[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreQuake3Level.h" |
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| 30 | #include "OgreLogManager.h" |
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| 31 | #include "OgreTextureManager.h" |
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| 32 | |
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| 33 | namespace Ogre { |
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| 34 | |
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| 35 | //----------------------------------------------------------------------- |
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| 36 | Quake3Level::Quake3Level() |
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| 37 | { |
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| 38 | |
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| 39 | } |
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| 40 | //----------------------------------------------------------------------- |
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| 41 | void Quake3Level::loadHeaderFromStream(DataStreamPtr& inStream) |
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| 42 | { |
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| 43 | // Load just the header |
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| 44 | bsp_header_t* pHeader = new bsp_header_t(); |
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| 45 | inStream->read(pHeader, sizeof(bsp_header_t)); |
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| 46 | mChunk = MemoryDataStreamPtr( |
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| 47 | new MemoryDataStream(pHeader, sizeof(bsp_header_t), false)); |
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| 48 | // Grab all the counts, header only |
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| 49 | initialise(true); |
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| 50 | // Delete manually since delete and delete[] (as used by MemoryDataStream) |
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| 51 | // are not compatible |
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| 52 | delete pHeader; |
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| 53 | |
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| 54 | } |
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| 55 | //----------------------------------------------------------------------- |
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| 56 | void Quake3Level::loadFromStream(DataStreamPtr& stream) |
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| 57 | { |
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| 58 | mChunk = MemoryDataStreamPtr(new MemoryDataStream(stream)); |
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| 59 | initialise(); |
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| 60 | |
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| 61 | #ifdef _DEBUG |
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| 62 | dumpContents(); |
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| 63 | #endif |
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| 64 | |
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| 65 | |
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| 66 | } |
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| 67 | //----------------------------------------------------------------------- |
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| 68 | // byte swapping functions |
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| 69 | void SwapFourBytes(uint32* dw) |
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| 70 | { |
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| 71 | uint32 tmp; |
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| 72 | tmp = (*dw & 0x000000FF); |
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| 73 | tmp = ((*dw & 0x0000FF00) >> 0x08) | (tmp << 0x08); |
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| 74 | tmp = ((*dw & 0x00FF0000) >> 0x10) | (tmp << 0x08); |
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| 75 | tmp = ((*dw & 0xFF000000) >> 0x18) | (tmp << 0x08); |
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| 76 | memcpy (dw, &tmp, sizeof(uint32)); |
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| 77 | } |
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| 78 | //----------------------------------------------------------------------- |
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| 79 | void SwapFourBytesGrup (uint32* src, int size) |
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| 80 | { |
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| 81 | uint32* ptr = (uint32*)src; |
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| 82 | int i; |
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| 83 | for (i = 0; i < size/4; ++i) { |
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| 84 | SwapFourBytes (&ptr[i]); |
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| 85 | } |
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| 86 | } |
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| 87 | //----------------------------------------------------------------------- |
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| 88 | void Quake3Level::initialise(bool headerOnly) |
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| 89 | { |
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| 90 | mHeader = (bsp_header_t*)mChunk->getPtr(); |
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| 91 | |
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| 92 | // Header counts |
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| 93 | initialiseCounts(); |
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| 94 | // Data pointers |
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| 95 | if (headerOnly) |
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| 96 | { |
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| 97 | mLumpStart = 0; |
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| 98 | } |
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| 99 | else |
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| 100 | { |
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| 101 | mLumpStart = ((unsigned char*)mHeader) + sizeof(mHeader); |
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| 102 | initialisePointers(); |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 107 | // swap header |
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| 108 | SwapFourBytes ((uint32*)&mHeader->version); |
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| 109 | #endif |
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| 110 | } |
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| 111 | //----------------------------------------------------------------------- |
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| 112 | void Quake3Level::initialiseCounts(void) |
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| 113 | { |
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| 114 | mNumEntities = getLumpSize(BSP_ENTITIES_LUMP); |
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| 115 | mNumElements = getLumpSize(BSP_ELEMENTS_LUMP) / sizeof(int); |
