/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2005 The OGRE Team Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreRenderQueueInvocation.h" #include "OgreSceneManager.h" #include "OgreException.h" namespace Ogre { String RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS = "SHADOWS"; //----------------------------------------------------------------------------- RenderQueueInvocation::RenderQueueInvocation(uint8 renderQueueGroupID, const String& invocationName) : mRenderQueueGroupID(renderQueueGroupID), mInvocationName(invocationName), mSolidsOrganisation(QueuedRenderableCollection::OM_PASS_GROUP), mSuppressShadows(false), mSuppressRenderStateChanges(false) { } //----------------------------------------------------------------------------- RenderQueueInvocation::~RenderQueueInvocation() { } //----------------------------------------------------------------------------- void RenderQueueInvocation::invoke(RenderQueueGroup* group, SceneManager* targetSceneManager) { bool oldShadows = targetSceneManager->_areShadowsSuppressed(); bool oldRSChanges = targetSceneManager->_areRenderStateChangesSuppressed(); targetSceneManager->_suppressShadows(mSuppressShadows); targetSceneManager->_suppressRenderStateChanges(mSuppressRenderStateChanges); targetSceneManager->_renderQueueGroupObjects(group, mSolidsOrganisation); targetSceneManager->_suppressShadows(oldShadows); targetSceneManager->_suppressRenderStateChanges(oldRSChanges); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- RenderQueueInvocationSequence::RenderQueueInvocationSequence(const String& name) :mName(name) { } //----------------------------------------------------------------------------- RenderQueueInvocationSequence::~RenderQueueInvocationSequence() { clear(); } //----------------------------------------------------------------------------- RenderQueueInvocation* RenderQueueInvocationSequence::add(uint8 renderQueueGroupID, const String& invocationName) { RenderQueueInvocation* ret = new RenderQueueInvocation(renderQueueGroupID, invocationName); mInvocations.push_back(ret); return ret; } //----------------------------------------------------------------------------- void RenderQueueInvocationSequence::add(RenderQueueInvocation* i) { mInvocations.push_back(i); } //----------------------------------------------------------------------------- void RenderQueueInvocationSequence::clear(void) { for (RenderQueueInvocationList::iterator i = mInvocations.begin(); i != mInvocations.end(); ++i) { delete *i; } mInvocations.clear(); } //----------------------------------------------------------------------------- RenderQueueInvocation* RenderQueueInvocationSequence::get(size_t index) { if (index >= size()) OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Index out of bounds", "RenderQueueInvocationSequence::get"); return mInvocations[index]; } //----------------------------------------------------------------------------- void RenderQueueInvocationSequence::remove(size_t index) { if (index >= size()) OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Index out of bounds", "RenderQueueInvocationSequence::remove"); RenderQueueInvocationList::iterator i = mInvocations.begin(); std::advance(i, index); delete *i; mInvocations.erase(i); } //----------------------------------------------------------------------------- RenderQueueInvocationIterator RenderQueueInvocationSequence::iterator(void) { return RenderQueueInvocationIterator(mInvocations.begin(), mInvocations.end()); } //----------------------------------------------------------------------------- }