[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreSceneQuery.h" |
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| 31 | #include "OgreException.h" |
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| 32 | #include "OgreSceneManager.h" |
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| 33 | |
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| 34 | namespace Ogre { |
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| 35 | |
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| 36 | //----------------------------------------------------------------------- |
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| 37 | SceneQuery::SceneQuery(SceneManager* mgr) |
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| 38 | : mParentSceneMgr(mgr), mQueryMask(0xFFFFFFFF), |
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| 39 | mWorldFragmentType(SceneQuery::WFT_NONE) |
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| 40 | { |
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| 41 | // default type mask to everything except lights & fx (previous behaviour) |
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| 42 | mQueryTypeMask = (0xFFFFFFFF & ~SceneManager::FX_TYPE_MASK) |
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| 43 | & ~SceneManager::LIGHT_TYPE_MASK; |
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| 44 | |
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| 45 | } |
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| 46 | //----------------------------------------------------------------------- |
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| 47 | SceneQuery::~SceneQuery() |
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| 48 | { |
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| 49 | } |
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| 50 | //----------------------------------------------------------------------- |
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| 51 | void SceneQuery::setQueryMask(uint32 mask) |
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| 52 | { |
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| 53 | mQueryMask = mask; |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------- |
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| 56 | uint32 SceneQuery::getQueryMask(void) const |
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| 57 | { |
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| 58 | return mQueryMask; |
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| 59 | } |
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| 60 | //----------------------------------------------------------------------- |
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| 61 | void SceneQuery::setQueryTypeMask(uint32 mask) |
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| 62 | { |
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| 63 | mQueryTypeMask = mask; |
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| 64 | } |
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| 65 | //----------------------------------------------------------------------- |
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| 66 | uint32 SceneQuery::getQueryTypeMask(void) const |
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| 67 | { |
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| 68 | return mQueryTypeMask; |
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| 69 | } |
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| 70 | //----------------------------------------------------------------------- |
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| 71 | void SceneQuery::setWorldFragmentType(enum SceneQuery::WorldFragmentType wft) |
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| 72 | { |
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| 73 | // Check supported |
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| 74 | if (mSupportedWorldFragments.find(wft) == mSupportedWorldFragments.end()) |
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| 75 | { |
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| 76 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "This world fragment type is not supported.", |
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| 77 | "SceneQuery::setWorldFragmentType"); |
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| 78 | } |
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| 79 | mWorldFragmentType = wft; |
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| 80 | } |
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| 81 | //----------------------------------------------------------------------- |
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| 82 | SceneQuery::WorldFragmentType |
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| 83 | SceneQuery::getWorldFragmentType(void) const |
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| 84 | { |
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| 85 | return mWorldFragmentType; |
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| 86 | } |
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| 87 | //----------------------------------------------------------------------- |
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| 88 | RegionSceneQuery::RegionSceneQuery(SceneManager* mgr) |
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| 89 | :SceneQuery(mgr), mLastResult(NULL) |
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| 90 | { |
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| 91 | } |
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| 92 | //----------------------------------------------------------------------- |
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| 93 | RegionSceneQuery::~RegionSceneQuery() |
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| 94 | { |
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| 95 | clearResults(); |
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| 96 | } |
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| 97 | //----------------------------------------------------------------------- |
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| 98 | SceneQueryResult& RegionSceneQuery::getLastResults(void) const |
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| 99 | { |
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| 100 | assert(mLastResult); |
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| 101 | return *mLastResult; |
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| 102 | } |
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| 103 | //----------------------------------------------------------------------- |
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| 104 | void RegionSceneQuery::clearResults(void) |
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| 105 | { |
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| 106 | if (mLastResult) |
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| 107 | { |
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| 108 | delete mLastResult; |
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| 109 | } |
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| 110 | mLastResult = NULL; |
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| 111 | } |
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| 112 | //--------------------------------------------------------------------- |
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| 113 | SceneQueryResult& |
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| 114 | RegionSceneQuery::execute(void) |
