[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreTechnique.h" |
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| 32 | #include "OgreMaterial.h" |
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| 33 | #include "OgrePass.h" |
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| 34 | #include "OgreRoot.h" |
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| 35 | #include "OgreRenderSystem.h" |
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| 36 | #include "OgreRenderSystemCapabilities.h" |
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| 37 | #include "OgreGpuProgramManager.h" |
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| 38 | #include "OgreMaterialManager.h" |
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| 39 | |
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| 40 | |
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| 41 | namespace Ogre { |
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| 42 | //----------------------------------------------------------------------------- |
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| 43 | Technique::Technique(Material* parent) |
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| 44 | : mParent(parent), mIsSupported(false), mIlluminationPassesCompilationPhase(IPS_NOT_COMPILED), mLodIndex(0), mSchemeIndex(0) |
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| 45 | { |
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| 46 | // See above, defaults to unsupported until examined |
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| 47 | } |
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| 48 | //----------------------------------------------------------------------------- |
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| 49 | Technique::Technique(Material* parent, const Technique& oth) |
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| 50 | : mParent(parent), mLodIndex(0), mSchemeIndex(0) |
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| 51 | { |
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| 52 | // Copy using operator= |
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| 53 | *this = oth; |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------------- |
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| 56 | Technique::~Technique() |
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| 57 | { |
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| 58 | removeAllPasses(); |
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| 59 | clearIlluminationPasses(); |
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| 60 | } |
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| 61 | //----------------------------------------------------------------------------- |
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| 62 | bool Technique::isSupported(void) const |
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| 63 | { |
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| 64 | return mIsSupported; |
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| 65 | } |
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| 66 | //----------------------------------------------------------------------------- |
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| 67 | String Technique::_compile(bool autoManageTextureUnits) |
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| 68 | { |
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| 69 | StringUtil::StrStreamType compileErrors; |
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| 70 | |
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| 71 | // assume not supported |
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| 72 | mIsSupported = false; |
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| 73 | // Go through each pass, checking requirements |
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| 74 | Passes::iterator i; |
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| 75 | unsigned short passNum = 0; |
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| 76 | const RenderSystemCapabilities* caps = |
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| 77 | Root::getSingleton().getRenderSystem()->getCapabilities(); |
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| 78 | unsigned short numTexUnits = caps->getNumTextureUnits(); |
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| 79 | for (i = mPasses.begin(); i != mPasses.end(); ++i, ++passNum) |
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| 80 | { |
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| 81 | Pass* currPass = *i; |
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| 82 | // Adjust pass index |
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| 83 | currPass->_notifyIndex(passNum); |
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| 84 | // Check texture unit requirements |
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| 85 | size_t numTexUnitsRequested = currPass->getNumTextureUnitStates(); |
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| 86 | // Don't trust getNumTextureUnits for programmable |
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| 87 | if(!currPass->hasFragmentProgram()) |
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| 88 | { |
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| 89 | #if defined(OGRE_PRETEND_TEXTURE_UNITS) && OGRE_PRETEND_TEXTURE_UNITS > 0 |
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| 90 | if (numTexUnits > OGRE_PRETEND_TEXTURE_UNITS) |
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| 91 | numTexUnits = OGRE_PRETEND_TEXTURE_UNITS; |
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| 92 | #endif |
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| 93 | if (numTexUnitsRequested > numTexUnits) |
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| 94 | { |
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| 95 | if (!autoManageTextureUnits) |
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| 96 | { |
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| 97 | // The user disabled auto pass split |
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| 98 | compileErrors << "Pass " << passNum << |
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| 99 | ": Too many texture units for the current hardware and no splitting allowed." |
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| 100 | << std::endl; |
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| 101 | return compileErrors.str(); |
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| 102 | } |
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| 103 | else if (currPass->hasVertexProgram()) |
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| 104 | { |
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| 105 | // Can't do this one, and can't split a programmable pass |
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| 106 | compileErrors << "Pass " << passNum << |
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| 107 | ": Too many texture units for the current hardware and " |
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| 108 | "cannot split programmable passes." |
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| 109 | << std::endl; |
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| 110 | return compileErrors.str(); |
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| 111 | } |
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| 112 | } |
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| 113 | } |
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| 114 | |
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| 115 | if (currPass->hasVertexProgram()) |
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| 116 | { |
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| 117 | // Check vertex program version |
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| 118 | if (!currPass->getVertexProgram()->isSupported() ) |
