[1] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | #include "OgreStableHeaders.h" |
---|
| 30 | |
---|
| 31 | #include "OgreOverlay.h" |
---|
| 32 | #include "OgreRoot.h" |
---|
| 33 | #include "OgreSceneManager.h" |
---|
| 34 | #include "OgreOverlayContainer.h" |
---|
| 35 | #include "OgreCamera.h" |
---|
| 36 | #include "OgreOverlayManager.h" |
---|
| 37 | #include "OgreQuaternion.h" |
---|
| 38 | #include "OgreVector3.h" |
---|
| 39 | |
---|
| 40 | |
---|
| 41 | namespace Ogre { |
---|
| 42 | |
---|
| 43 | //--------------------------------------------------------------------- |
---|
| 44 | Overlay::Overlay(const String& name) : |
---|
| 45 | mName(name), |
---|
| 46 | mRotate(0.0f), |
---|
| 47 | mScrollX(0.0f), mScrollY(0.0f), |
---|
| 48 | mScaleX(1.0f), mScaleY(1.0f), |
---|
| 49 | mTransformOutOfDate(true), mTransformUpdated(true), |
---|
| 50 | mZOrder(100), mVisible(false), mInitialised(false) |
---|
| 51 | |
---|
| 52 | { |
---|
| 53 | mRootNode = new SceneNode(NULL); |
---|
| 54 | |
---|
| 55 | } |
---|
| 56 | //--------------------------------------------------------------------- |
---|
| 57 | Overlay::~Overlay() |
---|
| 58 | { |
---|
| 59 | delete mRootNode; |
---|
| 60 | } |
---|
| 61 | //--------------------------------------------------------------------- |
---|
| 62 | const String& Overlay::getName(void) const |
---|
| 63 | { |
---|
| 64 | return mName; |
---|
| 65 | } |
---|
| 66 | //--------------------------------------------------------------------- |
---|
| 67 | void Overlay::setZOrder(ushort zorder) |
---|
| 68 | { |
---|
| 69 | // Limit to 650 since this is multiplied by 100 to pad out for containers |
---|
| 70 | assert (zorder <= 650 && "Overlay ZOrder cannot be greater than 650!"); |
---|
| 71 | |
---|
| 72 | mZOrder = zorder; |
---|
| 73 | |
---|
| 74 | // Notify attached 2D elements |
---|
| 75 | OverlayContainerList::iterator i, iend; |
---|
| 76 | iend = m2DElements.end(); |
---|
| 77 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 78 | { |
---|
| 79 | (*i)->_notifyZOrder(zorder * 100); |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | } |
---|
| 83 | //--------------------------------------------------------------------- |
---|
| 84 | ushort Overlay::getZOrder(void) const |
---|
| 85 | { |
---|
| 86 | return mZOrder; |
---|
| 87 | } |
---|
| 88 | //--------------------------------------------------------------------- |
---|
| 89 | bool Overlay::isVisible(void) const |
---|
| 90 | { |
---|
| 91 | return mVisible; |
---|
| 92 | } |
---|
| 93 | //--------------------------------------------------------------------- |
---|
| 94 | void Overlay::show(void) |
---|
| 95 | { |
---|
| 96 | mVisible = true; |
---|
| 97 | if (!mInitialised) |
---|
| 98 | { |
---|
| 99 | initialise(); |
---|
| 100 | } |
---|
| 101 | } |
---|
| 102 | //--------------------------------------------------------------------- |
---|
| 103 | void Overlay::hide(void) |
---|
| 104 | { |
---|
| 105 | mVisible = false; |
---|
| 106 | } |
---|
| 107 | //--------------------------------------------------------------------- |
---|
| 108 | void Overlay::initialise(void) |
---|
| 109 | { |
---|
| 110 | OverlayContainerList::iterator i, iend; |
