1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreBspSceneManager.h" |
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30 | #include "OgreBspResourceManager.h" |
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31 | #include "OgreBspNode.h" |
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32 | #include "OgreException.h" |
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33 | #include "OgreRenderSystem.h" |
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34 | #include "OgreCamera.h" |
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35 | #include "OgreMaterial.h" |
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36 | #include "OgrePatchSurface.h" |
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37 | #include "OgreMesh.h" |
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38 | #include "OgreSubMesh.h" |
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39 | #include "OgreMath.h" |
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40 | #include "OgreControllerManager.h" |
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41 | #include "OgreLogManager.h" |
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42 | #include "OgreBspSceneNode.h" |
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43 | #include "OgreStringConverter.h" |
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44 | #include "OgreLogManager.h" |
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45 | #include "OgreTechnique.h" |
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46 | #include "OgrePass.h" |
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47 | #include "OgreMaterialManager.h" |
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48 | |
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49 | |
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50 | #include <fstream> |
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51 | |
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52 | namespace Ogre { |
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53 | |
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54 | //----------------------------------------------------------------------- |
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55 | BspSceneManager::BspSceneManager(const String& name) |
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56 | : SceneManager(name) |
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57 | { |
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58 | // Set features for debugging render |
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59 | mShowNodeAABs = false; |
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60 | |
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61 | // No sky by default |
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62 | mSkyPlaneEnabled = false; |
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63 | mSkyBoxEnabled = false; |
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64 | mSkyDomeEnabled = false; |
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65 | |
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66 | mLevel.setNull(); |
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67 | |
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68 | } |
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69 | //----------------------------------------------------------------------- |
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70 | const String& BspSceneManager::getTypeName(void) const |
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71 | { |
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72 | return BspSceneManagerFactory::FACTORY_TYPE_NAME; |
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73 | } |
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74 | //----------------------------------------------------------------------- |
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75 | BspSceneManager::~BspSceneManager() |
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76 | { |
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77 | freeMemory(); |
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78 | mLevel.setNull(); |
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79 | } |
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80 | //----------------------------------------------------------------------- |
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81 | size_t BspSceneManager::estimateWorldGeometry(const String& filename) |
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82 | { |
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83 | return BspLevel::calculateLoadingStages(filename); |
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84 | |
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85 | } |
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86 | //----------------------------------------------------------------------- |
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87 | size_t BspSceneManager::estimateWorldGeometry(DataStreamPtr& stream, |
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88 | const String& typeName) |
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89 | { |
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90 | return BspLevel::calculateLoadingStages(stream); |
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91 | |
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92 | } |
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93 | //----------------------------------------------------------------------- |
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94 | void BspSceneManager::setWorldGeometry(const String& filename) |
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95 | { |
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96 | mLevel.setNull(); |
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97 | // Check extension is .bsp |
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98 | char extension[6]; |
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99 | size_t pos = filename.find_last_of("."); |
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100 | if( pos == String::npos ) |
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101 | OGRE_EXCEPT( |
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102 | Exception::ERR_INVALIDPARAMS, |
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103 | "Unable to load world geometry. Invalid extension (must be .bsp).", |
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104 | "BspSceneManager::setWorldGeometry"); |
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105 | |
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106 | strcpy(extension, filename.substr(pos + 1, filename.length() - pos).c_str()); |
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107 | |
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108 | if (stricmp(extension, "bsp")) |
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109 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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110 | "Unable to load world geometry. Invalid extension (must be .bsp).", |
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111 | "BspSceneManager::setWorldGeometry"); |
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112 | |
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113 | // Load using resource manager |
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114 | mLevel = BspResourceManager::getSingleton().load(filename, |
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115 | ResourceGroupManager::getSingleton().getWorldResourceGroupName()); |
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116 | |
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117 | if (mLevel->isSkyEnabled()) |
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118 | { |