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| 119 | { |
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| 120 | // Can't do this one |
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| 121 | compileErrors << "Pass " << passNum << |
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| 122 | ": Vertex program " << currPass->getVertexProgram()->getName() |
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| 123 | << " cannot be used - "; |
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| 124 | if (currPass->getVertexProgram()->hasCompileError()) |
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| 125 | compileErrors << "compile error."; |
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| 126 | else |
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| 127 | compileErrors << "not supported."; |
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| 128 | |
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| 129 | compileErrors << std::endl; |
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| 130 | return compileErrors.str(); |
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| 131 | } |
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| 132 | } |
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| 133 | if (currPass->hasFragmentProgram()) |
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| 134 | { |
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| 135 | // Check fragment program version |
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| 136 | if (!currPass->getFragmentProgram()->isSupported()) |
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| 137 | { |
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| 138 | // Can't do this one |
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| 139 | compileErrors << "Pass " << passNum << |
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| 140 | ": Fragment program " << currPass->getFragmentProgram()->getName() |
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| 141 | << " cannot be used - "; |
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| 142 | if (currPass->getFragmentProgram()->hasCompileError()) |
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| 143 | compileErrors << "compile error."; |
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| 144 | else |
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| 145 | compileErrors << "not supported."; |
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| 146 | |
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| 147 | compileErrors << std::endl; |
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| 148 | return compileErrors.str(); |
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| 149 | } |
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| 150 | } |
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| 151 | else |
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| 152 | { |
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| 153 | // Check a few fixed-function options in texture layers |
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| 154 | Pass::TextureUnitStateIterator texi = currPass->getTextureUnitStateIterator(); |
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| 155 | size_t texUnit = 0; |
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| 156 | while (texi.hasMoreElements()) |
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| 157 | { |
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| 158 | TextureUnitState* tex = texi.getNext(); |
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| 159 | // Any Cube textures? NB we make the assumption that any |
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| 160 | // card capable of running fragment programs can support |
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| 161 | // cubic textures, which has to be true, surely? |
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| 162 | if (tex->is3D() && !caps->hasCapability(RSC_CUBEMAPPING)) |
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| 163 | { |
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| 164 | // Fail |
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| 165 | compileErrors << "Pass " << passNum << |
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| 166 | " Tex " << texUnit << |
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| 167 | ": Cube maps not supported by current environment." |
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| 168 | << std::endl; |
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| 169 | return compileErrors.str(); |
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| 170 | } |
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| 171 | // Any 3D textures? NB we make the assumption that any |
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| 172 | // card capable of running fragment programs can support |
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| 173 | // 3D textures, which has to be true, surely? |
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| 174 | if (tex->getTextureType() == TEX_TYPE_3D && !caps->hasCapability(RSC_TEXTURE_3D)) |
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| 175 | { |
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| 176 | // Fail |
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| 177 | compileErrors << "Pass " << passNum << |
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| 178 | " Tex " << texUnit << |
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| 179 | ": Volume textures not supported by current environment." |
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| 180 | << std::endl; |
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| 181 | return compileErrors.str(); |
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| 182 | } |
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| 183 | // Any Dot3 blending? |
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| 184 | if (tex->getColourBlendMode().operation == LBX_DOTPRODUCT && |
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| 185 | !caps->hasCapability(RSC_DOT3)) |
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| 186 | { |
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| 187 | // Fail |
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| 188 | compileErrors << "Pass " << passNum << |
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| 189 | " Tex " << texUnit << |
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| 190 | ": DOT3 blending not supported by current environment." |
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| 191 | << std::endl; |
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| 192 | return compileErrors.str(); |
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| 193 | } |
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| 194 | ++texUnit; |
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| 195 | } |
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| 196 | |
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| 197 | // We're ok on operations, now we need to check # texture units |
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| 198 | if (!currPass->hasFragmentProgram()) |
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| 199 | { |
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| 200 | // Keep splitting this pass so long as units requested > gpu units |
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| 201 | while (numTexUnitsRequested > numTexUnits) |
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| 202 | { |
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| 203 | // chop this pass into many passes |
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| 204 | currPass = currPass->_split(numTexUnits); |
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| 205 | numTexUnitsRequested = currPass->getNumTextureUnitStates(); |
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| 206 | // Advance pass number |
