[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreInstancedGeometry.h" |
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| 31 | #include "OgreEntity.h" |
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| 32 | #include "OgreSubEntity.h" |
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| 33 | #include "OgreSceneNode.h" |
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| 34 | #include "OgreException.h" |
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| 35 | #include "OgreMesh.h" |
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| 36 | #include "OgreSubMesh.h" |
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| 37 | #include "OgreLogManager.h" |
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| 38 | #include "OgreSceneManager.h" |
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| 39 | #include "OgreCamera.h" |
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| 40 | #include "OgreMaterialManager.h" |
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| 41 | #include "OgreRoot.h" |
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| 42 | #include "OgreRenderSystem.h" |
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| 43 | #include "OgreEdgeListBuilder.h" |
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| 44 | #include "OgreStringConverter.h" |
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| 45 | |
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| 46 | namespace Ogre { |
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| 47 | |
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| 48 | #define BatchInstance_RANGE 1024 |
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| 49 | #define BatchInstance_HALF_RANGE 512 |
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| 50 | #define BatchInstance_MAX_INDEX 511 |
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| 51 | #define BatchInstance_MIN_INDEX -512 |
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| 52 | |
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| 53 | //-------------------------------------------------------------------------- |
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| 54 | InstancedGeometry::InstancedGeometry(SceneManager* owner, const String& name): |
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| 55 | mOwner(owner), |
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| 56 | mName(name), |
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| 57 | mBuilt(false), |
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| 58 | mUpperDistance(0.0f), |
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| 59 | mSquaredUpperDistance(0.0f), |
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| 60 | mCastShadows(false), |
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| 61 | mBatchInstanceDimensions(Vector3(1000,1000,1000)), |
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| 62 | mHalfBatchInstanceDimensions(Vector3(500,500,500)), |
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| 63 | mOrigin(Vector3(0,0,0)), |
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| 64 | mVisible(true), |
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| 65 | mRenderQueueID(RENDER_QUEUE_MAIN), |
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| 66 | mRenderQueueIDSet(false), |
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| 67 | mObjectCount(0), |
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| 68 | mInstancedGeometryInstance(0), |
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| 69 | mSkeletonInstance(0) |
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| 70 | { |
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| 71 | mBaseSkeleton.setNull(); |
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| 72 | } |
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| 73 | //-------------------------------------------------------------------------- |
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| 74 | InstancedGeometry::~InstancedGeometry() |
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| 75 | { |
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| 76 | reset(); |
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| 77 | if(mSkeletonInstance) |
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| 78 | delete mSkeletonInstance; |
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| 79 | |
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| 80 | |
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| 81 | } |
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| 82 | //-------------------------------------------------------------------------- |
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| 83 | InstancedGeometry::BatchInstance*InstancedGeometry::getInstancedGeometryInstance(void) |
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| 84 | { |
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| 85 | if (!mInstancedGeometryInstance) |
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| 86 | { |
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| 87 | uint32 index = 0; |
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| 88 | // Make a name |
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| 89 | StringUtil::StrStreamType str; |
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| 90 | str << mName << ":" << index; |
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| 91 | |
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| 92 | mInstancedGeometryInstance = new BatchInstance(this, str.str(), mOwner, index); |
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| 93 | mOwner->injectMovableObject(mInstancedGeometryInstance); |
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| 94 | mInstancedGeometryInstance->setVisible(mVisible); |
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| 95 | mInstancedGeometryInstance->setCastShadows(mCastShadows); |
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| 96 | if (mRenderQueueIDSet) |
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| 97 | { |
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| 98 | mInstancedGeometryInstance->setRenderQueueGroup(mRenderQueueID); |
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| 99 | } |
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| 100 | mBatchInstanceMap[index] = mInstancedGeometryInstance; |
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| 101 | |
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| 102 | |
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| 103 | } |
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| 104 | return mInstancedGeometryInstance; |
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| 105 | } |
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| 106 | //-------------------------------------------------------------------------- |
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| 107 | InstancedGeometry::BatchInstance* InstancedGeometry::getBatchInstance(const AxisAlignedBox& bounds, |
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| 108 | bool autoCreate) |
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| 109 | { |
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| 110 | if (bounds.isNull()) |
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| 111 | return 0; |
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| 112 | |
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| 113 | // Get the BatchInstance which has the largest overlapping volume |
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| 114 | const Vector3 min = bounds.getMinimum(); |
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| 115 | const Vector3 max = bounds.getMaximum(); |
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| 116 | |
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| 117 | // Get the min and max BatchInstance indexes |
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| 118 | ushort minx, miny, minz; |
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| 119 | ushort maxx, maxy, maxz; |
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| 120 | getBatchInstanceIndexes(min, minx, miny, minz); |
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| 121 | getBatchInstanceIndexes(max, maxx, maxy, maxz); |
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| 122 | Real maxVolume = 0.0f; |
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| 123 | ushort finalx =0 , finaly = 0, finalz = 0; |
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| 124 | for (ushort x = minx; x <= maxx; ++x) |
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| 125 | { |
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| 126 | for (ushort y = miny; y <= maxy; ++y) |
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| 127 | { |
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| 128 | for (ushort z = minz; z <= maxz; ++z) |
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| 129 | { |
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| 130 | Real vol = getVolumeIntersection(bounds, x, y, z); |
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| 131 | if (vol > maxVolume) |
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| 132 | { |
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| 133 | maxVolume = vol; |
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| 134 | finalx = x; |
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| 135 | finaly = y; |
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| 136 | finalz = z; |
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| 137 | } |
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| 138 | |
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| 139 | } |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | assert(maxVolume > 0.0f && |
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| 144 | "Static geometry: Problem determining closest volume match!"); |
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| 145 | |
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| 146 | return getBatchInstance(finalx, finaly, finalz, autoCreate); |
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| 147 | |
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| 148 | } |
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| 149 | //-------------------------------------------------------------------------- |
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| 150 | Real InstancedGeometry::getVolumeIntersection(const AxisAlignedBox& box, |
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| 151 | ushort x, ushort y, ushort z) |
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| 152 | { |
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| 153 | // Get bounds of indexed BatchInstance |
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| 154 | AxisAlignedBox BatchInstanceBounds = getBatchInstanceBounds(x, y, z); |
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| 155 | AxisAlignedBox intersectBox = BatchInstanceBounds.intersection(box); |
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| 156 | // return a 'volume' which ignores zero dimensions |
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| 157 | // since we only use this for relative comparisons of the same bounds |
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| 158 | // this will still be internally consistent |
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| 159 | Vector3 boxdiff = box.getMaximum() - box.getMinimum(); |
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| 160 | Vector3 intersectDiff = intersectBox.getMaximum() - intersectBox.getMinimum(); |
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| 161 | |
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| 162 | return (boxdiff.x == 0 ? 1 : intersectDiff.x) * |
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| 163 | (boxdiff.y == 0 ? 1 : intersectDiff.y) * |
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| 164 | (boxdiff.z == 0 ? 1 : intersectDiff.z); |
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| 165 | |
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| 166 | } |
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| 167 | //-------------------------------------------------------------------------- |
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| 168 | AxisAlignedBox InstancedGeometry::getBatchInstanceBounds(ushort x, ushort y, ushort z) |
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| 169 | { |
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| 170 | Vector3 min( |
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| 171 | ((Real)x - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.x + mOrigin.x, |
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| 172 | ((Real)y - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.y + mOrigin.y, |
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| 173 | ((Real)z - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.z + mOrigin.z |
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| 174 | ); |
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| 175 | Vector3 max = min + mBatchInstanceDimensions; |
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| 176 | return AxisAlignedBox(min, max); |
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| 177 | } |
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| 178 | //-------------------------------------------------------------------------- |
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| 179 | Vector3 InstancedGeometry::getBatchInstanceCentre(ushort x, ushort y, ushort z) |
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| 180 | { |
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| 181 | return Vector3( |
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| 182 | ((Real)x - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.x + mOrigin.x |
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| 183 | + mHalfBatchInstanceDimensions.x, |
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| 184 | ((Real)y - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.y + mOrigin.y |
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| 185 | + mHalfBatchInstanceDimensions.y, |
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| 186 | ((Real)z - BatchInstance_HALF_RANGE) * mBatchInstanceDimensions.z + mOrigin.z |
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| 187 | + mHalfBatchInstanceDimensions.z |