---|
| 111 | iend = m2DElements.end(); |
---|
| 112 | for (i = m2DElements.begin(); i != m2DElements.end(); ++i) |
---|
| 113 | { |
---|
| 114 | (*i)->initialise(); |
---|
| 115 | } |
---|
| 116 | mInitialised = true; |
---|
| 117 | } |
---|
| 118 | //--------------------------------------------------------------------- |
---|
| 119 | void Overlay::add2D(OverlayContainer* cont) |
---|
| 120 | { |
---|
| 121 | m2DElements.push_back(cont); |
---|
| 122 | // Notify parent |
---|
| 123 | cont->_notifyParent(0, this); |
---|
| 124 | // Set Z order, scaled to separate overlays |
---|
| 125 | // NB max 100 container levels per overlay, should be plenty |
---|
| 126 | cont->_notifyZOrder(mZOrder * 100); |
---|
| 127 | |
---|
| 128 | Matrix4 xform; |
---|
| 129 | _getWorldTransforms(&xform); |
---|
| 130 | cont->_notifyWorldTransforms(xform); |
---|
| 131 | cont->_notifyViewport(); |
---|
| 132 | } |
---|
| 133 | //--------------------------------------------------------------------- |
---|
| 134 | void Overlay::remove2D(OverlayContainer* cont) |
---|
| 135 | { |
---|
| 136 | m2DElements.remove(cont); |
---|
| 137 | } |
---|
| 138 | //--------------------------------------------------------------------- |
---|
| 139 | void Overlay::add3D(SceneNode* node) |
---|
| 140 | { |
---|
| 141 | mRootNode->addChild(node); |
---|
| 142 | } |
---|
| 143 | //--------------------------------------------------------------------- |
---|
| 144 | void Overlay::remove3D(SceneNode* node) |
---|
| 145 | { |
---|
| 146 | mRootNode->removeChild(node->getName()); |
---|
| 147 | } |
---|
| 148 | //--------------------------------------------------------------------- |
---|
| 149 | void Overlay::clear(void) |
---|
| 150 | { |
---|
| 151 | mRootNode->removeAllChildren(); |
---|
| 152 | m2DElements.clear(); |
---|
| 153 | // Note no deallocation, memory handled by OverlayManager & SceneManager |
---|
| 154 | } |
---|
| 155 | //--------------------------------------------------------------------- |
---|
| 156 | void Overlay::setScroll(Real x, Real y) |
---|
| 157 | { |
---|
| 158 | mScrollX = x; |
---|
| 159 | mScrollY = y; |
---|
| 160 | mTransformOutOfDate = true; |
---|
| 161 | mTransformUpdated = true; |
---|
| 162 | } |
---|
| 163 | //--------------------------------------------------------------------- |
---|
| 164 | Real Overlay::getScrollX(void) const |
---|
| 165 | { |
---|
| 166 | return mScrollX; |
---|
| 167 | } |
---|
| 168 | //--------------------------------------------------------------------- |
---|
| 169 | Real Overlay::getScrollY(void) const |
---|
| 170 | { |
---|
| 171 | return mScrollY; |
---|
| 172 | } |
---|
| 173 | //--------------------------------------------------------------------- |
---|
| 174 | OverlayContainer* Overlay::getChild(const String& name) |
---|
| 175 | { |
---|
| 176 | |
---|
| 177 | OverlayContainerList::iterator i, iend; |
---|
| 178 | iend = m2DElements.end(); |
---|
| 179 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 180 | { |
---|
| 181 | if ((*i)->getName() == name) |
---|
| 182 | { |
---|
| 183 | return *i; |
---|
| 184 | |
---|
| 185 | } |
---|
| 186 | } |
---|
| 187 | return NULL; |
---|