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| 207 | ++passNum; |
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| 208 | // Reset iterator |
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| 209 | i = mPasses.begin() + passNum; |
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| 210 | // Move the new pass to the right place (will have been created |
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| 211 | // at the end, may be other passes in between) |
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| 212 | assert(mPasses.back() == currPass); |
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| 213 | std::copy_backward(i, (mPasses.end()-1), mPasses.end()); |
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| 214 | *i = currPass; |
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| 215 | // Adjust pass index |
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| 216 | currPass->_notifyIndex(passNum); |
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| 217 | } |
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| 218 | } |
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| 219 | } |
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| 220 | |
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| 221 | } |
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| 222 | // If we got this far, we're ok |
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| 223 | mIsSupported = true; |
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| 224 | |
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| 225 | // Compile for categorised illumination on demand |
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| 226 | clearIlluminationPasses(); |
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| 227 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED; |
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| 228 | |
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| 229 | return StringUtil::BLANK; |
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| 230 | |
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| 231 | } |
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| 232 | //----------------------------------------------------------------------------- |
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| 233 | Pass* Technique::createPass(void) |
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| 234 | { |
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| 235 | Pass* newPass = new Pass(this, static_cast<unsigned short>(mPasses.size())); |
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| 236 | mPasses.push_back(newPass); |
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| 237 | return newPass; |
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| 238 | } |
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| 239 | //----------------------------------------------------------------------------- |
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| 240 | Pass* Technique::getPass(unsigned short index) |
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| 241 | { |
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| 242 | assert(index < mPasses.size() && "Index out of bounds"); |
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| 243 | return mPasses[index]; |
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| 244 | } |
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| 245 | //----------------------------------------------------------------------------- |
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| 246 | Pass* Technique::getPass(const String& name) |
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| 247 | { |
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| 248 | Passes::iterator i = mPasses.begin(); |
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| 249 | Passes::iterator iend = mPasses.end(); |
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| 250 | Pass* foundPass = 0; |
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| 251 | |
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| 252 | // iterate through techniques to find a match |
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| 253 | while (i != iend) |
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| 254 | { |
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| 255 | if ( (*i)->getName() == name ) |
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| 256 | { |
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| 257 | foundPass = (*i); |
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| 258 | break; |
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| 259 | } |
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| 260 | ++i; |
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| 261 | } |
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| 262 | |
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| 263 | return foundPass; |
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| 264 | } |
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| 265 | //----------------------------------------------------------------------------- |
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| 266 | unsigned short Technique::getNumPasses(void) const |
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| 267 | { |
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| 268 | return static_cast<unsigned short>(mPasses.size()); |
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| 269 | } |
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| 270 | //----------------------------------------------------------------------------- |
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| 271 | void Technique::removePass(unsigned short index) |
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| 272 | { |
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| 273 | assert(index < mPasses.size() && "Index out of bounds"); |
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| 274 | Passes::iterator i = mPasses.begin() + index; |
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| 275 | (*i)->queueForDeletion(); |
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| 276 | i = mPasses.erase(i); |
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| 277 | // Adjust passes index |
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| 278 | for (; i != mPasses.end(); ++i, ++index) |
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| 279 | { |
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| 280 | (*i)->_notifyIndex(index); |
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| 281 | } |
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| 282 | } |
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| 283 | //----------------------------------------------------------------------------- |
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| 284 | void Technique::removeAllPasses(void) |
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| 285 | { |
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| 286 | Passes::iterator i, iend; |
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| 287 | iend = mPasses.end(); |
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| 288 | for (i = mPasses.begin(); i != iend; ++i) |
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| 289 | { |
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| 290 | (*i)->queueForDeletion(); |
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| 291 | } |
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| 292 | mPasses.clear(); |
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| 293 | } |
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| 294 | |
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| 295 | //----------------------------------------------------------------------------- |
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| 296 | bool Technique::movePass(const unsigned short sourceIndex, const unsigned short destinationIndex) |
