/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgrePose.h" #include "OgreHardwareBufferManager.h" namespace Ogre { //--------------------------------------------------------------------- Pose::Pose(ushort target, const String& name) : mTarget(target), mName(name) { } //--------------------------------------------------------------------- Pose::~Pose() { } //--------------------------------------------------------------------- void Pose::addVertex(size_t index, const Vector3& offset) { mVertexOffsetMap[index] = offset; mBuffer.setNull(); } //--------------------------------------------------------------------- void Pose::removeVertex(size_t index) { VertexOffsetMap::iterator i = mVertexOffsetMap.find(index); if (i != mVertexOffsetMap.end()) { mVertexOffsetMap.erase(i); mBuffer.setNull(); } } //--------------------------------------------------------------------- void Pose::clearVertexOffsets(void) { mVertexOffsetMap.clear(); mBuffer.setNull(); } //--------------------------------------------------------------------- Pose::ConstVertexOffsetIterator Pose::getVertexOffsetIterator(void) const { return ConstVertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); } //--------------------------------------------------------------------- Pose::VertexOffsetIterator Pose::getVertexOffsetIterator(void) { return VertexOffsetIterator(mVertexOffsetMap.begin(), mVertexOffsetMap.end()); } //--------------------------------------------------------------------- const HardwareVertexBufferSharedPtr& Pose::_getHardwareVertexBuffer(size_t numVertices) const { if (mBuffer.isNull()) { // Create buffer mBuffer = HardwareBufferManager::getSingleton().createVertexBuffer( VertexElement::getTypeSize(VET_FLOAT3), numVertices, HardwareBuffer::HBU_STATIC_WRITE_ONLY); float* pFloat = static_cast( mBuffer->lock(HardwareBuffer::HBL_DISCARD)); // initialise memset(pFloat, 0, mBuffer->getSizeInBytes()); // Set each vertex for (VertexOffsetMap::const_iterator i = mVertexOffsetMap.begin(); i != mVertexOffsetMap.end(); ++i) { float* pDst = pFloat + (3 * i->first); *pDst++ = i->second.x; *pDst++ = i->second.y; *pDst++ = i->second.z; } mBuffer->unlock(); } return mBuffer; } //--------------------------------------------------------------------- Pose* Pose::clone(void) const { Pose* newPose = new Pose(mTarget, mName); newPose->mVertexOffsetMap = mVertexOffsetMap; // Allow buffer to recreate itself, contents may change anyway return newPose; } }