1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __BSPSCENENODE_H__ |
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30 | #define __BSPSCENENODE_H__ |
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31 | |
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32 | #include "OgreBspPrerequisites.h" |
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33 | #include "OgreSceneNode.h" |
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34 | |
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35 | namespace Ogre { |
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36 | |
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37 | /** Specialisation of SceneNode for the BspSceneManager. |
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38 | @remarks |
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39 | This specialisation of SceneNode is to enable information about the |
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40 | leaf node in which any attached objects are held is stored for |
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41 | use in the visibility determination. |
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42 | @par |
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43 | Do not confuse this class with BspNode, which reflects nodes in the |
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44 | BSP tree itself. This class is just like a regular SceneNode, except that |
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45 | it should be locating BspNode leaf elements which objects should be included |
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46 | in. Note that because objects are movable, and thus may very well be overlapping |
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47 | the boundaries of more than one leaf, that it is possible that an object attached |
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48 | to one BspSceneNode may actually be associated with more than one BspNode. |
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49 | */ |
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50 | class BspSceneNode : public SceneNode |
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51 | { |
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52 | protected: |
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53 | /// Overridden from SceneNode |
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54 | void setInSceneGraph(bool inGraph); |
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55 | public: |
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56 | BspSceneNode(SceneManager* creator) : SceneNode(creator) {} |
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57 | BspSceneNode(SceneManager* creator, const String& name) |
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58 | : SceneNode(creator, name) {} |
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59 | /// Overridden from Node |
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60 | void _update(bool updateChildren, bool parentHasChanged); |
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61 | /** Detaches the indexed object from this scene node. |
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62 | @remarks |
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63 | Detaches by index, see the alternate version to detach by name. Object indexes |
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64 | may change as other objects are added / removed. |
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65 | */ |
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66 | MovableObject* detachObject(unsigned short index); |
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67 | |
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68 | /** Detaches the named object from this node and returns a pointer to it. */ |
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69 | MovableObject* detachObject(const String& name); |
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70 | |
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71 | /** Detaches all objects attached to this node. |
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72 | */ |
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73 | void detachAllObjects(void); |
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74 | |
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75 | |
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76 | }; |
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77 | |
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78 | } |
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79 | |
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80 | #endif |
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