/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreBspSceneManagerPlugin.h" #include "OgreRoot.h" namespace Ogre { const String sPluginName = "BSP Scene Manager"; //--------------------------------------------------------------------- BspSceneManagerPlugin::BspSceneManagerPlugin() :mBspFactory(0), mBspResourceManager(0) { } //--------------------------------------------------------------------- const String& BspSceneManagerPlugin::getName() const { return sPluginName; } //--------------------------------------------------------------------- void BspSceneManagerPlugin::install() { // Create new scene manager mBspFactory = new BspSceneManagerFactory(); } //--------------------------------------------------------------------- void BspSceneManagerPlugin::initialise() { // Register (factory not dependent on rsys resources) Root::getSingleton().addSceneManagerFactory(mBspFactory); // Create resource manager (registers itself) mBspResourceManager = new BspResourceManager(); } //--------------------------------------------------------------------- void BspSceneManagerPlugin::shutdown() { // Unregister SM factory Root::getSingleton().removeSceneManagerFactory(mBspFactory); // delete resource manager, will unregister itself delete mBspResourceManager; mBspResourceManager = 0; } //--------------------------------------------------------------------- void BspSceneManagerPlugin::uninstall() { delete mBspFactory; mBspFactory = 0; } }