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| 115 | { |
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| 116 | clearResults(); |
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| 117 | mLastResult = new SceneQueryResult(); |
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| 118 | // Call callback version with self as listener |
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| 119 | execute(this); |
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| 120 | return *mLastResult; |
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| 121 | } |
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| 122 | //--------------------------------------------------------------------- |
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| 123 | bool RegionSceneQuery:: |
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| 124 | queryResult(MovableObject* obj) |
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| 125 | { |
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| 126 | // Add to internal list |
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| 127 | mLastResult->movables.push_back(obj); |
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| 128 | // Continue |
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| 129 | return true; |
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| 130 | } |
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| 131 | //--------------------------------------------------------------------- |
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| 132 | bool RegionSceneQuery::queryResult(SceneQuery::WorldFragment* fragment) |
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| 133 | { |
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| 134 | // Add to internal list |
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| 135 | mLastResult->worldFragments.push_back(fragment); |
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| 136 | // Continue |
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| 137 | return true; |
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| 138 | } |
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| 139 | //----------------------------------------------------------------------- |
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| 140 | AxisAlignedBoxSceneQuery::AxisAlignedBoxSceneQuery(SceneManager* mgr) |
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| 141 | : RegionSceneQuery(mgr) |
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| 142 | { |
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| 143 | } |
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| 144 | //----------------------------------------------------------------------- |
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| 145 | AxisAlignedBoxSceneQuery::~AxisAlignedBoxSceneQuery() |
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| 146 | { |
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| 147 | } |
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| 148 | //----------------------------------------------------------------------- |
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| 149 | void AxisAlignedBoxSceneQuery::setBox(const AxisAlignedBox& box) |
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| 150 | { |
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| 151 | mAABB = box; |
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| 152 | } |
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| 153 | //----------------------------------------------------------------------- |
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| 154 | const AxisAlignedBox& AxisAlignedBoxSceneQuery::getBox(void) const |
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| 155 | { |
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| 156 | return mAABB; |
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| 157 | } |
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| 158 | //----------------------------------------------------------------------- |
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| 159 | SphereSceneQuery::SphereSceneQuery(SceneManager* mgr) |
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| 160 | : RegionSceneQuery(mgr) |
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| 161 | { |
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| 162 | } |
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| 163 | //----------------------------------------------------------------------- |
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| 164 | SphereSceneQuery::~SphereSceneQuery() |
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| 165 | { |
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| 166 | } |
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| 167 | //----------------------------------------------------------------------- |
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| 168 | void SphereSceneQuery::setSphere(const Sphere& sphere) |
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| 169 | { |
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| 170 | mSphere = sphere; |
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| 171 | } |
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| 172 | //----------------------------------------------------------------------- |
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| 173 | const Sphere& SphereSceneQuery::getSphere() const |
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| 174 | { |
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| 175 | return mSphere; |
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| 176 | } |
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| 177 | |
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| 178 | //----------------------------------------------------------------------- |
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| 179 | PlaneBoundedVolumeListSceneQuery::PlaneBoundedVolumeListSceneQuery(SceneManager* mgr) |
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| 180 | : RegionSceneQuery(mgr) |
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| 181 | { |
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| 182 | } |
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| 183 | //----------------------------------------------------------------------- |
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| 184 | PlaneBoundedVolumeListSceneQuery::~PlaneBoundedVolumeListSceneQuery() |
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| 185 | { |
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| 186 | } |
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| 187 | //----------------------------------------------------------------------- |
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| 188 | void PlaneBoundedVolumeListSceneQuery::setVolumes(const PlaneBoundedVolumeList& volumes) |
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| 189 | { |
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| 190 | mVolumes = volumes; |
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| 191 | } |
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| 192 | //----------------------------------------------------------------------- |
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| 193 | const PlaneBoundedVolumeList& PlaneBoundedVolumeListSceneQuery::getVolumes() const |
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| 194 | { |
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| 195 | return mVolumes; |
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| 196 | } |
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| 197 | |
