1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | /*************************************************************************** |
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30 | terrainrenderable.h - description |
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31 | ------------------- |
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32 | begin : Sat Oct 5 2002 |
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33 | copyright : (C) 2002 by Jon Anderson |
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34 | email : janders@users.sf.net |
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35 | |
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36 | Enhancements 2003 - 2004 (C) The OGRE Team |
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37 | |
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38 | ***************************************************************************/ |
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39 | |
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40 | #ifndef TERRAINRENDERABLE_H |
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41 | #define TERRAINRENDERABLE_H |
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42 | |
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43 | #include "OgreTerrainPrerequisites.h" |
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44 | #include <OgreRenderable.h> |
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45 | #include <OgreMovableObject.h> |
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46 | #include <OgreAxisAlignedBox.h> |
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47 | #include <OgreString.h> |
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48 | #include <OgreHardwareBufferManager.h> |
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49 | |
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50 | #include <vector> |
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51 | |
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52 | #define MORPH_CUSTOM_PARAM_ID 77 |
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53 | |
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54 | namespace Ogre |
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55 | { |
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56 | |
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57 | typedef std::map <unsigned int, IndexData* > IndexMap; |
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58 | typedef std::vector < IndexData* > IndexArray; |
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59 | typedef std::vector < IndexMap* > LevelArray; |
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60 | |
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61 | /** |
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62 | * A cache of TerrainIndexBuffers. Used to keep track of the buffers, and |
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63 | * delete them when the program finishes. |
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64 | */ |
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65 | class TerrainBufferCache |
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66 | { |
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67 | public: |
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68 | void shutdown(void) |
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69 | { |
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70 | for( size_t i=0; i<mCache.size(); i++ ) |
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71 | { |
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72 | delete mCache[i]; |
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73 | } |
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74 | mCache.clear(); |
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75 | } |
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76 | ~TerrainBufferCache() |
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77 | { |
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78 | shutdown(); |
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79 | } |
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80 | |
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81 | IndexArray mCache; |
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82 | }; |
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83 | |
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84 | inline Real _max( Real x, Real y ) |
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85 | { |
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86 | return ( x > y ) ? x : y; |
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87 | } |
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88 | |
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89 | /** A simple class for encapsulating parameters which are commonly needed by |
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90 | both TerrainSceneManager and TerrainRenderable. |
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91 | */ |
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92 | class TerrainOptions |
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93 | { |
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94 | public: |
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95 | TerrainOptions() |
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96 | { |
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97 | pageSize = 0; |
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98 | tileSize = 0; |
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99 | tilesPerPage = 0; |
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100 | maxGeoMipMapLevel = 0; |
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101 | scale = Vector3::UNIT_SCALE; |
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102 | maxPixelError = 4; |
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103 | detailTile = 1; |
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104 | lit = false; |
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105 | coloured = false; |
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106 | lodMorph = false; |
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107 | lodMorphStart = 0.5; |
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108 | useTriStrips = false; |
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109 | primaryCamera = 0; |
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110 | terrainMaterial.setNull(); |
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111 | }; |
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112 | /// The size of one edge of a terrain page, in vertices |
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113 | size_t pageSize; |
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114 | /// The size of one edge of a terrain tile, in vertices |
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115 | size_t tileSize; |
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116 | /// Precalculated number of tiles per page |
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117 | size_t tilesPerPage; |
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118 | /// The primary camera, used for error metric calculation and page choice |
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119 | const Camera* primaryCamera; |
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120 | /// The maximum terrain geo-mipmap level |
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121 | size_t maxGeoMipMapLevel; |
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122 | /// The scale factor to apply to the terrain (each vertex is 1 unscaled unit |
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123 | /// away from the next, and height is from 0 to 1) |
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124 | Vector3 scale; |
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125 | /// The maximum pixel error allowed |
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126 | size_t maxPixelError; |
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127 | /// Whether we should use triangle strips |
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128 | bool useTriStrips; |
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129 | /// The number of times to repeat a detail texture over a tile |
