[1] | 1 | /*------------------------------------------------------------------------- |
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| 2 | This source file is a part of OGRE |
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| 3 | (Object-oriented Graphics Rendering Engine) |
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| 4 | |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This library is free software; you can redistribute it and/or modify it |
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| 11 | under the terms of the GNU Lesser General Public License (LGPL) as |
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| 12 | published by the Free Software Foundation; either version 2.1 of the |
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| 13 | License, or (at your option) any later version. |
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| 14 | |
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| 15 | This library is distributed in the hope that it will be useful, but |
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| 16 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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| 17 | or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public |
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| 18 | License for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GNU Lesser General Public License |
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| 21 | along with this library; if not, write to the Free Software Foundation, |
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| 22 | Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA or go to |
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| 23 | http://www.gnu.org/copyleft/lesser.txt |
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| 24 | |
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| 25 | You may alternatively use this source under the terms of a specific version of |
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| 26 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 27 | Torus Knot Software Ltd. |
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| 28 | -------------------------------------------------------------------------*/ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreShadowTextureManager.h" |
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| 31 | #include "OgreResourceGroupManager.h" |
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| 32 | #include "OgreTextureManager.h" |
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| 33 | #include "OgreStringConverter.h" |
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| 34 | #include "OgreHardwarePixelBuffer.h" |
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| 35 | |
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| 36 | namespace Ogre |
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| 37 | { |
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| 38 | //----------------------------------------------------------------------- |
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| 39 | bool operator== ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs ) |
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| 40 | { |
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| 41 | if ( lhs.width != rhs.width || |
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| 42 | lhs.height != rhs.height || |
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| 43 | lhs.format != rhs.format ) |
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| 44 | { |
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| 45 | return false; |
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| 46 | } |
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| 47 | |
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| 48 | return true; |
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| 49 | } |
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| 50 | //----------------------------------------------------------------------- |
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| 51 | bool operator!= ( const ShadowTextureConfig& lhs, const ShadowTextureConfig& rhs ) |
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| 52 | { |
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| 53 | return !( lhs == rhs ); |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------- |
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| 56 | template<> ShadowTextureManager* Singleton<ShadowTextureManager>::ms_Singleton = 0; |
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| 57 | ShadowTextureManager* ShadowTextureManager::getSingletonPtr(void) |
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| 58 | { |
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| 59 | return ms_Singleton; |
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| 60 | } |
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| 61 | ShadowTextureManager& ShadowTextureManager::getSingleton(void) |
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| 62 | { |
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| 63 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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| 64 | } |
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| 65 | //--------------------------------------------------------------------- |
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| 66 | ShadowTextureManager::ShadowTextureManager() |
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| 67 | : mCount(0) |
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| 68 | { |
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| 69 | |
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| 70 | } |
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| 71 | //--------------------------------------------------------------------- |
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| 72 | ShadowTextureManager::~ShadowTextureManager() |
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| 73 | { |
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| 74 | clear(); |
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| 75 | } |
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| 76 | //--------------------------------------------------------------------- |
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| 77 | void ShadowTextureManager::getShadowTextures(const ShadowTextureConfigList& config, |
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| 78 | ShadowTextureList& listToPopulate) |
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| 79 | { |
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| 80 | listToPopulate.clear(); |
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| 81 | |
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| 82 | std::set<Texture*> usedTextures; |
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| 83 | |
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| 84 | for (ShadowTextureConfigList::const_iterator c = config.begin(); c != config.end(); ++c) |
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| 85 | { |
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| 86 | const ShadowTextureConfig& config = *c; |
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| 87 | bool found = false; |
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| 88 | for (ShadowTextureList::iterator t = mTextureList.begin(); t != mTextureList.end(); ++t) |
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| 89 | { |
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| 90 | const TexturePtr& tex = *t; |
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| 91 | // Skip if already used this one |
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| 92 | if (usedTextures.find(tex.getPointer()) != usedTextures.end()) |
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| 93 | continue; |
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| 94 | |
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| 95 | if (config.width == tex->getWidth() && config.height == tex->getHeight() |
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| 96 | && config.format == tex->getFormat()) |
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| 97 | { |
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| 98 | // Ok, a match |
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| 99 | listToPopulate.push_back(tex); |
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| 100 | usedTextures.insert(tex.getPointer()); |
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| 101 | found = true; |
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| 102 | break; |
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| 103 | } |
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| 104 | } |
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| 105 | if (!found) |
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| 106 | { |