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| 188 | ); |
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| 189 | } |
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| 190 | //-------------------------------------------------------------------------- |
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| 191 | InstancedGeometry::BatchInstance* InstancedGeometry::getBatchInstance( |
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| 192 | ushort x, ushort y, ushort z, bool autoCreate) |
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| 193 | { |
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| 194 | uint32 index = packIndex(x, y, z); |
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| 195 | BatchInstance* ret = getBatchInstance(index); |
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| 196 | if (!ret && autoCreate) |
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| 197 | { |
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| 198 | // Make a name |
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| 199 | StringUtil::StrStreamType str; |
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| 200 | str << mName << ":" << index; |
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| 201 | // Calculate the BatchInstance centre |
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| 202 | Vector3 centre(0,0,0);// = getBatchInstanceCentre(x, y, z); |
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| 203 | ret = new BatchInstance(this, str.str(), mOwner, index/*, centre*/); |
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| 204 | mOwner->injectMovableObject(ret); |
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| 205 | ret->setVisible(mVisible); |
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| 206 | ret->setCastShadows(mCastShadows); |
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| 207 | if (mRenderQueueIDSet) |
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| 208 | { |
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| 209 | ret->setRenderQueueGroup(mRenderQueueID); |
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| 210 | } |
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| 211 | mBatchInstanceMap[index] = ret; |
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| 212 | } |
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| 213 | return ret; |
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| 214 | } |
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| 215 | //-------------------------------------------------------------------------- |
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| 216 | InstancedGeometry::BatchInstance* InstancedGeometry::getBatchInstance(uint32 index) |
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| 217 | { |
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| 218 | BatchInstanceMap::iterator i = mBatchInstanceMap.find(index); |
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| 219 | if (i != mBatchInstanceMap.end()) |
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| 220 | { |
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| 221 | return i->second; |
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| 222 | } |
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| 223 | else |
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| 224 | { |
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| 225 | return 0; |
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| 226 | } |
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| 227 | |
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| 228 | } |
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| 229 | //-------------------------------------------------------------------------- |
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| 230 | void InstancedGeometry::getBatchInstanceIndexes(const Vector3& point, |
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| 231 | ushort& x, ushort& y, ushort& z) |
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| 232 | { |
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| 233 | // Scale the point into multiples of BatchInstance and adjust for origin |
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| 234 | Vector3 scaledPoint = (point - mOrigin) / mBatchInstanceDimensions; |
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| 235 | |
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| 236 | // Round down to 'bottom left' point which represents the cell index |
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| 237 | int ix = Math::IFloor(scaledPoint.x); |
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| 238 | int iy = Math::IFloor(scaledPoint.y); |
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| 239 | int iz = Math::IFloor(scaledPoint.z); |
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| 240 | |
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| 241 | // Check bounds |
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| 242 | if (ix < BatchInstance_MIN_INDEX || ix > BatchInstance_MAX_INDEX |
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| 243 | || iy < BatchInstance_MIN_INDEX || iy > BatchInstance_MAX_INDEX |
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| 244 | || iz < BatchInstance_MIN_INDEX || iz > BatchInstance_MAX_INDEX) |
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| 245 | { |
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| 246 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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| 247 | "Point out of bounds", |
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| 248 | "InstancedGeometry::getBatchInstanceIndexes"); |
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| 249 | } |
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| 250 | // Adjust for the fact that we use unsigned values for simplicity |
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| 251 | // (requires less faffing about for negatives give 10-bit packing |
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| 252 | x = static_cast<ushort>(ix + BatchInstance_HALF_RANGE); |
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| 253 | y = static_cast<ushort>(iy + BatchInstance_HALF_RANGE); |
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| 254 | z = static_cast<ushort>(iz + BatchInstance_HALF_RANGE); |
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| 255 | |
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| 256 | |
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| 257 | } |
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| 258 | //-------------------------------------------------------------------------- |
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| 259 | uint32 InstancedGeometry::packIndex(ushort x, ushort y, ushort z) |
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| 260 | { |
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| 261 | return x + (y << 10) + (z << 20); |
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| 262 | } |
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| 263 | //-------------------------------------------------------------------------- |
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| 264 | InstancedGeometry::BatchInstance* InstancedGeometry::getBatchInstance(const Vector3& point, |
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| 265 | bool autoCreate) |
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| 266 | { |
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| 267 | ushort x, y, z; |
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| 268 | getBatchInstanceIndexes(point, x, y, z); |
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| 269 | return getBatchInstance(x, y, z, autoCreate); |
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| 270 | } |
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| 271 | //-------------------------------------------------------------------------- |
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| 272 | AxisAlignedBox InstancedGeometry::calculateBounds(VertexData* vertexData, |
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| 273 | const Vector3& position, const Quaternion& orientation, |
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| 274 | const Vector3& scale) |
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| 275 | { |
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| 276 | const VertexElement* posElem = |
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| 277 | vertexData->vertexDeclaration->findElementBySemantic( |
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| 278 | VES_POSITION); |
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| 279 | HardwareVertexBufferSharedPtr vbuf = |
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| 280 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); |
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| 281 | unsigned char* vertex = |
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| 282 | static_cast<unsigned char*>( |
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| 283 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
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| 284 | float* pFloat; |
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| 285 | |
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| 286 | Vector3 min, max; |
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| 287 | bool first = true; |
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| 288 | |
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| 289 | for(size_t j = 0; j < vertexData->vertexCount; ++j, vertex += vbuf->getVertexSize()) |
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| 290 | { |
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| 291 | posElem->baseVertexPointerToElement(vertex, &pFloat); |
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| 292 | |
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| 293 | Vector3 pt; |
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| 294 | |
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| 295 | pt.x = (*pFloat++); |
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| 296 | pt.y = (*pFloat++); |
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| 297 | pt.z = (*pFloat++); |
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| 298 | // Transform to world (scale, rotate, translate) |
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| 299 | pt = (orientation * (pt * scale)) + position; |
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| 300 | if (first) |
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| 301 | { |
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| 302 | min = max = pt; |
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| 303 | first = false; |
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| 304 | } |
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| 305 | else |
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| 306 | { |
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| 307 | min.makeFloor(pt); |
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| 308 | max.makeCeil(pt); |
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| 309 | } |
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| 310 | |
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| 311 | } |
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| 312 | vbuf->unlock(); |
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| 313 | return AxisAlignedBox(min, max); |
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| 314 | } |
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| 315 | //-------------------------------------------------------------------------- |
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| 316 | void InstancedGeometry::addEntity(Entity* ent, const Vector3& position, |
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| 317 | const Quaternion& orientation, const Vector3& scale) |
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| 318 | { |
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| 319 | |
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| 320 | const MeshPtr& msh = ent->getMesh(); |
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| 321 | // Validate |
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| 322 | if (msh->isLodManual()) |
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| 323 | { |
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| 324 | LogManager::getSingleton().logMessage( |
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| 325 | "WARNING (InstancedGeometry): Manual LOD is not supported. " |
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| 326 | "Using only highest LOD level for mesh " + msh->getName()); |
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| 327 | } |
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| 328 | |
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| 329 | //get the skeleton of the entity, if that's not already done |
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| 330 | if(!ent->getMesh()->getSkeleton().isNull()&&mBaseSkeleton.isNull()) |
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| 331 | { |
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| 332 | mBaseSkeleton=ent->getMesh()->getSkeleton(); |
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| 333 | mSkeletonInstance=new SkeletonInstance(mBaseSkeleton); |
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| 334 | mSkeletonInstance->load(); |
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| 335 | mAnimationState=ent->getAllAnimationStates(); |
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| 336 | } |
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| 337 | AxisAlignedBox sharedWorldBounds; |
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| 338 | // queue this entities submeshes and choice of material |
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| 339 | // also build the lists of geometry to be used for the source of lods |
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| 340 | |
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| 341 | |
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| 342 | for (uint i = 0; i < ent->getNumSubEntities(); ++i) |
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| 343 | { |
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| 344 | SubEntity* se = ent->getSubEntity(i); |