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130 | size_t detailTile; |
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131 | /// Whether LOD morphing is enabled |
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132 | bool lodMorph; |
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133 | /// At what point (parametric) should LOD morphing start |
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134 | Real lodMorphStart; |
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135 | /// Whether dynamic lighting is enabled |
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136 | bool lit; |
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137 | /// Whether vertex colours are enabled |
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138 | bool coloured; |
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139 | /// Pointer to the material to use to render the terrain |
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140 | MaterialPtr terrainMaterial; |
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141 | |
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142 | }; |
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143 | |
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144 | #define STITCH_NORTH_SHIFT 0 |
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145 | #define STITCH_SOUTH_SHIFT 8 |
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146 | #define STITCH_WEST_SHIFT 16 |
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147 | #define STITCH_EAST_SHIFT 24 |
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148 | |
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149 | #define STITCH_NORTH 128 << STITCH_NORTH_SHIFT |
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150 | #define STITCH_SOUTH 128 << STITCH_SOUTH_SHIFT |
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151 | #define STITCH_WEST 128 << STITCH_WEST_SHIFT |
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152 | #define STITCH_EAST 128 << STITCH_EAST_SHIFT |
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153 | |
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154 | /** |
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155 | Represents a terrain tile. |
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156 | @remarks |
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157 | A TerrainRenderable represents a tile used to render a block of terrain using the geomipmap approach |
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158 | for LOD. |
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159 | *@author Jon Anderson |
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160 | */ |
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161 | |
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162 | class _OgreOctreePluginExport TerrainRenderable : public Renderable, public MovableObject |
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163 | { |
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164 | public: |
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165 | |
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166 | TerrainRenderable(const String& name, TerrainSceneManager* tsm); |
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167 | ~TerrainRenderable(); |
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168 | |
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169 | void deleteGeometry(); |
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170 | |
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171 | enum Neighbor |
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172 | { |
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173 | NORTH = 0, |
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174 | SOUTH = 1, |
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175 | EAST = 2, |
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176 | WEST = 3, |
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177 | HERE = 4 |
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178 | }; |
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179 | |
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180 | /** Initializes the TerrainRenderable. |
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181 | @param startx, startz |
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182 | The starting points of the top-left of this tile, in terms of the |
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183 | number of vertices. |
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184 | @param pageHeightData The source height data for the entire parent page |
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185 | */ |
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186 | void initialise(int startx, int startz, Real* pageHeightData); |
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187 | |
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188 | //movable object methods |
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189 | |
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190 | /** Returns the type of the movable. */ |
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191 | virtual const String& getMovableType( void ) const |
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192 | { |
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193 | return mType; |
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194 | }; |
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195 | |
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196 | /** Returns the bounding box of this TerrainRenderable */ |
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197 | const AxisAlignedBox& getBoundingBox( void ) const |
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198 | { |
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199 | return mBounds; |
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200 | }; |
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201 | |
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202 | /** Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera */ |
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203 | virtual void _notifyCurrentCamera( Camera* cam ); |
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204 | |
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205 | virtual void _updateRenderQueue( RenderQueue* queue ); |
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206 | |
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207 | /** |
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208 | Constructs a RenderOperation to render the TerrainRenderable. |
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209 | @remarks |
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210 | Each TerrainRenderable has a block of vertices that represent the terrain. Index arrays are dynamically |
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211 | created for mipmap level, and then cached. |
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212 | */ |
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213 | virtual void getRenderOperation( RenderOperation& rend ); |
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214 | |
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215 | virtual const MaterialPtr& getMaterial( void ) const |
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216 | { |
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217 | return mMaterial; |
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218 | }; |
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219 | |
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220 | virtual void getWorldTransforms( Matrix4* xform ) const; |
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221 | |
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222 | virtual const Quaternion& getWorldOrientation(void) const; |
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223 | virtual const Vector3& getWorldPosition(void) const; |
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224 | |
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225 | /** Returns the mipmap level that will be rendered for this frame */ |
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226 | inline int getRenderLevel() const |