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| 297 | { |
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| 298 | bool moveSuccessful = false; |
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| 299 | |
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| 300 | // don't move the pass if source == destination |
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| 301 | if (sourceIndex == destinationIndex) return true; |
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| 302 | |
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| 303 | if( (sourceIndex < mPasses.size()) && (destinationIndex < mPasses.size())) |
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| 304 | { |
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| 305 | Passes::iterator i = mPasses.begin() + sourceIndex; |
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| 306 | //Passes::iterator DestinationIterator = mPasses.begin() + destinationIndex; |
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| 307 | |
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| 308 | Pass* pass = (*i); |
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| 309 | mPasses.erase(i); |
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| 310 | |
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| 311 | i = mPasses.begin() + destinationIndex; |
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| 312 | |
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| 313 | // compensate for source erase if destination is greater than source |
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| 314 | if (destinationIndex > sourceIndex) --i; |
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| 315 | |
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| 316 | mPasses.insert(i, pass); |
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| 317 | |
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| 318 | // Adjust passes index |
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| 319 | unsigned short beginIndex, endIndex; |
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| 320 | if (destinationIndex > sourceIndex) |
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| 321 | { |
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| 322 | beginIndex = sourceIndex; |
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| 323 | endIndex = destinationIndex; |
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| 324 | } |
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| 325 | else |
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| 326 | { |
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| 327 | beginIndex = destinationIndex; |
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| 328 | endIndex = sourceIndex; |
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| 329 | } |
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| 330 | for (unsigned short index = beginIndex; index <= endIndex; ++index) |
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| 331 | { |
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| 332 | mPasses[index]->_notifyIndex(index); |
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| 333 | } |
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| 334 | moveSuccessful = true; |
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| 335 | } |
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| 336 | |
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| 337 | return moveSuccessful; |
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| 338 | } |
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| 339 | |
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| 340 | //----------------------------------------------------------------------------- |
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| 341 | const Technique::PassIterator Technique::getPassIterator(void) |
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| 342 | { |
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| 343 | return PassIterator(mPasses.begin(), mPasses.end()); |
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| 344 | } |
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| 345 | //----------------------------------------------------------------------------- |
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| 346 | Technique& Technique::operator=(const Technique& rhs) |
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| 347 | { |
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| 348 | mName = rhs.mName; |
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| 349 | this->mIsSupported = rhs.mIsSupported; |
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| 350 | this->mLodIndex = rhs.mLodIndex; |
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| 351 | this->mSchemeIndex = rhs.mSchemeIndex; |
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| 352 | // copy passes |
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| 353 | removeAllPasses(); |
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| 354 | Passes::const_iterator i, iend; |
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| 355 | iend = rhs.mPasses.end(); |
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| 356 | for (i = rhs.mPasses.begin(); i != iend; ++i) |
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| 357 | { |
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| 358 | Pass* p = new Pass(this, (*i)->getIndex(), *(*i)); |
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| 359 | mPasses.push_back(p); |
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| 360 | } |
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| 361 | // Compile for categorised illumination on demand |
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| 362 | clearIlluminationPasses(); |
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| 363 | mIlluminationPassesCompilationPhase = IPS_NOT_COMPILED; |
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| 364 | return *this; |
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| 365 | } |
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| 366 | //----------------------------------------------------------------------------- |
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| 367 | bool Technique::isTransparent(void) const |
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| 368 | { |
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| 369 | if (mPasses.empty()) |
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| 370 | { |
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| 371 | return false; |
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| 372 | } |
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| 373 | else |
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| 374 | { |
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| 375 | // Base decision on the transparency of the first pass |
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| 376 | return mPasses[0]->isTransparent(); |
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| 377 | } |
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| 378 | } |
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| 379 | //----------------------------------------------------------------------------- |
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| 380 | bool Technique::isDepthWriteEnabled(void) const |
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| 381 | { |
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| 382 | if (mPasses.empty()) |
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| 383 | { |
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| 384 | return false; |
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| 385 | } |
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| 386 | else |
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| 387 | { |
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| 388 | // Base decision on the depth settings of the first pass |