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| 345 | QueuedSubMesh* q = new QueuedSubMesh(); |
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| 346 | |
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| 347 | // Get the geometry for this SubMesh |
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| 348 | q->submesh = se->getSubMesh(); |
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| 349 | q->geometryLodList = determineGeometry(q->submesh); |
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| 350 | q->materialName = se->getMaterialName(); |
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| 351 | q->orientation = orientation; |
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| 352 | q->position = position; |
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| 353 | q->scale = scale; |
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| 354 | q->ID = mObjectCount; |
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| 355 | // Determine the bounds based on the highest LOD |
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| 356 | q->worldBounds = calculateBounds( |
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| 357 | (*q->geometryLodList)[0].vertexData, |
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| 358 | position, orientation, scale); |
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| 359 | |
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| 360 | mQueuedSubMeshes.push_back(q); |
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| 361 | } |
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| 362 | mObjectCount++; |
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| 363 | |
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| 364 | } |
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| 365 | //-------------------------------------------------------------------------- |
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| 366 | InstancedGeometry::SubMeshLodGeometryLinkList* |
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| 367 | InstancedGeometry::determineGeometry(SubMesh* sm) |
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| 368 | { |
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| 369 | // First, determine if we've already seen this submesh before |
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| 370 | SubMeshGeometryLookup::iterator i = |
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| 371 | mSubMeshGeometryLookup.find(sm); |
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| 372 | if (i != mSubMeshGeometryLookup.end()) |
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| 373 | { |
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| 374 | return i->second; |
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| 375 | } |
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| 376 | // Otherwise, we have to create a new one |
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| 377 | SubMeshLodGeometryLinkList* lodList = new SubMeshLodGeometryLinkList(); |
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| 378 | mSubMeshGeometryLookup[sm] = lodList; |
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| 379 | ushort numLods = sm->parent->isLodManual() ? 1 : |
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| 380 | sm->parent->getNumLodLevels(); |
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| 381 | lodList->resize(numLods); |
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| 382 | for (ushort lod = 0; lod < numLods; ++lod) |
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| 383 | { |
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| 384 | SubMeshLodGeometryLink& geomLink = (*lodList)[lod]; |
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| 385 | IndexData *lodIndexData; |
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| 386 | if (lod == 0) |
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| 387 | { |
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| 388 | lodIndexData = sm->indexData; |
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| 389 | } |
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| 390 | else |
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| 391 | { |
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| 392 | lodIndexData = sm->mLodFaceList[lod - 1]; |
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| 393 | } |
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| 394 | // Can use the original mesh geometry? |
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| 395 | if (sm->useSharedVertices) |
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| 396 | { |
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| 397 | if (sm->parent->getNumSubMeshes() == 1) |
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| 398 | { |
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| 399 | // Ok, this is actually our own anyway |
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| 400 | geomLink.vertexData = sm->parent->sharedVertexData; |
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| 401 | geomLink.indexData = lodIndexData; |
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| 402 | } |
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| 403 | else |
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| 404 | { |
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| 405 | // We have to split it |
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| 406 | splitGeometry(sm->parent->sharedVertexData, |
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| 407 | lodIndexData, &geomLink); |
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| 408 | } |
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| 409 | } |
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| 410 | else |
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| 411 | { |
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| 412 | if (lod == 0) |
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| 413 | { |
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| 414 | // Ok, we can use the existing geometry; should be in full |
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| 415 | // use by just this SubMesh |
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| 416 | geomLink.vertexData = sm->vertexData; |
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| 417 | geomLink.indexData = sm->indexData; |
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| 418 | } |
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| 419 | else |
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| 420 | { |
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| 421 | // We have to split it |
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| 422 | splitGeometry(sm->vertexData, |
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| 423 | lodIndexData, &geomLink); |
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| 424 | } |
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| 425 | } |
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| 426 | assert (geomLink.vertexData->vertexStart == 0 && |
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| 427 | "Cannot use vertexStart > 0 on indexed geometry due to " |
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| 428 | "rendersystem incompatibilities - see the docs!"); |
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| 429 | } |
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| 430 | |
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| 431 | |
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| 432 | return lodList; |
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| 433 | } |
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| 434 | //-------------------------------------------------------------------------- |
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| 435 | void InstancedGeometry::splitGeometry(VertexData* vd, IndexData* id, |
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| 436 | InstancedGeometry::SubMeshLodGeometryLink* targetGeomLink) |
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| 437 | { |
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| 438 | // Firstly we need to scan to see how many vertices are being used |
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| 439 | // and while we're at it, build the remap we can use later |
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| 440 | bool use32bitIndexes = |
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| 441 | id->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT; |
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| 442 | uint16 *p16; |
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| 443 | uint32 *p32; |
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| 444 | IndexRemap indexRemap; |
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| 445 | if (use32bitIndexes) |
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| 446 | { |
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| 447 | p32 = static_cast<uint32*>(id->indexBuffer->lock( |
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| 448 | id->indexStart, |
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| 449 | id->indexCount * id->indexBuffer->getIndexSize(), |
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| 450 | HardwareBuffer::HBL_READ_ONLY)); |
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| 451 | buildIndexRemap(p32, id->indexCount, indexRemap); |
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| 452 | id->indexBuffer->unlock(); |
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| 453 | } |
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| 454 | else |
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| 455 | { |
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| 456 | p16 = static_cast<uint16*>(id->indexBuffer->lock( |
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| 457 | id->indexStart, |
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| 458 | id->indexCount * id->indexBuffer->getIndexSize(), |
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| 459 | HardwareBuffer::HBL_READ_ONLY)); |
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| 460 | buildIndexRemap(p16, id->indexCount, indexRemap); |
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| 461 | id->indexBuffer->unlock(); |
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| 462 | } |
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| 463 | if (indexRemap.size() == vd->vertexCount) |
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| 464 | { |
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| 465 | // ha, complete usage after all |
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| 466 | targetGeomLink->vertexData = vd; |
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| 467 | targetGeomLink->indexData = id; |
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| 468 | return; |
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| 469 | } |
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| 470 | |
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| 471 | |
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| 472 | // Create the new vertex data records |
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| 473 | targetGeomLink->vertexData = vd->clone(false); |
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| 474 | // Convenience |
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| 475 | VertexData* newvd = targetGeomLink->vertexData; |
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| 476 | //IndexData* newid = targetGeomLink->indexData; |
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| 477 | // Update the vertex count |
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| 478 | newvd->vertexCount = indexRemap.size(); |
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| 479 | |
---|
| 480 | size_t numvbufs = vd->vertexBufferBinding->getBufferCount(); |
---|
| 481 | // Copy buffers from old to new |
---|
| 482 | for (unsigned short b = 0; b < numvbufs; ++b) |
---|
| 483 | { |
---|
| 484 | // Lock old buffer |
---|
| 485 | HardwareVertexBufferSharedPtr oldBuf = |
---|
| 486 | vd->vertexBufferBinding->getBuffer(b); |
---|
| 487 | // Create new buffer |
---|
| 488 | HardwareVertexBufferSharedPtr newBuf = |
---|
| 489 | HardwareBufferManager::getSingleton().createVertexBuffer( |
---|
| 490 | oldBuf->getVertexSize(), |
---|
| 491 | indexRemap.size(), |
---|
| 492 | HardwareBuffer::HBU_STATIC); |
---|
| 493 | // rebind |
---|
| 494 | newvd->vertexBufferBinding->setBinding(b, newBuf); |
---|
| 495 | |
---|
| 496 | // Copy all the elements of the buffer across, by iterating over |
---|
| 497 | // the IndexRemap which describes how to move the old vertices |
---|
| 498 | // to the new ones. By nature of the map the remap is in order of |
---|
| 499 | // indexes in the old buffer, but note that we're not guaranteed to |
---|
| 500 | // address every vertex (which is kinda why we're here) |
---|
| 501 | uchar* pSrcBase = static_cast<uchar*>( |
---|
| 502 | oldBuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 503 | uchar* pDstBase = static_cast<uchar*>( |
---|
| 504 | newBuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 505 | size_t vertexSize = oldBuf->getVertexSize(); |
---|
| 506 | // Buffers should be the same size |
---|
| 507 | assert (vertexSize == newBuf->getVertexSize()); |
---|
| 508 | |
---|
| 509 | for (IndexRemap::iterator r = indexRemap.begin(); |
---|
| 510 | r != indexRemap.end(); ++r) |
---|
| 511 | { |
---|
| 512 | assert (r->first < oldBuf->getNumVertices()); |
---|
| 513 | assert (r->second < newBuf->getNumVertices()); |
---|
| 514 | |
---|
| 515 | uchar* pSrc = pSrcBase + r->first * vertexSize; |
---|
| 516 | uchar* pDst = pDstBase + r->second * vertexSize; |
---|
| 517 | memcpy(pDst, pSrc, vertexSize); |
---|
| 518 | } |
---|
| 519 | // unlock |
---|
| 520 | oldBuf->unlock(); |
---|
| 521 | newBuf->unlock(); |
---|
| 522 | |
---|
| 523 | } |
---|
| 524 | |
---|
| 525 | // Now create a new index buffer |
---|
| 526 | HardwareIndexBufferSharedPtr ibuf = |
---|
| 527 | HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 528 | id->indexBuffer->getType(), id->indexCount, |
---|
| 529 | HardwareBuffer::HBU_STATIC); |
---|
| 530 | |
---|
| 531 | if (use32bitIndexes) |
---|
| 532 | { |
---|
| 533 | uint32 *pSrc32, *pDst32; |
---|