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227 | { |
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228 | return mRenderLevel; |
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229 | }; |
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230 | |
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231 | /** Forces the LOD to the given level from this point on */ |
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232 | inline void setForcedRenderLevel( int i ) |
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233 | { |
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234 | mForcedRenderLevel = i; |
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235 | } |
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236 | |
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237 | /** Calculates the normal at the given location */ |
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238 | void _getNormalAt( float x, float y, Vector3 * result ); |
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239 | |
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240 | /** Returns the terrain height at the given coordinates */ |
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241 | float getHeightAt( float x, float y ); |
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242 | |
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243 | /** Intersects the segment witht he terrain tile |
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244 | */ |
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245 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result ); |
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246 | |
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247 | /** Sets the appropriate neighbor for this TerrainRenderable. Neighbors are necessary |
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248 | to know when to bridge between LODs. |
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249 | */ |
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250 | void _setNeighbor( Neighbor n, TerrainRenderable *t ) |
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251 | { |
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252 | mNeighbors[ n ] = t; |
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253 | }; |
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254 | |
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255 | /** Returns the neighbor TerrainRenderable |
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256 | */ |
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257 | TerrainRenderable * _getNeighbor( Neighbor n ) |
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258 | { |
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259 | return mNeighbors[ n ]; |
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260 | } |
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261 | |
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262 | |
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263 | void setMaterial(const MaterialPtr& m ) |
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264 | { |
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265 | mMaterial = m; |
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266 | }; |
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267 | |
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268 | /** Calculates static normals for lighting the terrain */ |
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269 | void _calculateNormals(); |
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270 | |
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271 | |
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272 | |
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273 | |
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274 | /** Generates terrain shadows and lighting using vertex colors |
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275 | */ |
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276 | void _generateVertexLighting( const Vector3 &sunlight, ColourValue ambient ); |
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277 | |
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278 | |
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279 | /** Overridden, see Renderable */ |
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280 | Real getSquaredViewDepth(const Camera* cam) const; |
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281 | |
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282 | /** Overridden from MovableObject */ |
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283 | Real getBoundingRadius(void) const { return mBoundingRadius; } |
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284 | |
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285 | /** @copydoc Renderable::getLights */ |
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286 | const LightList& getLights(void) const; |
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287 | |
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288 | /// Overridden from Renderable to allow the morph LOD entry to be set |
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289 | void _updateCustomGpuParameter( |
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290 | const GpuProgramParameters::AutoConstantEntry& constantEntry, |
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291 | GpuProgramParameters* params) const; |
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292 | /// @see MovableObject |
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293 | uint32 getTypeFlags(void) const; |
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294 | protected: |
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295 | /// Parent SceneManager |
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296 | TerrainSceneManager* mSceneManager; |
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297 | /// Link to shared options |
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298 | const TerrainOptions* mOptions; |
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299 | |
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300 | /** Returns the index into the height array for the given coords. */ |
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301 | inline size_t _index( int x, int z ) const |
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302 | { |
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303 | return ( x + z * mOptions->tileSize ); |
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304 | }; |
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305 | |
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306 | /** Returns the vertex coord for the given coordinates */ |
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307 | inline float _vertex( int x, int z, int n ) |
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308 | { |
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309 | return mPositionBuffer[x * 3 + z * mOptions->tileSize * 3 + n]; |
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310 | }; |
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311 | |
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312 | |
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313 | inline int _numNeighbors() const |
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314 | { |
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315 | int n = 0; |
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316 | |
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317 | for ( int i = 0; i < 4; i++ ) |
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318 | { |
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319 | if ( mNeighbors[ i ] != 0 ) |
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320 | n++; |
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321 | } |
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322 | |
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323 | return n; |
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324 | } |
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325 | |
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326 | inline bool _hasNeighborRenderLevel( int i ) const |