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| 389 | return mPasses[0]->getDepthWriteEnabled(); |
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| 390 | } |
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| 391 | } |
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| 392 | //----------------------------------------------------------------------------- |
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| 393 | bool Technique::isDepthCheckEnabled(void) const |
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| 394 | { |
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| 395 | if (mPasses.empty()) |
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| 396 | { |
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| 397 | return false; |
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| 398 | } |
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| 399 | else |
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| 400 | { |
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| 401 | // Base decision on the depth settings of the first pass |
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| 402 | return mPasses[0]->getDepthCheckEnabled(); |
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| 403 | } |
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| 404 | } |
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| 405 | //----------------------------------------------------------------------------- |
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| 406 | bool Technique::hasColourWriteDisabled(void) const |
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| 407 | { |
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| 408 | if (mPasses.empty()) |
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| 409 | { |
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| 410 | return true; |
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| 411 | } |
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| 412 | else |
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| 413 | { |
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| 414 | // Base decision on the colour write settings of the first pass |
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| 415 | return !mPasses[0]->getColourWriteEnabled(); |
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| 416 | } |
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| 417 | } |
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| 418 | //----------------------------------------------------------------------------- |
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| 419 | void Technique::_load(void) |
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| 420 | { |
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| 421 | assert (mIsSupported && "This technique is not supported"); |
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| 422 | // Load each pass |
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| 423 | Passes::iterator i, iend; |
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| 424 | iend = mPasses.end(); |
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| 425 | for (i = mPasses.begin(); i != iend; ++i) |
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| 426 | { |
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| 427 | (*i)->_load(); |
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| 428 | } |
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| 429 | |
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| 430 | IlluminationPassList::iterator il, ilend; |
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| 431 | ilend = mIlluminationPasses.end(); |
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| 432 | for (il = mIlluminationPasses.begin(); il != ilend; ++il) |
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| 433 | { |
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| 434 | if((*il)->pass != (*il)->originalPass) |
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| 435 | (*il)->pass->_load(); |
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| 436 | } |
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| 437 | } |
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| 438 | //----------------------------------------------------------------------------- |
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| 439 | void Technique::_unload(void) |
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| 440 | { |
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| 441 | // Unload each pass |
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| 442 | Passes::iterator i, iend; |
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| 443 | iend = mPasses.end(); |
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| 444 | for (i = mPasses.begin(); i != iend; ++i) |
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| 445 | { |
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| 446 | (*i)->_unload(); |
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| 447 | } |
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| 448 | } |
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| 449 | //----------------------------------------------------------------------------- |
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| 450 | bool Technique::isLoaded(void) const |
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| 451 | { |
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| 452 | // Only supported technique will be loaded |
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| 453 | return mParent->isLoaded() && mIsSupported; |
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| 454 | } |
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| 455 | //----------------------------------------------------------------------- |
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| 456 | void Technique::setPointSize(Real ps) |
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| 457 | { |
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| 458 | Passes::iterator i, iend; |
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| 459 | iend = mPasses.end(); |
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| 460 | for (i = mPasses.begin(); i != iend; ++i) |
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| 461 | { |
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| 462 | (*i)->setPointSize(ps); |
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| 463 | } |
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| 464 | |
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| 465 | } |
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| 466 | //----------------------------------------------------------------------- |
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| 467 | void Technique::setAmbient(Real red, Real green, Real blue) |
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| 468 | { |
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| 469 | Passes::iterator i, iend; |
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| 470 | iend = mPasses.end(); |
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| 471 | for (i = mPasses.begin(); i != iend; ++i) |
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| 472 | { |
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| 473 | (*i)->setAmbient(red, green, blue); |
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| 474 | } |
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| 475 | |
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| 476 | } |
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| 477 | //----------------------------------------------------------------------- |
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| 478 | void Technique::setAmbient(const ColourValue& ambient) |
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| 479 | { |