| 534 | pSrc32 = static_cast<uint32*>(id->indexBuffer->lock( |
---|
| 535 | id->indexStart, id->indexCount * id->indexBuffer->getIndexSize(), |
---|
| 536 | HardwareBuffer::HBL_READ_ONLY)); |
---|
| 537 | pDst32 = static_cast<uint32*>(ibuf->lock( |
---|
| 538 | HardwareBuffer::HBL_DISCARD)); |
---|
| 539 | remapIndexes(pSrc32, pDst32, indexRemap, id->indexCount); |
---|
| 540 | id->indexBuffer->unlock(); |
---|
| 541 | ibuf->unlock(); |
---|
| 542 | } |
---|
| 543 | else |
---|
| 544 | { |
---|
| 545 | uint16 *pSrc16, *pDst16; |
---|
| 546 | pSrc16 = static_cast<uint16*>(id->indexBuffer->lock( |
---|
| 547 | id->indexStart, id->indexCount * id->indexBuffer->getIndexSize(), |
---|
| 548 | HardwareBuffer::HBL_READ_ONLY)); |
---|
| 549 | pDst16 = static_cast<uint16*>(ibuf->lock( |
---|
| 550 | HardwareBuffer::HBL_DISCARD)); |
---|
| 551 | remapIndexes(pSrc16, pDst16, indexRemap, id->indexCount); |
---|
| 552 | id->indexBuffer->unlock(); |
---|
| 553 | ibuf->unlock(); |
---|
| 554 | } |
---|
| 555 | |
---|
| 556 | targetGeomLink->indexData = new IndexData(); |
---|
| 557 | targetGeomLink->indexData->indexStart = 0; |
---|
| 558 | targetGeomLink->indexData->indexCount = id->indexCount; |
---|
| 559 | targetGeomLink->indexData->indexBuffer = ibuf; |
---|
| 560 | |
---|
| 561 | // Store optimised geometry for deallocation later |
---|
| 562 | OptimisedSubMeshGeometry *optGeom = new OptimisedSubMeshGeometry(); |
---|
| 563 | optGeom->indexData = targetGeomLink->indexData; |
---|
| 564 | optGeom->vertexData = targetGeomLink->vertexData; |
---|
| 565 | mOptimisedSubMeshGeometryList.push_back(optGeom); |
---|
| 566 | } |
---|
| 567 | //-------------------------------------------------------------------------- |
---|
| 568 | void InstancedGeometry::addSceneNode(const SceneNode* node) |
---|
| 569 | { |
---|
| 570 | SceneNode::ConstObjectIterator obji = node->getAttachedObjectIterator(); |
---|
| 571 | while (obji.hasMoreElements()) |
---|
| 572 | { |
---|
| 573 | MovableObject* mobj = obji.getNext(); |
---|
| 574 | if (mobj->getMovableType() == "Entity") |
---|
| 575 | { |
---|
| 576 | addEntity(static_cast<Entity*>(mobj), |
---|
| 577 | node->_getDerivedPosition(), |
---|
| 578 | node->_getDerivedOrientation(), |
---|
| 579 | node->_getDerivedScale()); |
---|
| 580 | } |
---|
| 581 | } |
---|
| 582 | // Iterate through all the child-nodes |
---|
| 583 | SceneNode::ConstChildNodeIterator nodei = node->getChildIterator(); |
---|
| 584 | |
---|
| 585 | while (nodei.hasMoreElements()) |
---|
| 586 | { |
---|
| 587 | const SceneNode* newNode = static_cast<const SceneNode*>(nodei.getNext()); |
---|
| 588 | // Add this subnode and its children... |
---|
| 589 | addSceneNode( newNode ); |
---|
| 590 | } |
---|
| 591 | } |
---|
| 592 | //-------------------------------------------------------------------------- |
---|
| 593 | void InstancedGeometry::build(void) |
---|
| 594 | { |
---|
| 595 | // Make sure there's nothing from previous builds |
---|
| 596 | destroy(); |
---|
| 597 | |
---|
| 598 | // Firstly allocate meshes to BatchInstances |
---|
| 599 | for (QueuedSubMeshList::iterator qi = mQueuedSubMeshes.begin(); |
---|
| 600 | qi != mQueuedSubMeshes.end(); ++qi) |
---|
| 601 | { |
---|
| 602 | QueuedSubMesh* qsm = *qi; |
---|
| 603 | //BatchInstance* BatchInstance = getBatchInstance(qsm->worldBounds, true); |
---|
| 604 | BatchInstance* batchInstance = getInstancedGeometryInstance(); |
---|
| 605 | batchInstance->assign(qsm); |
---|
| 606 | } |
---|
| 607 | |
---|
| 608 | // Now tell each BatchInstance to build itself |
---|
| 609 | for (BatchInstanceMap::iterator ri = mBatchInstanceMap.begin(); |
---|
| 610 | ri != mBatchInstanceMap.end(); ++ri) |
---|
| 611 | { |
---|
| 612 | ri->second->build(); |
---|
| 613 | } |
---|
| 614 | |
---|
| 615 | |
---|
| 616 | } |
---|
| 617 | //-------------------------------------------------------------------------- |
---|
| 618 | void InstancedGeometry::addBatchInstance(void) |
---|
| 619 | { |
---|
| 620 | |
---|
| 621 | |
---|
| 622 | BatchInstanceIterator regIt = getBatchInstanceIterator(); |
---|
| 623 | BatchInstance*lastBatchInstance=0 ; |
---|
| 624 | while(regIt.hasMoreElements()) |
---|
| 625 | { |
---|
| 626 | lastBatchInstance= regIt.getNext(); |
---|
| 627 | } |
---|
| 628 | uint32 index=(lastBatchInstance)?lastBatchInstance->getID()+1:0; |
---|
| 629 | //create a new BatchInstance |
---|
| 630 | |
---|
| 631 | BatchInstance*ret = new BatchInstance(this, mName+":"+StringConverter::toString(index), |
---|
| 632 | mOwner, index); |
---|
| 633 | |
---|
| 634 | ret->attachToScene(); |
---|
| 635 | |
---|
| 636 | mOwner->injectMovableObject(ret); |
---|
| 637 | ret->setVisible(mVisible); |
---|
| 638 | ret->setCastShadows(mCastShadows); |
---|
| 639 | mBatchInstanceMap[index] = ret; |
---|
| 640 | |
---|
| 641 | if (mRenderQueueIDSet) |
---|
| 642 | { |
---|
| 643 | ret->setRenderQueueGroup(mRenderQueueID); |
---|
| 644 | } |
---|
| 645 | |
---|
| 646 | const size_t numLod = lastBatchInstance->mLodSquaredDistances.size(); |
---|
| 647 | ret->mLodSquaredDistances.resize(numLod); |
---|
| 648 | for (ushort lod = 0; lod < numLod; lod++) |
---|
| 649 | { |
---|
| 650 | ret->mLodSquaredDistances[lod] = |
---|
| 651 | lastBatchInstance->mLodSquaredDistances[lod]; |
---|
| 652 | } |
---|
| 653 | |
---|
| 654 | |
---|
| 655 | |
---|
| 656 | // update bounds |
---|
| 657 | AxisAlignedBox box(lastBatchInstance->mAABB.getMinimum(),lastBatchInstance->mAABB.getMaximum()); |
---|
| 658 | ret->mAABB.merge(box); |
---|
| 659 | |
---|
| 660 | ret->mBoundingRadius = lastBatchInstance->mBoundingRadius ; |
---|
| 661 | //now create news instanced objects |
---|
| 662 | BatchInstance::ObjectsMap::iterator objIt; |
---|
| 663 | for(objIt=lastBatchInstance->getInstancesMap().begin();objIt!=lastBatchInstance->getInstancesMap().end();objIt++) |
---|
| 664 | { |
---|
| 665 | InstancedObject* instancedObject = ret->isInstancedObjectPresent(objIt->first); |
---|
| 666 | if(instancedObject == NULL) |
---|
| 667 | { |
---|
| 668 | if(mBaseSkeleton.isNull()) |
---|
| 669 | { |
---|
| 670 | instancedObject=new InstancedObject(objIt->first); |
---|
| 671 | } |
---|
| 672 | else |
---|
| 673 | { |
---|
| 674 | instancedObject=new InstancedObject(objIt->first,mSkeletonInstance,mAnimationState); |
---|
| 675 | } |
---|
| 676 | ret->addInstancedObject(objIt->first,instancedObject); |
---|
| 677 | } |
---|
| 678 | |
---|
| 679 | } |
---|
| 680 | |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | BatchInstance::LODIterator lodIterator = lastBatchInstance->getLODIterator(); |
---|
| 684 | //parse all the lod buckets of the BatchInstance |
---|
| 685 | while (lodIterator.hasMoreElements()) |
---|
| 686 | { |
---|
| 687 | |
---|
| 688 | LODBucket* lod = lodIterator.getNext(); |
---|
| 689 | //create a new lod bucket for the new BatchInstance |
---|
| 690 | LODBucket* lodBucket= new LODBucket(ret,lod->getLod(),lod->getSquaredDistance()); |
---|
| 691 | |
---|
| 692 | //add the lod bucket to the BatchInstance list |
---|
| 693 | ret->updateContainers(lodBucket); |
---|
| 694 | |
---|
| 695 | LODBucket::MaterialIterator matIt = lod->getMaterialIterator(); |
---|
| 696 | //parse all the material buckets of the lod bucket |
---|
| 697 | while (matIt.hasMoreElements()) |
---|
| 698 | { |
---|
| 699 | |
---|
| 700 | MaterialBucket*mat = matIt.getNext(); |
---|
| 701 | //create a new material bucket |
---|
| 702 | String materialName=mat->getMaterialName(); |
---|
| 703 | MaterialBucket* matBucket = new MaterialBucket(lodBucket,materialName); |
---|
| 704 | |
---|
| 705 | //add the material bucket to the lod buckets list and map |
---|
| 706 | lodBucket->updateContainers(matBucket, materialName); |
---|
| 707 | |
---|
| 708 | MaterialBucket::GeometryIterator geomIt = mat->getGeometryIterator(); |
---|
| 709 | //parse all the geometry buckets of the material bucket |
---|
| 710 | while(geomIt.hasMoreElements()) |
---|
| 711 | { |
---|
| 712 | //get the source geometry bucket |
---|
| 713 | GeometryBucket *geom = geomIt.getNext(); |
---|
| 714 | //create a new geometry bucket |
---|
| 715 | GeometryBucket *geomBucket = new GeometryBucket(matBucket,geom->getFormatString(),geom); |
---|
| 716 | |
---|
| 717 | //update the material bucket map of the material bucket |
---|
| 718 | matBucket->updateContainers(geomBucket, geomBucket->getFormatString() ); |
---|
| 719 | |
---|
| 720 | //copy bounding informations |
---|
| 721 | geomBucket->getAABB()=geom->getAABB(); |
---|
| 722 | geomBucket->setBoundingBox( geom->getBoundingBox()); |
---|
| 723 | //now setups the news InstancedObjects. |
---|
| 724 | for(objIt=ret->getInstancesMap().begin();objIt!=ret->getInstancesMap().end();objIt++) |
---|
| 725 | { |
---|
| 726 | //get the destination IntanciedObject |
---|
| 727 | InstancedObject*obj=objIt->second; |
---|
| 728 | InstancedObject::GeometryBucketList::iterator findIt; |
---|
| 729 | //check if the bucket is not already in the list |
---|
| 730 | findIt=std::find(obj->getGeometryBucketList().begin(),obj->getGeometryBucketList().end(),geomBucket); |
---|
| 731 | if(findIt==obj->getGeometryBucketList().end()) |
---|
| 732 | obj->addBucketToList(geomBucket); |
---|
| 733 | } |
---|
| 734 | |
---|
| 735 | |
---|
| 736 | } |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | //-------------------------------------------------------------------------- |
---|
| 741 | void InstancedGeometry::BatchInstance::updateContainers(LODBucket* bucket ) |
---|
| 742 | { |
---|
| 743 | mLodBucketList.push_back(bucket); |
---|
| 744 | } |
---|
| 745 | //-------------------------------------------------------------------------- |
---|
| 746 | void InstancedGeometry::LODBucket::updateContainers(MaterialBucket* bucket, String& name ) |
---|
| 747 | { |
---|
| 748 | mMaterialBucketMap[name] = bucket; |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | //-------------------------------------------------------------------------- |
---|
| 752 | String InstancedGeometry::GeometryBucket::getFormatString(void) const |
---|
| 753 | { |
---|
| 754 | return mFormatString; |
---|
| 755 | } |
---|
| 756 | //-------------------------------------------------------------------------- |
---|
| 757 | void InstancedGeometry::BatchInstance::attachToScene() |
---|
| 758 | { |
---|
| 759 | |
---|
| 760 | mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(mName/*,mCentre*/); |
---|
| 761 | mNode->attachObject(this); |
---|
| 762 | } |
---|
| 763 | //-------------------------------------------------------------------------- |
---|
| 764 | void InstancedGeometry::MaterialBucket::updateContainers(InstancedGeometry::GeometryBucket* bucket, const String & format) |
---|
| 765 | { |
---|
| 766 | mCurrentGeometryMap[format]=bucket; |
---|
| 767 | mGeometryBucketList.push_back(bucket); |
---|
| 768 | } |
---|
| 769 | void InstancedGeometry::MaterialBucket:: setMaterial(const String & name) |
---|
| 770 | { |
---|
| 771 | mMaterial=MaterialManager::getSingleton().getByName(name); |
---|
| 772 | }; |
---|
| 773 | //-------------------------------------------------------------------------- |
---|
| 774 | void InstancedGeometry::destroy(void) |
---|
| 775 | { |
---|
| 776 | RenderOperationVector::iterator it; |
---|
| 777 | for(it=mRenderOps.begin();it!=mRenderOps.end();++it) |
---|
| 778 | { |
---|
| 779 | delete (*it)->vertexData; |
---|
| 780 | delete (*it)->indexData; |
---|
| 781 | |
---|
| 782 | } |
---|
| 783 | // delete the BatchInstances |
---|
| 784 | for (BatchInstanceMap::iterator i = mBatchInstanceMap.begin(); |
---|
| 785 | i != mBatchInstanceMap.end(); ++i) |
---|
| 786 | { |
---|
| 787 | mOwner->extractMovableObject(i->second); |
---|
| 788 | delete i->second; |
---|
| 789 | |
---|
| 790 | } |
---|
| 791 | mBatchInstanceMap.clear(); |
---|
| 792 | } |
---|
| 793 | //-------------------------------------------------------------------------- |
---|
| 794 | void InstancedGeometry::reset(void) |
---|
| 795 | { |
---|
| 796 | destroy(); |
---|
| 797 | |
---|
| 798 | for (QueuedSubMeshList::iterator i = mQueuedSubMeshes.begin(); |
---|
| 799 | i != mQueuedSubMeshes.end(); ++i) |
---|
| 800 | { |
---|
| 801 | delete *i; |
---|
| 802 | |
---|
| 803 | } |
---|
| 804 | mQueuedSubMeshes.clear(); |
---|
| 805 | // Delete precached geoemtry lists |
---|
| 806 | for (SubMeshGeometryLookup::iterator l = mSubMeshGeometryLookup.begin(); |
---|
| 807 | l != mSubMeshGeometryLookup.end(); ++l) |
---|
| 808 | { |
---|
| 809 | delete l->second; |
---|
| 810 | |
---|
| 811 | } |
---|
| 812 | mSubMeshGeometryLookup.clear(); |
---|
| 813 | // Delete optimised geometry |
---|
| 814 | for (OptimisedSubMeshGeometryList::iterator o = mOptimisedSubMeshGeometryList.begin(); |
---|
| 815 | o != mOptimisedSubMeshGeometryList.end(); ++o) |
---|
| 816 | { |
---|
| 817 | delete *o; |
---|
| 818 | |
---|
| 819 | } |
---|
| 820 | mOptimisedSubMeshGeometryList.clear(); |
---|
| 821 | |
---|
| 822 | } |
---|
| 823 | //-------------------------------------------------------------------------- |
---|
| 824 | void InstancedGeometry::setVisible(bool visible) |
---|
| 825 | { |
---|
| 826 | |
---|
| 827 | mVisible = visible; |
---|
| 828 | // tell any existing BatchInstances |
---|
| 829 | for (BatchInstanceMap::iterator ri = mBatchInstanceMap.begin(); |
---|
| 830 | ri != mBatchInstanceMap.end(); ++ri) |
---|
| 831 | { |
---|
| 832 | |
---|
| 833 | |
---|
| 834 | ri->second->setVisible(visible); |
---|
| 835 | } |
---|
| 836 | } |
---|
| 837 | //-------------------------------------------------------------------------- |
---|
| 838 | void InstancedGeometry::setCastShadows(bool castShadows) |
---|
| 839 | { |
---|
| 840 | mCastShadows = castShadows; |
---|
| 841 | // tell any existing BatchInstances |
---|
| 842 | for (BatchInstanceMap::iterator ri = mBatchInstanceMap.begin(); |
---|
| 843 | ri != mBatchInstanceMap.end(); ++ri) |
---|
| 844 | { |
---|
| 845 | ri->second->setCastShadows(castShadows); |
---|
| 846 | } |
---|
| 847 | |
---|
| 848 | } |
---|
| 849 | //-------------------------------------------------------------------------- |
---|
| 850 | void InstancedGeometry::setRenderQueueGroup(uint8 queueID) |
---|
| 851 | { |
---|
| 852 | assert(queueID <= RENDER_QUEUE_MAX && "Render queue out of range!"); |
---|
| 853 | mRenderQueueIDSet = true; |
---|
| 854 | mRenderQueueID = queueID; |
---|
| 855 | // tell any existing BatchInstances |
---|
| 856 | for (BatchInstanceMap::iterator ri = mBatchInstanceMap.begin(); |
---|
| 857 | ri != mBatchInstanceMap.end(); ++ri) |
---|
| 858 | { |
---|
