[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreRotationalSpline.h" |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | namespace Ogre { |
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| 35 | |
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| 36 | //--------------------------------------------------------------------- |
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| 37 | RotationalSpline::RotationalSpline() |
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| 38 | : mAutoCalc(true) |
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| 39 | { |
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| 40 | } |
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| 41 | //--------------------------------------------------------------------- |
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| 42 | RotationalSpline::~RotationalSpline() |
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| 43 | { |
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| 44 | } |
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| 45 | //--------------------------------------------------------------------- |
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| 46 | void RotationalSpline::addPoint(const Quaternion& p) |
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| 47 | { |
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| 48 | mPoints.push_back(p); |
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| 49 | if (mAutoCalc) |
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| 50 | { |
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| 51 | recalcTangents(); |
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| 52 | } |
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| 53 | } |
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| 54 | //--------------------------------------------------------------------- |
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| 55 | Quaternion RotationalSpline::interpolate(Real t, bool useShortestPath) |
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| 56 | { |
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| 57 | // Work out which segment this is in |
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| 58 | Real fSeg = t * (mPoints.size() - 1); |
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| 59 | unsigned int segIdx = (unsigned int)fSeg; |
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| 60 | // Apportion t |
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| 61 | t = fSeg - segIdx; |
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| 62 | |
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| 63 | return interpolate(segIdx, t, useShortestPath); |
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| 64 | |
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| 65 | } |
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| 66 | //--------------------------------------------------------------------- |
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| 67 | Quaternion RotationalSpline::interpolate(unsigned int fromIndex, Real t, |
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| 68 | bool useShortestPath) |
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| 69 | { |
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| 70 | // Bounds check |
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| 71 | assert (fromIndex >= 0 && fromIndex < mPoints.size() && |
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| 72 | "fromIndex out of bounds"); |
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| 73 | |
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| 74 | if ((fromIndex + 1) == mPoints.size()) |
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| 75 | { |
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| 76 | // Duff request, cannot blend to nothing |
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| 77 | // Just return source |
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| 78 | return mPoints[fromIndex]; |
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| 79 | |
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| 80 | } |
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| 81 | // Fast special cases |
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| 82 | if (t == 0.0f) |
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| 83 | { |
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| 84 | return mPoints[fromIndex]; |
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| 85 | } |
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| 86 | else if(t == 1.0f) |
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| 87 | { |
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| 88 | return mPoints[fromIndex + 1]; |
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| 89 | } |
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| 90 | |
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| 91 | // Real interpolation |
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| 92 | // Use squad using tangents we've already set up |
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| 93 | Quaternion &p = mPoints[fromIndex]; |
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| 94 | Quaternion &q = mPoints[fromIndex+1]; |
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| 95 | Quaternion &a = mTangents[fromIndex]; |
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| 96 | Quaternion &b = mTangents[fromIndex+1]; |
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| 97 | |
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| 98 | // NB interpolate to nearest rotation |
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| 99 | return Quaternion::Squad(t, p, a, b, q, useShortestPath); |
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| 100 | |
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| 101 | } |
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| 102 | //--------------------------------------------------------------------- |
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| 103 | void RotationalSpline::recalcTangents(void) |
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| 104 | { |
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| 105 | // ShoeMake (1987) approach |
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| 106 | // Just like Catmull-Rom really, just more gnarly |
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| 107 | // And no, I don't understand how to derive this! |
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| 108 | // |
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| 109 | // let p = point[i], pInv = p.Inverse |
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| 110 | // tangent[i] = p * exp( -0.25 * ( log(pInv * point[i+1]) + log(pInv * point[i-1]) ) ) |
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| 111 | // |
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| 112 | // Assume endpoint tangents are parallel with line with neighbour |
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| 113 | |
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| 114 | unsigned int i, numPoints; |
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| 115 | bool isClosed; |
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| 116 | |
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| 117 | numPoints = (unsigned int)mPoints.size(); |
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| 118 | |
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| 119 | if (numPoints < 2) |
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| 120 | { |
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| 121 | // Can't do anything yet |
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| 122 | return; |
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| 123 | } |
