1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreSimpleSpline.h" |
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31 | #include "OgreVector4.h" |
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32 | #include "OgreMatrix4.h" |
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33 | |
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34 | |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | //--------------------------------------------------------------------- |
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39 | SimpleSpline::SimpleSpline() |
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40 | { |
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41 | // Set up matrix |
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42 | // Hermite polynomial |
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43 | mCoeffs[0][0] = 2; |
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44 | mCoeffs[0][1] = -2; |
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45 | mCoeffs[0][2] = 1; |
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46 | mCoeffs[0][3] = 1; |
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47 | mCoeffs[1][0] = -3; |
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48 | mCoeffs[1][1] = 3; |
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49 | mCoeffs[1][2] = -2; |
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50 | mCoeffs[1][3] = -1; |
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51 | mCoeffs[2][0] = 0; |
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52 | mCoeffs[2][1] = 0; |
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53 | mCoeffs[2][2] = 1; |
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54 | mCoeffs[2][3] = 0; |
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55 | mCoeffs[3][0] = 1; |
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56 | mCoeffs[3][1] = 0; |
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57 | mCoeffs[3][2] = 0; |
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58 | mCoeffs[3][3] = 0; |
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59 | |
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60 | mAutoCalc = true; |
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61 | } |
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62 | //--------------------------------------------------------------------- |
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63 | SimpleSpline::~SimpleSpline() |
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64 | { |
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65 | } |
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66 | //--------------------------------------------------------------------- |
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67 | void SimpleSpline::addPoint(const Vector3& p) |
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68 | { |
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69 | mPoints.push_back(p); |
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70 | if (mAutoCalc) |
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71 | { |
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72 | recalcTangents(); |
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73 | } |
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74 | } |
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75 | //--------------------------------------------------------------------- |
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76 | Vector3 SimpleSpline::interpolate(Real t) |
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77 | { |
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78 | // Currently assumes points are evenly spaced, will cause velocity |
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79 | // change where this is not the case |
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80 | // TODO: base on arclength? |
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81 | |
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82 | |
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83 | // Work out which segment this is in |
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84 | Real fSeg = t * (mPoints.size() - 1); |
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85 | unsigned int segIdx = (unsigned int)fSeg; |
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86 | // Apportion t |
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87 | t = fSeg - segIdx; |
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88 | |
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89 | return interpolate(segIdx, t); |
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90 | |
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91 | } |
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92 | //--------------------------------------------------------------------- |
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93 | Vector3 SimpleSpline::interpolate(unsigned int fromIndex, Real t) |
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94 | { |
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95 | // Bounds check |
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96 | assert (fromIndex < mPoints.size() && |
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97 | "fromIndex out of bounds"); |
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98 | |
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99 | if ((fromIndex + 1) == mPoints.size()) |
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100 | { |
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101 | // Duff request, cannot blend to nothing |
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102 | // Just return source |
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103 | return mPoints[fromIndex]; |
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104 | |
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105 | } |
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106 | |
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107 | // Fast special cases |
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108 | if (t == 0.0f) |
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109 | { |
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110 | return mPoints[fromIndex]; |
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111 | } |
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112 | else if(t == 1.0f) |
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113 | { |
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114 | return mPoints[fromIndex + 1]; |
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115 | } |
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116 | |
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117 | // Real interpolation |
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118 | // Form a vector of powers of t |
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119 | Real t2, t3; |
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120 | t2 = t * t; |
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121 | t3 = t2 * t; |
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122 | Vector4 powers(t3, t2, t, 1); |
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123 | |
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124 | |
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125 | // Algorithm is ret = powers * mCoeffs * Matrix4(point1, point2, tangent1, tangent2) |
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126 | Vector3& point1 = mPoints[fromIndex]; |
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127 | Vector3& point2 = mPoints[fromIndex+1]; |
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128 | Vector3& tan1 = mTangents[fromIndex]; |
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129 | Vector3& tan2 = mTangents[fromIndex+1]; |
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130 | Matrix4 pt; |
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131 | |
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132 | pt[0][0] = point1.x; |
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133 | pt[0][1] = point1.y; |
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134 | pt[0][2] = point1.z; |
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135 | pt[0][3] = 1.0f; |
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136 | pt[1][0] = point2.x; |
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137 | pt[1][1] = point2.y; |
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138 | pt[1][2] = point2.z; |
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139 | pt[1][3] = 1.0f; |
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140 | pt[2][0] = tan1.x; |
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141 | pt[2][1] = tan1.y; |
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142 | pt[2][2] = tan1.z; |
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143 | pt[2][3] = 1.0f; |
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144 | pt[3][0] = tan2.x; |
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145 | pt[3][1] = tan2.y; |
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146 | pt[3][2] = tan2.z; |
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147 | pt[3][3] = 1.0f; |
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148 | |
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149 | Vector4 ret = powers * mCoeffs * pt; |