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| 116 | mNumFaces = getLumpSize(BSP_FACES_LUMP) / sizeof(bsp_face_t); |
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| 117 | mNumLeafFaces = getLumpSize(BSP_LFACES_LUMP) / sizeof(int); |
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| 118 | mNumLeaves = getLumpSize(BSP_LEAVES_LUMP) / sizeof(bsp_leaf_t); |
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| 119 | mNumLightmaps = getLumpSize(BSP_LIGHTMAPS_LUMP)/BSP_LIGHTMAP_BANKSIZE; |
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| 120 | mNumModels = getLumpSize(BSP_MODELS_LUMP) / sizeof(bsp_model_t); |
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| 121 | mNumNodes = getLumpSize(BSP_NODES_LUMP) / sizeof(bsp_node_t); |
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| 122 | mNumPlanes = getLumpSize(BSP_PLANES_LUMP)/sizeof(bsp_plane_t); |
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| 123 | mNumShaders = getLumpSize(BSP_SHADERS_LUMP)/sizeof(bsp_shader_t); |
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| 124 | mNumVertices = getLumpSize(BSP_VERTICES_LUMP)/sizeof(bsp_vertex_t); |
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| 125 | mNumLeafBrushes = getLumpSize(BSP_LBRUSHES_LUMP)/sizeof(int); |
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| 126 | mNumBrushes = getLumpSize(BSP_BRUSH_LUMP)/sizeof(bsp_brush_t); |
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| 127 | mNumBrushSides = getLumpSize(BSP_BRUSHSIDES_LUMP)/sizeof(bsp_brushside_t); |
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| 128 | } |
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| 129 | //----------------------------------------------------------------------- |
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| 130 | void Quake3Level::initialisePointers(void) |
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| 131 | { |
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| 132 | mEntities = (unsigned char*)getLump(BSP_ENTITIES_LUMP); |
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| 133 | mElements = (int*)getLump(BSP_ELEMENTS_LUMP); |
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| 134 | mFaces = (bsp_face_t*)getLump(BSP_FACES_LUMP); |
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| 135 | mLeafFaces = (int*)getLump(BSP_LFACES_LUMP); |
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| 136 | mLeaves = (bsp_leaf_t*)getLump(BSP_LEAVES_LUMP); |
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| 137 | mLightmaps = (unsigned char*)getLump(BSP_LIGHTMAPS_LUMP); |
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| 138 | mModels = (bsp_model_t*)getLump(BSP_MODELS_LUMP); |
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| 139 | mNodes = (bsp_node_t*)getLump(BSP_NODES_LUMP); |
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| 140 | mPlanes = (bsp_plane_t*) getLump(BSP_PLANES_LUMP); |
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| 141 | mShaders = (bsp_shader_t*) getLump(BSP_SHADERS_LUMP); |
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| 142 | mVis = (bsp_vis_t*)getLump(BSP_VISIBILITY_LUMP); |
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| 143 | mVertices = (bsp_vertex_t*) getLump(BSP_VERTICES_LUMP); |
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| 144 | mLeafBrushes = (int*)getLump(BSP_LBRUSHES_LUMP); |
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| 145 | mBrushes = (bsp_brush_t*) getLump(BSP_BRUSH_LUMP); |
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| 146 | mBrushSides = (bsp_brushside_t*) getLump(BSP_BRUSHSIDES_LUMP); |
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| 147 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 148 | SwapFourBytesGrup ((uint32*)mElements, mNumElements*sizeof(int)); |
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| 149 | SwapFourBytesGrup ((uint32*)mFaces, mNumFaces*sizeof(bsp_face_t)); |
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| 150 | SwapFourBytesGrup ((uint32*)mLeafFaces, mNumLeafFaces*sizeof(int)); |
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| 151 | SwapFourBytesGrup ((uint32*)mLeaves, mNumLeaves*sizeof(bsp_leaf_t)); |
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| 152 | SwapFourBytesGrup ((uint32*)mModels, mNumModels*sizeof(bsp_model_t)); |
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| 153 | SwapFourBytesGrup ((uint32*)mNodes, mNumNodes*sizeof(bsp_node_t)); |
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| 154 | SwapFourBytesGrup ((uint32*)mPlanes, mNumPlanes*sizeof(bsp_plane_t)); |
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| 155 | for (int i=0; i < mNumShaders; ++i) { |
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| 156 | SwapFourBytes((uint32*)&mShaders[i].surface_flags); |
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| 157 | SwapFourBytes((uint32*)&mShaders[i].content_flags); |
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| 158 | } |
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| 159 | SwapFourBytes((uint32*)&mVis->cluster_count); |
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| 160 | SwapFourBytes((uint32*)&mVis->row_size); |
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| 161 | SwapFourBytesGrup ((uint32*)mVertices, mNumVertices*sizeof(bsp_vertex_t)); |
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| 162 | SwapFourBytesGrup ((uint32*)mLeafBrushes, mNumLeafBrushes*sizeof(int)); |
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| 163 | SwapFourBytesGrup ((uint32*)mBrushes, mNumBrushes*sizeof(bsp_brush_t)); |
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| 164 | SwapFourBytesGrup ((uint32*)mBrushSides, mNumBrushSides*sizeof(bsp_brushside_t)); |
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| 165 | #endif |
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| 166 | } |
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| 167 | //----------------------------------------------------------------------- |
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| 168 | void* Quake3Level::getLump(int lumpType) |
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| 169 | { |
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| 170 | if (mLumpStart) |
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| 171 | { |
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| 172 | |
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| 173 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 174 | // swap lump offset |
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| 175 | SwapFourBytes ((uint32*)&mHeader->lumps[lumpType].offset); |
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| 176 | #endif |
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| 177 | return (unsigned char*)mHeader + mHeader->lumps[lumpType].offset; |
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| 178 | } |
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| 179 | else |
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| 180 | { |
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| 181 | return 0; |
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| 182 | } |
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| 183 | } |