| 859 | ri->second->setRenderQueueGroup(queueID); |
---|
| 860 | } |
---|
| 861 | } |
---|
| 862 | //-------------------------------------------------------------------------- |
---|
| 863 | uint8 InstancedGeometry::getRenderQueueGroup(void) const |
---|
| 864 | { |
---|
| 865 | return mRenderQueueID; |
---|
| 866 | } |
---|
| 867 | //-------------------------------------------------------------------------- |
---|
| 868 | void InstancedGeometry::dump(const String& filename) const |
---|
| 869 | { |
---|
| 870 | std::ofstream of(filename.c_str()); |
---|
| 871 | of << "Static Geometry Report for " << mName << std::endl; |
---|
| 872 | of << "-------------------------------------------------" << std::endl; |
---|
| 873 | of << "Number of queued submeshes: " << mQueuedSubMeshes.size() << std::endl; |
---|
| 874 | of << "Number of BatchInstances: " << mBatchInstanceMap.size() << std::endl; |
---|
| 875 | of << "BatchInstance dimensions: " << mBatchInstanceDimensions << std::endl; |
---|
| 876 | of << "Origin: " << mOrigin << std::endl; |
---|
| 877 | of << "Max distance: " << mUpperDistance << std::endl; |
---|
| 878 | of << "Casts shadows?: " << mCastShadows << std::endl; |
---|
| 879 | of << std::endl; |
---|
| 880 | for (BatchInstanceMap::const_iterator ri = mBatchInstanceMap.begin(); |
---|
| 881 | ri != mBatchInstanceMap.end(); ++ri) |
---|
| 882 | { |
---|
| 883 | ri->second->dump(of); |
---|
| 884 | } |
---|
| 885 | of << "-------------------------------------------------" << std::endl; |
---|
| 886 | } |
---|
| 887 | //-------------------------------------------------------------------------- |
---|
| 888 | InstancedGeometry::InstancedObject::InstancedObject(int index,SkeletonInstance *skeleton, AnimationStateSet*animations):mIndex(index), |
---|
| 889 | mTransformation(Matrix4::ZERO), |
---|
| 890 | mOrientation(Quaternion::IDENTITY), |
---|
| 891 | mScale(Vector3::UNIT_SCALE), |
---|
| 892 | mPosition(Vector3::ZERO), |
---|
| 893 | mSkeletonInstance(skeleton), |
---|
| 894 | mBoneWorldMatrices(NULL), |
---|
| 895 | mBoneMatrices(NULL), |
---|
| 896 | mNumBoneMatrices(0), |
---|
| 897 | mFrameAnimationLastUpdated(std::numeric_limits<unsigned long>::max()) |
---|
| 898 | |
---|
| 899 | { |
---|
| 900 | |
---|
| 901 | mSkeletonInstance->load(); |
---|
| 902 | |
---|
| 903 | mAnimationState = new AnimationStateSet(); |
---|
| 904 | mNumBoneMatrices = mSkeletonInstance->getNumBones(); |
---|
| 905 | mBoneMatrices = new Matrix4[mNumBoneMatrices]; |
---|
| 906 | AnimationStateIterator it=animations->getAnimationStateIterator(); |
---|
| 907 | while (it.hasMoreElements()) |
---|
| 908 | { |
---|
| 909 | AnimationState*anim= it.getNext(); |
---|
| 910 | mAnimationState->createAnimationState(anim->getAnimationName(),anim->getTimePosition(),anim->getLength(), |
---|
| 911 | anim->getWeight()); |
---|
| 912 | |
---|
| 913 | } |
---|
| 914 | |
---|
| 915 | } |
---|
| 916 | //-------------------------------------------------------------------------- |
---|
| 917 | InstancedGeometry::InstancedObject::InstancedObject(int index):mIndex(index), |
---|
| 918 | mTransformation(Matrix4::ZERO), |
---|
| 919 | mOrientation(Quaternion::IDENTITY), |
---|
| 920 | mScale(Vector3::UNIT_SCALE), |
---|
| 921 | mPosition(Vector3::ZERO), |
---|
| 922 | mSkeletonInstance(0), |
---|
| 923 | mBoneWorldMatrices(0), |
---|
| 924 | mBoneMatrices(0), |
---|
| 925 | mAnimationState(0), |
---|
| 926 | mNumBoneMatrices(0), |
---|
| 927 | mFrameAnimationLastUpdated(std::numeric_limits<unsigned long>::max()) |
---|
| 928 | { |
---|
| 929 | } |
---|
| 930 | //-------------------------------------------------------------------------- |
---|
| 931 | InstancedGeometry::InstancedObject::~InstancedObject() |
---|
| 932 | { |
---|
| 933 | mGeometryBucketList.clear(); |
---|
| 934 | delete mAnimationState; |
---|
| 935 | delete[] mBoneMatrices; |
---|
| 936 | delete[] mBoneWorldMatrices; |
---|
| 937 | } |
---|
| 938 | //-------------------------------------------------------------------------- |
---|
| 939 | void InstancedGeometry::InstancedObject::addBucketToList(GeometryBucket*bucket) |
---|
| 940 | { |
---|
| 941 | mGeometryBucketList.push_back(bucket); |
---|
| 942 | } |
---|
| 943 | //-------------------------------------------------------------------------- |
---|
| 944 | void InstancedGeometry::InstancedObject::setPosition( Vector3 position) |
---|
| 945 | { |
---|
| 946 | |
---|
| 947 | mPosition=position; |
---|
| 948 | needUpdate(); |
---|
| 949 | BatchInstance*parentBatchInstance=(*(mGeometryBucketList.begin()))->getParent()->getParent()->getParent(); |
---|
| 950 | parentBatchInstance->updateBoundingBox(); |
---|
| 951 | |
---|
| 952 | } |
---|
| 953 | //-------------------------------------------------------------------------- |
---|
| 954 | void InstancedGeometry::InstancedObject::translate(const Vector3 &d) |
---|
| 955 | { |
---|
| 956 | mPosition += d; |
---|
| 957 | needUpdate(); |
---|
| 958 | } |
---|
| 959 | //-------------------------------------------------------------------------- |
---|
| 960 | void InstancedGeometry::InstancedObject::translate(const Matrix3 & axes,const Vector3 &move) |
---|
| 961 | { |
---|
| 962 | Vector3 derived = axes * move; |
---|
| 963 | translate(derived); |
---|
| 964 | } |
---|
| 965 | //-------------------------------------------------------------------------- |
---|
| 966 | Matrix3 InstancedGeometry::InstancedObject::getLocalAxes() const |
---|
| 967 | { |
---|
| 968 | Vector3 axisX = Vector3::UNIT_X; |
---|
| 969 | Vector3 axisY = Vector3::UNIT_Y; |
---|
| 970 | Vector3 axisZ = Vector3::UNIT_Z; |
---|
| 971 | |
---|
| 972 | axisX = mOrientation * axisX; |
---|
| 973 | axisY = mOrientation * axisY; |
---|
| 974 | axisZ = mOrientation * axisZ; |
---|
| 975 | |
---|
| 976 | return Matrix3(axisX.x, axisY.x, axisZ.x, |
---|
| 977 | axisX.y, axisY.y, axisZ.y, |
---|
| 978 | axisX.z, axisY.z, axisZ.z); |
---|
| 979 | } |
---|
| 980 | //-------------------------------------------------------------------------- |
---|
| 981 | Vector3 & InstancedGeometry::InstancedObject::getPosition(void) |
---|
| 982 | { |
---|
| 983 | return mPosition; |
---|
| 984 | } |
---|
| 985 | //-------------------------------------------------------------------------- |
---|
| 986 | void InstancedGeometry::InstancedObject::yaw(const Radian&angle) |
---|
| 987 | { |
---|
| 988 | Quaternion q; |
---|
| 989 | q.FromAngleAxis(angle,Vector3::UNIT_Y); |
---|
| 990 | rotate(q); |
---|
| 991 | } |
---|
| 992 | //-------------------------------------------------------------------------- |
---|
| 993 | void InstancedGeometry::InstancedObject::pitch(const Radian&angle) |
---|
| 994 | { |
---|
| 995 | Quaternion q; |
---|
| 996 | q.FromAngleAxis(angle,Vector3::UNIT_X); |
---|
| 997 | rotate(q); |
---|
| 998 | } |
---|
| 999 | //-------------------------------------------------------------------------- |
---|
| 1000 | void InstancedGeometry::InstancedObject::roll(const Radian&angle) |
---|
| 1001 | { |
---|
| 1002 | Quaternion q; |
---|
| 1003 | q.FromAngleAxis(angle,Vector3::UNIT_Z); |
---|
| 1004 | rotate(q); |
---|
| 1005 | |
---|
| 1006 | } |
---|
| 1007 | //-------------------------------------------------------------------------- |
---|
| 1008 | void InstancedGeometry::InstancedObject::setScale(const Vector3&scale) |
---|
| 1009 | { |
---|
| 1010 | mScale=scale; |
---|
| 1011 | needUpdate(); |
---|
| 1012 | } |
---|
| 1013 | //-------------------------------------------------------------------------- |
---|
| 1014 | void InstancedGeometry::InstancedObject::rotate(const Quaternion& q) |
---|
| 1015 | { |
---|
| 1016 | |
---|
| 1017 | mOrientation = mOrientation * q; |
---|
| 1018 | needUpdate(); |
---|
| 1019 | } |
---|
| 1020 | //-------------------------------------------------------------------------- |
---|
| 1021 | void InstancedGeometry::InstancedObject::needUpdate() |
---|
| 1022 | { |
---|
| 1023 | mTransformation.makeTransform( |
---|
| 1024 | mPosition, |
---|
| 1025 | mScale, |
---|
| 1026 | mOrientation); |
---|
| 1027 | |
---|
| 1028 | |
---|
| 1029 | } |
---|
| 1030 | //-------------------------------------------------------------------------- |
---|
| 1031 | void InstancedGeometry::InstancedObject::updateAnimation(void) |
---|
| 1032 | { |
---|
| 1033 | |
---|
| 1034 | if(mSkeletonInstance) |
---|
| 1035 | { |
---|
| 1036 | GeometryBucketList::iterator it; |
---|
| 1037 | mSkeletonInstance->setAnimationState(*mAnimationState); |
---|
| 1038 | mSkeletonInstance->_getBoneMatrices(mBoneMatrices); |
---|
| 1039 | |
---|
| 1040 | // Allocate bone world matrices on demand, for better memory footprint |
---|
| 1041 | // when using software animation. |
---|
| 1042 | if (!mBoneWorldMatrices) |
---|
| 1043 | { |
---|
| 1044 | mBoneWorldMatrices = new Matrix4[mNumBoneMatrices]; |
---|
| 1045 | } |
---|
| 1046 | |
---|
| 1047 | for (unsigned short i = 0; i < mNumBoneMatrices; ++i) |
---|
| 1048 | { |
---|
| 1049 | mBoneWorldMatrices[i] = mTransformation * mBoneMatrices[i]; |
---|
| 1050 | |
---|
| 1051 | } |
---|
| 1052 | |
---|
| 1053 | |
---|
| 1054 | |
---|
| 1055 | } |
---|
| 1056 | |
---|
| 1057 | } |
---|
| 1058 | //-------------------------------------------------------------------------- |
---|
| 1059 | AnimationState* InstancedGeometry::InstancedObject::getAnimationState(const String& name) const |
---|
| 1060 | { |
---|
| 1061 | if (!mAnimationState) |
---|
| 1062 | { |
---|
| 1063 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Object is not animated", |
---|
| 1064 | "InstancedGeometry::InstancedObject::getAnimationState"); |
---|
| 1065 | } |
---|
| 1066 | // AnimationStateIterator it=mAnimationState->getAnimationStateIterator(); |
---|
| 1067 | // while (it.hasMoreElements()) |
---|
| 1068 | // { |
---|
| 1069 | // AnimationState*anim= it.getNext(); |
---|
| 1070 | // |
---|
| 1071 | // |
---|
| 1072 | // } |
---|
| 1073 | return mAnimationState->getAnimationState(name); |
---|
| 1074 | } |
---|
| 1075 | //-------------------------------------------------------------------------- |
---|
| 1076 | InstancedGeometry::BatchInstanceIterator InstancedGeometry::getBatchInstanceIterator(void) |
---|
| 1077 | { |
---|
| 1078 | return BatchInstanceIterator(mBatchInstanceMap.begin(), mBatchInstanceMap.end()); |
---|
| 1079 | } |
---|
| 1080 | //-------------------------------------------------------------------------- |
---|
| 1081 | InstancedGeometry::BatchInstance::BatchInstance(InstancedGeometry* parent, const String& name, |
---|
| 1082 | SceneManager* mgr, uint32 BatchInstanceID) |
---|
| 1083 | : MovableObject(name), mParent(parent), mSceneMgr(mgr), mNode(0), |
---|
| 1084 | mBatchInstanceID(BatchInstanceID), mBoundingRadius(0.0f), |
---|
| 1085 | mCurrentLod(0) |
---|
| 1086 | { |
---|
| 1087 | // First LOD mandatory, and always from 0 |
---|
| 1088 | mLodSquaredDistances.push_back(0.0f); |
---|
| 1089 | } |
---|
| 1090 | //-------------------------------------------------------------------------- |
---|
| 1091 | InstancedGeometry::BatchInstance::~BatchInstance() |
---|
| 1092 | { |
---|
| 1093 | if (mNode) |
---|
| 1094 | { |
---|
| 1095 | mNode->getParentSceneNode()->removeChild(mNode); |
---|
| 1096 | mSceneMgr->destroySceneNode(mNode->getName()); |
---|
| 1097 | mNode = 0; |
---|
| 1098 | } |
---|
| 1099 | // delete |
---|
| 1100 | for (LODBucketList::iterator i = mLodBucketList.begin(); |
---|
| 1101 | i != mLodBucketList.end(); ++i) |
---|
| 1102 | { |
---|
| 1103 | delete *i; |
---|
| 1104 | } |
---|
| 1105 | mLodBucketList.clear(); |
---|
| 1106 | ObjectsMap::iterator o; |
---|
| 1107 | |
---|
| 1108 | for(o=mInstancesMap.begin();o!=mInstancesMap.end();o++) |
---|
| 1109 | { |
---|
| 1110 | delete o->second; |
---|
| 1111 | } |
---|
| 1112 | mInstancesMap.clear(); |
---|
| 1113 | // no need to delete queued meshes, these are managed in InstancedGeometry |
---|
| 1114 | } |
---|
| 1115 | //-------------------------------------------------------------------------- |
---|
| 1116 | void InstancedGeometry::BatchInstance::assign(QueuedSubMesh* qmesh) |
---|
| 1117 | { |
---|
| 1118 | mQueuedSubMeshes.push_back(qmesh); |
---|
| 1119 | // update lod distances |
---|
| 1120 | ushort lodLevels = qmesh->submesh->parent->getNumLodLevels(); |
---|
| 1121 | assert(qmesh->geometryLodList->size() == lodLevels); |
---|
| 1122 | |
---|
| 1123 | while(mLodSquaredDistances.size() < lodLevels) |
---|
| 1124 | { |
---|
| 1125 | mLodSquaredDistances.push_back(0.0f); |
---|
| 1126 | } |
---|
| 1127 | // Make sure LOD levels are max of all at the requested level |
---|
| 1128 | for (ushort lod = 1; lod < lodLevels; ++lod) |
---|
| 1129 | { |
---|
| 1130 | const MeshLodUsage& meshLod = |
---|
| 1131 | qmesh->submesh->parent->getLodLevel(lod); |
---|
| 1132 | mLodSquaredDistances[lod] = std::max(mLodSquaredDistances[lod], |
---|
| 1133 | meshLod.fromDepthSquared); |
---|
| 1134 | } |
---|
| 1135 | |
---|
| 1136 | // update bounds |
---|
| 1137 | // Transform world bounds relative to our centre |
---|
| 1138 | AxisAlignedBox localBounds( |
---|
| 1139 | qmesh->worldBounds.getMinimum() , |
---|
| 1140 | qmesh->worldBounds.getMaximum()); |
---|
| 1141 | mAABB.merge(localBounds); |
---|
| 1142 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMinimum().length()); |
---|
| 1143 | mBoundingRadius = std::max(mBoundingRadius, localBounds.getMaximum().length()); |
---|
| 1144 | |
---|
| 1145 | } |
---|
| 1146 | //-------------------------------------------------------------------------- |
---|
| 1147 | void InstancedGeometry::BatchInstance::build() |
---|
| 1148 | { |
---|
| 1149 | // Create a node |
---|
| 1150 | mNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(mName); |
---|
| 1151 | mNode->attachObject(this); |
---|
| 1152 | // We need to create enough LOD buckets to deal with the highest LOD |
---|
| 1153 | // we encountered in all the meshes queued |
---|
| 1154 | for (ushort lod = 0; lod < mLodSquaredDistances.size(); ++lod) |
---|
| 1155 | { |
---|
| 1156 | LODBucket* lodBucket = |
---|
| 1157 | new LODBucket(this, lod, mLodSquaredDistances[lod]); |
---|
| 1158 | mLodBucketList.push_back(lodBucket); |
---|
| 1159 | // Now iterate over the meshes and assign to LODs |
---|
| 1160 | // LOD bucket will pick the right LOD to use |
---|
| 1161 | QueuedSubMeshList::iterator qi, qiend; |
---|
| 1162 | qiend = mQueuedSubMeshes.end(); |
---|
| 1163 | for (qi = mQueuedSubMeshes.begin(); qi != qiend; ++qi) |
---|
| 1164 | { |
---|
| 1165 | lodBucket->assign(*qi, lod); |
---|
| 1166 | } |
---|
| 1167 | // now build |
---|
| 1168 | lodBucket->build(); |