| 188 | } |
---|
| 189 | //--------------------------------------------------------------------- |
---|
| 190 | void Overlay::scroll(Real xoff, Real yoff) |
---|
| 191 | { |
---|
| 192 | mScrollX += xoff; |
---|
| 193 | mScrollY += yoff; |
---|
| 194 | mTransformOutOfDate = true; |
---|
| 195 | mTransformUpdated = true; |
---|
| 196 | } |
---|
| 197 | //--------------------------------------------------------------------- |
---|
| 198 | void Overlay::setRotate(const Radian& angle) |
---|
| 199 | { |
---|
| 200 | mRotate = angle; |
---|
| 201 | mTransformOutOfDate = true; |
---|
| 202 | mTransformUpdated = true; |
---|
| 203 | } |
---|
| 204 | //--------------------------------------------------------------------- |
---|
| 205 | void Overlay::rotate(const Radian& angle) |
---|
| 206 | { |
---|
| 207 | setRotate(mRotate + angle); |
---|
| 208 | } |
---|
| 209 | //--------------------------------------------------------------------- |
---|
| 210 | void Overlay::setScale(Real x, Real y) |
---|
| 211 | { |
---|
| 212 | mScaleX = x; |
---|
| 213 | mScaleY = y; |
---|
| 214 | mTransformOutOfDate = true; |
---|
| 215 | mTransformUpdated = true; |
---|
| 216 | } |
---|
| 217 | //--------------------------------------------------------------------- |
---|
| 218 | Real Overlay::getScaleX(void) const |
---|
| 219 | { |
---|
| 220 | return mScaleX; |
---|
| 221 | } |
---|
| 222 | //--------------------------------------------------------------------- |
---|
| 223 | Real Overlay::getScaleY(void) const |
---|
| 224 | { |
---|
| 225 | return mScaleY; |
---|
| 226 | } |
---|
| 227 | //--------------------------------------------------------------------- |
---|
| 228 | void Overlay::_getWorldTransforms(Matrix4* xform) const |
---|
| 229 | { |
---|
| 230 | if (mTransformOutOfDate) |
---|
| 231 | { |
---|
| 232 | updateTransform(); |
---|
| 233 | } |
---|
| 234 | *xform = mTransform; |
---|
| 235 | |
---|
| 236 | } |
---|
| 237 | //----------------------------------------------------------------------- |
---|
| 238 | const Quaternion& Overlay::getWorldOrientation(void) const |
---|
| 239 | { |
---|
| 240 | // n/a |
---|
| 241 | return Quaternion::IDENTITY; |
---|
| 242 | } |
---|
| 243 | //----------------------------------------------------------------------- |
---|
| 244 | const Vector3& Overlay::getWorldPosition(void) const |
---|
| 245 | { |
---|
| 246 | // n/a |
---|
| 247 | return Vector3::ZERO; |
---|
| 248 | } |
---|
| 249 | //--------------------------------------------------------------------- |
---|
| 250 | void Overlay::_findVisibleObjects(Camera* cam, RenderQueue* queue) |
---|
| 251 | { |
---|
| 252 | OverlayContainerList::iterator i, iend; |
---|
| 253 | |
---|
| 254 | if (OverlayManager::getSingleton().hasViewportChanged()) |
---|
| 255 | { |
---|
| 256 | iend = m2DElements.end(); |
---|
| 257 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 258 | { |
---|
| 259 | (*i)->_notifyViewport(); |
---|
| 260 | } |
---|
| 261 | } |
---|
| 262 | |
---|
| 263 | // update elements |
---|
| 264 | if (mTransformUpdated) |
---|
| 265 | { |
---|
| 266 | OverlayContainerList::iterator i, iend; |
---|
| 267 | Matrix4 xform; |
---|
| 268 | |
---|