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150 | |
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151 | |
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152 | return Vector3(ret.x, ret.y, ret.z); |
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153 | |
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154 | |
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155 | |
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156 | |
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157 | } |
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158 | //--------------------------------------------------------------------- |
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159 | void SimpleSpline::recalcTangents(void) |
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160 | { |
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161 | // Catmull-Rom approach |
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162 | // |
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163 | // tangent[i] = 0.5 * (point[i+1] - point[i-1]) |
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164 | // |
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165 | // Assume endpoint tangents are parallel with line with neighbour |
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166 | |
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167 | size_t i, numPoints; |
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168 | bool isClosed; |
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169 | |
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170 | numPoints = mPoints.size(); |
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171 | if (numPoints < 2) |
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172 | { |
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173 | // Can't do anything yet |
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174 | return; |
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175 | } |
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176 | |
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177 | // Closed or open? |
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178 | if (mPoints[0] == mPoints[numPoints-1]) |
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179 | { |
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180 | isClosed = true; |
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181 | } |
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182 | else |
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183 | { |
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184 | isClosed = false; |
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185 | } |
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186 | |
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187 | mTangents.resize(numPoints); |
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188 | |
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189 | |
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190 | |
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191 | for(i = 0; i < numPoints; ++i) |
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192 | { |
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193 | if (i ==0) |
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194 | { |
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195 | // Special case start |
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196 | if (isClosed) |
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197 | { |
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198 | // Use numPoints-2 since numPoints-1 is the last point and == [0] |
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199 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[numPoints-2]); |
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200 | } |
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201 | else |
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202 | { |
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203 | mTangents[i] = 0.5 * (mPoints[1] - mPoints[0]); |
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204 | } |
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205 | } |
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206 | else if (i == numPoints-1) |
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207 | { |
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208 | // Special case end |
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209 | if (isClosed) |
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210 | { |
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211 | // Use same tangent as already calculated for [0] |
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212 | mTangents[i] = mTangents[0]; |
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213 | } |
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214 | else |
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215 | { |
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216 | mTangents[i] = 0.5 * (mPoints[i] - mPoints[i-1]); |
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217 | } |
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218 | } |
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219 | else |
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220 | { |
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221 | mTangents[i] = 0.5 * (mPoints[i+1] - mPoints[i-1]); |
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222 | } |
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223 | |
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224 | } |
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225 | |
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226 | |
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227 | |
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228 | } |
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229 | //--------------------------------------------------------------------- |
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230 | const Vector3& SimpleSpline::getPoint(unsigned short index) const |
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231 | { |
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232 | assert (index < mPoints.size() && "Point index is out of bounds!!"); |
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233 | |
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234 | return mPoints[index]; |
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235 | } |
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236 | //--------------------------------------------------------------------- |
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237 | unsigned short SimpleSpline::getNumPoints(void) const |
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238 | { |
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239 | return (unsigned short)mPoints.size(); |
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240 | } |
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241 | //--------------------------------------------------------------------- |
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242 | void SimpleSpline::clear(void) |
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243 | { |
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244 | mPoints.clear(); |
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245 | mTangents.clear(); |
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246 | } |
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247 | //--------------------------------------------------------------------- |
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248 | void SimpleSpline::updatePoint(unsigned short index, const Vector3& value) |
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249 | { |
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250 | assert (index < mPoints.size() && "Point index is out of bounds!!"); |
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251 | |
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252 | mPoints[index] = value; |
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253 | if (mAutoCalc) |
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254 | { |
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255 | recalcTangents(); |
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256 | } |
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257 | } |
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258 | //--------------------------------------------------------------------- |
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259 | void SimpleSpline::setAutoCalculate(bool autoCalc) |
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260 | { |
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261 | mAutoCalc = autoCalc; |
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262 | } |
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263 | |
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264 | |
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265 | |
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266 | |
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267 | } |
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268 | |
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269 | |
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270 | |
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271 | |
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