---|
| 1169 | } |
---|
| 1170 | |
---|
| 1171 | |
---|
| 1172 | } |
---|
| 1173 | |
---|
| 1174 | //-------------------------------------------------------------------------- |
---|
| 1175 | void InstancedGeometry::BatchInstance::updateBoundingBox() |
---|
| 1176 | { |
---|
| 1177 | |
---|
| 1178 | Vector3 *Positions = new Vector3[mInstancesMap.size()]; |
---|
| 1179 | |
---|
| 1180 | ObjectsMap::iterator objIt; |
---|
| 1181 | size_t k = 0; |
---|
| 1182 | for(objIt=mInstancesMap.begin();objIt!=mInstancesMap.end();objIt++) |
---|
| 1183 | { |
---|
| 1184 | Positions[k++] = objIt->second->getPosition(); |
---|
| 1185 | } |
---|
| 1186 | |
---|
| 1187 | LODIterator lodIterator = getLODIterator(); |
---|
| 1188 | while (lodIterator.hasMoreElements()) |
---|
| 1189 | { |
---|
| 1190 | LODBucket* lod = lodIterator.getNext(); |
---|
| 1191 | LODBucket::MaterialIterator matIt = lod->getMaterialIterator(); |
---|
| 1192 | while (matIt.hasMoreElements()) |
---|
| 1193 | { |
---|
| 1194 | MaterialBucket*mat = matIt.getNext(); |
---|
| 1195 | MaterialBucket::GeometryIterator geomIt = mat->getGeometryIterator(); |
---|
| 1196 | while(geomIt.hasMoreElements()) |
---|
| 1197 | { |
---|
| 1198 | // to generate the boundingBox |
---|
| 1199 | Real Xmin= Positions[0].x; |
---|
| 1200 | Real Ymin= Positions[0].y; |
---|
| 1201 | Real Zmin= Positions[0].z; |
---|
| 1202 | |
---|
| 1203 | Real Xmax= Positions[0].x; |
---|
| 1204 | Real Ymax= Positions[0].y; |
---|
| 1205 | Real Zmax= Positions[0].z; |
---|
| 1206 | |
---|
| 1207 | GeometryBucket*geom=geomIt.getNext(); |
---|
| 1208 | for (size_t i = 0; i < mInstancesMap.size (); i++) |
---|
| 1209 | { |
---|
| 1210 | if(Positions[i].x<Xmin) |
---|
| 1211 | Xmin = Positions[i].x; |
---|
| 1212 | if(Positions[i].y<Ymin) |
---|
| 1213 | Ymin = Positions[i].y; |
---|
| 1214 | if(Positions[i].z<Zmin) |
---|
| 1215 | Zmin = Positions[i].z; |
---|
| 1216 | if(Positions[i].x>Xmax) |
---|
| 1217 | Xmax = Positions[i].x; |
---|
| 1218 | if(Positions[i].y>Ymax) |
---|
| 1219 | Ymax = Positions[i].y; |
---|
| 1220 | if(Positions[i].z>Zmax) |
---|
| 1221 | Zmax = Positions[i].z; |
---|
| 1222 | } |
---|
| 1223 | geom->setBoundingBox(AxisAlignedBox(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax)); |
---|
| 1224 | mAABB=AxisAlignedBox( |
---|
| 1225 | Vector3(Xmin,Ymin,Zmin) + geom->getAABB().getMinimum(), |
---|
| 1226 | Vector3(Xmax,Ymax,Zmax) + geom->getAABB().getMaximum()); |
---|
| 1227 | |
---|
| 1228 | } |
---|
| 1229 | } |
---|
| 1230 | } |
---|
| 1231 | |
---|
| 1232 | delete [] Positions; |
---|
| 1233 | } |
---|
| 1234 | |
---|
| 1235 | |
---|
| 1236 | |
---|
| 1237 | |
---|
| 1238 | |
---|
| 1239 | |
---|
| 1240 | |
---|
| 1241 | |
---|
| 1242 | //-------------------------------------------------------------------------- |
---|
| 1243 | void InstancedGeometry::BatchInstance::addInstancedObject(int index,InstancedObject* object) |
---|
| 1244 | { |
---|
| 1245 | mInstancesMap[index]=object; |
---|
| 1246 | } |
---|
| 1247 | //-------------------------------------------------------------------------- |
---|
| 1248 | InstancedGeometry::InstancedObject* InstancedGeometry::BatchInstance::isInstancedObjectPresent(int index) |
---|
| 1249 | { |
---|
| 1250 | if (mInstancesMap.find(index)!=mInstancesMap.end()) |
---|
| 1251 | return mInstancesMap[index]; |
---|
| 1252 | else return NULL; |
---|
| 1253 | } |
---|
| 1254 | //-------------------------------------------------------------------------- |
---|
| 1255 | InstancedGeometry::InstancedObject** InstancedGeometry::BatchInstance::getObjectsAsArray(unsigned short & size) |
---|
| 1256 | { |
---|
| 1257 | size = static_cast <unsigned short> (mInstancesMap.size()); |
---|
| 1258 | ObjectsMap::iterator it; |
---|
| 1259 | InstancedObject** array=new InstancedObject*[size]; |
---|
| 1260 | int i=0; |
---|
| 1261 | for(it=mInstancesMap.begin();it!=mInstancesMap.end();it++) |
---|
| 1262 | { |
---|
| 1263 | array[i]=it->second; |
---|
| 1264 | i++; |
---|
| 1265 | } |
---|
| 1266 | return array; |
---|
| 1267 | } |
---|
| 1268 | //-------------------------------------------------------------------------- |
---|
| 1269 | |
---|
| 1270 | const String& InstancedGeometry::BatchInstance::getMovableType(void) const |
---|
| 1271 | { |
---|
| 1272 | static String sType = "InstancedGeometry"; |
---|
| 1273 | return sType; |
---|
| 1274 | } |
---|
| 1275 | //-------------------------------------------------------------------------- |
---|
| 1276 | void InstancedGeometry::BatchInstance::_notifyCurrentCamera(Camera* cam) |
---|
| 1277 | { |
---|
| 1278 | // Calculate squared view depth |
---|
| 1279 | Vector3 diff = cam->getDerivedPosition() ; |
---|
| 1280 | Real squaredDepth = diff.squaredLength(); |
---|
| 1281 | |
---|
| 1282 | // Determine whether to still render |
---|
| 1283 | Real renderingDist = mParent->getRenderingDistance(); |
---|
| 1284 | if (renderingDist > 0) |
---|
| 1285 | { |
---|
| 1286 | // Max distance to still render |
---|
| 1287 | Real maxDist = renderingDist + mBoundingRadius; |
---|
| 1288 | if (squaredDepth > Math::Sqr(maxDist)) |
---|
| 1289 | { |
---|
| 1290 | mBeyondFarDistance = true; |
---|
| 1291 | return; |
---|
| 1292 | } |
---|
| 1293 | } |
---|
| 1294 | |
---|
| 1295 | mBeyondFarDistance = false; |
---|
| 1296 | |
---|
| 1297 | // Distance from the edge of the bounding sphere |
---|
| 1298 | mCamDistanceSquared = squaredDepth - mBoundingRadius * mBoundingRadius; |
---|
| 1299 | // Clamp to 0 |
---|
| 1300 | mCamDistanceSquared = std::max(static_cast<Real>(0.0), mCamDistanceSquared); |
---|
| 1301 | |
---|
| 1302 | // Determine active lod |
---|
| 1303 | mCurrentLod = static_cast<ushort>(mLodSquaredDistances.size() - 1); |
---|
| 1304 | assert (!mLodSquaredDistances.empty()); |
---|
| 1305 | mCurrentLod = static_cast <unsigned short> (mLodSquaredDistances.size() - 1); |
---|
| 1306 | |
---|
| 1307 | for (ushort i = 0; i < mLodSquaredDistances.size(); ++i) |
---|
| 1308 | { |
---|
| 1309 | if (mLodSquaredDistances[i] > mCamDistanceSquared) |
---|
| 1310 | { |
---|
| 1311 | mCurrentLod = i - 1; |
---|
| 1312 | break; |
---|
| 1313 | } |
---|
| 1314 | } |
---|
| 1315 | |
---|
| 1316 | } |
---|
| 1317 | //-------------------------------------------------------------------------- |
---|
| 1318 | const AxisAlignedBox& InstancedGeometry::BatchInstance::getBoundingBox(void) const |
---|
| 1319 | { |
---|
| 1320 | return mAABB; |
---|
| 1321 | } |
---|
| 1322 | //-------------------------------------------------------------------------- |
---|
| 1323 | void InstancedGeometry::BatchInstance::setBoundingBox(AxisAlignedBox & box) |
---|
| 1324 | { |
---|
| 1325 | mAABB=box; |
---|
| 1326 | } |
---|
| 1327 | //-------------------------------------------------------------------------- |
---|
| 1328 | Real InstancedGeometry::BatchInstance::getBoundingRadius(void) const |
---|
| 1329 | { |
---|
| 1330 | return mBoundingRadius; |
---|
| 1331 | } |
---|
| 1332 | //-------------------------------------------------------------------------- |
---|
| 1333 | void InstancedGeometry::BatchInstance::_updateRenderQueue(RenderQueue* queue) |
---|
| 1334 | { |
---|
| 1335 | ObjectsMap::iterator it; |
---|
| 1336 | //we parse the Instanced Object map to update the animations. |
---|
| 1337 | |
---|
| 1338 | for (it=mInstancesMap.begin();it!=mInstancesMap.end();++it) |
---|
| 1339 | { |
---|
| 1340 | it->second->updateAnimation(); |
---|
| 1341 | |
---|
| 1342 | } |
---|
| 1343 | |
---|
| 1344 | mLodBucketList[mCurrentLod]->addRenderables(queue, mRenderQueueID, |
---|
| 1345 | mCamDistanceSquared); |
---|
| 1346 | } |
---|
| 1347 | //-------------------------------------------------------------------------- |
---|
| 1348 | bool InstancedGeometry::BatchInstance::isVisible(void) const |
---|
| 1349 | { |
---|
| 1350 | return mVisible && !mBeyondFarDistance; |
---|
| 1351 | } |
---|
| 1352 | //-------------------------------------------------------------------------- |
---|
| 1353 | InstancedGeometry::BatchInstance::LODIterator |
---|
| 1354 | InstancedGeometry::BatchInstance::getLODIterator(void) |
---|
| 1355 | { |
---|
| 1356 | return LODIterator(mLodBucketList.begin(), mLodBucketList.end()); |
---|
| 1357 | } |
---|
| 1358 | //-------------------------------------------------------------------------- |
---|
| 1359 | const LightList& InstancedGeometry::BatchInstance::getLights(void) const |
---|
| 1360 | { |
---|
| 1361 | return queryLights(); |
---|
| 1362 | } |
---|
| 1363 | //-------------------------------------------------------------------------- |
---|
| 1364 | void InstancedGeometry::BatchInstance::dump(std::ofstream& of) const |
---|
| 1365 | { |
---|
| 1366 | of << "BatchInstance " << mBatchInstanceID << std::endl; |
---|
| 1367 | of << "--------------------------" << std::endl; |
---|
| 1368 | of << "Local AABB: " << mAABB << std::endl; |
---|
| 1369 | of << "Bounding radius: " << mBoundingRadius << std::endl; |
---|
| 1370 | of << "Number of LODs: " << mLodBucketList.size() << std::endl; |
---|
| 1371 | |
---|
| 1372 | for (LODBucketList::const_iterator i = mLodBucketList.begin(); |
---|
| 1373 | i != mLodBucketList.end(); ++i) |
---|
| 1374 | { |
---|
| 1375 | (*i)->dump(of); |
---|
| 1376 | } |
---|
| 1377 | of << "--------------------------" << std::endl; |
---|
| 1378 | } |
---|
| 1379 | //-------------------------------------------------------------------------- |
---|
| 1380 | //-------------------------------------------------------------------------- |
---|
| 1381 | InstancedGeometry::LODBucket::LODBucket(BatchInstance* parent, unsigned short lod, |
---|
| 1382 | Real lodDist) |
---|
| 1383 | : mParent(parent), mLod(lod), mSquaredDistance(lodDist) |
---|
| 1384 | { |
---|
| 1385 | } |
---|
| 1386 | //-------------------------------------------------------------------------- |
---|
| 1387 | InstancedGeometry::LODBucket::~LODBucket() |
---|
| 1388 | { |
---|
| 1389 | // delete |
---|
| 1390 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin(); |
---|
| 1391 | i != mMaterialBucketMap.end(); ++i) |
---|
| 1392 | { |
---|
| 1393 | delete i->second; |
---|
| 1394 | } |
---|
| 1395 | mMaterialBucketMap.clear(); |
---|
| 1396 | for(QueuedGeometryList::iterator qi = mQueuedGeometryList.begin(); |
---|
| 1397 | qi != mQueuedGeometryList.end(); ++qi) |
---|
| 1398 | { |
---|
| 1399 | delete *qi; |
---|
| 1400 | } |
---|
| 1401 | mQueuedGeometryList.clear(); |
---|
| 1402 | // no need to delete queued meshes, these are managed in InstancedGeometry |
---|
| 1403 | } |
---|
| 1404 | //-------------------------------------------------------------------------- |
---|
| 1405 | void InstancedGeometry::LODBucket::assign(QueuedSubMesh* qmesh, ushort atLod) |
---|
| 1406 | { |
---|
| 1407 | QueuedGeometry* q = new QueuedGeometry(); |
---|
| 1408 | mQueuedGeometryList.push_back(q); |
---|
| 1409 | q->position = qmesh->position; |
---|
| 1410 | q->orientation = qmesh->orientation; |
---|
| 1411 | q->scale = qmesh->scale; |
---|
| 1412 | q->ID = qmesh->ID; |
---|
| 1413 | if (qmesh->geometryLodList->size() > atLod) |
---|
| 1414 | { |
---|
| 1415 | // This submesh has enough lods, use the right one |
---|
| 1416 | q->geometry = &(*qmesh->geometryLodList)[atLod]; |
---|
| 1417 | } |
---|
| 1418 | else |
---|
| 1419 | { |
---|
| 1420 | // Not enough lods, use the lowest one we have |
---|
| 1421 | q->geometry = |
---|
| 1422 | &(*qmesh->geometryLodList)[qmesh->geometryLodList->size() - 1]; |
---|
| 1423 | } |
---|
| 1424 | // Locate a material bucket |
---|
| 1425 | MaterialBucket* mbucket = 0; |
---|
| 1426 | MaterialBucketMap::iterator m = |
---|
| 1427 | mMaterialBucketMap.find(qmesh->materialName); |
---|
| 1428 | if (m != mMaterialBucketMap.end()) |
---|
| 1429 | { |
---|
| 1430 | mbucket = m->second; |
---|
| 1431 | } |
---|
| 1432 | else |
---|
| 1433 | { |
---|
| 1434 | mbucket = new MaterialBucket(this, qmesh->materialName); |
---|
| 1435 | mMaterialBucketMap[qmesh->materialName] = mbucket; |
---|
| 1436 | } |
---|
| 1437 | mbucket->assign(q); |
---|
| 1438 | } |
---|
| 1439 | //-------------------------------------------------------------------------- |
---|
| 1440 | void InstancedGeometry::LODBucket::build() |
---|
| 1441 | { |
---|
| 1442 | // Just pass this on to child buckets |
---|
| 1443 | |
---|
| 1444 | for (MaterialBucketMap::iterator i = mMaterialBucketMap.begin(); |
---|
| 1445 | i != mMaterialBucketMap.end(); ++i) |
---|
| 1446 | { |
---|
| 1447 | i->second->build(); |
---|
| 1448 | } |
---|
| 1449 | } |
---|
| 1450 | //-------------------------------------------------------------------------- |
---|
| 1451 | void InstancedGeometry::LODBucket::addRenderables(RenderQueue* queue, |
---|
| 1452 | uint8 group, Real camDistanceSquared) |
---|
| 1453 | { |
---|
| 1454 | // Just pass this on to child buckets |
---|
| 1455 | MaterialBucketMap::iterator i, iend; |
---|
| 1456 | iend = mMaterialBucketMap.end(); |
---|
| 1457 | int j=0; |
---|
| 1458 | for (i = mMaterialBucketMap.begin(); i != iend; ++i) |
---|
| 1459 | { |
---|
| 1460 | i->second->addRenderables(queue, group, camDistanceSquared); |
---|
| 1461 | j++; |
---|
| 1462 | } |
---|
| 1463 | } |
---|
| 1464 | //-------------------------------------------------------------------------- |
---|
| 1465 | InstancedGeometry::LODBucket::MaterialIterator |
---|
| 1466 | InstancedGeometry::LODBucket::getMaterialIterator(void) |
---|
| 1467 | { |
---|
| 1468 | return MaterialIterator( |
---|
| 1469 | mMaterialBucketMap.begin(), mMaterialBucketMap.end()); |
---|
| 1470 | } |
---|
| 1471 | //-------------------------------------------------------------------------- |
---|
| 1472 | void InstancedGeometry::LODBucket::dump(std::ofstream& of) const |
---|
| 1473 | { |
---|
| 1474 | of << "LOD Bucket " << mLod << std::endl; |
---|
| 1475 | of << "------------------" << std::endl; |
---|
| 1476 | of << "Distance: " << Math::Sqrt(mSquaredDistance) << std::endl; |
---|
| 1477 | of << "Number of Materials: " << mMaterialBucketMap.size() << std::endl; |
---|
| 1478 | for (MaterialBucketMap::const_iterator i = mMaterialBucketMap.begin(); |
---|
| 1479 | i != mMaterialBucketMap.end(); ++i) |
---|
| 1480 | { |
---|
| 1481 | i->second->dump(of); |
---|
| 1482 | } |
---|
| 1483 | of << "------------------" << std::endl; |
---|
| 1484 | |
---|
| 1485 | } |
---|
| 1486 | //-------------------------------------------------------------------------- |
---|
| 1487 | //-------------------------------------------------------------------------- |
---|
