1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreQuake3Level.h" |
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30 | #include "OgreLogManager.h" |
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31 | #include "OgreTextureManager.h" |
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32 | |
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33 | namespace Ogre { |
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34 | |
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35 | //----------------------------------------------------------------------- |
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36 | Quake3Level::Quake3Level() |
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37 | { |
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38 | |
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39 | } |
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40 | //----------------------------------------------------------------------- |
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41 | void Quake3Level::loadHeaderFromStream(DataStreamPtr& inStream) |
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42 | { |
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43 | // Load just the header |
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44 | bsp_header_t* pHeader = new bsp_header_t(); |
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45 | inStream->read(pHeader, sizeof(bsp_header_t)); |
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46 | mChunk = MemoryDataStreamPtr( |
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47 | new MemoryDataStream(pHeader, sizeof(bsp_header_t), false)); |
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48 | // Grab all the counts, header only |
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49 | initialise(true); |
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50 | // Delete manually since delete and delete[] (as used by MemoryDataStream) |
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51 | // are not compatible |
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52 | delete pHeader; |
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53 | |
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54 | } |
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55 | //----------------------------------------------------------------------- |
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56 | void Quake3Level::loadFromStream(DataStreamPtr& stream) |
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57 | { |
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58 | mChunk = MemoryDataStreamPtr(new MemoryDataStream(stream)); |
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59 | initialise(); |
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60 | |
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61 | #ifdef _DEBUG |
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62 | dumpContents(); |
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63 | #endif |
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64 | |
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65 | |
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66 | } |
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67 | //----------------------------------------------------------------------- |
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68 | // byte swapping functions |
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69 | void SwapFourBytes(uint32* dw) |
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70 | { |
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71 | uint32 tmp; |
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72 | tmp = (*dw & 0x000000FF); |
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73 | tmp = ((*dw & 0x0000FF00) >> 0x08) | (tmp << 0x08); |
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74 | tmp = ((*dw & 0x00FF0000) >> 0x10) | (tmp << 0x08); |
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75 | tmp = ((*dw & 0xFF000000) >> 0x18) | (tmp << 0x08); |
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76 | memcpy (dw, &tmp, sizeof(uint32)); |
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77 | } |
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78 | //----------------------------------------------------------------------- |
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79 | void SwapFourBytesGrup (uint32* src, int size) |
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80 | { |
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81 | uint32* ptr = (uint32*)src; |
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82 | int i; |
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83 | for (i = 0; i < size/4; ++i) { |
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84 | SwapFourBytes (&ptr[i]); |
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85 | } |
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86 | } |
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87 | //----------------------------------------------------------------------- |
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88 | void Quake3Level::initialise(bool headerOnly) |
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89 | { |
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90 | mHeader = (bsp_header_t*)mChunk->getPtr(); |
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91 | |
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92 | // Header counts |
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93 | initialiseCounts(); |
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94 | // Data pointers |
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95 | if (headerOnly) |
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96 | { |
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97 | mLumpStart = 0; |
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98 | } |
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99 | else |
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100 | { |
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101 | mLumpStart = ((unsigned char*)mHeader) + sizeof(mHeader); |
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102 | initialisePointers(); |
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103 | } |
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104 | |
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105 | |
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106 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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107 | // swap header |
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108 | SwapFourBytes ((uint32*)&mHeader->version); |
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109 | #endif |
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110 | } |
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111 | //----------------------------------------------------------------------- |
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112 | void Quake3Level::initialiseCounts(void) |
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113 | { |
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114 | mNumEntities = getLumpSize(BSP_ENTITIES_LUMP); |