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119 | // Quake3 is always aligned with Z upwards |
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120 | Quaternion q; |
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121 | q.FromAngleAxis(Radian(Math::HALF_PI), Vector3::UNIT_X); |
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122 | // Also draw last, and make close to camera (far clip plane is shorter) |
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123 | setSkyDome(true, mLevel->getSkyMaterialName(), |
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124 | mLevel->getSkyCurvature(), 12, 2000, false, q); |
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125 | } |
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126 | else |
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127 | { |
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128 | setSkyDome(false, StringUtil::BLANK); |
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129 | } |
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130 | |
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131 | // Init static render operation |
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132 | mRenderOp.vertexData = mLevel->mVertexData; |
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133 | // index data is per-frame |
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134 | mRenderOp.indexData = new IndexData(); |
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135 | mRenderOp.indexData->indexStart = 0; |
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136 | mRenderOp.indexData->indexCount = 0; |
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137 | // Create enough index space to render whole level |
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138 | mRenderOp.indexData->indexBuffer = HardwareBufferManager::getSingleton() |
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139 | .createIndexBuffer( |
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140 | HardwareIndexBuffer::IT_32BIT, // always 32-bit |
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141 | mLevel->mNumIndexes, |
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142 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); |
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143 | |
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144 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST; |
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145 | mRenderOp.useIndexes = true; |
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146 | |
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147 | |
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148 | } |
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149 | //----------------------------------------------------------------------- |
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150 | void BspSceneManager::setWorldGeometry(DataStreamPtr& stream, |
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151 | const String& typeName) |
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152 | { |
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153 | mLevel.setNull(); |
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154 | |
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155 | // Load using resource manager |
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156 | mLevel = BspResourceManager::getSingleton().load(stream, |
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157 | ResourceGroupManager::getSingleton().getWorldResourceGroupName()); |
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158 | |
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159 | if (mLevel->isSkyEnabled()) |
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160 | { |
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161 | // Quake3 is always aligned with Z upwards |
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162 | Quaternion q; |
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163 | q.FromAngleAxis(Radian(Math::HALF_PI), Vector3::UNIT_X); |
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164 | // Also draw last, and make close to camera (far clip plane is shorter) |
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165 | setSkyDome(true, mLevel->getSkyMaterialName(), |
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166 | mLevel->getSkyCurvature(), 12, 2000, false, q); |
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167 | } |
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168 | else |
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169 | { |
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170 | setSkyDome(false, StringUtil::BLANK); |
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171 | } |
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172 | |
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173 | // Init static render operation |
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174 | mRenderOp.vertexData = mLevel->mVertexData; |
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175 | // index data is per-frame |
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176 | mRenderOp.indexData = new IndexData(); |
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177 | mRenderOp.indexData->indexStart = 0; |
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178 | mRenderOp.indexData->indexCount = 0; |
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179 | // Create enough index space to render whole level |
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180 | mRenderOp.indexData->indexBuffer = HardwareBufferManager::getSingleton() |
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181 | .createIndexBuffer( |
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182 | HardwareIndexBuffer::IT_32BIT, // always 32-bit |
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183 | mLevel->mNumIndexes, |
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184 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); |
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185 | |
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186 | mRenderOp.operationType = RenderOperation::OT_TRIANGLE_LIST; |
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187 | mRenderOp.useIndexes = true; |
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188 | |
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189 | |
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190 | } |
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191 | //----------------------------------------------------------------------- |
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192 | void BspSceneManager::_findVisibleObjects(Camera* cam, |
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193 | VisibleObjectsBoundsInfo* visibleBounds, bool onlyShadowCasters) |
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194 | { |
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195 | // Clear unique list of movables for this frame |
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196 | mMovablesForRendering.clear(); |
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197 | |
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198 | // Assemble an AAB on the fly which contains the scene elements visible |
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199 | // by the camera. |
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200 | CamVisibleObjectsMap::iterator findIt = mCamVisibleObjectsMap.find( cam ); |
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201 | |
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202 | // Walk the tree, tag static geometry, return camera's node (for info only) |
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203 | // Movables are now added to the render queue in processVisibleLeaf |