| 1488 | InstancedGeometry::MaterialBucket::MaterialBucket(LODBucket* parent, |
---|
| 1489 | const String& materialName) |
---|
| 1490 | : mParent(parent), mMaterialName(materialName),mLastIndex(0) |
---|
| 1491 | { |
---|
| 1492 | mMaterial = MaterialManager::getSingleton().getByName(mMaterialName); |
---|
| 1493 | } |
---|
| 1494 | //-------------------------------------------------------------------------- |
---|
| 1495 | InstancedGeometry::MaterialBucket::~MaterialBucket() |
---|
| 1496 | { |
---|
| 1497 | // delete |
---|
| 1498 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin(); |
---|
| 1499 | i != mGeometryBucketList.end(); ++i) |
---|
| 1500 | { |
---|
| 1501 | delete *i; |
---|
| 1502 | } |
---|
| 1503 | mGeometryBucketList.clear(); |
---|
| 1504 | // no need to delete queued meshes, these are managed in InstancedGeometry |
---|
| 1505 | |
---|
| 1506 | } |
---|
| 1507 | //-------------------------------------------------------------------------- |
---|
| 1508 | |
---|
| 1509 | void InstancedGeometry::MaterialBucket::assign(QueuedGeometry* qgeom) |
---|
| 1510 | { |
---|
| 1511 | // Look up any current geometry |
---|
| 1512 | String formatString = getGeometryFormatString(qgeom->geometry); |
---|
| 1513 | CurrentGeometryMap::iterator gi = mCurrentGeometryMap.find(formatString); |
---|
| 1514 | bool newBucket = true; |
---|
| 1515 | if (gi != mCurrentGeometryMap.end()) |
---|
| 1516 | { |
---|
| 1517 | // Found existing geometry, try to assign |
---|
| 1518 | newBucket = !gi->second->assign(qgeom); |
---|
| 1519 | // Note that this bucket will be replaced as the 'current' |
---|
| 1520 | // for this format string below since it's out of space |
---|
| 1521 | } |
---|
| 1522 | // Do we need to create a new one? |
---|
| 1523 | if (newBucket) |
---|
| 1524 | { |
---|
| 1525 | GeometryBucket* gbucket = new GeometryBucket(this, formatString, |
---|
| 1526 | qgeom->geometry->vertexData, qgeom->geometry->indexData); |
---|
| 1527 | // Add to main list |
---|
| 1528 | mGeometryBucketList.push_back(gbucket); |
---|
| 1529 | // Also index in 'current' list |
---|
| 1530 | mCurrentGeometryMap[formatString] = gbucket; |
---|
| 1531 | if (!gbucket->assign(qgeom)) |
---|
| 1532 | { |
---|
| 1533 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
| 1534 | "Somehow we couldn't fit the requested geometry even in a " |
---|
| 1535 | "brand new GeometryBucket!! Must be a bug, please report.", |
---|
| 1536 | "InstancedGeometry::MaterialBucket::assign"); |
---|
| 1537 | } |
---|
| 1538 | } |
---|
| 1539 | } |
---|
| 1540 | //-------------------------------------------------------------------------- |
---|
| 1541 | void InstancedGeometry::MaterialBucket::build() |
---|
| 1542 | { |
---|
| 1543 | mMaterial = MaterialManager::getSingleton().getByName(mMaterialName); |
---|
| 1544 | if (mMaterial.isNull()) |
---|
| 1545 | { |
---|
| 1546 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
---|
| 1547 | "Material '" + mMaterialName + "' not found.", |
---|
| 1548 | "InstancedGeometry::MaterialBucket::build"); |
---|
| 1549 | } |
---|
| 1550 | mMaterial->load(); |
---|
| 1551 | // tell the geometry buckets to build |
---|
| 1552 | |
---|
| 1553 | for (GeometryBucketList::iterator i = mGeometryBucketList.begin(); |
---|
| 1554 | i != mGeometryBucketList.end(); ++i) |
---|
| 1555 | { |
---|
| 1556 | (*i)->build(); |
---|
| 1557 | } |
---|
| 1558 | } |
---|
| 1559 | //-------------------------------------------------------------------------- |
---|
| 1560 | void InstancedGeometry::MaterialBucket::addRenderables(RenderQueue* queue, |
---|
| 1561 | uint8 group, Real camDistanceSquared) |
---|
| 1562 | { |
---|
| 1563 | |
---|
| 1564 | // Determine the current material technique |
---|
| 1565 | mTechnique = mMaterial->getTechnique( |
---|
| 1566 | mMaterial->getLodIndexSquaredDepth(camDistanceSquared)); |
---|
| 1567 | GeometryBucketList::iterator i, iend; |
---|
| 1568 | iend = mGeometryBucketList.end(); |
---|
| 1569 | int j=0; |
---|
| 1570 | |
---|
| 1571 | for (i = mGeometryBucketList.begin(); i != iend; ++i) |
---|
| 1572 | { |
---|
| 1573 | queue->addRenderable(*i, group); |
---|
| 1574 | j++; |
---|
| 1575 | } |
---|
| 1576 | |
---|
| 1577 | } |
---|
| 1578 | //-------------------------------------------------------------------------- |
---|
| 1579 | String InstancedGeometry::MaterialBucket::getGeometryFormatString( |
---|
| 1580 | SubMeshLodGeometryLink* geom) |
---|
| 1581 | { |
---|
| 1582 | // Formulate an identifying string for the geometry format |
---|
| 1583 | // Must take into account the vertex declaration and the index type |
---|
| 1584 | // Format is (all lines separated by '|'): |
---|
| 1585 | // Index type |
---|
| 1586 | // Vertex element (repeating) |
---|
| 1587 | // source |
---|
| 1588 | // semantic |
---|
| 1589 | // type |
---|
| 1590 | StringUtil::StrStreamType str; |
---|
| 1591 | |
---|
| 1592 | str << geom->indexData->indexBuffer->getType() << "|"; |
---|
| 1593 | const VertexDeclaration::VertexElementList& elemList = |
---|
| 1594 | geom->vertexData->vertexDeclaration->getElements(); |
---|
| 1595 | VertexDeclaration::VertexElementList::const_iterator ei, eiend; |
---|
| 1596 | eiend = elemList.end(); |
---|
| 1597 | for (ei = elemList.begin(); ei != eiend; ++ei) |
---|
| 1598 | { |
---|
| 1599 | const VertexElement& elem = *ei; |
---|
| 1600 | str << elem.getSource() << "|"; |
---|
| 1601 | str << elem.getSource() << "|"; |
---|
| 1602 | str << elem.getSemantic() << "|"; |
---|
| 1603 | str << elem.getType() << "|"; |
---|
| 1604 | } |
---|
| 1605 | |
---|
| 1606 | return str.str(); |
---|
| 1607 | |
---|
| 1608 | } |
---|
| 1609 | //-------------------------------------------------------------------------- |
---|
| 1610 | InstancedGeometry::MaterialBucket::GeometryIterator |
---|
| 1611 | InstancedGeometry::MaterialBucket::getGeometryIterator(void) |
---|
| 1612 | { |
---|
| 1613 | return GeometryIterator( |
---|
| 1614 | mGeometryBucketList.begin(), mGeometryBucketList.end()); |
---|
| 1615 | } |
---|
| 1616 | //-------------------------------------------------------------------------- |
---|
| 1617 | void InstancedGeometry::MaterialBucket::dump(std::ofstream& of) const |
---|
| 1618 | { |
---|
| 1619 | of << "Material Bucket " << mMaterialName << std::endl; |
---|
| 1620 | of << "--------------------------------------------------" << std::endl; |
---|
| 1621 | of << "Geometry buckets: " << mGeometryBucketList.size() << std::endl; |
---|
| 1622 | for (GeometryBucketList::const_iterator i = mGeometryBucketList.begin(); |
---|
| 1623 | i != mGeometryBucketList.end(); ++i) |
---|
| 1624 | { |
---|
| 1625 | (*i)->dump(of); |
---|
| 1626 | } |
---|
| 1627 | of << "--------------------------------------------------" << std::endl; |
---|
| 1628 | |
---|
| 1629 | } |
---|
| 1630 | //-------------------------------------------------------------------------- |
---|
| 1631 | //-------------------------------------------------------------------------- |
---|
| 1632 | InstancedGeometry::GeometryBucket::GeometryBucket(MaterialBucket* parent, |
---|
| 1633 | const String& formatString, const VertexData* vData, |
---|
| 1634 | const IndexData* iData) |
---|
| 1635 | : SimpleRenderable(), |
---|
| 1636 | mParent(parent), |
---|
| 1637 | mFormatString(formatString), |
---|
| 1638 | mVertexData(0), |
---|
| 1639 | mIndexData(0) |
---|
| 1640 | { |
---|
| 1641 | mBatch=mParent->getParent()->getParent()->getParent(); |
---|
| 1642 | if(!mBatch->getBaseSkeleton().isNull()) |
---|
| 1643 | setCustomParameter(0,Vector4(mBatch->getBaseSkeleton()->getNumBones(),0,0,0)); |
---|
| 1644 | //mRenderOperation=new RenderOperation(); |
---|
| 1645 | // Clone the structure from the example |
---|
| 1646 | mVertexData = vData->clone(false); |
---|
| 1647 | |
---|
| 1648 | mRenderOp.useIndexes = true; |
---|
| 1649 | mRenderOp.indexData = new IndexData(); |
---|
| 1650 | |
---|
| 1651 | mRenderOp.indexData->indexCount = 0; |
---|
| 1652 | mRenderOp.indexData->indexStart = 0; |
---|
| 1653 | mRenderOp.vertexData = new VertexData(); |
---|
| 1654 | mRenderOp.vertexData->vertexCount = 0; |
---|
| 1655 | |
---|
| 1656 | mRenderOp.vertexData->vertexDeclaration = vData->vertexDeclaration->clone(); |
---|
| 1657 | mIndexType = iData->indexBuffer->getType(); |
---|
| 1658 | // Derive the max vertices |
---|
| 1659 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
| 1660 | { |
---|
| 1661 | mMaxVertexIndex = 0xFFFFFFFF; |
---|
| 1662 | } |
---|
| 1663 | else |
---|
| 1664 | { |
---|
| 1665 | mMaxVertexIndex = 0xFFFF; |
---|
| 1666 | } |
---|
| 1667 | |
---|
| 1668 | |
---|
| 1669 | size_t offset=0, tcOffset=0; |
---|
| 1670 | unsigned short texCoordOffset=0; |
---|
| 1671 | unsigned short texCoordSource=0; |
---|
| 1672 | for(ushort i=0;i<mRenderOp.vertexData->vertexDeclaration->getElementCount();i++) |
---|
| 1673 | { |
---|
| 1674 | |
---|
| 1675 | if(mRenderOp.vertexData->vertexDeclaration->getElement(i)->getSemantic() == VES_TEXTURE_COORDINATES) |
---|
| 1676 | { |
---|
| 1677 | texCoordOffset++; |
---|
| 1678 | texCoordSource=mRenderOp.vertexData->vertexDeclaration->getElement(i)->getSource(); |
---|
| 1679 | tcOffset=mRenderOp.vertexData->vertexDeclaration->getElement(i)->getOffset()+VertexElement::getTypeSize( |
---|
| 1680 | mRenderOp.vertexData->vertexDeclaration->getElement(i)->getType()); |
---|
| 1681 | } |
---|
| 1682 | offset+= VertexElement::getTypeSize( |
---|
| 1683 | mRenderOp.vertexData->vertexDeclaration->getElement(i)->getType()); |
---|
| 1684 | } |
---|
| 1685 | |
---|
| 1686 | mRenderOp.vertexData->vertexDeclaration->addElement(texCoordSource,tcOffset, VET_FLOAT1, VES_TEXTURE_COORDINATES,texCoordOffset); |
---|
| 1687 | |
---|
| 1688 | mTexCoordIndex=texCoordOffset; |
---|
| 1689 | |
---|
| 1690 | |
---|
| 1691 | |
---|
| 1692 | } |
---|
| 1693 | //-------------------------------------------------------------------------- |
---|
| 1694 | InstancedGeometry::GeometryBucket::GeometryBucket(MaterialBucket* parent, |
---|
| 1695 | const String& formatString,GeometryBucket* bucket) |
---|
| 1696 | : SimpleRenderable(), |
---|
| 1697 | mParent(parent), |
---|
| 1698 | mFormatString(formatString), |
---|
| 1699 | mVertexData(0), |
---|
| 1700 | mIndexData(0) |
---|
| 1701 | { |
---|
| 1702 | |
---|
| 1703 | mBatch=mParent->getParent()->getParent()->getParent(); |
---|
| 1704 | if(!mBatch->getBaseSkeleton().isNull()) |
---|
| 1705 | setCustomParameter(0,Vector4(mBatch->getBaseSkeleton()->getNumBones(),0,0,0)); |
---|
| 1706 | bucket->getRenderOperation(mRenderOp); |
---|
| 1707 | mVertexData=mRenderOp.vertexData; |
---|
| 1708 | mIndexData=mRenderOp.indexData; |
---|
| 1709 | setBoundingBox(AxisAlignedBox(-10000,-10000,-10000, |
---|
| 1710 | 10000,10000,10000)); |
---|
| 1711 | |
---|
| 1712 | } |
---|
| 1713 | //-------------------------------------------------------------------------- |
---|
| 1714 | InstancedGeometry::GeometryBucket::~GeometryBucket() |
---|
| 1715 | { |
---|
| 1716 | } |
---|
| 1717 | |
---|
| 1718 | //-------------------------------------------------------------------------- |
---|
| 1719 | Real InstancedGeometry::GeometryBucket::getBoundingRadius(void) const |
---|
| 1720 | { |
---|
| 1721 | return 1; |
---|
| 1722 | } |
---|
| 1723 | //-------------------------------------------------------------------------- |
---|
| 1724 | const MaterialPtr& InstancedGeometry::GeometryBucket::getMaterial(void) const |
---|
| 1725 | { |
---|
| 1726 | return mParent->getMaterial(); |
---|
| 1727 | } |
---|
| 1728 | //-------------------------------------------------------------------------- |
---|
| 1729 | Technique* InstancedGeometry::GeometryBucket::getTechnique(void) const |
---|
| 1730 | { |
---|
| 1731 | return mParent->getCurrentTechnique(); |
---|
| 1732 | } |
---|
| 1733 | //-------------------------------------------------------------------------- |
---|
| 1734 | void InstancedGeometry::GeometryBucket::getWorldTransforms(Matrix4* xform) const |
---|
| 1735 | { |
---|
| 1736 | // Should be the identity transform, but lets allow transformation of the |
---|
| 1737 | // nodes the BatchInstances are attached to for kicks |
---|
| 1738 | if(mBatch->getBaseSkeleton().isNull()) |
---|
| 1739 | { |
---|
| 1740 | BatchInstance::ObjectsMap::iterator it,itbegin,itend,newit; |
---|
| 1741 | itbegin=mParent->getParent()->getParent()->getInstancesMap().begin(); |
---|
| 1742 | itend=mParent->getParent()->getParent()->getInstancesMap().end(); |
---|
| 1743 | |
---|
| 1744 | for (it=itbegin; |
---|
| 1745 | it!=itend; |
---|
| 1746 | ++it,++xform) |
---|
| 1747 | { |
---|
| 1748 | |
---|
| 1749 | *xform = it->second->mTransformation; |
---|
| 1750 | } |
---|
| 1751 | } |
---|
| 1752 | else |
---|
| 1753 | { |
---|
| 1754 | BatchInstance::ObjectsMap::iterator it,itbegin,itend,newit; |
---|
| 1755 | itbegin=mParent->getParent()->getParent()->getInstancesMap().begin(); |
---|
| 1756 | itend=mParent->getParent()->getParent()->getInstancesMap().end(); |
---|
| 1757 | |
---|
| 1758 | for (it=itbegin; |
---|
| 1759 | it!=itend; |
---|
| 1760 | ++it) |
---|
| 1761 | { |
---|
| 1762 | |
---|
| 1763 | for(int i=0;i<it->second->mNumBoneMatrices;++i,++xform) |
---|
| 1764 | { |
---|
| 1765 | *xform = it->second->mBoneWorldMatrices[i]; |
---|
| 1766 | } |
---|
| 1767 | } |
---|
| 1768 | |
---|
| 1769 | } |
---|
| 1770 | |
---|
| 1771 | } |
---|
| 1772 | //-------------------------------------------------------------------------- |
---|
| 1773 | unsigned short InstancedGeometry::GeometryBucket::getNumWorldTransforms(void) const |
---|
| 1774 | { |
---|
| 1775 | if(mBatch->getBaseSkeleton().isNull()) |
---|
| 1776 | { |
---|
| 1777 | BatchInstance* batch=mParent->getParent()->getParent(); |
---|
| 1778 | return static_cast<ushort>(batch->getInstancesMap().size()); |
---|
| 1779 | } |
---|
| 1780 | else |
---|
| 1781 | { |
---|
| 1782 | BatchInstance* batch=mParent->getParent()->getParent(); |
---|
| 1783 | return static_cast<ushort>( |
---|
| 1784 | mBatch->getBaseSkeleton()->getNumBones()*batch->getInstancesMap().size()); |
---|
| 1785 | } |
---|
| 1786 | } |
---|
| 1787 | //-------------------------------------------------------------------------- |
---|
| 1788 | const Quaternion& InstancedGeometry::GeometryBucket::getWorldOrientation(void) const |
---|
| 1789 | { |
---|
| 1790 | return Quaternion::IDENTITY; |
---|
| 1791 | } |
---|
| 1792 | //-------------------------------------------------------------------------- |
---|
| 1793 | const Vector3& InstancedGeometry::GeometryBucket::getWorldPosition(void) const |
---|
| 1794 | { |
---|
