[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2005 The OGRE Team |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgrePose.h" |
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| 31 | #include "OgreHardwareBufferManager.h" |
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| 32 | |
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| 33 | namespace Ogre { |
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| 34 | //--------------------------------------------------------------------- |
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| 35 | Pose::Pose(ushort target, const String& name) |
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| 36 | : mTarget(target), mName(name) |
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| 37 | { |
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| 38 | } |
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| 39 | //--------------------------------------------------------------------- |
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| 40 | Pose::~Pose() |
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| 41 | { |
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| 42 | } |
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| 43 | //--------------------------------------------------------------------- |
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| 44 | void Pose::addVertex(size_t index, const Vector3& offset) |
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| 45 | { |
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| 46 | mVertexOffsetMap[index] = offset; |
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| 47 | mBuffer.setNull(); |
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| 48 | } |
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| 49 | //--------------------------------------------------------------------- |
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| 50 | void Pose::removeVertex(size_t index) |
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| 51 | { |
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| 52 | VertexOffsetMap::iterator i = mVertexOffsetMap.find(index); |
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| 53 | if (i != mVertexOffsetMap.end()) |
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| 54 | { |
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| 55 | mVertexOffsetMap.erase(i); |
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| 56 | mBuffer.setNull(); |
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| 57 | } |
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| 58 | } |
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| 59 | //--------------------------------------------------------------------- |
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| 60 | void Pose::clearVertexOffsets(void) |
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| 61 | { |
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| 62 | mVertexOffsetMap.clear(); |
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| 63 | mBuffer.setNull(); |
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| 64 | } |
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| 65 | //--------------------------------------------------------------------- |
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| 66 | Pose::ConstVertexOffsetIterator |
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| 67 | Pose::getVertexOffsetIterator(void) const |
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| 68 | { |
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| 69 | return ConstVertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
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| 70 | } |
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| 71 | //--------------------------------------------------------------------- |
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| 72 | Pose::VertexOffsetIterator |
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| 73 | Pose::getVertexOffsetIterator(void) |
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| 74 | { |
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| 75 | return VertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); |
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| 76 | } |
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| 77 | //--------------------------------------------------------------------- |
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| 78 | const HardwareVertexBufferSharedPtr& Pose::_getHardwareVertexBuffer(size_t numVertices) const |
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| 79 | { |
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| 80 | if (mBuffer.isNull()) |
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| 81 | { |
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| 82 | // Create buffer |
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| 83 | mBuffer = HardwareBufferManager::getSingleton().createVertexBuffer( |
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| 84 | VertexElement::getTypeSize(VET_FLOAT3), |
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| 85 | numVertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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| 86 | |
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| 87 | float* pFloat = static_cast<float*>( |
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| 88 | mBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
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| 89 | // initialise |
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| 90 | memset(pFloat, 0, mBuffer->getSizeInBytes()); |
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| 91 | // Set each vertex |
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| 92 | for (VertexOffsetMap::const_iterator i = mVertexOffsetMap.begin(); |
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| 93 | i != mVertexOffsetMap.end(); ++i) |
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| 94 | { |
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| 95 | float* pDst = pFloat + (3 * i->first); |
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| 96 | *pDst++ = i->second.x; |
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| 97 | *pDst++ = i->second.y; |
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| 98 | *pDst++ = i->second.z; |
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| 99 | } |
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| 100 | mBuffer->unlock(); |
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| 101 | } |
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| 102 | return mBuffer; |
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| 103 | } |
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| 104 | //--------------------------------------------------------------------- |
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| 105 | Pose* Pose::clone(void) const |
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| 106 | { |
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| 107 | Pose* newPose = new Pose(mTarget, mName); |
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| 108 | newPose->mVertexOffsetMap = mVertexOffsetMap; |
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| 109 | // Allow buffer to recreate itself, contents may change anyway |
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| 110 | return newPose; |
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| 111 | } |
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| 112 | |
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| 113 | } |
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| 114 | |
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