| 269 | _getWorldTransforms(&xform); |
---|
| 270 | iend = m2DElements.end(); |
---|
| 271 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 272 | { |
---|
| 273 | (*i)->_notifyWorldTransforms(xform); |
---|
| 274 | } |
---|
| 275 | |
---|
| 276 | mTransformUpdated = false; |
---|
| 277 | } |
---|
| 278 | |
---|
| 279 | if (mVisible) |
---|
| 280 | { |
---|
| 281 | // Add 3D elements |
---|
| 282 | mRootNode->setPosition(cam->getDerivedPosition()); |
---|
| 283 | mRootNode->setOrientation(cam->getDerivedOrientation()); |
---|
| 284 | mRootNode->_update(true, false); |
---|
| 285 | // Set up the default queue group for the objects about to be added |
---|
| 286 | uint8 oldgrp = queue->getDefaultQueueGroup(); |
---|
| 287 | ushort oldPriority = queue-> getDefaultRenderablePriority(); |
---|
| 288 | queue->setDefaultQueueGroup(RENDER_QUEUE_OVERLAY); |
---|
| 289 | queue->setDefaultRenderablePriority((mZOrder*100)-1); |
---|
| 290 | mRootNode->_findVisibleObjects(cam, queue, NULL, true, false); |
---|
| 291 | // Reset the group |
---|
| 292 | queue->setDefaultQueueGroup(oldgrp); |
---|
| 293 | queue->setDefaultRenderablePriority(oldPriority); |
---|
| 294 | // Add 2D elements |
---|
| 295 | iend = m2DElements.end(); |
---|
| 296 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 297 | { |
---|
| 298 | (*i)->_update(); |
---|
| 299 | |
---|
| 300 | (*i)->_updateRenderQueue(queue); |
---|
| 301 | } |
---|
| 302 | } |
---|
| 303 | |
---|
| 304 | |
---|
| 305 | |
---|
| 306 | |
---|
| 307 | } |
---|
| 308 | //--------------------------------------------------------------------- |
---|
| 309 | void Overlay::updateTransform(void) const |
---|
| 310 | { |
---|
| 311 | // Ordering: |
---|
| 312 | // 1. Scale |
---|
| 313 | // 2. Rotate |
---|
| 314 | // 3. Translate |
---|
| 315 | |
---|
| 316 | Matrix3 rot3x3, scale3x3; |
---|
| 317 | rot3x3.FromEulerAnglesXYZ(Radian(0),Radian(0),mRotate); |
---|
| 318 | scale3x3 = Matrix3::ZERO; |
---|
| 319 | scale3x3[0][0] = mScaleX; |
---|
| 320 | scale3x3[1][1] = mScaleY; |
---|
| 321 | scale3x3[2][2] = 1.0f; |
---|
| 322 | |
---|
| 323 | mTransform = Matrix4::IDENTITY; |
---|
| 324 | mTransform = rot3x3 * scale3x3; |
---|
| 325 | mTransform.setTrans(Vector3(mScrollX, mScrollY, 0)); |
---|
| 326 | |
---|
| 327 | mTransformOutOfDate = false; |
---|
| 328 | } |
---|
| 329 | //--------------------------------------------------------------------- |
---|
| 330 | OverlayElement* Overlay::findElementAt(Real x, Real y) |
---|
| 331 | { |
---|
| 332 | OverlayElement* ret = NULL; |
---|
| 333 | int currZ = -1; |
---|
| 334 | OverlayContainerList::iterator i, iend; |
---|
| 335 | iend = m2DElements.end(); |
---|
| 336 | for (i = m2DElements.begin(); i != iend; ++i) |
---|
| 337 | { |
---|
| 338 | int z = (*i)->getZOrder(); |
---|
| 339 | if (z > currZ) |
---|
| 340 | { |
---|
| 341 | OverlayElement* elementFound = (*i)->findElementAt(x,y); |
---|
| 342 | if(elementFound) |
---|
| 343 | { |
---|
| 344 | currZ = elementFound->getZOrder(); |
---|
| 345 | ret = elementFound; |
---|
| 346 | } |
---|
| 347 | } |
---|
| 348 | } |
---|
| 349 | return ret; |
---|
| 350 | } |
---|
| 351 | |
---|
| 352 | } |
---|
| 353 | |
---|