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115 | mNumElements = getLumpSize(BSP_ELEMENTS_LUMP) / sizeof(int); |
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116 | mNumFaces = getLumpSize(BSP_FACES_LUMP) / sizeof(bsp_face_t); |
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117 | mNumLeafFaces = getLumpSize(BSP_LFACES_LUMP) / sizeof(int); |
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118 | mNumLeaves = getLumpSize(BSP_LEAVES_LUMP) / sizeof(bsp_leaf_t); |
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119 | mNumLightmaps = getLumpSize(BSP_LIGHTMAPS_LUMP)/BSP_LIGHTMAP_BANKSIZE; |
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120 | mNumModels = getLumpSize(BSP_MODELS_LUMP) / sizeof(bsp_model_t); |
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121 | mNumNodes = getLumpSize(BSP_NODES_LUMP) / sizeof(bsp_node_t); |
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122 | mNumPlanes = getLumpSize(BSP_PLANES_LUMP)/sizeof(bsp_plane_t); |
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123 | mNumShaders = getLumpSize(BSP_SHADERS_LUMP)/sizeof(bsp_shader_t); |
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124 | mNumVertices = getLumpSize(BSP_VERTICES_LUMP)/sizeof(bsp_vertex_t); |
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125 | mNumLeafBrushes = getLumpSize(BSP_LBRUSHES_LUMP)/sizeof(int); |
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126 | mNumBrushes = getLumpSize(BSP_BRUSH_LUMP)/sizeof(bsp_brush_t); |
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127 | mNumBrushSides = getLumpSize(BSP_BRUSHSIDES_LUMP)/sizeof(bsp_brushside_t); |
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128 | } |
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129 | //----------------------------------------------------------------------- |
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130 | void Quake3Level::initialisePointers(void) |
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131 | { |
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132 | mEntities = (unsigned char*)getLump(BSP_ENTITIES_LUMP); |
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133 | mElements = (int*)getLump(BSP_ELEMENTS_LUMP); |
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134 | mFaces = (bsp_face_t*)getLump(BSP_FACES_LUMP); |
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135 | mLeafFaces = (int*)getLump(BSP_LFACES_LUMP); |
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136 | mLeaves = (bsp_leaf_t*)getLump(BSP_LEAVES_LUMP); |
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137 | mLightmaps = (unsigned char*)getLump(BSP_LIGHTMAPS_LUMP); |
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138 | mModels = (bsp_model_t*)getLump(BSP_MODELS_LUMP); |
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139 | mNodes = (bsp_node_t*)getLump(BSP_NODES_LUMP); |
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140 | mPlanes = (bsp_plane_t*) getLump(BSP_PLANES_LUMP); |
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141 | mShaders = (bsp_shader_t*) getLump(BSP_SHADERS_LUMP); |
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142 | mVis = (bsp_vis_t*)getLump(BSP_VISIBILITY_LUMP); |
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143 | mVertices = (bsp_vertex_t*) getLump(BSP_VERTICES_LUMP); |
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144 | mLeafBrushes = (int*)getLump(BSP_LBRUSHES_LUMP); |
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145 | mBrushes = (bsp_brush_t*) getLump(BSP_BRUSH_LUMP); |
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146 | mBrushSides = (bsp_brushside_t*) getLump(BSP_BRUSHSIDES_LUMP); |
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147 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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148 | SwapFourBytesGrup ((uint32*)mElements, mNumElements*sizeof(int)); |
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149 | SwapFourBytesGrup ((uint32*)mFaces, mNumFaces*sizeof(bsp_face_t)); |
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150 | SwapFourBytesGrup ((uint32*)mLeafFaces, mNumLeafFaces*sizeof(int)); |
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151 | SwapFourBytesGrup ((uint32*)mLeaves, mNumLeaves*sizeof(bsp_leaf_t)); |
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152 | SwapFourBytesGrup ((uint32*)mModels, mNumModels*sizeof(bsp_model_t)); |
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153 | SwapFourBytesGrup ((uint32*)mNodes, mNumNodes*sizeof(bsp_node_t)); |
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154 | SwapFourBytesGrup ((uint32*)mPlanes, mNumPlanes*sizeof(bsp_plane_t)); |
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155 | for (int i=0; i < mNumShaders; ++i) { |
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156 | SwapFourBytes((uint32*)&mShaders[i].surface_flags); |
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157 | SwapFourBytes((uint32*)&mShaders[i].content_flags); |
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158 | } |
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159 | SwapFourBytes((uint32*)&mVis->cluster_count); |
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160 | SwapFourBytes((uint32*)&mVis->row_size); |
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161 | SwapFourBytesGrup ((uint32*)mVertices, mNumVertices*sizeof(bsp_vertex_t)); |
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162 | SwapFourBytesGrup ((uint32*)mLeafBrushes, mNumLeafBrushes*sizeof(int)); |
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163 | SwapFourBytesGrup ((uint32*)mBrushes, mNumBrushes*sizeof(bsp_brush_t)); |
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164 | SwapFourBytesGrup ((uint32*)mBrushSides, mNumBrushSides*sizeof(bsp_brushside_t)); |
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165 | #endif |
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166 | } |
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167 | //----------------------------------------------------------------------- |
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168 | void* Quake3Level::getLump(int lumpType) |
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169 | { |
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170 | if (mLumpStart) |
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171 | { |
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172 | |
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173 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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174 | // swap lump offset |
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175 | SwapFourBytes ((uint32*)&mHeader->lumps[lumpType].offset); |
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176 | #endif |
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177 | return (unsigned char*)mHeader + mHeader->lumps[lumpType].offset; |
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178 | } |
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179 | else |
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180 | { |
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181 | return 0; |
