[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | #include "OgreViewport.h" |
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| 31 | |
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| 32 | #include "OgreLogManager.h" |
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| 33 | #include "OgreRenderTarget.h" |
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| 34 | #include "OgreCamera.h" |
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| 35 | #include "OgreMath.h" |
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| 36 | #include "OgreRoot.h" |
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| 37 | #include "OgreMaterialManager.h" |
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| 38 | |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | //--------------------------------------------------------------------- |
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| 42 | Viewport::Viewport(Camera* cam, RenderTarget* target, Real left, Real top, Real width, Real height, int ZOrder) |
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| 43 | : mCamera(cam) |
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| 44 | , mTarget(target) |
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| 45 | , mRelLeft(left) |
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| 46 | , mRelTop(top) |
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| 47 | , mRelWidth(width) |
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| 48 | , mRelHeight(height) |
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| 49 | // Actual dimensions will update later |
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| 50 | , mZOrder(ZOrder) |
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| 51 | , mBackColour(ColourValue::Black) |
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| 52 | , mClearEveryFrame(true) |
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| 53 | , mClearBuffers(FBT_COLOUR | FBT_DEPTH) |
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| 54 | , mUpdated(false) |
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| 55 | , mShowOverlays(true) |
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| 56 | , mShowSkies(true) |
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| 57 | , mShowShadows(true) |
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| 58 | , mVisibilityMask(0xFFFFFFFF) |
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| 59 | , mRQSequence(0) |
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| 60 | , mMaterialSchemeName(MaterialManager::DEFAULT_SCHEME_NAME) |
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| 61 | { |
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| 62 | |
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| 63 | StringUtil::StrStreamType msg; |
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| 64 | |
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| 65 | msg << "Creating viewport on target '" << target->getName() << "'" |
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| 66 | << ", rendering from camera '" << (cam != 0 ? cam->getName() : "NULL") << "'" |
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| 67 | << ", relative dimensions " << std::fixed << std::setprecision(2) |
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| 68 | << "L: " << left << " T: " << top << " W: " << width << " H: " << height |
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| 69 | << " ZOrder: " << ZOrder; |
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| 70 | LogManager::getSingleton().logMessage(msg.str()); |
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| 71 | |
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| 72 | // Calculate actual dimensions |
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| 73 | _updateDimensions(); |
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| 74 | |
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| 75 | // notify camera |
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| 76 | if(cam) cam->_notifyViewport(this); |
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| 77 | } |
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| 78 | //--------------------------------------------------------------------- |
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| 79 | Viewport::~Viewport() |
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| 80 | { |
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| 81 | |
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| 82 | } |
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| 83 | //--------------------------------------------------------------------- |
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| 84 | bool Viewport::_isUpdated(void) const |
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| 85 | { |
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| 86 | return mUpdated; |
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| 87 | } |
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| 88 | //--------------------------------------------------------------------- |
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| 89 | void Viewport::_clearUpdatedFlag(void) |
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| 90 | { |
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| 91 | mUpdated = false; |
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| 92 | } |
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| 93 | //--------------------------------------------------------------------- |
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| 94 | void Viewport::_updateDimensions(void) |
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| 95 | { |
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| 96 | Real height = (Real) mTarget->getHeight(); |
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| 97 | Real width = (Real) mTarget->getWidth(); |
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| 98 | |
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| 99 | mActLeft = (int) (mRelLeft * width); |
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| 100 | mActTop = (int) (mRelTop * height); |
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| 101 | mActWidth = (int) (mRelWidth * width); |
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| 102 | mActHeight = (int) (mRelHeight * height); |
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| 103 | |
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| 104 | // This will check if the cameras getAutoAspectRation() property is set. |
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| 105 | // If it's true its aspect ratio is fit to the current viewport |
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| 106 | // If it's false the camera remains unchanged. |
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| 107 | // This allows cameras to be used to render to many viewports, |
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| 108 | // which can have their own dimensions and aspect ratios. |
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| 109 | |
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| 110 | if (mCamera && mCamera->getAutoAspectRatio()) |
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| 111 | { |
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| 112 | mCamera->setAspectRatio((Real) mActWidth / (Real) mActHeight); |
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| 113 | } |
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| 114 | |
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| 115 | StringUtil::StrStreamType msg; |
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| 116 | |
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| 117 | msg << "Viewport for camera '" << (mCamera != 0 ? mCamera->getName() : "NULL") << "'" |
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| 118 | << ", actual dimensions " << std::fixed << std::setprecision(2) |
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| 119 | << "L: " << mActLeft << " T: " << mActTop << " W: " << mActWidth << " H: " << mActHeight; |
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| 120 | |
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| 121 | LogManager::getSingleton().logMessage(msg.str(), LML_TRIVIAL); |