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| 198 | //----------------------------------------------------------------------- |
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| 199 | RaySceneQuery::RaySceneQuery(SceneManager* mgr) : SceneQuery(mgr) |
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| 200 | { |
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| 201 | mSortByDistance = false; |
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| 202 | mMaxResults = 0; |
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| 203 | } |
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| 204 | //----------------------------------------------------------------------- |
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| 205 | RaySceneQuery::~RaySceneQuery() |
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| 206 | { |
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| 207 | } |
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| 208 | //----------------------------------------------------------------------- |
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| 209 | void RaySceneQuery::setRay(const Ray& ray) |
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| 210 | { |
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| 211 | mRay = ray; |
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| 212 | } |
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| 213 | //----------------------------------------------------------------------- |
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| 214 | const Ray& RaySceneQuery::getRay(void) const |
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| 215 | { |
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| 216 | return mRay; |
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| 217 | } |
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| 218 | //----------------------------------------------------------------------- |
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| 219 | void RaySceneQuery::setSortByDistance(bool sort, ushort maxresults) |
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| 220 | { |
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| 221 | mSortByDistance = sort; |
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| 222 | mMaxResults = maxresults; |
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| 223 | } |
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| 224 | //----------------------------------------------------------------------- |
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| 225 | bool RaySceneQuery::getSortByDistance(void) const |
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| 226 | { |
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| 227 | return mSortByDistance; |
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| 228 | } |
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| 229 | //----------------------------------------------------------------------- |
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| 230 | ushort RaySceneQuery::getMaxResults(void) const |
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| 231 | { |
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| 232 | return mMaxResults; |
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| 233 | } |
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| 234 | //----------------------------------------------------------------------- |
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| 235 | RaySceneQueryResult& RaySceneQuery::execute(void) |
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| 236 | { |
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| 237 | // Clear without freeing the vector buffer |
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| 238 | mResult.clear(); |
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| 239 | |
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| 240 | // Call callback version with self as listener |
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| 241 | this->execute(this); |
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| 242 | |
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| 243 | if (mSortByDistance) |
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| 244 | { |
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| 245 | if (mMaxResults != 0 && mMaxResults < mResult.size()) |
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| 246 | { |
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| 247 | // Partially sort the N smallest elements, discard others |
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| 248 | std::partial_sort(mResult.begin(), mResult.begin()+mMaxResults, mResult.end()); |
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| 249 | mResult.resize(mMaxResults); |
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| 250 | } |
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| 251 | else |
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| 252 | { |
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| 253 | // Sort entire result array |
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| 254 | std::sort(mResult.begin(), mResult.end()); |
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| 255 | } |
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| 256 | } |
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| 257 | |
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| 258 | return mResult; |
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| 259 | } |
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| 260 | //----------------------------------------------------------------------- |
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| 261 | RaySceneQueryResult& RaySceneQuery::getLastResults(void) |
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| 262 | { |
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| 263 | return mResult; |
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| 264 | } |
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| 265 | //----------------------------------------------------------------------- |
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| 266 | void RaySceneQuery::clearResults(void) |
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| 267 | { |
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| 268 | // C++ idiom to free vector buffer: swap with empty vector |
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| 269 | RaySceneQueryResult().swap(mResult); |
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| 270 | } |
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| 271 | //----------------------------------------------------------------------- |
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| 272 | bool RaySceneQuery::queryResult(MovableObject* obj, Real distance) |
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| 273 | { |
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| 274 | // Add to internal list |
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| 275 | RaySceneQueryResultEntry dets; |
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| 276 | dets.distance = distance; |
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| 277 | dets.movable = obj; |
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| 278 | dets.worldFragment = NULL; |
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| 279 | mResult.push_back(dets); |
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| 280 | // Continue |
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| 281 | return true; |
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| 282 | } |