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204 | walkTree(cam, &(findIt->second), onlyShadowCasters); |
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205 | } |
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206 | //----------------------------------------------------------------------- |
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207 | void BspSceneManager::renderStaticGeometry(void) |
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208 | { |
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209 | // Check we should be rendering |
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210 | if (!isRenderQueueToBeProcessed(mWorldGeometryRenderQueue)) |
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211 | return; |
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212 | |
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213 | // Cache vertex/face data first |
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214 | std::vector<StaticFaceGroup*>::const_iterator faceGrpi; |
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215 | static RenderOperation patchOp; |
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216 | |
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217 | // no world transform required |
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218 | mDestRenderSystem->_setWorldMatrix(Matrix4::IDENTITY); |
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219 | // Set view / proj |
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220 | mDestRenderSystem->_setViewMatrix(mCameraInProgress->getViewMatrix(true)); |
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221 | mDestRenderSystem->_setProjectionMatrix(mCameraInProgress->getProjectionMatrixRS()); |
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222 | |
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223 | // For each material in turn, cache rendering data & render |
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224 | MaterialFaceGroupMap::const_iterator mati; |
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225 | |
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226 | for (mati = mMatFaceGroupMap.begin(); mati != mMatFaceGroupMap.end(); ++mati) |
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227 | { |
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228 | // Get Material |
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229 | Material* thisMaterial = mati->first; |
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230 | |
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231 | // Empty existing cache |
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232 | mRenderOp.indexData->indexCount = 0; |
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233 | // lock index buffer ready to receive data |
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234 | unsigned int* pIdx = static_cast<unsigned int*>( |
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235 | mRenderOp.indexData->indexBuffer->lock(HardwareBuffer::HBL_DISCARD)); |
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236 | |
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237 | for (faceGrpi = mati->second.begin(); faceGrpi != mati->second.end(); ++faceGrpi) |
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238 | { |
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239 | // Cache each |
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240 | unsigned int numelems = cacheGeometry(pIdx, *faceGrpi); |
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241 | mRenderOp.indexData->indexCount += numelems; |
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242 | pIdx += numelems; |
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243 | } |
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244 | // Unlock the buffer |
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245 | mRenderOp.indexData->indexBuffer->unlock(); |
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246 | |
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247 | // Skip if no faces to process (we're not doing flare types yet) |
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248 | if (mRenderOp.indexData->indexCount == 0) |
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249 | continue; |
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250 | |
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251 | Technique::PassIterator pit = thisMaterial->getTechnique(0)->getPassIterator(); |
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252 | |
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253 | while (pit.hasMoreElements()) |
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254 | { |
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255 | _setPass(pit.getNext()); |
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256 | |
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257 | mDestRenderSystem->_render(mRenderOp); |
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258 | |
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259 | |
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260 | } |
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261 | |
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262 | |
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263 | } // for each material |
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264 | |
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265 | /* |
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266 | if (mShowNodeAABs) |
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267 | { |
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268 | mDestRenderSystem->_render(mAABGeometry); |
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269 | } |
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270 | */ |
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271 | } |
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272 | //----------------------------------------------------------------------- |
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273 | void BspSceneManager::_renderVisibleObjects(void) |
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274 | { |
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275 | // Render static level geometry first |
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276 | renderStaticGeometry(); |
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277 | |
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278 | // Call superclass to render the rest |
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279 | SceneManager::_renderVisibleObjects(); |
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280 | |
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281 | } |
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282 | |
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283 | //----------------------------------------------------------------------- |
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284 | // REMOVE THIS CRAP |
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285 | //----------------------------------------------------------------------- |
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286 | // Temp debug lines |
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287 | bool firstTime = true; |
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288 | std::ofstream of; |
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289 | //----------------------------------------------------------------------- |
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290 | //----------------------------------------------------------------------- |
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291 | //----------------------------------------------------------------------- |
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292 | BspNode* BspSceneManager::walkTree(Camera* camera, |