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| 107 | // Create a new texture |
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| 108 | static const String baseName = "Ogre/ShadowTexture"; |
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| 109 | String targName = baseName + StringConverter::toString(mCount++); |
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| 110 | TexturePtr shadowTex = TextureManager::getSingleton().createManual( |
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| 111 | targName, |
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| 112 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, |
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| 113 | TEX_TYPE_2D, config.width, config.height, 0, config.format, |
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| 114 | TU_RENDERTARGET); |
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| 115 | // Ensure texture loaded |
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| 116 | shadowTex->load(); |
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| 117 | listToPopulate.push_back(shadowTex); |
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| 118 | usedTextures.insert(shadowTex.getPointer()); |
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| 119 | mTextureList.push_back(shadowTex); |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | } |
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| 124 | //--------------------------------------------------------------------- |
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| 125 | TexturePtr ShadowTextureManager::getNullShadowTexture(PixelFormat format) |
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| 126 | { |
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| 127 | for (ShadowTextureList::iterator t = mNullTextureList.begin(); t != mNullTextureList.end(); ++t) |
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| 128 | { |
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| 129 | const TexturePtr& tex = *t; |
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| 130 | |
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| 131 | if (format == tex->getFormat()) |
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| 132 | { |
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| 133 | // Ok, a match |
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| 134 | return tex; |
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| 135 | } |
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| 136 | } |
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| 137 | |
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| 138 | // not found, create a new one |
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| 139 | // A 1x1 texture of the correct format, not a render target |
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| 140 | static const String baseName = "Ogre/ShadowTextureNull"; |
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| 141 | String targName = baseName + StringConverter::toString(mCount++); |
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| 142 | TexturePtr shadowTex = TextureManager::getSingleton().createManual( |
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| 143 | targName, |
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| 144 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, |
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| 145 | TEX_TYPE_2D, 1, 1, 0, format); |
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| 146 | mNullTextureList.push_back(shadowTex); |
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| 147 | |
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| 148 | // lock & populate the texture based on format |
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| 149 | shadowTex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD); |
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| 150 | const PixelBox& box = shadowTex->getBuffer()->getCurrentLock(); |
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| 151 | |
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| 152 | // set high-values across all bytes of the format |
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| 153 | memset(box.data, 0xFFFF, PixelUtil::getNumElemBytes(format)); |
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| 154 | |
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| 155 | shadowTex->getBuffer()->unlock(); |
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| 156 | |
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| 157 | return shadowTex; |
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| 158 | |
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| 159 | } |
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| 160 | //--------------------------------------------------------------------- |
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| 161 | void ShadowTextureManager::clearUnused() |
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| 162 | { |
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| 163 | for (ShadowTextureList::iterator i = mTextureList.begin(); i != mTextureList.end(); ) |
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| 164 | { |
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| 165 | // Unreferenced if only this reference and the resource system |
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| 166 | // Any cached shadow textures should be re-bound each frame dropping |
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| 167 | // any old references |
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| 168 | if ((*i).useCount() == ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS + 1) |
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| 169 | { |
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| 170 | TextureManager::getSingleton().remove((*i)->getHandle()); |
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| 171 | i = mTextureList.erase(i); |
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| 172 | } |
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| 173 | else |
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| 174 | { |
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| 175 | ++i; |
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| 176 | } |
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| 177 | } |
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| 178 | for (ShadowTextureList::iterator i = mNullTextureList.begin(); i != mNullTextureList.end(); ) |
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| 179 | { |
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| 180 | // Unreferenced if only this reference and the resource system |
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| 181 | // Any cached shadow textures should be re-bound each frame dropping |
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| 182 | // any old references |
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| 183 | if ((*i).useCount() == ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS + 1) |
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| 184 | { |
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| 185 | TextureManager::getSingleton().remove((*i)->getHandle()); |
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| 186 | i = mNullTextureList.erase(i); |
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| 187 | } |
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| 188 | else |
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| 189 | { |
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| 190 | ++i; |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | } |
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| 195 | //--------------------------------------------------------------------- |
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| 196 | void ShadowTextureManager::clear() |
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| 197 | { |
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| 198 | for (ShadowTextureList::iterator i = mTextureList.begin(); i != mTextureList.end(); ++i) |
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| 199 | { |
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| 200 | TextureManager::getSingleton().remove((*i)->getHandle()); |
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| 201 | } |
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| 202 | mTextureList.clear(); |
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| 203 | |
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| 204 | } |
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| 205 | //--------------------------------------------------------------------- |
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| 206 | |
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| 207 | } |
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| 208 | |
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