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| 480 | setAmbient(ambient.r, ambient.g, ambient.b); |
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| 481 | } |
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| 482 | //----------------------------------------------------------------------- |
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| 483 | void Technique::setDiffuse(Real red, Real green, Real blue, Real alpha) |
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| 484 | { |
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| 485 | Passes::iterator i, iend; |
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| 486 | iend = mPasses.end(); |
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| 487 | for (i = mPasses.begin(); i != iend; ++i) |
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| 488 | { |
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| 489 | (*i)->setDiffuse(red, green, blue, alpha); |
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| 490 | } |
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| 491 | } |
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| 492 | //----------------------------------------------------------------------- |
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| 493 | void Technique::setDiffuse(const ColourValue& diffuse) |
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| 494 | { |
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| 495 | setDiffuse(diffuse.r, diffuse.g, diffuse.b, diffuse.a); |
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| 496 | } |
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| 497 | //----------------------------------------------------------------------- |
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| 498 | void Technique::setSpecular(Real red, Real green, Real blue, Real alpha) |
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| 499 | { |
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| 500 | Passes::iterator i, iend; |
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| 501 | iend = mPasses.end(); |
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| 502 | for (i = mPasses.begin(); i != iend; ++i) |
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| 503 | { |
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| 504 | (*i)->setSpecular(red, green, blue, alpha); |
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| 505 | } |
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| 506 | } |
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| 507 | //----------------------------------------------------------------------- |
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| 508 | void Technique::setSpecular(const ColourValue& specular) |
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| 509 | { |
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| 510 | setSpecular(specular.r, specular.g, specular.b, specular.a); |
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| 511 | } |
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| 512 | //----------------------------------------------------------------------- |
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| 513 | void Technique::setShininess(Real val) |
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| 514 | { |
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| 515 | Passes::iterator i, iend; |
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| 516 | iend = mPasses.end(); |
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| 517 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 518 | { |
---|
| 519 | (*i)->setShininess(val); |
---|
| 520 | } |
---|
| 521 | } |
---|
| 522 | //----------------------------------------------------------------------- |
---|
| 523 | void Technique::setSelfIllumination(Real red, Real green, Real blue) |
---|
| 524 | { |
---|
| 525 | Passes::iterator i, iend; |
---|
| 526 | iend = mPasses.end(); |
---|
| 527 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 528 | { |
---|
| 529 | (*i)->setSelfIllumination(red, green, blue); |
---|
| 530 | } |
---|
| 531 | } |
---|
| 532 | //----------------------------------------------------------------------- |
---|
| 533 | void Technique::setSelfIllumination(const ColourValue& selfIllum) |
---|
| 534 | { |
---|
| 535 | setSelfIllumination(selfIllum.r, selfIllum.g, selfIllum.b); |
---|
| 536 | } |
---|
| 537 | //----------------------------------------------------------------------- |
---|
| 538 | void Technique::setDepthCheckEnabled(bool enabled) |
---|
| 539 | { |
---|
| 540 | Passes::iterator i, iend; |
---|
| 541 | iend = mPasses.end(); |
---|
| 542 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 543 | { |
---|
| 544 | (*i)->setDepthCheckEnabled(enabled); |
---|
| 545 | } |
---|
| 546 | } |
---|
| 547 | //----------------------------------------------------------------------- |
---|
| 548 | void Technique::setDepthWriteEnabled(bool enabled) |
---|
| 549 | { |
---|
| 550 | Passes::iterator i, iend; |
---|
| 551 | iend = mPasses.end(); |
---|
| 552 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 553 | { |
---|
| 554 | (*i)->setDepthWriteEnabled(enabled); |
---|
| 555 | } |
---|
| 556 | } |
---|
| 557 | //----------------------------------------------------------------------- |
---|
| 558 | void Technique::setDepthFunction( CompareFunction func ) |
---|
| 559 | { |
---|
| 560 | Passes::iterator i, iend; |
---|
| 561 | iend = mPasses.end(); |
---|
| 562 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 563 | { |
---|
| 564 | (*i)->setDepthFunction(func); |
---|
| 565 | } |
---|
| 566 | } |
---|
| 567 | //----------------------------------------------------------------------- |
---|
| 568 | void Technique::setColourWriteEnabled(bool enabled) |
---|
| 569 | { |
---|
| 570 | Passes::iterator i, iend; |
---|
| 571 | iend = mPasses.end(); |
---|
| 572 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 573 | { |
---|
| 574 | (*i)->setColourWriteEnabled(enabled); |
---|
| 575 | } |
---|
| 576 | } |
---|
| 577 | //----------------------------------------------------------------------- |
---|
| 578 | void Technique::setCullingMode( CullingMode mode ) |
---|
| 579 | { |
---|
| 580 | Passes::iterator i, iend; |
---|
| 581 | iend = mPasses.end(); |
---|
| 582 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 583 | { |
---|
| 584 | (*i)->setCullingMode(mode); |
---|
| 585 | } |
---|
| 586 | } |
---|
| 587 | //----------------------------------------------------------------------- |
---|
| 588 | void Technique::setManualCullingMode( ManualCullingMode mode ) |
---|
| 589 | { |
---|
| 590 | Passes::iterator i, iend; |
---|
| 591 | iend = mPasses.end(); |
---|
| 592 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 593 | { |
---|
| 594 | (*i)->setManualCullingMode(mode); |
---|
| 595 | } |
---|
| 596 | } |
---|
| 597 | //----------------------------------------------------------------------- |
---|
| 598 | void Technique::setLightingEnabled(bool enabled) |
---|
| 599 | { |
---|
| 600 | Passes::iterator i, iend; |
---|
| 601 | iend = mPasses.end(); |
---|
| 602 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 603 | { |
---|
| 604 | (*i)->setLightingEnabled(enabled); |
---|
| 605 | } |
---|
| 606 | } |
---|
| 607 | //----------------------------------------------------------------------- |
---|
| 608 | void Technique::setShadingMode( ShadeOptions mode ) |
---|
| 609 | { |
---|
| 610 | Passes::iterator i, iend; |
---|
| 611 | iend = mPasses.end(); |
---|
| 612 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 613 | { |
---|
| 614 | (*i)->setShadingMode(mode); |
---|
| 615 | } |
---|
| 616 | } |
---|
| 617 | //----------------------------------------------------------------------- |
---|
| 618 | void Technique::setFog(bool overrideScene, FogMode mode, const ColourValue& colour, |
---|
| 619 | Real expDensity, Real linearStart, Real linearEnd) |
---|
| 620 | { |
---|
| 621 | Passes::iterator i, iend; |
---|
| 622 | iend = mPasses.end(); |
---|
| 623 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 624 | { |