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327 | { |
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328 | for ( int j = 0; j < 4; j++ ) |
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329 | { |
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330 | if ( mNeighbors[ j ] != 0 && mNeighbors[ j ] ->mRenderLevel == i ) |
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331 | return true; |
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332 | } |
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333 | |
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334 | return false; |
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335 | |
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336 | } |
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337 | |
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338 | void _adjustRenderLevel( int i ); |
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339 | |
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340 | bool _checkSize( int n ); |
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341 | |
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342 | void _calculateMinLevelDist2( Real C ); |
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343 | |
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344 | Real _calculateCFactor(); |
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345 | |
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346 | VertexData* mTerrain; |
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347 | |
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348 | /// The current LOD level |
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349 | int mRenderLevel; |
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350 | /// The previous 'next' LOD level down, for frame coherency |
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351 | int mLastNextLevel; |
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352 | /// The morph factor between this and the next LOD level down |
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353 | Real mLODMorphFactor; |
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354 | /// List of squared distances at which LODs change |
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355 | Real *mMinLevelDistSqr; |
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356 | /// Connection to tiles four neighbours |
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357 | TerrainRenderable *mNeighbors [ 4 ]; |
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358 | /// Whether light list need to re-calculate |
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359 | mutable bool mLightListDirty; |
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360 | /// Cached light list |
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361 | mutable LightList mLightList; |
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362 | /// The bounding radius of this tile |
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363 | Real mBoundingRadius; |
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364 | /// Bounding box of this tile |
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365 | AxisAlignedBox mBounds; |
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366 | /// The center point of this tile |
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367 | Vector3 mCenter; |
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368 | /// The MovableObject type |
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369 | static String mType; |
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370 | /// Current material used by this tile |
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371 | MaterialPtr mMaterial; |
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372 | /// Whether this tile has been initialised |
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373 | bool mInit; |
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374 | /// The buffer with all the renderable geometry in it |
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375 | HardwareVertexBufferSharedPtr mMainBuffer; |
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376 | /// Optional set of delta buffers, used to morph from one LOD to the next |
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377 | HardwareVertexBufferSharedPtr* mDeltaBuffers; |
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378 | /// System-memory buffer with just positions in it, for CPU operations |
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379 | float* mPositionBuffer; |
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380 | /// Forced rendering LOD level, optional |
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381 | int mForcedRenderLevel; |
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382 | /// Array of LOD indexes specifying which LOD is the next one down |
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383 | /// (deals with clustered error metrics which cause LODs to be skipped) |
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384 | int mNextLevelDown[10]; |
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385 | /// Gets the index data for this tile based on current settings |
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386 | IndexData* getIndexData(void); |
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387 | /// Internal method for generating stripified terrain indexes |
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388 | IndexData* generateTriStripIndexes(unsigned int stitchFlags); |
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389 | /// Internal method for generating triangle list terrain indexes |
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390 | IndexData* generateTriListIndexes(unsigned int stitchFlags); |
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391 | /** Utility method to generate stitching indexes on the edge of a tile |
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392 | @param neighbor The neighbor direction to stitch |
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393 | @param hiLOD The LOD of this tile |
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394 | @param loLOD The LOD of the neighbor |
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395 | @param omitFirstTri Whether the first tri of the stitch (always clockwise |
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396 | relative to the centre of this tile) is to be omitted because an |
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397 | adjoining edge is also being stitched |
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398 | @param omitLastTri Whether the last tri of the stitch (always clockwise |
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399 | relative to the centre of this tile) is to be omitted because an |
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400 | adjoining edge is also being stitched |
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401 | @param pIdx Pointer to a pointer to the index buffer to push the results |
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402 | into (this pointer will be updated) |
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403 | @returns The number of indexes added |
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404 | */ |
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405 | int stitchEdge(Neighbor neighbor, int hiLOD, int loLOD, |
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406 | bool omitFirstTri, bool omitLastTri, unsigned short** ppIdx); |
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407 | |
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408 | /// Create a blank delta buffer for usein morphing |
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409 | HardwareVertexBufferSharedPtr createDeltaBuffer(void); |
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410 | |
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411 | }; |
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412 | |
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413 | } |
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414 | |
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415 | #endif |
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