[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __QUAKE3SHADER_H__ |
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| 30 | #define __QUAKE3SHADER_H__ |
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| 31 | |
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| 32 | #include "OgreResource.h" |
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| 33 | #include "OgreBspPrerequisites.h" |
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| 34 | #include "OgreQuake3Types.h" |
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| 35 | #include "OgreCommon.h" |
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| 36 | #include "OgreColourValue.h" |
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| 37 | #include "OgreBlendMode.h" |
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| 38 | #include "OgreTextureUnitState.h" |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | |
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| 42 | |
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| 43 | /** Class for recording Quake3 shaders. |
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| 44 | This is a temporary holding area since shaders are actually converted into |
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| 45 | Material objects for use in the engine proper. However, because we have to read |
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| 46 | in shader definitions en masse (because they are stored in shared .shader files) |
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| 47 | without knowing which will actually be used, we store their definitions here |
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| 48 | temporarily since their instantiations as Materials would use precious resources |
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| 49 | because of the automatic loading of textures etc. |
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| 50 | */ |
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| 51 | class Quake3Shader |
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| 52 | { |
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| 53 | protected: |
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| 54 | String getAlternateName(const String& texName); |
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| 55 | String mName; |
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| 56 | |
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| 57 | public: |
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| 58 | |
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| 59 | /** Default constructor - used by Quake3ShaderManager (do not call directly) */ |
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| 60 | Quake3Shader(const String& name); |
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| 61 | ~Quake3Shader(); |
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| 62 | |
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| 63 | /** Creates this shader as an OGRE material. |
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| 64 | Creates a new material based on this shaders settings. |
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| 65 | Material name shader#lightmap. |
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| 66 | */ |
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| 67 | MaterialPtr createAsMaterial(int lightmapNumber); |
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| 68 | |
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| 69 | struct Pass { |
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| 70 | unsigned int flags; |
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| 71 | String textureName; |
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| 72 | TexGen texGen; |
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| 73 | // Multitexture blend |
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| 74 | LayerBlendOperation blend; |
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| 75 | // Multipass blends (Quake3 only supports multipass?? Surely not?) |
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| 76 | SceneBlendFactor blendSrc; |
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| 77 | SceneBlendFactor blendDest; |
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| 78 | bool customBlend; |
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| 79 | CompareFunction depthFunc; |
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| 80 | TextureUnitState::TextureAddressingMode addressMode; |
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| 81 | // TODO - alphaFunc |
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| 82 | GenFunc rgbGenFunc; |
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| 83 | WaveType rgbGenWave; |
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| 84 | Real rgbGenParams[4]; // base, amplitude, phase, frequency |
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| 85 | Real tcModScale[2]; |
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| 86 | Real tcModRotate; |
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| 87 | Real tcModScroll[2]; |
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| 88 | Real tcModTransform[6]; |
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| 89 | bool tcModTurbOn; |
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| 90 | Real tcModTurb[4]; |
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| 91 | WaveType tcModStretchWave; |
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| 92 | Real tcModStretchParams[4]; // base, amplitude, phase, frequency |
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| 93 | CompareFunction alphaFunc; |
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| 94 | unsigned char alphaVal; |
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| 95 | |
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| 96 | Real animFps; |
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| 97 | unsigned int animNumFrames; |
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| 98 | String frames[32]; |
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| 99 | }; |
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| 100 | |
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| 101 | unsigned int flags; |
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| 102 | int numPasses; |
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| 103 | typedef std::vector<Pass> PassList; |
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| 104 | PassList pass; |
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| 105 | bool farbox; // Skybox |
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| 106 | String farboxName; |
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| 107 | bool skyDome; |
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| 108 | Real cloudHeight; // Skydome |
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| 109 | DeformFunc deformFunc; |
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| 110 | Real deformParams[5]; |
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| 111 | ManualCullingMode cullMode; |
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| 112 | |
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| 113 | bool fog; |
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| 114 | ColourValue fogColour; |
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| 115 | Real fogDistance; |
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| 116 | |
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| 117 | }; |
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| 118 | } |
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| 119 | |
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| 120 | #endif |
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