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| 184 | //----------------------------------------------------------------------- |
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| 185 | int Quake3Level::getLumpSize(int lumpType) |
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| 186 | { |
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| 187 | |
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| 188 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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| 189 | // swap lump size |
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| 190 | SwapFourBytes ((uint32*)&mHeader->lumps[lumpType].size); |
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| 191 | #endif |
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| 192 | return mHeader->lumps[lumpType].size; |
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| 193 | } |
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| 194 | //----------------------------------------------------------------------- |
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| 195 | void Quake3Level::dumpContents(void) |
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| 196 | { |
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| 197 | std::ofstream of; |
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| 198 | of.open("Quake3Level.log"); |
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| 199 | |
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| 200 | |
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| 201 | of << "Quake3 level statistics" << std::endl; |
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| 202 | of << "-----------------------" << std::endl; |
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| 203 | of << "Entities : " << mNumEntities << std::endl; |
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| 204 | of << "Faces : " << mNumFaces << std::endl; |
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| 205 | of << "Leaf Faces : " << mNumLeafFaces << std::endl; |
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| 206 | of << "Leaves : " << mNumLeaves << std::endl; |
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| 207 | of << "Lightmaps : " << mNumLightmaps << std::endl; |
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| 208 | of << "Elements : " << mNumElements << std::endl; |
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| 209 | of << "Models : " << mNumModels << std::endl; |
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| 210 | of << "Nodes : " << mNumNodes << std::endl; |
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| 211 | of << "Planes : " << mNumPlanes << std::endl; |
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| 212 | of << "Shaders : " << mNumShaders << std::endl; |
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| 213 | of << "Vertices : " << mNumVertices << std::endl; |
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| 214 | of << "Vis Clusters : " << mVis->cluster_count << std::endl; |
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| 215 | |
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| 216 | of << std::endl; |
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| 217 | of << "-= Shaders =-"; |
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| 218 | of << std::endl; |
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| 219 | for (int i = 0; i < mNumShaders; ++i) |
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| 220 | { |
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| 221 | of << "Shader " << i << ": " << mShaders[i].name << std::endl; |
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| 222 | } |
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| 223 | |
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| 224 | of << std::endl; |
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| 225 | of << "-= Entities =-"; |
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| 226 | of << std::endl; |
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| 227 | char* strEnt = strtok((char*)mEntities, "\0"); |
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| 228 | while (strEnt != 0) |
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| 229 | { |
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| 230 | of << strEnt << std::endl; |
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| 231 | strEnt = strtok(0, "\0"); |
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| 232 | } |
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| 233 | |
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| 234 | |
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| 235 | |
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| 236 | |
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| 237 | of.close(); |
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| 238 | } |
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| 239 | //----------------------------------------------------------------------- |
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| 240 | void Quake3Level::extractLightmaps(void) const |
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| 241 | { |
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| 242 | // Lightmaps are always 128x128x24 (RGB) |
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| 243 | unsigned char* pLightmap = mLightmaps; |
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| 244 | for (int i = 0; i < mNumLightmaps; ++i) |
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| 245 | { |
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| 246 | StringUtil::StrStreamType name; |
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| 247 | name << "@lightmap" << i; |
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| 248 | |
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| 249 | // Load, no mipmaps, brighten by factor 2.5 |
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| 250 | DataStreamPtr stream(new MemoryDataStream(pLightmap, 128 * 128 * 3, false)); |
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| 251 | Image img; |
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| 252 | img.loadRawData( stream, 128, 128, PF_BYTE_RGB ); |
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| 253 | TextureManager::getSingleton().loadImage( name.str(), |
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| 254 | ResourceGroupManager::getSingleton().getWorldResourceGroupName(), img, TEX_TYPE_2D, 0, 4.0f ); |
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| 255 | pLightmap += BSP_LIGHTMAP_BANKSIZE; |
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| 256 | } |
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| 257 | |
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| 258 | |
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| 259 | } |
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| 260 | //----------------------------------------------------------------------- |
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| 261 | |
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| 262 | |
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| 263 | } |
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