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| 283 | //----------------------------------------------------------------------- |
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| 284 | bool RaySceneQuery::queryResult(SceneQuery::WorldFragment* fragment, Real distance) |
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| 285 | { |
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| 286 | // Add to internal list |
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| 287 | RaySceneQueryResultEntry dets; |
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| 288 | dets.distance = distance; |
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| 289 | dets.movable = NULL; |
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| 290 | dets.worldFragment = fragment; |
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| 291 | mResult.push_back(dets); |
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| 292 | // Continue |
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| 293 | return true; |
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| 294 | } |
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| 295 | //----------------------------------------------------------------------- |
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| 296 | /* |
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| 297 | PyramidSceneQuery::PyramidSceneQuery(SceneManager* mgr) : RegionSceneQuery(mgr) |
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| 298 | { |
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| 299 | } |
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| 300 | //----------------------------------------------------------------------- |
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| 301 | PyramidSceneQuery::~PyramidSceneQuery() |
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| 302 | { |
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| 303 | } |
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| 304 | */ |
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| 305 | //----------------------------------------------------------------------- |
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| 306 | IntersectionSceneQuery::IntersectionSceneQuery(SceneManager* mgr) |
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| 307 | : SceneQuery(mgr), mLastResult(NULL) |
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| 308 | { |
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| 309 | } |
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| 310 | //----------------------------------------------------------------------- |
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| 311 | IntersectionSceneQuery::~IntersectionSceneQuery() |
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| 312 | { |
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| 313 | clearResults(); |
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| 314 | } |
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| 315 | //----------------------------------------------------------------------- |
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| 316 | IntersectionSceneQueryResult& IntersectionSceneQuery::getLastResults(void) const |
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| 317 | { |
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| 318 | assert(mLastResult); |
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| 319 | return *mLastResult; |
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| 320 | } |
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| 321 | //----------------------------------------------------------------------- |
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| 322 | void IntersectionSceneQuery::clearResults(void) |
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| 323 | { |
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| 324 | if (mLastResult) |
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| 325 | { |
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| 326 | delete mLastResult; |
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| 327 | } |
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| 328 | mLastResult = NULL; |
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| 329 | } |
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| 330 | //--------------------------------------------------------------------- |
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| 331 | IntersectionSceneQueryResult& |
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| 332 | IntersectionSceneQuery::execute(void) |
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| 333 | { |
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| 334 | clearResults(); |
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| 335 | mLastResult = new IntersectionSceneQueryResult(); |
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| 336 | // Call callback version with self as listener |
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| 337 | execute(this); |
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| 338 | return *mLastResult; |
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| 339 | } |
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| 340 | //--------------------------------------------------------------------- |
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| 341 | bool IntersectionSceneQuery:: |
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| 342 | queryResult(MovableObject* first, MovableObject* second) |
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| 343 | { |
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| 344 | // Add to internal list |
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| 345 | mLastResult->movables2movables.push_back( |
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| 346 | SceneQueryMovableObjectPair(first, second) |
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| 347 | ); |
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| 348 | // Continue |
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| 349 | return true; |
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| 350 | } |
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| 351 | //--------------------------------------------------------------------- |
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| 352 | bool IntersectionSceneQuery:: |
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| 353 | queryResult(MovableObject* movable, SceneQuery::WorldFragment* fragment) |
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| 354 | { |
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| 355 | // Add to internal list |
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| 356 | mLastResult->movables2world.push_back( |
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| 357 | SceneQueryMovableObjectWorldFragmentPair(movable, fragment) |
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| 358 | ); |
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| 359 | // Continue |
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| 360 | return true; |
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| 361 | } |
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| 362 | |
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| 363 | |
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| 364 | |
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| 365 | |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | |
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| 370 | |
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