1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreStableHeaders.h" |
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30 | #include "OgreWireBoundingBox.h" |
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31 | |
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32 | #include "OgreSimpleRenderable.h" |
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33 | #include "OgreHardwareBufferManager.h" |
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34 | #include "OgreCamera.h" |
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35 | |
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36 | namespace Ogre { |
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37 | #define POSITION_BINDING 0 |
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38 | |
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39 | WireBoundingBox::WireBoundingBox() |
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40 | { |
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41 | mRenderOp.vertexData = new VertexData(); |
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42 | |
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43 | mRenderOp.indexData = 0; |
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44 | mRenderOp.vertexData->vertexCount = 24; |
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45 | mRenderOp.vertexData->vertexStart = 0; |
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46 | mRenderOp.operationType = RenderOperation::OT_LINE_LIST; |
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47 | mRenderOp.useIndexes = false; |
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48 | |
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49 | VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration; |
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50 | VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding; |
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51 | |
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52 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
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53 | |
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54 | |
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55 | HardwareVertexBufferSharedPtr vbuf = |
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56 | HardwareBufferManager::getSingleton().createVertexBuffer( |
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57 | decl->getVertexSize(POSITION_BINDING), |
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58 | mRenderOp.vertexData->vertexCount, |
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59 | HardwareBuffer::HBU_STATIC_WRITE_ONLY); |
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60 | |
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61 | // Bind buffer |
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62 | bind->setBinding(POSITION_BINDING, vbuf); |
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63 | |
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64 | // set basic white material |
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65 | this->setMaterial("BaseWhiteNoLighting"); |
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66 | |
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67 | |
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68 | |
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69 | } |
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70 | |
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71 | WireBoundingBox::~WireBoundingBox() |
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72 | { |
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73 | delete mRenderOp.vertexData; |
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74 | } |
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75 | |
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76 | void WireBoundingBox::setupBoundingBox(const AxisAlignedBox& aabb) |
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77 | { |
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78 | // init the vertices to the aabb |
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79 | setupBoundingBoxVertices(aabb); |
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80 | |
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81 | // setup the bounding box of this SimpleRenderable |
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82 | setBoundingBox(aabb); |
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83 | |
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84 | } |
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85 | |
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86 | // Override this method to prevent parent transforms (rotation,translation,scale) |
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87 | void WireBoundingBox::getWorldTransforms( Matrix4* xform ) const |
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88 | { |
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89 | // return identity matrix to prevent parent transforms |
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90 | *xform = Matrix4::IDENTITY; |
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91 | } |
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92 | //----------------------------------------------------------------------- |
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93 | const Quaternion& WireBoundingBox::getWorldOrientation(void) const |
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94 | { |
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95 | return Quaternion::IDENTITY; |
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96 | } |
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97 | //----------------------------------------------------------------------- |
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98 | const Vector3& WireBoundingBox::getWorldPosition(void) const |
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99 | { |
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100 | return Vector3::ZERO; |
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101 | } |
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102 | |
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103 | //----------------------------------------------------------------------- |
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104 | void WireBoundingBox::setupBoundingBoxVertices(const AxisAlignedBox& aab) { |
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105 | |
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106 | Vector3 vmax = aab.getMaximum(); |
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107 | Vector3 vmin = aab.getMinimum(); |
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108 | |
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109 | Real sqLen = std::max(vmax.squaredLength(), vmin.squaredLength()); |
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110 | mRadius = Math::Sqrt(sqLen); |
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111 | |
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112 | |
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113 | |
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114 | |
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115 | Real maxx = vmax.x; |
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116 | Real maxy = vmax.y; |
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117 | Real maxz = vmax.z; |
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118 | |
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119 | Real minx = vmin.x; |
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120 | Real miny = vmin.y; |
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121 | Real minz = vmin.z; |
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122 | |
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123 | // fill in the Vertex buffer: 12 lines with 2 endpoints each make up a box |
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124 | HardwareVertexBufferSharedPtr vbuf = |
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125 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING); |
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126 | |