---|
| 625 | (*i)->setFog(overrideScene, mode, colour, expDensity, linearStart, linearEnd); |
---|
| 626 | } |
---|
| 627 | } |
---|
| 628 | //----------------------------------------------------------------------- |
---|
| 629 | void Technique::setDepthBias(float constantBias, float slopeScaleBias) |
---|
| 630 | { |
---|
| 631 | Passes::iterator i, iend; |
---|
| 632 | iend = mPasses.end(); |
---|
| 633 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 634 | { |
---|
| 635 | (*i)->setDepthBias(constantBias, slopeScaleBias); |
---|
| 636 | } |
---|
| 637 | } |
---|
| 638 | //----------------------------------------------------------------------- |
---|
| 639 | void Technique::setTextureFiltering(TextureFilterOptions filterType) |
---|
| 640 | { |
---|
| 641 | Passes::iterator i, iend; |
---|
| 642 | iend = mPasses.end(); |
---|
| 643 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 644 | { |
---|
| 645 | (*i)->setTextureFiltering(filterType); |
---|
| 646 | } |
---|
| 647 | } |
---|
| 648 | // -------------------------------------------------------------------- |
---|
| 649 | void Technique::setTextureAnisotropy(unsigned int maxAniso) |
---|
| 650 | { |
---|
| 651 | Passes::iterator i, iend; |
---|
| 652 | iend = mPasses.end(); |
---|
| 653 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 654 | { |
---|
| 655 | (*i)->setTextureAnisotropy(maxAniso); |
---|
| 656 | } |
---|
| 657 | } |
---|
| 658 | // -------------------------------------------------------------------- |
---|
| 659 | void Technique::setSceneBlending( const SceneBlendType sbt ) |
---|
| 660 | { |
---|
| 661 | Passes::iterator i, iend; |
---|
| 662 | iend = mPasses.end(); |
---|
| 663 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 664 | { |
---|
| 665 | (*i)->setSceneBlending(sbt); |
---|
| 666 | } |
---|
| 667 | } |
---|
| 668 | // -------------------------------------------------------------------- |
---|
| 669 | void Technique::setSceneBlending( const SceneBlendFactor sourceFactor, |
---|
| 670 | const SceneBlendFactor destFactor) |
---|
| 671 | { |
---|
| 672 | Passes::iterator i, iend; |
---|
| 673 | iend = mPasses.end(); |
---|
| 674 | for (i = mPasses.begin(); i != iend; ++i) |
---|
| 675 | { |
---|
| 676 | (*i)->setSceneBlending(sourceFactor, destFactor); |
---|
| 677 | } |
---|
| 678 | } |
---|
| 679 | |
---|
| 680 | // -------------------------------------------------------------------- |
---|
| 681 | void Technique::setName(const String& name) |
---|
| 682 | { |
---|
| 683 | mName = name; |
---|
| 684 | } |
---|
| 685 | |
---|
| 686 | |
---|
| 687 | //----------------------------------------------------------------------- |
---|
| 688 | void Technique::_notifyNeedsRecompile(void) |
---|
| 689 | { |
---|
| 690 | // Disable require to recompile when splitting illumination passes |
---|
| 691 | if (mIlluminationPassesCompilationPhase != IPS_COMPILE_DISABLED) |
---|
| 692 | { |
---|
| 693 | mParent->_notifyNeedsRecompile(); |
---|
| 694 | } |
---|
| 695 | } |
---|
| 696 | //----------------------------------------------------------------------- |
---|
| 697 | void Technique::setLodIndex(unsigned short index) |
---|
| 698 | { |
---|
| 699 | mLodIndex = index; |
---|
| 700 | _notifyNeedsRecompile(); |
---|
| 701 | } |
---|
| 702 | //----------------------------------------------------------------------- |
---|
| 703 | void Technique::setSchemeName(const String& schemeName) |
---|
| 704 | { |
---|
| 705 | mSchemeIndex = MaterialManager::getSingleton()._getSchemeIndex(schemeName); |
---|
| 706 | _notifyNeedsRecompile(); |
---|
| 707 | } |
---|
| 708 | //----------------------------------------------------------------------- |
---|
| 709 | const String& Technique::getSchemeName(void) const |
---|
| 710 | { |
---|
| 711 | return MaterialManager::getSingleton()._getSchemeName(mSchemeIndex); |
---|
| 712 | } |
---|
| 713 | //----------------------------------------------------------------------- |
---|
| 714 | unsigned short Technique::_getSchemeIndex(void) const |
---|
| 715 | { |
---|
| 716 | return mSchemeIndex; |
---|
| 717 | } |
---|
| 718 | //----------------------------------------------------------------------- |
---|
| 719 | void Technique::_compileIlluminationPasses(void) |
---|
| 720 | { |
---|
| 721 | clearIlluminationPasses(); |
---|
| 722 | |
---|
| 723 | Passes::iterator i, iend; |
---|
| 724 | iend = mPasses.end(); |
---|
| 725 | i = mPasses.begin(); |
---|
| 726 | |
---|
| 727 | IlluminationStage iStage = IS_AMBIENT; |
---|
| 728 | |
---|
| 729 | bool haveAmbient = false; |
---|
| 730 | while (i != iend) |
---|
| 731 | { |
---|
| 732 | IlluminationPass* iPass; |
---|
| 733 | Pass* p = *i; |
---|
| 734 | switch(iStage) |
---|
| 735 | { |
---|
| 736 | case IS_AMBIENT: |
---|
| 737 | // Keep looking for ambient only |
---|
| 738 | if (p->isAmbientOnly()) |
---|
| 739 | { |
---|
| 740 | // Add this pass wholesale |
---|
| 741 | iPass = new IlluminationPass(); |
---|
| 742 | iPass->destroyOnShutdown = false; |
---|
| 743 | iPass->originalPass = iPass->pass = p; |
---|
| 744 | iPass->stage = iStage; |
---|
| 745 | mIlluminationPasses.push_back(iPass); |
---|
| 746 | haveAmbient = true; |
---|
| 747 | // progress to next pass |
---|
| 748 | ++i; |
---|
| 749 | } |
---|
| 750 | else |
---|
| 751 | { |
---|
| 752 | // Split off any ambient part |
---|
| 753 | if (p->getAmbient() != ColourValue::Black || |
---|
| 754 | p->getSelfIllumination() != ColourValue::Black || |
---|
| 755 | p->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
| 756 | { |
---|
| 757 | // Copy existing pass |
---|
| 758 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
| 759 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
| 760 | { |
---|
| 761 | // Alpha rejection passes must retain their transparency, so |
---|
| 762 | // we allow the texture units, but override the colour functions |
---|
| 763 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator(); |
---|
| 764 | while (tusi.hasMoreElements()) |
---|
| 765 | { |
---|
| 766 | TextureUnitState* tus = tusi.getNext(); |
---|
| 767 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT); |
---|
| 768 | } |
---|
| 769 | } |
---|
| 770 | else |
---|
| 771 | { |
---|
| 772 | // Remove any texture units |
---|
| 773 | newPass->removeAllTextureUnitStates(); |
---|
| 774 | } |
---|
| 775 | // Remove any fragment program |
---|
| 776 | if (newPass->hasFragmentProgram()) |
---|
| 777 | newPass->setFragmentProgram(""); |
---|
| 778 | // We have to leave vertex program alone (if any) and |
---|
| 779 | // just trust that the author is using light bindings, which |
---|
| 780 | // we will ensure there are none in the ambient pass |
---|
| 781 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha |
---|
| 782 | newPass->setSpecular(ColourValue::Black); |
---|
| 783 | |
---|
| 784 | // Calculate hash value for new pass, because we are compiling |
---|
| 785 | // illumination passes on demand, which will loss hash calculate |
---|
| 786 | // before it add to render queue first time. |
---|
| 787 | newPass->_recalculateHash(); |
---|
| 788 | |
---|
| 789 | iPass = new IlluminationPass(); |
---|
| 790 | iPass->destroyOnShutdown = true; |
---|
| 791 | iPass->originalPass = p; |
---|
| 792 | iPass->pass = newPass; |
---|
| 793 | iPass->stage = iStage; |
---|
| 794 | |
---|
| 795 | mIlluminationPasses.push_back(iPass); |
---|
| 796 | haveAmbient = true; |
---|
| 797 | |
---|
| 798 | } |
---|
| 799 | |
---|
| 800 | if (!haveAmbient) |
---|
| 801 | { |
---|
| 802 | // Make up a new basic pass |
---|
| 803 | Pass* newPass = new Pass(this, p->getIndex()); |
---|
| 804 | newPass->setAmbient(ColourValue::Black); |
---|
| 805 | newPass->setDiffuse(ColourValue::Black); |
---|
| 806 | |
---|
| 807 | // Calculate hash value for new pass, because we are compiling |
---|
| 808 | // illumination passes on demand, which will loss hash calculate |
---|
| 809 | // before it add to render queue first time. |
---|
| 810 | newPass->_recalculateHash(); |
---|