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293 | VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters) |
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294 | { |
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295 | if (mLevel.isNull()) return 0; |
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296 | |
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297 | // Locate the leaf node where the camera is located |
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298 | BspNode* cameraNode = mLevel->findLeaf(camera->getDerivedPosition()); |
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299 | |
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300 | mMatFaceGroupMap.clear(); |
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301 | mFaceGroupSet.clear(); |
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302 | |
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303 | // Scan through all the other leaf nodes looking for visibles |
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304 | int i = mLevel->mNumNodes - mLevel->mLeafStart; |
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305 | BspNode* nd = mLevel->mRootNode + mLevel->mLeafStart; |
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306 | |
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307 | /* |
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308 | if (firstTime) |
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309 | { |
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310 | camera->getViewMatrix(); // Force update view before report |
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311 | of.open("BspSceneManager.log"); |
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312 | of << *camera << std::endl; |
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313 | of << "Camera Node: " << *cameraNode << std::endl; |
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314 | of << "Vertex Data: " << std::endl; |
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315 | for (int testi = 0; testi < mLevel->mNumVertices; ++testi) |
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316 | { |
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317 | of << " " << testi << ": pos(" << |
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318 | mLevel->mVertices[testi].position[0] << ", " << |
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319 | mLevel->mVertices[testi].position[1] << ", " << mLevel->mVertices[testi].position[2] << ")" << |
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320 | " uv(" << mLevel->mVertices[testi].texcoords[0] << ", " << mLevel->mVertices[testi].texcoords[1] << ")" << |
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321 | " lm(" << mLevel->mVertices[testi].lightmap[0] << ", " << mLevel->mVertices[testi].lightmap[1] << ")" << std::endl; |
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322 | } |
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323 | of << "Element data:" << std::endl; |
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324 | for (testi = 0; testi < mLevel->mNumElements; ++testi) |
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325 | { |
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326 | of << " " << testi << ": " << mLevel->mElements[testi] << std::endl; |
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327 | |
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328 | } |
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329 | } |
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330 | */ |
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331 | |
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332 | while (i--) |
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333 | { |
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334 | if (mLevel->isLeafVisible(cameraNode, nd)) |
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335 | { |
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336 | |
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337 | // Visible according to PVS, check bounding box against frustum |
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338 | FrustumPlane plane; |
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339 | if (camera->isVisible(nd->getBoundingBox(), &plane)) |
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340 | { |
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341 | //if (firstTime) |
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342 | //{ |
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343 | // of << "Visible Node: " << *nd << std::endl; |
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344 | //} |
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345 | processVisibleLeaf(nd, camera, visibleBounds, onlyShadowCasters); |
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346 | if (mShowNodeAABs) |
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347 | addBoundingBox(nd->getBoundingBox(), true); |
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348 | } |
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349 | } |
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350 | nd++; |
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351 | } |
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352 | |
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353 | |
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354 | // TEST |
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355 | //if (firstTime) |
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356 | //{ |
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357 | // of.close(); |
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358 | // firstTime = false; |
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359 | //} |
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360 | return cameraNode; |
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361 | |
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362 | } |
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363 | //----------------------------------------------------------------------- |
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364 | void BspSceneManager::processVisibleLeaf(BspNode* leaf, Camera* cam, |
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365 | VisibleObjectsBoundsInfo* visibleBounds, bool onlyShadowCasters) |
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366 | { |
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367 | MaterialPtr pMat; |
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368 | // Skip world geometry if we're only supposed to process shadow casters |
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369 | // World is pre-lit |
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370 | if (!onlyShadowCasters) |
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371 | { |
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372 | // Parse the leaf node's faces, add face groups to material map |
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373 | int numGroups = leaf->getNumFaceGroups(); |
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374 | int idx = leaf->getFaceGroupStart(); |
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375 | |
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376 | while (numGroups--) |
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377 | { |
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378 | int realIndex = mLevel->mLeafFaceGroups[idx++]; |
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379 | // Check not already included |
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380 | if (mFaceGroupSet.find(realIndex) != mFaceGroupSet.end()) |
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381 | continue; |
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382 | StaticFaceGroup* faceGroup = mLevel->mFaceGroups + realIndex; |