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| 122 | |
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| 123 | mUpdated = true; |
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| 124 | } |
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| 125 | //--------------------------------------------------------------------- |
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| 126 | int Viewport::getZOrder(void) const |
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| 127 | { |
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| 128 | return mZOrder; |
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| 129 | } |
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| 130 | //--------------------------------------------------------------------- |
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| 131 | RenderTarget* Viewport::getTarget(void) const |
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| 132 | { |
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| 133 | return mTarget; |
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| 134 | } |
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| 135 | //--------------------------------------------------------------------- |
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| 136 | Camera* Viewport::getCamera(void) const |
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| 137 | { |
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| 138 | return mCamera; |
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| 139 | } |
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| 140 | //--------------------------------------------------------------------- |
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| 141 | Real Viewport::getLeft(void) const |
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| 142 | { |
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| 143 | return mRelLeft; |
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| 144 | } |
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| 145 | //--------------------------------------------------------------------- |
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| 146 | Real Viewport::getTop(void) const |
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| 147 | { |
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| 148 | return mRelTop; |
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| 149 | } |
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| 150 | //--------------------------------------------------------------------- |
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| 151 | Real Viewport::getWidth(void) const |
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| 152 | { |
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| 153 | return mRelWidth; |
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| 154 | } |
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| 155 | //--------------------------------------------------------------------- |
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| 156 | Real Viewport::getHeight(void) const |
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| 157 | { |
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| 158 | return mRelHeight; |
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| 159 | } |
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| 160 | //--------------------------------------------------------------------- |
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| 161 | int Viewport::getActualLeft(void) const |
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| 162 | { |
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| 163 | return mActLeft; |
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| 164 | } |
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| 165 | //--------------------------------------------------------------------- |
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| 166 | int Viewport::getActualTop(void) const |
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| 167 | { |
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| 168 | return mActTop; |
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| 169 | } |
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| 170 | //--------------------------------------------------------------------- |
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| 171 | int Viewport::getActualWidth(void) const |
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| 172 | { |
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| 173 | return mActWidth; |
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| 174 | } |
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| 175 | //--------------------------------------------------------------------- |
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| 176 | int Viewport::getActualHeight(void) const |
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| 177 | { |
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| 178 | return mActHeight; |
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| 179 | } |
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| 180 | //--------------------------------------------------------------------- |
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| 181 | void Viewport::setDimensions(Real left, Real top, Real width, Real height) |
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| 182 | { |
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| 183 | mRelLeft = left; |
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| 184 | mRelTop = top; |
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| 185 | mRelWidth = width; |
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| 186 | mRelHeight = height; |
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| 187 | _updateDimensions(); |
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| 188 | } |
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| 189 | //--------------------------------------------------------------------- |
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| 190 | void Viewport::update(void) |
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| 191 | { |
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| 192 | if (mCamera) |
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| 193 | { |
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| 194 | // Tell Camera to render into me |
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| 195 | mCamera->_renderScene(this, mShowOverlays); |
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| 196 | } |
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| 197 | } |
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| 198 | //--------------------------------------------------------------------- |
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| 199 | void Viewport::setBackgroundColour(const ColourValue& colour) |
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| 200 | { |
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| 201 | mBackColour = colour; |
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| 202 | } |
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| 203 | //--------------------------------------------------------------------- |
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| 204 | const ColourValue& Viewport::getBackgroundColour(void) const |
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| 205 | { |
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| 206 | return mBackColour; |
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| 207 | } |
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| 208 | //--------------------------------------------------------------------- |
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| 209 | void Viewport::setClearEveryFrame(bool clear, unsigned int buffers) |
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| 210 | { |
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| 211 | mClearEveryFrame = clear; |
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| 212 | mClearBuffers = buffers; |
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| 213 | } |
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| 214 | //--------------------------------------------------------------------- |
