1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreRectangle2D.h" |
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31 | |
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32 | #include "OgreSimpleRenderable.h" |
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33 | #include "OgreHardwareBufferManager.h" |
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34 | #include "OgreCamera.h" |
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35 | |
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36 | namespace Ogre { |
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37 | #define POSITION_BINDING 0 |
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38 | #define TEXCOORD_BINDING 1 |
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39 | |
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40 | Rectangle2D::Rectangle2D(bool includeTextureCoords) |
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41 | { |
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42 | // use identity projection and view matrices |
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43 | mUseIdentityProjection = true; |
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44 | mUseIdentityView = true; |
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45 | |
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46 | mRenderOp.vertexData = new VertexData(); |
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47 | |
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48 | mRenderOp.indexData = 0; |
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49 | mRenderOp.vertexData->vertexCount = 4; |
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50 | mRenderOp.vertexData->vertexStart = 0; |
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51 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_STRIP; |
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52 | mRenderOp.useIndexes = false; |
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53 | |
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54 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration; |
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55 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding; |
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56 | |
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57 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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58 | |
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59 | |
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60 | HardwareVertexBufferSharedPtr vbuf = |
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61 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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62 | decl->getVertexSize(POSITION_BINDING), |
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63 | mRenderOp.vertexData->vertexCount, |
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64 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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65 | |
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66 | // Bind buffer |
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67 | bind->setBinding(POSITION_BINDING, vbuf); |
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68 | |
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69 | if (includeTextureCoords) |
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70 | { |
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71 | decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES); |
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72 | |
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73 | |
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74 | HardwareVertexBufferSharedPtr tvbuf = |
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75 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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76 | decl->getVertexSize(TEXCOORD_BINDING), |
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77 | mRenderOp.vertexData->vertexCount, |
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78 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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79 | |
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80 | // Bind buffer |
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81 | bind->setBinding(TEXCOORD_BINDING, tvbuf); |
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82 | |
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83 | // Set up basic tex coordinates |
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84 | float* pTex = static_cast<float*>( |
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85 | tvbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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86 | *pTex++ = 0.0f; |
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87 | *pTex++ = 0.0f; |
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88 | *pTex++ = 0.0f; |
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89 | *pTex++ = 1.0f; |
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90 | *pTex++ = 1.0f; |
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91 | *pTex++ = 0.0f; |
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92 | *pTex++ = 1.0f; |
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93 | *pTex++ = 1.0f; |
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94 | tvbuf->unlock(); |
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95 | } |
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96 | |
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97 | // set basic white material |
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98 | this->setMaterial("BaseWhiteNoLighting"); |
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99 | |
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100 | |
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101 | |
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102 | } |
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103 | |
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104 | Rectangle2D::~Rectangle2D() |
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105 | { |
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106 | delete mRenderOp.vertexData; |
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107 | } |
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108 | |
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109 | void Rectangle2D::setCorners(Real left, Real top, Real right, Real bottom) |
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110 | { |
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111 | HardwareVertexBufferSharedPtr vbuf = |
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112 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING); |
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113 | float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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114 | |
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115 | *pFloat++ = left; |
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116 | *pFloat++ = top; |
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117 | *pFloat++ = -1; |
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118 | |
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119 | *pFloat++ = left; |
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120 | *pFloat++ = bottom; |
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121 | *pFloat++ = -1; |
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122 | |
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123 | *pFloat++ = right; |
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124 | *pFloat++ = top; |
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125 | *pFloat++ = -1; |
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126 | |
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127 | *pFloat++ = right; |
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128 | *pFloat++ = bottom; |
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129 | *pFloat++ = -1; |
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130 | |
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131 | vbuf->unlock(); |
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132 | |
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133 | mBox.setExtents( |
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134 | std::min(left, right), std::min(top, bottom), 0, |
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135 | std::max(left, right), std::max(top, bottom), 0); |
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136 | |
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137 | } |
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138 | |
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139 | // Override this method to prevent parent transforms (rotation,translation,scale) |
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140 | void Rectangle2D::getWorldTransforms( Matrix4* xform ) const |
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141 | { |
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142 | // return identity matrix to prevent parent transforms |
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143 | *xform = Matrix4::IDENTITY; |
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144 | } |
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145 | //----------------------------------------------------------------------- |
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146 | const Quaternion& Rectangle2D::getWorldOrientation(void) const |
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147 | { |
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148 | return Quaternion::IDENTITY; |
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149 | } |
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150 | //----------------------------------------------------------------------- |
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151 | const Vector3& Rectangle2D::getWorldPosition(void) const |
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152 | { |
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153 | return Vector3::ZERO; |
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154 | } |
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155 | |
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156 | |
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157 | } |
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158 | |
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