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383 | // Get Material pointer by handle |
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384 | pMat = MaterialManager::getSingleton().getByHandle(faceGroup->materialHandle); |
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385 | assert (!pMat.isNull()); |
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386 | // Check normal (manual culling) |
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387 | ManualCullingMode cullMode = pMat->getTechnique(0)->getPass(0)->getManualCullingMode(); |
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388 | if (cullMode != MANUAL_CULL_NONE) |
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389 | { |
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390 | Real dist = faceGroup->plane.getDistance(cam->getDerivedPosition()); |
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391 | if ( (dist < 0 && cullMode == MANUAL_CULL_BACK) || |
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392 | (dist > 0 && cullMode == MANUAL_CULL_FRONT) ) |
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393 | continue; // skip |
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394 | } |
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395 | mFaceGroupSet.insert(realIndex); |
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396 | // Try to insert, will find existing if already there |
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397 | std::pair<MaterialFaceGroupMap::iterator, bool> matgrpi; |
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398 | matgrpi = mMatFaceGroupMap.insert( |
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399 | MaterialFaceGroupMap::value_type(pMat.getPointer(), std::vector<StaticFaceGroup*>()) |
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400 | ); |
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401 | // Whatever happened, matgrpi.first is map iterator |
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402 | // Need to get second part of that to get vector |
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403 | matgrpi.first->second.push_back(faceGroup); |
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404 | |
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405 | //if (firstTime) |
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406 | //{ |
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407 | // of << " Emitting faceGroup: index=" << realIndex << ", " << *faceGroup << std::endl; |
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408 | //} |
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409 | } |
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410 | } |
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411 | |
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412 | // Add movables to render queue, provided it hasn't been seen already |
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413 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects(); |
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414 | BspNode::IntersectingObjectSet::const_iterator oi, oiend; |
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415 | oiend = objects.end(); |
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416 | for (oi = objects.begin(); oi != oiend; ++oi) |
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417 | { |
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418 | if (mMovablesForRendering.find(*oi) == mMovablesForRendering.end()) |
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419 | { |
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420 | // It hasn't been seen yet |
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421 | MovableObject *mov = const_cast<MovableObject*>(*oi); // hacky |
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422 | if (mov->isVisible() && |
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423 | (!onlyShadowCasters || mov->getCastShadows()) && |
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424 | cam->isVisible(mov->getWorldBoundingBox())) |
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425 | { |
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426 | mov->_notifyCurrentCamera(cam); |
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427 | mov->_updateRenderQueue(getRenderQueue()); |
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428 | // Check if the bounding box should be shown. |
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429 | SceneNode* sn = static_cast<SceneNode*>(mov->getParentNode()); |
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430 | if (sn->getShowBoundingBox() || mShowBoundingBoxes) |
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431 | { |
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432 | sn->_addBoundingBoxToQueue(getRenderQueue()); |
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433 | } |
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434 | mMovablesForRendering.insert(*oi); |
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435 | |
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436 | // update visible boundaries aab |
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437 | if (visibleBounds) |
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438 | { |
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439 | visibleBounds->merge((*oi)->getWorldBoundingBox(true), |
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440 | (*oi)->getWorldBoundingSphere(true), cam); |
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441 | } |
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442 | } |
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443 | |
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444 | } |
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445 | } |
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446 | |
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447 | |
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448 | } |
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449 | //----------------------------------------------------------------------- |
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450 | unsigned int BspSceneManager::cacheGeometry(unsigned int* pIndexes, |
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451 | const StaticFaceGroup* faceGroup) |
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452 | { |
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453 | // Skip sky always |
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454 | if (faceGroup->isSky) |
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455 | return 0; |
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456 | |
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457 | size_t idxStart, numIdx, vertexStart; |
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458 | |
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459 | if (faceGroup->fType == FGT_FACE_LIST) |
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460 | { |
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461 | idxStart = faceGroup->elementStart; |
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462 | numIdx = faceGroup->numElements; |
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463 | vertexStart = faceGroup->vertexStart; |
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464 | } |
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465 | else if (faceGroup->fType == FGT_PATCH) |
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466 | { |
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467 | |
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468 | idxStart = faceGroup->patchSurf->getIndexOffset(); |
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469 | numIdx = faceGroup->patchSurf->getCurrentIndexCount(); |