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182 | } |
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183 | } |
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184 | //----------------------------------------------------------------------- |
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185 | int Quake3Level::getLumpSize(int lumpType) |
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186 | { |
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187 | |
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188 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG |
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189 | // swap lump size |
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190 | SwapFourBytes ((uint32*)&mHeader->lumps[lumpType].size); |
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191 | #endif |
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192 | return mHeader->lumps[lumpType].size; |
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193 | } |
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194 | //----------------------------------------------------------------------- |
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195 | void Quake3Level::dumpContents(void) |
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196 | { |
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197 | std::ofstream of; |
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198 | of.open("Quake3Level.log"); |
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199 | |
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200 | |
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201 | of << "Quake3 level statistics" << std::endl; |
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202 | of << "-----------------------" << std::endl; |
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203 | of << "Entities : " << mNumEntities << std::endl; |
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204 | of << "Faces : " << mNumFaces << std::endl; |
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205 | of << "Leaf Faces : " << mNumLeafFaces << std::endl; |
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206 | of << "Leaves : " << mNumLeaves << std::endl; |
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207 | of << "Lightmaps : " << mNumLightmaps << std::endl; |
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208 | of << "Elements : " << mNumElements << std::endl; |
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209 | of << "Models : " << mNumModels << std::endl; |
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210 | of << "Nodes : " << mNumNodes << std::endl; |
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211 | of << "Planes : " << mNumPlanes << std::endl; |
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212 | of << "Shaders : " << mNumShaders << std::endl; |
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213 | of << "Vertices : " << mNumVertices << std::endl; |
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214 | of << "Vis Clusters : " << mVis->cluster_count << std::endl; |
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215 | |
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216 | of << std::endl; |
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217 | of << "-= Shaders =-"; |
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218 | of << std::endl; |
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219 | for (int i = 0; i < mNumShaders; ++i) |
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220 | { |
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221 | of << "Shader " << i << ": " << mShaders[i].name << std::endl; |
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222 | } |
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223 | |
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224 | of << std::endl; |
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225 | of << "-= Entities =-"; |
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226 | of << std::endl; |
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227 | char* strEnt = strtok((char*)mEntities, "\0"); |
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228 | while (strEnt != 0) |
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229 | { |
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230 | of << strEnt << std::endl; |
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231 | strEnt = strtok(0, "\0"); |
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232 | } |
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233 | |
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234 | |
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235 | |
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236 | |
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237 | of.close(); |
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238 | } |
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239 | //----------------------------------------------------------------------- |
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240 | void Quake3Level::extractLightmaps(void) const |
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241 | { |
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242 | // Lightmaps are always 128x128x24 (RGB) |
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243 | unsigned char* pLightmap = mLightmaps; |
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244 | for (int i = 0; i < mNumLightmaps; ++i) |
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245 | { |
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246 | StringUtil::StrStreamType name; |
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247 | name << "@lightmap" << i; |
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248 | |
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249 | // Load, no mipmaps, brighten by factor 2.5 |
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250 | DataStreamPtr stream(new MemoryDataStream(pLightmap, 128 * 128 * 3, false)); |
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251 | Image img; |
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252 | img.loadRawData( stream, 128, 128, PF_BYTE_RGB ); |
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253 | TextureManager::getSingleton().loadImage( name.str(), |
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254 | ResourceGroupManager::getSingleton().getWorldResourceGroupName(), img, TEX_TYPE_2D, 0, 4.0f ); |
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255 | pLightmap += BSP_LIGHTMAP_BANKSIZE; |
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256 | } |
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257 | |
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258 | |
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259 | } |
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260 | //----------------------------------------------------------------------- |
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261 | |
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262 | |
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263 | } |
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