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| 215 | bool Viewport::getClearEveryFrame(void) const |
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| 216 | { |
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| 217 | return mClearEveryFrame; |
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| 218 | } |
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| 219 | //--------------------------------------------------------------------- |
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| 220 | unsigned int Viewport::getClearBuffers(void) const |
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| 221 | { |
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| 222 | return mClearBuffers; |
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| 223 | } |
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| 224 | //--------------------------------------------------------------------- |
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| 225 | void Viewport::getActualDimensions(int &left, int&top, int &width, int &height) const |
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| 226 | { |
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| 227 | left = mActLeft; |
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| 228 | top = mActTop; |
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| 229 | width = mActWidth; |
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| 230 | height = mActHeight; |
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| 231 | |
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| 232 | } |
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| 233 | //--------------------------------------------------------------------- |
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| 234 | unsigned int Viewport::_getNumRenderedFaces(void) const |
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| 235 | { |
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| 236 | return mCamera ? mCamera->_getNumRenderedFaces() : 0; |
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| 237 | } |
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| 238 | //--------------------------------------------------------------------- |
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| 239 | unsigned int Viewport::_getNumRenderedBatches(void) const |
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| 240 | { |
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| 241 | return mCamera ? mCamera->_getNumRenderedBatches() : 0; |
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| 242 | } |
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| 243 | //--------------------------------------------------------------------- |
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| 244 | void Viewport::setCamera(Camera* cam) |
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| 245 | { |
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| 246 | mCamera = cam; |
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| 247 | if(cam) mCamera->_notifyViewport(this); |
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| 248 | } |
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| 249 | //--------------------------------------------------------------------- |
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| 250 | void Viewport::setOverlaysEnabled(bool enabled) |
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| 251 | { |
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| 252 | mShowOverlays = enabled; |
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| 253 | } |
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| 254 | //--------------------------------------------------------------------- |
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| 255 | bool Viewport::getOverlaysEnabled(void) const |
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| 256 | { |
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| 257 | return mShowOverlays; |
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| 258 | } |
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| 259 | //--------------------------------------------------------------------- |
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| 260 | void Viewport::setSkiesEnabled(bool enabled) |
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| 261 | { |
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| 262 | mShowSkies = enabled; |
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| 263 | } |
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| 264 | //--------------------------------------------------------------------- |
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| 265 | bool Viewport::getSkiesEnabled(void) const |
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| 266 | { |
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| 267 | return mShowSkies; |
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| 268 | } |
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| 269 | //--------------------------------------------------------------------- |
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| 270 | void Viewport::setShadowsEnabled(bool enabled) |
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| 271 | { |
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| 272 | mShowShadows = enabled; |
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| 273 | } |
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| 274 | //--------------------------------------------------------------------- |
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| 275 | bool Viewport::getShadowsEnabled(void) const |
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| 276 | { |
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| 277 | return mShowShadows; |
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| 278 | } |
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| 279 | //----------------------------------------------------------------------- |
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| 280 | void Viewport::setRenderQueueInvocationSequenceName(const String& sequenceName) |
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| 281 | { |
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| 282 | mRQSequenceName = sequenceName; |
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| 283 | if (mRQSequenceName.empty()) |
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| 284 | { |
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| 285 | mRQSequence = 0; |
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| 286 | } |
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| 287 | else |
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| 288 | { |
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| 289 | mRQSequence = |
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| 290 | Root::getSingleton().getRenderQueueInvocationSequence(mRQSequenceName); |
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| 291 | } |
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| 292 | } |
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| 293 | //----------------------------------------------------------------------- |
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| 294 | const String& Viewport::getRenderQueueInvocationSequenceName(void) const |
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| 295 | { |
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| 296 | return mRQSequenceName; |
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| 297 | } |
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| 298 | //----------------------------------------------------------------------- |
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| 299 | RenderQueueInvocationSequence* Viewport::_getRenderQueueInvocationSequence(void) |
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| 300 | { |
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| 301 | return mRQSequence; |
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| 302 | } |
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| 303 | //----------------------------------------------------------------------- |
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| 304 | |
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| 305 | } |
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