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470 | vertexStart = faceGroup->patchSurf->getVertexOffset(); |
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471 | } |
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472 | else |
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473 | { |
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474 | // Unsupported face type |
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475 | return 0; |
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476 | } |
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477 | |
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478 | |
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479 | // Copy index data |
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480 | unsigned int* pSrc = static_cast<unsigned int*>( |
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481 | mLevel->mIndexes->lock( |
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482 | idxStart * sizeof(unsigned int), |
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483 | numIdx * sizeof(unsigned int), |
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484 | HardwareBuffer::HBL_READ_ONLY)); |
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485 | // Offset the indexes here |
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486 | // we have to do this now rather than up-front because the |
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487 | // indexes are sometimes reused to address different vertex chunks |
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488 | for (size_t elem = 0; elem < numIdx; ++elem) |
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489 | { |
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490 | *pIndexes++ = *pSrc++ + vertexStart; |
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491 | } |
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492 | mLevel->mIndexes->unlock(); |
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493 | |
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494 | // return number of elements |
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495 | return static_cast<unsigned int>(numIdx); |
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496 | |
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497 | |
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498 | } |
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499 | |
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500 | //----------------------------------------------------------------------- |
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501 | void BspSceneManager::freeMemory(void) |
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502 | { |
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503 | // no need to delete index buffer, will be handled by shared pointer |
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504 | delete mRenderOp.indexData; |
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505 | mRenderOp.indexData = 0; |
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506 | } |
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507 | //----------------------------------------------------------------------- |
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508 | void BspSceneManager::showNodeBoxes(bool show) |
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509 | { |
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510 | mShowNodeAABs = show; |
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511 | } |
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512 | //----------------------------------------------------------------------- |
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513 | void BspSceneManager::addBoundingBox(const AxisAlignedBox& aab, bool visible) |
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514 | { |
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515 | /* |
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516 | unsigned long visibleColour; |
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517 | unsigned long nonVisibleColour; |
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518 | Root& r = Root::getSingleton(); |
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519 | |
---|
520 | r.convertColourValue(ColourValue::White, &visibleColour); |
---|
521 | r.convertColourValue(ColourValue::Blue, &nonVisibleColour); |
---|
522 | if (mShowNodeAABs) |
---|
523 | { |
---|
524 | // Add set of lines |
---|
525 | float* pVertices = (float*)mAABGeometry.pVertices + (mAABGeometry.numVertices*3); |
---|
526 | unsigned short* pIndexes = mAABGeometry.pIndexes + mAABGeometry.numIndexes; |
---|
527 | unsigned long* pColours = (unsigned long*)mAABGeometry.pDiffuseColour + mAABGeometry.numVertices; |
---|
528 | |
---|
529 | const Vector3* pCorner = aab.getAllCorners(); |
---|
530 | |
---|
531 | int i; |
---|
532 | for (i = 0; i < 8; ++i) |
---|
533 | { |
---|
534 | *pVertices++ = pCorner->x; |
---|
535 | *pVertices++ = pCorner->y; |
---|
536 | *pVertices++ = pCorner->z; |
---|
537 | pCorner++; |
---|
538 | |
---|
539 | if (visible) |
---|
540 | { |
---|
541 | *pColours++ = visibleColour; |
---|
542 | } |
---|
543 | else |
---|
544 | { |
---|
545 | *pColours++ = nonVisibleColour; |
---|
546 | } |
---|
547 | |
---|
548 | } |
---|
549 | |
---|
550 | *pIndexes++ = 0 + mAABGeometry.numVertices; |
---|
551 | *pIndexes++ = 1 + mAABGeometry.numVertices; |
---|
552 | *pIndexes++ = 1 + mAABGeometry.numVertices; |
---|
553 | *pIndexes++ = 2 + mAABGeometry.numVertices; |
---|
554 | *pIndexes++ = 2 + mAABGeometry.numVertices; |
---|
555 | *pIndexes++ = 3 + mAABGeometry.numVertices; |
---|
556 | *pIndexes++ = 3 + mAABGeometry.numVertices; |
---|
557 | *pIndexes++ = 1 + mAABGeometry.numVertices; |
---|
558 | *pIndexes++ = 4 + mAABGeometry.numVertices; |
---|
559 | *pIndexes++ = 5 + mAABGeometry.numVertices; |
---|
560 | *pIndexes++ = 5 + mAABGeometry.numVertices; |
---|
561 | *pIndexes++ = 6 + mAABGeometry.numVertices; |
---|
562 | *pIndexes++ = 6 + mAABGeometry.numVertices; |
---|
563 | *pIndexes++ = 7 + mAABGeometry.numVertices; |
---|
564 | *pIndexes++ = 7 + mAABGeometry.numVertices; |
---|
565 | *pIndexes++ = 4 + mAABGeometry.numVertices; |
---|
566 | *pIndexes++ = 1 + mAABGeometry.numVertices; |
---|
567 | *pIndexes++ = 5 + mAABGeometry.numVertices; |
---|
568 | *pIndexes++ = 2 + mAABGeometry.numVertices; |
---|
569 | *pIndexes++ = 4 + mAABGeometry.numVertices; |
---|
570 | *pIndexes++ = 0 + mAABGeometry.numVertices; |
---|
571 | *pIndexes++ = 6 + mAABGeometry.numVertices; |
---|
572 | *pIndexes++ = 3 + mAABGeometry.numVertices; |
---|
573 | *pIndexes++ = 7 + mAABGeometry.numVertices; |
---|
574 | |
---|
575 | |
---|
576 | mAABGeometry.numVertices += 8; |
---|
577 | mAABGeometry.numIndexes += 24; |
---|
578 | |
---|
579 | |
---|
580 | } |
---|
581 | */ |
---|
582 | |
---|
583 | } |
---|
584 | //----------------------------------------------------------------------- |
---|
585 | ViewPoint BspSceneManager::getSuggestedViewpoint(bool random) |
---|
586 | { |
---|
587 | if (mLevel.isNull() || mLevel->mPlayerStarts.size() == 0) |
---|
588 | { |
---|
589 | // No level, use default |
---|
590 | return SceneManager::getSuggestedViewpoint(random); |
---|
591 | } |
---|
592 | else |
---|
593 | { |
---|
594 | if (random) |
---|
595 | { |
---|
596 | size_t idx = (size_t)( Math::UnitRandom() * mLevel->mPlayerStarts.size() ); |
---|
597 | return mLevel->mPlayerStarts[idx]; |
---|
598 | } |
---|
599 | else |
---|
600 | { |
---|
601 | return mLevel->mPlayerStarts[0]; |
---|
602 | } |
---|
603 | |
---|
604 | |
---|
605 | } |
---|
606 | |
---|
607 | } |
---|
608 | //----------------------------------------------------------------------- |
---|
609 | SceneNode * BspSceneManager::createSceneNode( void ) |
---|
610 | { |
---|
611 | BspSceneNode * sn = new BspSceneNode( this ); |