| 811 | |
---|
| 812 | iPass = new IlluminationPass(); |
---|
| 813 | iPass->destroyOnShutdown = true; |
---|
| 814 | iPass->originalPass = p; |
---|
| 815 | iPass->pass = newPass; |
---|
| 816 | iPass->stage = iStage; |
---|
| 817 | mIlluminationPasses.push_back(iPass); |
---|
| 818 | haveAmbient = true; |
---|
| 819 | } |
---|
| 820 | // This means we're done with ambients, progress to per-light |
---|
| 821 | iStage = IS_PER_LIGHT; |
---|
| 822 | } |
---|
| 823 | break; |
---|
| 824 | case IS_PER_LIGHT: |
---|
| 825 | if (p->getIteratePerLight()) |
---|
| 826 | { |
---|
| 827 | // If this is per-light already, use it directly |
---|
| 828 | iPass = new IlluminationPass(); |
---|
| 829 | iPass->destroyOnShutdown = false; |
---|
| 830 | iPass->originalPass = iPass->pass = p; |
---|
| 831 | iPass->stage = iStage; |
---|
| 832 | mIlluminationPasses.push_back(iPass); |
---|
| 833 | // progress to next pass |
---|
| 834 | ++i; |
---|
| 835 | } |
---|
| 836 | else |
---|
| 837 | { |
---|
| 838 | // Split off per-light details (can only be done for one) |
---|
| 839 | if (p->getLightingEnabled() && |
---|
| 840 | (p->getDiffuse() != ColourValue::Black || |
---|
| 841 | p->getSpecular() != ColourValue::Black)) |
---|
| 842 | { |
---|
| 843 | // Copy existing pass |
---|
| 844 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
| 845 | if (newPass->getAlphaRejectFunction() != CMPF_ALWAYS_PASS) |
---|
| 846 | { |
---|
| 847 | // Alpha rejection passes must retain their transparency, so |
---|
| 848 | // we allow the texture units, but override the colour functions |
---|
| 849 | Pass::TextureUnitStateIterator tusi = newPass->getTextureUnitStateIterator(); |
---|
| 850 | while (tusi.hasMoreElements()) |
---|
| 851 | { |
---|
| 852 | TextureUnitState* tus = tusi.getNext(); |
---|
| 853 | tus->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT); |
---|
| 854 | } |
---|
| 855 | } |
---|
| 856 | else |
---|
| 857 | { |
---|
| 858 | // remove texture units |
---|
| 859 | newPass->removeAllTextureUnitStates(); |
---|
| 860 | } |
---|
| 861 | // remove fragment programs |
---|
| 862 | if (newPass->hasFragmentProgram()) |
---|
| 863 | newPass->setFragmentProgram(""); |
---|
| 864 | // Cannot remove vertex program, have to assume that |
---|
| 865 | // it will process diffuse lights, ambient will be turned off |
---|
| 866 | newPass->setAmbient(ColourValue::Black); |
---|
| 867 | newPass->setSelfIllumination(ColourValue::Black); |
---|
| 868 | // must be additive |
---|
| 869 | newPass->setSceneBlending(SBF_ONE, SBF_ONE); |
---|
| 870 | |
---|
| 871 | // Calculate hash value for new pass, because we are compiling |
---|
| 872 | // illumination passes on demand, which will loss hash calculate |
---|
| 873 | // before it add to render queue first time. |
---|
| 874 | newPass->_recalculateHash(); |
---|
| 875 | |
---|
| 876 | iPass = new IlluminationPass(); |
---|
| 877 | iPass->destroyOnShutdown = true; |
---|
| 878 | iPass->originalPass = p; |
---|
| 879 | iPass->pass = newPass; |
---|
| 880 | iPass->stage = iStage; |
---|
| 881 | |
---|
| 882 | mIlluminationPasses.push_back(iPass); |
---|
| 883 | |
---|
| 884 | } |
---|
| 885 | // This means the end of per-light passes |
---|
| 886 | iStage = IS_DECAL; |
---|
| 887 | } |
---|
| 888 | break; |
---|
| 889 | case IS_DECAL: |
---|
| 890 | // We just want a 'lighting off' pass to finish off |
---|
| 891 | // and only if there are texture units |
---|
| 892 | if (p->getNumTextureUnitStates() > 0) |
---|
| 893 | { |
---|
| 894 | if (!p->getLightingEnabled()) |
---|
| 895 | { |
---|
| 896 | // we assume this pass already combines as required with the scene |
---|
| 897 | iPass = new IlluminationPass(); |
---|
| 898 | iPass->destroyOnShutdown = false; |
---|
| 899 | iPass->originalPass = iPass->pass = p; |
---|
| 900 | iPass->stage = iStage; |
---|
| 901 | mIlluminationPasses.push_back(iPass); |
---|
| 902 | } |
---|
| 903 | else |
---|
| 904 | { |
---|
| 905 | // Copy the pass and tweak away the lighting parts |
---|
| 906 | Pass* newPass = new Pass(this, p->getIndex(), *p); |
---|
| 907 | newPass->setAmbient(ColourValue::Black); |
---|
| 908 | newPass->setDiffuse(0, 0, 0, newPass->getDiffuse().a); // Preserving alpha |
---|
| 909 | newPass->setSpecular(ColourValue::Black); |
---|
| 910 | newPass->setSelfIllumination(ColourValue::Black); |
---|
| 911 | newPass->setLightingEnabled(false); |
---|
| 912 | newPass->setIteratePerLight(false, false); |
---|
| 913 | // modulate |
---|
| 914 | newPass->setSceneBlending(SBF_DEST_COLOUR, SBF_ZERO); |
---|
| 915 | |
---|
| 916 | // Calculate hash value for new pass, because we are compiling |
---|
| 917 | // illumination passes on demand, which will loss hash calculate |
---|
| 918 | // before it add to render queue first time. |
---|
| 919 | newPass->_recalculateHash(); |
---|
| 920 | |
---|
| 921 | // NB there is nothing we can do about vertex & fragment |
---|
| 922 | // programs here, so people will just have to make their |
---|
| 923 | // programs friendly-like if they want to use this technique |
---|
| 924 | iPass = new IlluminationPass(); |
---|
| 925 | iPass->destroyOnShutdown = true; |
---|
| 926 | iPass->originalPass = p; |
---|
| 927 | iPass->pass = newPass; |
---|
| 928 | iPass->stage = iStage; |
---|
| 929 | mIlluminationPasses.push_back(iPass); |
---|
| 930 | |
---|
| 931 | } |
---|
| 932 | } |
---|
| 933 | ++i; // always increment on decal, since nothing more to do with this pass |
---|
| 934 | |
---|
| 935 | break; |
---|
| 936 | } |
---|
| 937 | } |
---|
| 938 | |
---|
| 939 | } |
---|
| 940 | //----------------------------------------------------------------------- |
---|
| 941 | void Technique::clearIlluminationPasses(void) |
---|
| 942 | { |
---|
| 943 | IlluminationPassList::iterator i, iend; |
---|
| 944 | iend = mIlluminationPasses.end(); |
---|
| 945 | for (i = mIlluminationPasses.begin(); i != iend; ++i) |
---|
| 946 | { |
---|
| 947 | if ((*i)->destroyOnShutdown) |
---|
| 948 | { |
---|
| 949 | (*i)->pass->queueForDeletion(); |
---|
| 950 | } |
---|
| 951 | delete *i; |
---|
| 952 | } |
---|
| 953 | mIlluminationPasses.clear(); |
---|
| 954 | } |
---|
| 955 | //----------------------------------------------------------------------- |
---|
| 956 | const Technique::IlluminationPassIterator |
---|
| 957 | Technique::getIlluminationPassIterator(void) |
---|
| 958 | { |
---|
| 959 | IlluminationPassesState targetState = IPS_COMPILED; |
---|
| 960 | if (mIlluminationPassesCompilationPhase != targetState) |
---|
| 961 | { |
---|
| 962 | // prevents parent->_notifyNeedsRecompile() call during compile |
---|
| 963 | mIlluminationPassesCompilationPhase = IPS_COMPILE_DISABLED; |
---|
| 964 | // Splitting the passes into illumination passes |
---|
| 965 | _compileIlluminationPasses(); |
---|
| 966 | // Mark that illumination passes compilation finished |
---|
| 967 | mIlluminationPassesCompilationPhase = targetState; |
---|
| 968 | } |
---|
| 969 | |
---|
| 970 | return IlluminationPassIterator(mIlluminationPasses.begin(), |
---|
| 971 | mIlluminationPasses.end()); |
---|
| 972 | } |
---|
| 973 | //----------------------------------------------------------------------- |
---|
| 974 | const String& Technique::getResourceGroup(void) const |
---|
| 975 | { |
---|
| 976 | return mParent->getGroup(); |
---|
| 977 | } |
---|
| 978 | |
---|
| 979 | //----------------------------------------------------------------------- |
---|
| 980 | bool Technique::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const |
---|
| 981 | { |
---|
| 982 | // iterate through passes and apply texture alias |
---|
| 983 | Passes::const_iterator i, iend; |
---|
| 984 | iend = mPasses.end(); |
---|
| 985 | bool testResult = false; |
---|
| 986 | |
---|
| 987 | for(i = mPasses.begin(); i != iend; ++i) |
---|
| 988 | { |
---|
| 989 | if ((*i)->applyTextureAliases(aliasList, apply)) |
---|
| 990 | testResult = true; |
---|
| 991 | } |
---|
| 992 | |
---|
| 993 | return testResult; |
---|
| 994 | } |
---|
| 995 | |
---|
| 996 | } |
---|