| 1795 | return Vector3::ZERO; |
---|
| 1796 | } |
---|
| 1797 | //-------------------------------------------------------------------------- |
---|
| 1798 | Real InstancedGeometry::GeometryBucket::getSquaredViewDepth(const Camera* cam) const |
---|
| 1799 | { |
---|
| 1800 | return mParent->getParent()->getSquaredDistance(); |
---|
| 1801 | } |
---|
| 1802 | //-------------------------------------------------------------------------- |
---|
| 1803 | const LightList& InstancedGeometry::GeometryBucket::getLights(void) const |
---|
| 1804 | { |
---|
| 1805 | return mParent->getParent()->getParent()->getLights(); |
---|
| 1806 | } |
---|
| 1807 | //-------------------------------------------------------------------------- |
---|
| 1808 | bool InstancedGeometry::GeometryBucket::getCastsShadows(void) const |
---|
| 1809 | { |
---|
| 1810 | return mParent->getParent()->getParent()->getCastShadows(); |
---|
| 1811 | } |
---|
| 1812 | //-------------------------------------------------------------------------- |
---|
| 1813 | bool InstancedGeometry::GeometryBucket::assign(QueuedGeometry* qgeom) |
---|
| 1814 | { |
---|
| 1815 | // Do we have enough space? |
---|
| 1816 | if (mRenderOp.vertexData->vertexCount + qgeom->geometry->vertexData->vertexCount |
---|
| 1817 | > mMaxVertexIndex) |
---|
| 1818 | { |
---|
| 1819 | return false; |
---|
| 1820 | } |
---|
| 1821 | |
---|
| 1822 | mQueuedGeometry.push_back(qgeom); |
---|
| 1823 | mRenderOp.vertexData->vertexCount += qgeom->geometry->vertexData->vertexCount; |
---|
| 1824 | mRenderOp.indexData->indexCount += qgeom->geometry->indexData->indexCount; |
---|
| 1825 | |
---|
| 1826 | return true; |
---|
| 1827 | } |
---|
| 1828 | |
---|
| 1829 | //-------------------------------------------------------------------------- |
---|
| 1830 | void InstancedGeometry::GeometryBucket::build() |
---|
| 1831 | { |
---|
| 1832 | |
---|
| 1833 | |
---|
| 1834 | |
---|
| 1835 | // Ok, here's where we transfer the vertices and indexes to the shared |
---|
| 1836 | // buffers |
---|
| 1837 | // Shortcuts |
---|
| 1838 | VertexDeclaration* dcl = mRenderOp.vertexData->vertexDeclaration; |
---|
| 1839 | VertexBufferBinding* binds =mVertexData->vertexBufferBinding; |
---|
| 1840 | |
---|
| 1841 | // create index buffer, and lock |
---|
| 1842 | mRenderOp.indexData->indexBuffer = HardwareBufferManager::getSingleton() |
---|
| 1843 | .createIndexBuffer(mIndexType, mRenderOp.indexData->indexCount, |
---|
| 1844 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
---|
| 1845 | uint32* p32Dest = 0; |
---|
| 1846 | uint16* p16Dest = 0; |
---|
| 1847 | |
---|
| 1848 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
| 1849 | { |
---|
| 1850 | p32Dest = static_cast<uint32*>( |
---|
| 1851 | mRenderOp.indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1852 | } |
---|
| 1853 | else |
---|
| 1854 | { |
---|
| 1855 | p16Dest = static_cast<uint16*>( |
---|
| 1856 | mRenderOp.indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1857 | } |
---|
| 1858 | |
---|
| 1859 | // create all vertex buffers, and lock |
---|
| 1860 | ushort b; |
---|
| 1861 | //ushort posBufferIdx = dcl->findElementBySemantic(VES_POSITION)->getSource(); |
---|
| 1862 | |
---|
| 1863 | std::vector<uchar*> destBufferLocks; |
---|
| 1864 | std::vector<VertexDeclaration::VertexElementList> bufferElements; |
---|
| 1865 | |
---|
| 1866 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
| 1867 | { |
---|
| 1868 | |
---|
| 1869 | size_t vertexCount = mRenderOp.vertexData->vertexCount; |
---|
| 1870 | |
---|
| 1871 | HardwareVertexBufferSharedPtr vbuf = |
---|
| 1872 | HardwareBufferManager::getSingleton().createVertexBuffer( |
---|
| 1873 | dcl->getVertexSize(b), |
---|
| 1874 | vertexCount, |
---|
| 1875 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
---|
| 1876 | binds->setBinding(b, vbuf); |
---|
| 1877 | uchar* pLock = static_cast<uchar*>( |
---|
| 1878 | vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 1879 | destBufferLocks.push_back(pLock); |
---|
| 1880 | // Pre-cache vertex elements per buffer |
---|
| 1881 | bufferElements.push_back(dcl->findElementsBySource(b)); |
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| 1882 | mRenderOp.vertexData->vertexBufferBinding->setBinding(b,vbuf); |
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| 1883 | } |
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| 1884 | |
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| 1885 | |
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| 1886 | // Iterate over the geometry items |
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| 1887 | size_t indexOffset = 0; |
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| 1888 | |
---|
| 1889 | QueuedGeometryList::iterator gi, giend; |
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| 1890 | giend = mQueuedGeometry.end(); |
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| 1891 | |
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| 1892 | // to generate the boundingBox |
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| 1893 | Real Xmin,Ymin,Zmin,Xmax,Ymax,Zmax; |
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| 1894 | Xmin=0; |
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| 1895 | Ymin=0; |
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| 1896 | Zmin=0; |
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| 1897 | Xmax=0; |
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| 1898 | Ymax=0; |
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| 1899 | Zmax=0; |
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| 1900 | QueuedGeometry* precGeom = *(mQueuedGeometry.begin()); |
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| 1901 | int index=0; |
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| 1902 | if( mParent->getLastIndex()!=0) |
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| 1903 | index=mParent->getLastIndex()+1; |
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| 1904 | |
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| 1905 | for (gi = mQueuedGeometry.begin(); gi != giend; ++gi) |
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| 1906 | { |
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| 1907 | |
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| 1908 | QueuedGeometry* geom = *gi; |
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| 1909 | if(precGeom->ID!=geom->ID) |
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| 1910 | index++; |
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| 1911 | |
---|
| 1912 | //create a new instanced object |
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| 1913 | InstancedObject* instancedObject = mParent->getParent()->getParent()->isInstancedObjectPresent(index); |
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| 1914 | if(instancedObject == NULL) |
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| 1915 | { |
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| 1916 | if(mBatch->getBaseSkeleton().isNull()) |
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| 1917 | { |
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| 1918 | instancedObject=new InstancedObject(index); |
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| 1919 | } |
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| 1920 | else |
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| 1921 | { |
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| 1922 | instancedObject=new InstancedObject(index,mBatch->getBaseSkeletonInstance(), |
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| 1923 | mBatch->getBaseAnimationState()); |
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| 1924 | } |
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| 1925 | mParent->getParent()->getParent()->addInstancedObject(index,instancedObject); |
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| 1926 | |
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| 1927 | } |
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| 1928 | instancedObject->addBucketToList(this); |
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| 1929 | |
---|
| 1930 | |
---|
| 1931 | |
---|
| 1932 | // Copy indexes across with offset |
---|
| 1933 | IndexData* srcIdxData = geom->geometry->indexData; |
---|
| 1934 | if (mIndexType == HardwareIndexBuffer::IT_32BIT) |
---|
| 1935 | { |
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| 1936 | // Lock source indexes |
---|
| 1937 | uint32* pSrc = static_cast<uint32*>( |
---|
| 1938 | srcIdxData->indexBuffer->lock( |
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| 1939 | srcIdxData->indexStart, |
---|
| 1940 | srcIdxData->indexCount * srcIdxData->indexBuffer->getIndexSize(), |
---|
| 1941 | HardwareBuffer::HBL_READ_ONLY)); |
---|
| 1942 | |
---|
| 1943 | copyIndexes(pSrc, p32Dest, srcIdxData->indexCount, indexOffset); |
---|
| 1944 | p32Dest += srcIdxData->indexCount; |
---|
| 1945 | srcIdxData->indexBuffer->unlock(); |
---|
| 1946 | } |
---|
| 1947 | else |
---|
| 1948 | { |
---|
| 1949 | |
---|
| 1950 | // Lock source indexes |
---|
| 1951 | uint16* pSrc = static_cast<uint16*>( |
---|
| 1952 | srcIdxData->indexBuffer->lock( |
---|
| 1953 | srcIdxData->indexStart, |
---|
| 1954 | srcIdxData->indexCount * srcIdxData->indexBuffer->getIndexSize(), |
---|
| 1955 | HardwareBuffer::HBL_READ_ONLY)); |
---|
| 1956 | |
---|
| 1957 | copyIndexes(pSrc, p16Dest, srcIdxData->indexCount, indexOffset); |
---|
| 1958 | p16Dest += srcIdxData->indexCount; |
---|
| 1959 | srcIdxData->indexBuffer->unlock(); |
---|
| 1960 | } |
---|
| 1961 | |
---|
| 1962 | // Now deal with vertex buffers |
---|
| 1963 | // we can rely on buffer counts / formats being the same |
---|
| 1964 | VertexData* srcVData = geom->geometry->vertexData; |
---|
| 1965 | VertexBufferBinding* srcBinds = srcVData->vertexBufferBinding; |
---|
| 1966 | |
---|
| 1967 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
| 1968 | { |
---|
| 1969 | |
---|
| 1970 | // lock source |
---|
| 1971 | HardwareVertexBufferSharedPtr srcBuf = |
---|
| 1972 | srcBinds->getBuffer(b); |
---|
| 1973 | uchar* pSrcBase = static_cast<uchar*>( |
---|
| 1974 | srcBuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 1975 | // Get buffer lock pointer, we'll update this later |
---|
| 1976 | uchar* pDstBase = destBufferLocks[b]; |
---|
| 1977 | size_t bufInc = srcBuf->getVertexSize(); |
---|
| 1978 | |
---|
| 1979 | // Iterate over vertices |
---|
| 1980 | float *pSrcReal, *pDstReal; |
---|
| 1981 | Vector3 tmp; |
---|
| 1982 | |
---|
| 1983 | |
---|
| 1984 | |
---|
| 1985 | for (size_t v = 0; v < srcVData->vertexCount; ++v) |
---|
| 1986 | { |
---|
| 1987 | //to know if the current buffer is the one with the buffer or not |
---|
| 1988 | bool isTheBufferWithIndex=false; |
---|
| 1989 | // Iterate over vertex elements |
---|
| 1990 | VertexDeclaration::VertexElementList& elems = |
---|
| 1991 | bufferElements[b]; |
---|
| 1992 | VertexDeclaration::VertexElementList::iterator ei; |
---|
| 1993 | |
---|
| 1994 | for (ei = elems.begin(); ei != elems.end(); ++ei) |
---|
| 1995 | { |
---|
| 1996 | VertexElement& elem = *ei; |
---|
| 1997 | elem.baseVertexPointerToElement(pSrcBase, &pSrcReal); |
---|
| 1998 | elem.baseVertexPointerToElement(pDstBase, &pDstReal); |
---|
| 1999 | if(elem.getSemantic()==VES_TEXTURE_COORDINATES && elem.getIndex()==mTexCoordIndex) |
---|
| 2000 | { |
---|
| 2001 | isTheBufferWithIndex=true; |
---|
| 2002 | *pDstReal++=index; |
---|
| 2003 | } |
---|
| 2004 | else |
---|
| 2005 | { |
---|
| 2006 | switch (elem.getSemantic()) |
---|
| 2007 | { |
---|
| 2008 | case VES_POSITION: |
---|
| 2009 | tmp.x = *pSrcReal++; |
---|
| 2010 | tmp.y = *pSrcReal++; |
---|
| 2011 | tmp.z = *pSrcReal++; |
---|
| 2012 | *pDstReal++ = tmp.x; |
---|
| 2013 | *pDstReal++ = tmp.y; |
---|
| 2014 | *pDstReal++ = tmp.z; |
---|
| 2015 | if(tmp.x<Xmin) |
---|
| 2016 | Xmin = tmp.x; |
---|
| 2017 | if(tmp.y<Ymin) |
---|
| 2018 | Ymin = tmp.y; |
---|
| 2019 | if(tmp.z<Zmin) |
---|
| 2020 | Zmin = tmp.z; |
---|
| 2021 | if(tmp.x>Xmax) |
---|
| 2022 | Xmax = tmp.x; |
---|
| 2023 | if(tmp.y>Ymax) |
---|
| 2024 | Ymax = tmp.y; |
---|
| 2025 | if(tmp.z>Zmax) |
---|
| 2026 | Zmax = tmp.z; |
---|
| 2027 | default: |
---|
| 2028 | // just raw copy |
---|
| 2029 | memcpy(pDstReal, pSrcReal, |
---|
| 2030 | VertexElement::getTypeSize(elem.getType())); |
---|
| 2031 | break; |
---|
| 2032 | }; |
---|
| 2033 | |
---|
| 2034 | } |
---|
| 2035 | |
---|
| 2036 | |
---|
| 2037 | } |
---|
| 2038 | if (isTheBufferWithIndex) |
---|
| 2039 | pDstBase += bufInc+4; |
---|
| 2040 | else |
---|
| 2041 | pDstBase += bufInc; |
---|
| 2042 | pSrcBase += bufInc; |
---|
| 2043 | |
---|
| 2044 | } |
---|
| 2045 | |
---|
| 2046 | // Update pointer |
---|
| 2047 | destBufferLocks[b] = pDstBase; |
---|
| 2048 | srcBuf->unlock(); |
---|
| 2049 | |
---|
| 2050 | |
---|
| 2051 | } |
---|
| 2052 | indexOffset += geom->geometry->vertexData->vertexCount; |
---|
| 2053 | |
---|
| 2054 | |
---|
| 2055 | precGeom=geom; |
---|
| 2056 | |
---|
| 2057 | } |
---|
| 2058 | mParent->setLastIndex(index); |
---|
| 2059 | // Unlock everything |
---|
| 2060 | mRenderOp.indexData->indexBuffer->unlock(); |
---|
| 2061 | for (b = 0; b < binds->getBufferCount(); ++b) |
---|
| 2062 | { |
---|
| 2063 | binds->getBuffer(b)->unlock(); |
---|
| 2064 | } |
---|
| 2065 | |
---|
| 2066 | delete mVertexData; |
---|
| 2067 | delete mIndexData; |
---|
| 2068 | |
---|
| 2069 | mVertexData=mRenderOp.vertexData; |
---|
| 2070 | mIndexData=mRenderOp.indexData; |
---|
| 2071 | mBatch->getRenderOperationVector().push_back(&mRenderOp); |
---|
| 2072 | setBoundingBox(AxisAlignedBox(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax)); |
---|
| 2073 | mAABB=AxisAlignedBox(Xmin,Ymin,Zmin,Xmax,Ymax,Zmax); |
---|
| 2074 | |
---|
| 2075 | } |
---|
| 2076 | //-------------------------------------------------------------------------- |
---|
| 2077 | void InstancedGeometry::GeometryBucket::dump(std::ofstream& of) const |
---|
| 2078 | { |
---|
| 2079 | of << "Geometry Bucket" << std::endl; |
---|
| 2080 | of << "---------------" << std::endl; |
---|
| 2081 | of << "Format string: " << mFormatString << std::endl; |
---|
| 2082 | of << "Geometry items: " << mQueuedGeometry.size() << std::endl; |
---|
| 2083 | of << "---------------" << std::endl; |
---|
| 2084 | |
---|
| 2085 | } |
---|
| 2086 | //-------------------------------------------------------------------------- |
---|
| 2087 | |
---|
| 2088 | } |
---|
| 2089 | |
---|