | case TextureUnitState::TT_ROTATE: |
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| 216 | // Target value is texture coord rotation |
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| 217 | val.bind(new TexCoordModifierControllerValue(layer, false, false, false, false, true)); |
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| 218 | break; |
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| 219 | } |
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| 220 | // Create new wave function for alterations |
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| 221 | func.bind(new WaveformControllerFunction(waveType, base, frequency, phase, amplitude, true)); |
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| 222 | |
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| 223 | return createController(mFrameTimeController, val, func); |
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| 224 | } |
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| 225 | //----------------------------------------------------------------------- |
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| 226 | Controller<Real>* ControllerManager::createGpuProgramTimerParam( |
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| 227 | GpuProgramParameters* params, size_t paramIndex, Real timeFactor) |
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| 228 | { |
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| 229 | SharedPtr< ControllerValue<Real> > val; |
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| 230 | SharedPtr< ControllerFunction<Real> > func; |
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| 231 | |
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| 232 | val.bind(new FloatGpuParameterControllerValue(params, paramIndex)); |
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| 233 | func.bind(new ScaleControllerFunction(timeFactor, true)); |
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| 234 | |
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| 235 | return createController(mFrameTimeController, val, func); |
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| 236 | |
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| 237 | } |
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| 238 | //----------------------------------------------------------------------- |
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| 239 | void ControllerManager::destroyController(Controller<Real>* controller) |
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| 240 | { |
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| 241 | ControllerList::iterator i = mControllers.find(controller); |
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| 242 | if (i != mControllers.end()) |
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| 243 | { |
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| 244 | mControllers.erase(i); |
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| 245 | delete controller; |
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| 246 | } |
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| 247 | } |
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| 248 | //----------------------------------------------------------------------- |
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| 249 | Real ControllerManager::getTimeFactor(void) const { |
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| 250 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getTimeFactor(); |
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| 251 | } |
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| 252 | //----------------------------------------------------------------------- |
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| 253 | void ControllerManager::setTimeFactor(Real tf) { |
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| 254 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setTimeFactor(tf); |
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| 255 | } |
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| 256 | //----------------------------------------------------------------------- |
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| 257 | Real ControllerManager::getFrameDelay(void) const { |
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| 258 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getFrameDelay(); |
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| 259 | } |
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| 260 | //----------------------------------------------------------------------- |
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| 261 | void ControllerManager::setFrameDelay(Real fd) { |
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| 262 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.getPointer())->setFrameDelay(fd); |
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| 263 | } |
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| 264 | //----------------------------------------------------------------------- |
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| 265 | Real ControllerManager::getElapsedTime(void) const |
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| 266 | { |
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| 267 | return static_cast<const FrameTimeControllerValue*>(mFrameTimeController.get())->getElapsedTime(); |
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| 268 | } |
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| 269 | //----------------------------------------------------------------------- |
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| 270 | void ControllerManager::setElapsedTime(Real elapsedTime) |
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| 271 | { |
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| 272 | static_cast<FrameTimeControllerValue*>(mFrameTimeController.get())->setElapsedTime(elapsedTime); |
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| 273 | } |
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| 274 | } |
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