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| 124 | |
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| 125 | mTangents.resize(numPoints); |
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| 126 | |
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| 127 | if (mPoints[0] == mPoints[numPoints-1]) |
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| 128 | { |
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| 129 | isClosed = true; |
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| 130 | } |
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| 131 | else |
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| 132 | { |
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| 133 | isClosed = false; |
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| 134 | } |
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| 135 | |
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| 136 | Quaternion invp, part1, part2, preExp; |
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| 137 | for(i = 0; i < numPoints; ++i) |
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| 138 | { |
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| 139 | Quaternion &p = mPoints[i]; |
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| 140 | invp = p.Inverse(); |
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| 141 | |
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| 142 | if (i ==0) |
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| 143 | { |
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| 144 | // special case start |
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| 145 | part1 = (invp * mPoints[i+1]).Log(); |
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| 146 | if (isClosed) |
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| 147 | { |
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| 148 | // Use numPoints-2 since numPoints-1 == end == start == this one |
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| 149 | part2 = (invp * mPoints[numPoints-2]).Log(); |
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| 150 | } |
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| 151 | else |
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| 152 | { |
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| 153 | part2 = (invp * p).Log(); |
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| 154 | } |
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| 155 | } |
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| 156 | else if (i == numPoints-1) |
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| 157 | { |
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| 158 | // special case end |
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| 159 | if (isClosed) |
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| 160 | { |
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| 161 | // Wrap to [1] (not [0], this is the same as end == this one) |
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| 162 | part1 = (invp * mPoints[1]).Log(); |
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| 163 | } |
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| 164 | else |
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| 165 | { |
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| 166 | part1 = (invp * p).Log(); |
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| 167 | } |
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| 168 | part2 = (invp * mPoints[i-1]).Log(); |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | part1 = (invp * mPoints[i+1]).Log(); |
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| 173 | part2 = (invp * mPoints[i-1]).Log(); |
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| 174 | } |
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| 175 | |
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| 176 | preExp = -0.25 * (part1 + part2); |
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| 177 | mTangents[i] = p * preExp.Exp(); |
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| 178 | |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | |
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| 183 | } |
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| 184 | //--------------------------------------------------------------------- |
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| 185 | const Quaternion& RotationalSpline::getPoint(unsigned short index) const |
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| 186 | { |
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| 187 | assert (index < mPoints.size() && "Point index is out of bounds!!"); |
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| 188 | |
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| 189 | return mPoints[index]; |
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| 190 | } |
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| 191 | //--------------------------------------------------------------------- |
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| 192 | unsigned short RotationalSpline::getNumPoints(void) const |
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| 193 | { |
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| 194 | return (unsigned short)mPoints.size(); |
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| 195 | } |
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| 196 | //--------------------------------------------------------------------- |
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| 197 | void RotationalSpline::clear(void) |
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| 198 | { |
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| 199 | mPoints.clear(); |
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| 200 | mTangents.clear(); |
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| 201 | } |
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| 202 | //--------------------------------------------------------------------- |
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| 203 | void RotationalSpline::updatePoint(unsigned short index, const Quaternion& value) |
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| 204 | { |
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| 205 | assert (index < mPoints.size() && "Point index is out of bounds!!"); |
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| 206 | |
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| 207 | mPoints[index] = value; |
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| 208 | if (mAutoCalc) |
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| 209 | { |
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| 210 | recalcTangents(); |
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| 211 | } |
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| 212 | } |
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| 213 | //--------------------------------------------------------------------- |
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| 214 | void RotationalSpline::setAutoCalculate(bool autoCalc) |
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| 215 | { |
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| 216 | mAutoCalc = autoCalc; |
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| 217 | } |
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| 218 | //--------------------------------------------------------------------- |
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| 219 | |
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| 220 | |
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| 221 | |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | |
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| 226 | |
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