1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreBspResourceManager.h" |
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30 | #include "OgreBspLevel.h" |
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31 | #include "OgreQuake3ShaderManager.h" |
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32 | |
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33 | |
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34 | namespace Ogre { |
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35 | |
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36 | //----------------------------------------------------------------------- |
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37 | template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0; |
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38 | BspResourceManager* BspResourceManager::getSingletonPtr(void) |
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39 | { |
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40 | return ms_Singleton; |
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41 | } |
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42 | BspResourceManager& BspResourceManager::getSingleton(void) |
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43 | { |
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44 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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45 | } |
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46 | //----------------------------------------------------------------------- |
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47 | |
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48 | //----------------------------------------------------------------------- |
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49 | BspResourceManager::BspResourceManager() |
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50 | { |
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51 | mResourceType = "BspLevel"; |
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52 | // Also create related shader manager (singleton managed) |
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53 | mShaderMgr = new Quake3ShaderManager(); |
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54 | |
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55 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); |
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56 | } |
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57 | //----------------------------------------------------------------------- |
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58 | BspResourceManager::~BspResourceManager() |
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59 | { |
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60 | delete mShaderMgr; |
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61 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); |
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62 | } |
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63 | //----------------------------------------------------------------------- |
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64 | ResourcePtr BspResourceManager::load(const String& name, |
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65 | const String& group, bool isManual, |
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66 | ManualResourceLoader* loader, const NameValuePairList* loadParams) |
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67 | { |
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68 | // Only 1 BSP level allowed loaded at once |
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69 | removeAll(); |
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70 | |
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71 | return ResourceManager::load(name, group, isManual, loader, loadParams); |
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72 | |
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73 | } |
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74 | //----------------------------------------------------------------------- |
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75 | ResourcePtr BspResourceManager::load(DataStreamPtr& stream, |
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76 | const String& group) |
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77 | { |
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78 | // Only 1 BSP level allowed loaded at once |
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79 | removeAll(); |
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80 | |
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81 | ResourcePtr ret = create("bsplevel", group, true, 0); |
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82 | BspLevelPtr bspLevel = ret; |
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83 | bspLevel->load(stream); |
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84 | |
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85 | return ret; |
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86 | |
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87 | } |
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88 | //----------------------------------------------------------------------- |
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89 | Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle, |
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90 | const String& group, bool isManual, ManualResourceLoader* loader, |
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91 | const NameValuePairList* createParams) |
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92 | { |
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93 | return new BspLevel(this, name, handle, group, isManual, loader); |
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94 | } |
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95 | |
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96 | |
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97 | } |
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