---|
612 | mSceneNodes[ sn->getName() ] = sn; |
---|
613 | return sn; |
---|
614 | } |
---|
615 | //----------------------------------------------------------------------- |
---|
616 | SceneNode * BspSceneManager::createSceneNode( const String &name ) |
---|
617 | { |
---|
618 | BspSceneNode * sn = new BspSceneNode( this, name ); |
---|
619 | mSceneNodes[ sn->getName() ] = sn; |
---|
620 | return sn; |
---|
621 | } |
---|
622 | //----------------------------------------------------------------------- |
---|
623 | void BspSceneManager::_notifyObjectMoved(const MovableObject* mov, |
---|
624 | const Vector3& pos) |
---|
625 | { |
---|
626 | if (!mLevel.isNull()) |
---|
627 | { |
---|
628 | mLevel->_notifyObjectMoved(mov, pos); |
---|
629 | } |
---|
630 | } |
---|
631 | //----------------------------------------------------------------------- |
---|
632 | void BspSceneManager::_notifyObjectDetached(const MovableObject* mov) |
---|
633 | { |
---|
634 | if (!mLevel.isNull()) |
---|
635 | { |
---|
636 | mLevel->_notifyObjectDetached(mov); |
---|
637 | } |
---|
638 | } |
---|
639 | //----------------------------------------------------------------------- |
---|
640 | void BspSceneManager::clearScene(void) |
---|
641 | { |
---|
642 | SceneManager::clearScene(); |
---|
643 | freeMemory(); |
---|
644 | // Clear level |
---|
645 | mLevel.setNull(); |
---|
646 | } |
---|
647 | //----------------------------------------------------------------------- |
---|
648 | /* |
---|
649 | AxisAlignedBoxSceneQuery* BspSceneManager:: |
---|
650 | createAABBQuery(const AxisAlignedBox& box, unsigned long mask) |
---|
651 | { |
---|
652 | // TODO |
---|
653 | return NULL; |
---|
654 | } |
---|
655 | //----------------------------------------------------------------------- |
---|
656 | SphereSceneQuery* BspSceneManager:: |
---|
657 | createSphereQuery(const Sphere& sphere, unsigned long mask) |
---|
658 | { |
---|
659 | // TODO |
---|
660 | return NULL; |
---|
661 | } |
---|
662 | */ |
---|
663 | //----------------------------------------------------------------------- |
---|
664 | RaySceneQuery* BspSceneManager:: |
---|
665 | createRayQuery(const Ray& ray, unsigned long mask) |
---|
666 | { |
---|
667 | BspRaySceneQuery* q = new BspRaySceneQuery(this); |
---|
668 | q->setRay(ray); |
---|
669 | q->setQueryMask(mask); |
---|
670 | return q; |
---|
671 | } |
---|
672 | //----------------------------------------------------------------------- |
---|
673 | IntersectionSceneQuery* BspSceneManager:: |
---|
674 | createIntersectionQuery(unsigned long mask) |
---|
675 | { |
---|
676 | BspIntersectionSceneQuery* q = new BspIntersectionSceneQuery(this); |
---|
677 | q->setQueryMask(mask); |
---|
678 | return q; |
---|
679 | } |
---|
680 | //----------------------------------------------------------------------- |
---|
681 | //----------------------------------------------------------------------- |
---|
682 | BspIntersectionSceneQuery::BspIntersectionSceneQuery(SceneManager* creator) |
---|
683 | : DefaultIntersectionSceneQuery(creator) |
---|
684 | { |
---|
685 | // Add bounds fragment type |
---|
686 | mSupportedWorldFragments.insert(SceneQuery::WFT_PLANE_BOUNDED_REGION); |
---|
687 | |
---|
688 | } |
---|
689 | void BspIntersectionSceneQuery::execute(IntersectionSceneQueryListener* listener) |
---|
690 | { |
---|
691 | /* |
---|
692 | Go through each leaf node in BspLevel and check movables against each other and world |
---|
693 | Issue: some movable-movable intersections could be reported twice if 2 movables |
---|
694 | overlap 2 leaves? |
---|
695 | */ |
---|
696 | const BspLevelPtr& lvl = ((BspSceneManager*)mParentSceneMgr)->getLevel(); |
---|
697 | if (lvl.isNull()) return; |
---|
698 | |
---|
699 | BspNode* leaf = lvl->getLeafStart(); |
---|
700 | int numLeaves = lvl->getNumLeaves(); |
---|
701 | |
---|
702 | while (numLeaves--) |
---|
703 | { |
---|
704 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects(); |
---|
705 | int numObjects = (int)objects.size(); |
---|
706 | |
---|
707 | BspNode::IntersectingObjectSet::const_iterator a, b, theEnd; |
---|
708 | theEnd = objects.end(); |
---|
709 | a = objects.begin(); |
---|
710 | for (int oi = 0; oi < numObjects; ++oi, ++a) |
---|
711 | { |
---|
712 | const MovableObject* aObj = *a; |
---|
713 | // Skip this object if collision not enabled |
---|
714 | if (!(aObj->getQueryFlags() & mQueryMask) || |
---|
715 | !(aObj->getTypeFlags() & mQueryTypeMask) || |
---|
716 | !aObj->isInScene()) |
---|
717 | continue; |
---|
718 | |
---|
719 | if (oi < (numObjects-1)) |
---|
720 | { |
---|
721 | // Check object against others in this node |
---|
722 | b = a; |
---|
723 | for (++b; b != theEnd; ++b) |
---|
724 | { |
---|
725 | const MovableObject* bObj = *b; |
---|
726 | // Apply mask to b (both must pass) |
---|
727 | if ((bObj->getQueryFlags() & mQueryMask) && |
---|
728 | (bObj->getTypeFlags() & mQueryTypeMask) && |
---|
729 | bObj->isInScene()) |
---|
730 | { |
---|
731 | const AxisAlignedBox& box1 = aObj->getWorldBoundingBox(); |
---|
732 | const AxisAlignedBox& box2 = bObj->getWorldBoundingBox(); |
---|
733 | |
---|
734 | if (box1.intersects(box2)) |
---|
735 | { |
---|
736 | if (!listener->queryResult(const_cast<MovableObject*>(aObj), |
---|
737 | const_cast<MovableObject*>(bObj))) |
---|
738 | return; |
---|
739 | } |
---|
740 | } |
---|
741 | } |
---|
742 | } |
---|
743 | // Check object against brushes |
---|
744 | if (mQueryTypeMask & SceneManager::WORLD_GEOMETRY_TYPE_MASK) |
---|
745 | { |
---|
746 | const BspNode::NodeBrushList& brushes = leaf->getSolidBrushes(); |
---|
747 | BspNode::NodeBrushList::const_iterator bi, biend; |
---|
748 | biend = brushes.end(); |
---|
749 | Real radius = aObj->getBoundingRadius(); |
---|
750 | const Vector3& pos = aObj->getParentNode()->_getDerivedPosition(); |
---|
751 | |
---|
752 | for (bi = brushes.begin(); bi != biend; ++bi) |
---|
753 | { |
---|
754 | std::list<Plane>::const_iterator planeit, planeitend; |
---|
755 | planeitend = (*bi)->planes.end(); |
---|
756 | bool brushIntersect = true; // Assume intersecting for now |
---|
757 | |
---|
758 | for (planeit = (*bi)->planes.begin(); planeit != planeitend; ++planeit) |
---|
759 | { |
---|
760 | Real dist = planeit->getDistance(pos); |
---|
761 | if (dist > radius) |
---|
762 | { |
---|
763 | // Definitely excluded |
---|
764 | brushIntersect = false; |
---|
765 | break; |
---|
766 | } |
---|
767 | } |
---|
768 | if (brushIntersect) |
---|
769 | { |
---|
770 | // report this brush as it's WorldFragment |
---|
771 | assert((*bi)->fragment.fragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION); |
---|
772 | if (!listener->queryResult(const_cast<MovableObject*>(aObj), |
---|
773 | const_cast<WorldFragment*>(&((*bi)->fragment)))) |
---|
774 | return; |
---|
775 | } |
---|
776 | |
---|
777 | } |
---|
778 | } |
---|
779 | |
---|
780 | |
---|
781 | } |
---|
782 | |
---|
783 | ++leaf; |
---|
784 | } |
---|
785 | |
---|
786 | |
---|
787 | |
---|
788 | } |
---|
789 | //----------------------------------------------------------------------- |
---|
790 | //----------------------------------------------------------------------- |
---|
791 | BspRaySceneQuery::BspRaySceneQuery(SceneManager* creator) |
---|
792 | :DefaultRaySceneQuery(creator) |
---|
793 | { |
---|
794 | // Add supported fragment types |
---|
795 | mSupportedWorldFragments.insert(SceneQuery::WFT_SINGLE_INTERSECTION); |
---|
796 | mSupportedWorldFragments.insert(SceneQuery::WFT_PLANE_BOUNDED_REGION); |
---|
797 | } |
---|
798 | //----------------------------------------------------------------------- |
---|
799 | void BspRaySceneQuery::execute(RaySceneQueryListener* listener) |
---|
800 | { |
---|
801 | clearTemporaries(); |
---|
802 | BspLevelPtr lvl = static_cast<BspSceneManager*>(mParentSceneMgr)->getLevel(); |
---|
803 | if (!lvl.isNull()) |
---|
804 | { |
---|
805 | processNode( |
---|
806 | lvl->getRootNode(), |
---|
