1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2005 The OGRE Team |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | |
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31 | #include "OgreRenderQueueInvocation.h" |
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32 | #include "OgreSceneManager.h" |
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33 | #include "OgreException.h" |
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34 | |
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35 | namespace Ogre |
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36 | { |
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37 | String RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS = "SHADOWS"; |
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38 | //----------------------------------------------------------------------------- |
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39 | RenderQueueInvocation::RenderQueueInvocation(uint8 renderQueueGroupID, |
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40 | const String& invocationName) |
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41 | : mRenderQueueGroupID(renderQueueGroupID), mInvocationName(invocationName), |
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42 | mSolidsOrganisation(QueuedRenderableCollection::OM_PASS_GROUP), |
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43 | mSuppressShadows(false), mSuppressRenderStateChanges(false) |
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44 | { |
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45 | |
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46 | } |
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47 | //----------------------------------------------------------------------------- |
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48 | RenderQueueInvocation::~RenderQueueInvocation() |
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49 | { |
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50 | |
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51 | } |
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52 | //----------------------------------------------------------------------------- |
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53 | void RenderQueueInvocation::invoke(RenderQueueGroup* group, SceneManager* targetSceneManager) |
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54 | { |
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55 | bool oldShadows = targetSceneManager->_areShadowsSuppressed(); |
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56 | bool oldRSChanges = targetSceneManager->_areRenderStateChangesSuppressed(); |
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57 | |
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58 | targetSceneManager->_suppressShadows(mSuppressShadows); |
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59 | targetSceneManager->_suppressRenderStateChanges(mSuppressRenderStateChanges); |
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60 | |
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61 | targetSceneManager->_renderQueueGroupObjects(group, mSolidsOrganisation); |
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62 | |
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63 | targetSceneManager->_suppressShadows(oldShadows); |
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64 | targetSceneManager->_suppressRenderStateChanges(oldRSChanges); |
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65 | |
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66 | } |
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67 | //----------------------------------------------------------------------------- |
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68 | //----------------------------------------------------------------------------- |
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69 | RenderQueueInvocationSequence::RenderQueueInvocationSequence(const String& name) |
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70 | :mName(name) |
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71 | { |
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72 | } |
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73 | //----------------------------------------------------------------------------- |
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74 | RenderQueueInvocationSequence::~RenderQueueInvocationSequence() |
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75 | { |
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76 | clear(); |
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77 | } |
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78 | //----------------------------------------------------------------------------- |
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79 | RenderQueueInvocation* RenderQueueInvocationSequence::add(uint8 renderQueueGroupID, |
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80 | const String& invocationName) |
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81 | { |
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82 | RenderQueueInvocation* ret = |
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83 | new RenderQueueInvocation(renderQueueGroupID, invocationName); |
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84 | |
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85 | mInvocations.push_back(ret); |
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86 | |
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87 | return ret; |
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88 | |
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89 | } |
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90 | //----------------------------------------------------------------------------- |
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91 | void RenderQueueInvocationSequence::add(RenderQueueInvocation* i) |
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92 | { |
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93 | mInvocations.push_back(i); |
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94 | } |
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95 | //----------------------------------------------------------------------------- |
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96 | void RenderQueueInvocationSequence::clear(void) |
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97 | { |
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98 | for (RenderQueueInvocationList::iterator i = mInvocations.begin(); |
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99 | i != mInvocations.end(); ++i) |
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100 | { |
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101 | delete *i; |
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102 | } |
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103 | mInvocations.clear(); |
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104 | } |
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105 | //----------------------------------------------------------------------------- |
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106 | RenderQueueInvocation* RenderQueueInvocationSequence::get(size_t index) |
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107 | { |
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108 | if (index >= size()) |
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109 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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110 | "Index out of bounds", |
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111 | "RenderQueueInvocationSequence::get"); |
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112 | |
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113 | return mInvocations[index]; |
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114 | } |
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115 | //----------------------------------------------------------------------------- |
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116 | void RenderQueueInvocationSequence::remove(size_t index) |
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117 | { |
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118 | if (index >= size()) |
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119 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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120 | "Index out of bounds", |
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121 | "RenderQueueInvocationSequence::remove"); |
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122 | |
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123 | RenderQueueInvocationList::iterator i = mInvocations.begin(); |
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124 | std::advance(i, index); |
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125 | delete *i; |
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126 | mInvocations.erase(i); |
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127 | |
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128 | } |
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129 | //----------------------------------------------------------------------------- |
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130 | RenderQueueInvocationIterator RenderQueueInvocationSequence::iterator(void) |
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131 | { |
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132 | return RenderQueueInvocationIterator(mInvocations.begin(), mInvocations.end()); |
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133 | } |
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134 | //----------------------------------------------------------------------------- |
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135 | |
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136 | |
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137 | } |
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