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127 | float* pPos = static_cast<float*>( |
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128 | vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
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129 | |
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130 | // line 0 |
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131 | *pPos++ = minx; |
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132 | *pPos++ = miny; |
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133 | *pPos++ = minz; |
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134 | *pPos++ = maxx; |
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135 | *pPos++ = miny; |
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136 | *pPos++ = minz; |
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137 | // line 1 |
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138 | *pPos++ = minx; |
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139 | *pPos++ = miny; |
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140 | *pPos++ = minz; |
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141 | *pPos++ = minx; |
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142 | *pPos++ = miny; |
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143 | *pPos++ = maxz; |
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144 | // line 2 |
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145 | *pPos++ = minx; |
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146 | *pPos++ = miny; |
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147 | *pPos++ = minz; |
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148 | *pPos++ = minx; |
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149 | *pPos++ = maxy; |
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150 | *pPos++ = minz; |
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151 | // line 3 |
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152 | *pPos++ = minx; |
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153 | *pPos++ = maxy; |
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154 | *pPos++ = minz; |
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155 | *pPos++ = minx; |
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156 | *pPos++ = maxy; |
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157 | *pPos++ = maxz; |
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158 | // line 4 |
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159 | *pPos++ = minx; |
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160 | *pPos++ = maxy; |
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161 | *pPos++ = minz; |
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162 | *pPos++ = maxx; |
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163 | *pPos++ = maxy; |
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164 | *pPos++ = minz; |
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165 | // line 5 |
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166 | *pPos++ = maxx; |
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167 | *pPos++ = miny; |
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168 | *pPos++ = minz; |
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169 | *pPos++ = maxx; |
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170 | *pPos++ = miny; |
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171 | *pPos++ = maxz; |
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172 | // line 6 |
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173 | *pPos++ = maxx; |
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174 | *pPos++ = miny; |
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175 | *pPos++ = minz; |
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176 | *pPos++ = maxx; |
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177 | *pPos++ = maxy; |
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178 | *pPos++ = minz; |
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179 | // line 7 |
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180 | *pPos++ = minx; |
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181 | *pPos++ = maxy; |
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182 | *pPos++ = maxz; |
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183 | *pPos++ = maxx; |
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184 | *pPos++ = maxy; |
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185 | *pPos++ = maxz; |
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186 | // line 8 |
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187 | *pPos++ = minx; |
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188 | *pPos++ = maxy; |
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189 | *pPos++ = maxz; |
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190 | *pPos++ = minx; |
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191 | *pPos++ = miny; |
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192 | *pPos++ = maxz; |
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193 | // line 9 |
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194 | *pPos++ = maxx; |
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195 | *pPos++ = maxy; |
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196 | *pPos++ = minz; |
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197 | *pPos++ = maxx; |
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198 | *pPos++ = maxy; |
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199 | *pPos++ = maxz; |
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200 | // line 10 |
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201 | *pPos++ = maxx; |
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202 | *pPos++ = miny; |
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203 | *pPos++ = maxz; |
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204 | *pPos++ = maxx; |
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205 | *pPos++ = maxy; |
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206 | *pPos++ = maxz; |
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207 | // line 11 |
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208 | *pPos++ = minx; |
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209 | *pPos++ = miny; |
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210 | *pPos++ = maxz; |
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211 | *pPos++ = maxx; |
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212 | *pPos++ = miny; |
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213 | *pPos++ = maxz; |
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214 | vbuf->unlock(); |
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215 | } |
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216 | |
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217 | //----------------------------------------------------------------------- |
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218 | Real WireBoundingBox::getSquaredViewDepth(const Camera* cam) const |
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219 | { |
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220 | Vector3 min, max, mid, dist; |
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221 | min = mBox.getMinimum(); |
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222 | max = mBox.getMaximum(); |
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223 | mid = ((max - min) * 0.5) + min; |
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224 | dist = cam->getDerivedPosition() - mid; |
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225 | |
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226 | |
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227 | return dist.squaredLength(); |
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228 | } |
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229 | |
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230 | |
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231 | |
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232 | } |
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233 | |
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