807 | mRay, listener); |
---|
808 | } |
---|
809 | } |
---|
810 | //----------------------------------------------------------------------- |
---|
811 | BspRaySceneQuery::~BspRaySceneQuery() |
---|
812 | { |
---|
813 | clearTemporaries(); |
---|
814 | } |
---|
815 | //----------------------------------------------------------------------- |
---|
816 | void BspRaySceneQuery::clearTemporaries(void) |
---|
817 | { |
---|
818 | mObjsThisQuery.clear(); |
---|
819 | std::vector<WorldFragment*>::iterator i; |
---|
820 | for (i = mSingleIntersections.begin(); i != mSingleIntersections.end(); ++i) |
---|
821 | { |
---|
822 | delete *i; |
---|
823 | } |
---|
824 | mSingleIntersections.clear(); |
---|
825 | } |
---|
826 | //----------------------------------------------------------------------- |
---|
827 | bool BspRaySceneQuery::processNode(const BspNode* node, const Ray& tracingRay, |
---|
828 | RaySceneQueryListener* listener, Real maxDistance, Real traceDistance) |
---|
829 | { |
---|
830 | if (node->isLeaf()) |
---|
831 | { |
---|
832 | return processLeaf(node, tracingRay, listener, maxDistance, traceDistance); |
---|
833 | } |
---|
834 | |
---|
835 | bool res = true; |
---|
836 | std::pair<bool, Real> result = tracingRay.intersects(node->getSplitPlane()); |
---|
837 | if (result.first && result.second < maxDistance) |
---|
838 | { |
---|
839 | // Crosses the split plane, need to perform 2 queries |
---|
840 | // Calculate split point ray |
---|
841 | Vector3 splitPoint = tracingRay.getOrigin() |
---|
842 | + tracingRay.getDirection() * result.second; |
---|
843 | Ray splitRay(splitPoint, tracingRay.getDirection()); |
---|
844 | |
---|
845 | if (node->getSide(tracingRay.getOrigin()) == Plane::NEGATIVE_SIDE) |
---|
846 | { |
---|
847 | // Intersects from -ve side, so do back then front |
---|
848 | res = processNode( |
---|
849 | node->getBack(), tracingRay, listener, result.second, traceDistance); |
---|
850 | if (!res) return res; |
---|
851 | |
---|
852 | res = processNode( |
---|
853 | node->getFront(), splitRay, listener, |
---|
854 | maxDistance - result.second, |
---|
855 | traceDistance + result.second); |
---|
856 | } |
---|
857 | else |
---|
858 | { |
---|
859 | // Intersects from +ve side, so do front then back |
---|
860 | res = processNode(node->getFront(), tracingRay, listener, |
---|
861 | result.second, traceDistance); |
---|
862 | if (!res) return res; |
---|
863 | res = processNode(node->getBack(), splitRay, listener, |
---|
864 | maxDistance - result.second, |
---|
865 | traceDistance + result.second); |
---|
866 | } |
---|
867 | } |
---|
868 | else |
---|
869 | { |
---|
870 | // Does not cross the splitting plane, just cascade down one side |
---|
871 | res = processNode(node->getNextNode(tracingRay.getOrigin()), |
---|
872 | tracingRay, listener, maxDistance, traceDistance); |
---|
873 | } |
---|
874 | |
---|
875 | return res; |
---|
876 | } |
---|
877 | //----------------------------------------------------------------------- |
---|
878 | bool BspRaySceneQuery::processLeaf(const BspNode* leaf, const Ray& tracingRay, |
---|
879 | RaySceneQueryListener* listener, Real maxDistance, Real traceDistance) |
---|
880 | { |
---|
881 | const BspNode::IntersectingObjectSet& objects = leaf->getObjects(); |
---|
882 | |
---|
883 | BspNode::IntersectingObjectSet::const_iterator i, iend; |
---|
884 | iend = objects.end(); |
---|
885 | //Check ray against objects |
---|
886 | for(i = objects.begin(); i != iend; ++i) |
---|
887 | { |
---|
888 | // cast away constness, constness of node is nothing to do with objects |
---|
889 | MovableObject* obj = const_cast<MovableObject*>(*i); |
---|
890 | // Skip this object if not enabled |
---|
891 | if(!(obj->getQueryFlags() & mQueryMask) || |
---|
892 | !((obj->getTypeFlags() & mQueryTypeMask))) |
---|
893 | continue; |
---|
894 | |
---|
895 | // check we haven't reported this one already |
---|
896 | // (objects can be intersecting more than one node) |
---|
897 | if (mObjsThisQuery.find(obj) != mObjsThisQuery.end()) |
---|
898 | continue; |
---|
899 | |
---|
900 | //Test object as bounding box |
---|
901 | std::pair<bool, Real> result = |
---|
902 | tracingRay.intersects(obj->getWorldBoundingBox()); |
---|
903 | // if the result came back positive and intersection point is inside |
---|
904 | // the node, fire the event handler |
---|
905 | if(result.first && result.second <= maxDistance) |
---|
906 | { |
---|
907 | if (!listener->queryResult(obj, result.second + traceDistance)) |
---|
908 | return false; |
---|
909 | } |
---|
910 | } |
---|
911 | |
---|
912 | |
---|
913 | // Check ray against brushes |
---|
914 | if (mQueryTypeMask & SceneManager::WORLD_GEOMETRY_TYPE_MASK) |
---|
915 | { |
---|
916 | const BspNode::NodeBrushList& brushList = leaf->getSolidBrushes(); |
---|
917 | BspNode::NodeBrushList::const_iterator bi, biend; |
---|
918 | biend = brushList.end(); |
---|
919 | bool intersectedBrush = false; |
---|
920 | for (bi = brushList.begin(); bi != biend; ++bi) |
---|
921 | { |
---|
922 | BspNode::Brush* brush = *bi; |
---|
923 | |
---|
924 | |
---|
925 | std::pair<bool, Real> result = Math::intersects(tracingRay, brush->planes, true); |
---|
926 | // if the result came back positive and intersection point is inside |
---|
927 | // the node, check if this brush is closer |
---|
928 | if(result.first && result.second <= maxDistance) |
---|
929 | { |
---|
930 | intersectedBrush = true; |
---|
931 | if(mWorldFragmentType == SceneQuery::WFT_SINGLE_INTERSECTION) |
---|
932 | { |
---|
933 | // We're interested in a single intersection |
---|
934 | // Have to create these |
---|
935 | SceneQuery::WorldFragment* wf = new SceneQuery::WorldFragment(); |
---|
936 | wf->fragmentType = SceneQuery::WFT_SINGLE_INTERSECTION; |
---|
937 | wf->singleIntersection = tracingRay.getPoint(result.second); |
---|
938 | // save this so we can clean up later |
---|
939 | mSingleIntersections.push_back(wf); |
---|
940 | if (!listener->queryResult(wf, result.second + traceDistance)) |
---|
941 | return false; |
---|
942 | } |
---|
943 | else if (mWorldFragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION) |
---|
944 | { |
---|
945 | // We want the whole bounded volume |
---|
946 | assert((*bi)->fragment.fragmentType == SceneQuery::WFT_PLANE_BOUNDED_REGION); |
---|
947 | if (!listener->queryResult(const_cast<WorldFragment*>(&(brush->fragment)), |
---|
948 | result.second + traceDistance)) |
---|
949 | return false; |
---|
950 | |
---|
951 | } |
---|
952 | } |
---|
953 | } |
---|
954 | if (intersectedBrush) |
---|
955 | { |
---|
956 | return false; // stop here |
---|
957 | } |
---|
958 | } |
---|
959 | |
---|
960 | return true; |
---|
961 | |
---|
962 | } |
---|
963 | //----------------------------------------------------------------------- |
---|
964 | //----------------------------------------------------------------------- |
---|
965 | const String BspSceneManagerFactory::FACTORY_TYPE_NAME = "BspSceneManager"; |
---|
966 | //----------------------------------------------------------------------- |
---|
967 | void BspSceneManagerFactory::initMetaData(void) const |
---|
968 | { |
---|
969 | mMetaData.typeName = FACTORY_TYPE_NAME; |
---|
970 | mMetaData.description = "Scene manager for loading Quake3 .bsp files."; |
---|
971 | mMetaData.sceneTypeMask = ST_INTERIOR; |
---|
972 | mMetaData.worldGeometrySupported = true; |
---|
973 | } |
---|
974 | //----------------------------------------------------------------------- |
---|
975 | SceneManager* BspSceneManagerFactory::createInstance( |
---|
976 | const String& instanceName) |
---|
977 | { |
---|
978 | return new BspSceneManager(instanceName); |
---|
979 | } |
---|
980 | //----------------------------------------------------------------------- |
---|
981 | void BspSceneManagerFactory::destroyInstance(SceneManager* instance) |
---|
982 | { |
---|
983 | delete instance; |
---|
984 | } |
---|
985 | |
---|
986 | } |
---|
987 | |
---|